support collisions & restructure transforms to only update once per frame
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@@ -828,6 +828,13 @@ external void flutter_filament_free(
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ffi.Pointer<ffi.Void> ptr,
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);
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@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId)>(
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symbol: 'add_collision_component', assetId: 'flutter_filament_plugin')
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external void add_collision_component(
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ffi.Pointer<ffi.Void> assetManager,
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int entityId,
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);
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@ffi.Native<
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ffi.Pointer<ffi.Void> Function(
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ffi.Pointer<ffi.Void>,
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