use SceneManager::LAYERS enum for gizmo

This commit is contained in:
Nick Fisher
2024-09-19 09:12:02 +08:00
parent 9d5488b82d
commit 176036402a

View File

@@ -6,7 +6,7 @@
#include <filament/RenderableManager.h>
#include <filament/TransformManager.h>
#include <gltfio/math.h>
#include "SceneManager.hpp"
#include "material/gizmo.h"
#include "Log.hpp"
@@ -77,7 +77,7 @@ Gizmo::Gizmo(Engine &engine, View* view, Scene* scene) : _engine(engine)
.boundingBox({{-centerCubeSize, -centerCubeSize, -centerCubeSize},
{centerCubeSize, centerCubeSize, centerCubeSize}})
.material(0, _materialInstances[3])
.layerMask(0xFF, 2)
.layerMask(0xFF, 1u << SceneManager::LAYERS::OVERLAY)
.priority(7)
.geometry(0, RenderableManager::PrimitiveType::TRIANGLES, centerCubeVb, centerCubeIb, 0, 36)
.culling(false)
@@ -172,7 +172,7 @@ Gizmo::Gizmo(Engine &engine, View* view, Scene* scene) : _engine(engine)
.material(0, _materialInstances[i])
.geometry(0, RenderableManager::PrimitiveType::TRIANGLES, vb, ib, 0, 54)
.priority(6)
.layerMask(0xFF, 2)
.layerMask(0xFF, 1u << SceneManager::LAYERS::OVERLAY)
.culling(false)
.receiveShadows(false)
.castShadows(false)
@@ -188,10 +188,6 @@ Gizmo::Gizmo(Engine &engine, View* view, Scene* scene) : _engine(engine)
}
createTransparentRectangles();
_view->setLayerEnabled(0, true); // scene assets
_view->setLayerEnabled(1, true); // gizmo
_view->setLayerEnabled(2, true); // world grid
}
Gizmo::~Gizmo() {
@@ -284,7 +280,7 @@ void Gizmo::createTransparentRectangles()
.material(0, _materialInstances[i])
.geometry(0, RenderableManager::PrimitiveType::TRIANGLES, volumeVb, volumeIb, 0, 36)
.priority(7)
.layerMask(0xFF, 2)
.layerMask(0xFF, 1u << SceneManager::LAYERS::OVERLAY)
.culling(false)
.receiveShadows(false)
.castShadows(false)