update unproject texture to accept input texture
This commit is contained in:
@@ -1220,11 +1220,21 @@ external void set_material_property_float4(
|
||||
);
|
||||
|
||||
@ffi.Native<
|
||||
ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId, ffi.Pointer<ffi.Uint8>,
|
||||
ffi.Uint32, ffi.Uint32)>(isLeaf: true)
|
||||
ffi.Void Function(
|
||||
ffi.Pointer<ffi.Void>,
|
||||
EntityId,
|
||||
ffi.Pointer<ffi.Uint8>,
|
||||
ffi.Uint32,
|
||||
ffi.Uint32,
|
||||
ffi.Pointer<ffi.Uint8>,
|
||||
ffi.Uint32,
|
||||
ffi.Uint32)>(isLeaf: true)
|
||||
external void unproject_texture(
|
||||
ffi.Pointer<ffi.Void> sceneManager,
|
||||
int entity,
|
||||
ffi.Pointer<ffi.Uint8> input,
|
||||
int inputWidth,
|
||||
int inputHeight,
|
||||
ffi.Pointer<ffi.Uint8> out,
|
||||
int outWidth,
|
||||
int outHeight,
|
||||
@@ -1764,10 +1774,16 @@ external void create_geometry_ffi(
|
||||
ffi.Pointer<ffi.Uint8>,
|
||||
ffi.Uint32,
|
||||
ffi.Uint32,
|
||||
ffi.Pointer<ffi.Uint8>,
|
||||
ffi.Uint32,
|
||||
ffi.Uint32,
|
||||
ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>>)>(isLeaf: true)
|
||||
external void unproject_texture_ffi(
|
||||
ffi.Pointer<ffi.Void> sceneManager,
|
||||
int entity,
|
||||
ffi.Pointer<ffi.Uint8> input,
|
||||
int inputWidth,
|
||||
int inputHeight,
|
||||
ffi.Pointer<ffi.Uint8> out,
|
||||
int outWidth,
|
||||
int outHeight,
|
||||
|
||||
Reference in New Issue
Block a user