add setViewFrustumCulling, zoomDelta for gesture detector and cleanup
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@@ -82,6 +82,7 @@ namespace polyvox {
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void clearBackgroundImage();
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void setBackgroundImagePosition(float x, float y, bool clamp);
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void moveCameraToAsset(EntityId entityId);
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void setViewFrustumCulling(bool enabled);
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void setCameraExposure(float aperture, float shutterSpeed, float sensitivity);
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void setCameraPosition(float x, float y, float z);
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void setCameraRotation(float rads, float x, float y, float z);
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@@ -90,6 +90,7 @@ void set_position(void* assetManager, EntityId asset, float x, float y, float z)
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void set_rotation(void* assetManager, EntityId asset, float rads, float x, float y, float z);
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void set_scale(void* assetManager, EntityId asset, float scale);
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void move_camera_to_asset(const void* const viewer, EntityId asset);
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void set_view_frustum_culling(const void* const viewer, bool enabled);
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void set_camera_exposure(const void* const viewer, float aperture, float shutterSpeed, float sensitivity);
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void set_camera_position(const void* const viewer, float x, float y, float z);
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void set_camera_rotation(const void* const viewer, float rads, float x, float y, float z);
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