when getMaterialInstance/setMaterialInstance are called, if entity is not renderable, return false
if no entity is passed, iterate through all entities and use the first renderable entity
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@@ -8,8 +8,9 @@ extern "C"
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{
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#endif
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EMSCRIPTEN_KEEPALIVE void RenderableManager_setMaterialInstanceAt(TRenderableManager *tRenderableManager, EntityId entityId, int primitiveIndex, TMaterialInstance *tMaterialInstance);
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EMSCRIPTEN_KEEPALIVE bool RenderableManager_setMaterialInstanceAt(TRenderableManager *tRenderableManager, EntityId entityId, int primitiveIndex, TMaterialInstance *tMaterialInstance);
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EMSCRIPTEN_KEEPALIVE TMaterialInstance *RenderableManager_getMaterialInstanceAt(TRenderableManager *tRenderableManager, EntityId entityId, int primitiveIndex);
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EMSCRIPTEN_KEEPALIVE size_t RenderableManager_getPrimitiveCount(TRenderableManager *tRenderableManager, EntityId entityId);
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EMSCRIPTEN_KEEPALIVE bool RenderableManager_isRenderable(TRenderableManager *tRenderableManager, EntityId entityId);
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EMSCRIPTEN_KEEPALIVE bool RenderableManager_hasComponent(TRenderableManager *tRenderableManager, EntityId entityId);
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EMSCRIPTEN_KEEPALIVE bool RenderableManager_empty(TRenderableManager *tRenderableManager);
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