(test) use RGBA32F when creating render target in TestHelper

This commit is contained in:
Nick Fisher
2025-05-22 15:23:30 +08:00
parent 51212bdeed
commit 725f36a860

View File

@@ -151,7 +151,7 @@ class TestHelper {
final cubeGeometry = GeometryHelper.cube(flipUvs: true);
var asset = await viewer
.createGeometry(cubeGeometry, materialInstances: [materialInstance]);
print(cubeGeometry);
await fn(asset);
await viewer.destroyAsset(asset);
}
@@ -231,7 +231,7 @@ class TestHelper {
TextureUsage.TEXTURE_USAGE_COLOR_ATTACHMENT,
TextureUsage.TEXTURE_USAGE_SAMPLEABLE
},
textureFormat: TextureFormat.RGB32F,
textureFormat: TextureFormat.RGBA32F,
importedTextureHandle: metalColorTexture.metalTextureAddress);
var width = await color.getWidth();
var height = await color.getHeight();