add setAnimationFrame

This commit is contained in:
Nick Fisher
2023-02-26 12:21:36 +08:00
parent 20747f5cc8
commit 19f2d99ded
6 changed files with 26 additions and 3 deletions

View File

@@ -77,7 +77,6 @@ public class SwiftPolyvoxFilamentPlugin: NSObject, FlutterPlugin, FlutterTexture
if found != nil {
path = found?.path
print("FOUND \(found)")
} else {
if(uriString.hasPrefix("file://")) {
path = String(uriString.dropFirst(7))
@@ -357,6 +356,13 @@ public class SwiftPolyvoxFilamentPlugin: NSObject, FlutterPlugin, FlutterTexture
let reverse = args[3] as! Bool;
play_animation(assetPtr, animationIndex, loop, reverse)
result("OK");
case "setAnimationFrame":
let args = call.arguments as! Array<Any?>
let assetPtr = UnsafeMutableRawPointer.init(bitPattern: args[0] as! Int)
let animationIndex = args[1] as! Int32;
let animationFrame = args[2] as! Int32;
set_animation_frame(assetPtr, animationIndex, animationFrame)
result("OK");
case "stopAnimation":
let args = call.arguments as! Array<Any?>
let assetPtr = UnsafeMutableRawPointer.init(bitPattern: args[0] as! Int)

View File

@@ -78,6 +78,7 @@ void set_animation(
// );
void play_animation(void* asset, int index, bool loop, bool reverse);
void set_animation_frame(void* asset, int animationIndex, int animationFrame);
void stop_animation(void* asset, int index);
int get_animation_count(void* asset);

View File

@@ -1,8 +1,6 @@
#ifndef SwiftPolyvoxFilamentPlugin_Bridging_Header_h
#define SwiftPolyvoxFilamentPlugin_Bridging_Header_h
// void* filament_viewer_new_ios(void* texture, void* loadResource, void* freeResource, void* resources);
#import "PolyvoxFilamentIOSApi.h"
#import "PolyvoxFilamentApi.h"

View File

@@ -196,6 +196,10 @@ extern "C" {
((SceneAsset*)asset)->playAnimation(index, loop, reverse);
}
void set_animation_frame(void* asset, int animationIndex, int animationFrame) {
((SceneAsset*)asset)->setAnimationFrame(animationIndex, animationFrame);
}
int get_animation_count(void* asset) {
auto names = ((SceneAsset*)asset)->getAnimationNames();
return names->size();

View File

@@ -327,6 +327,12 @@ void SceneAsset::setTexture() {
}
void SceneAsset::setAnimationFrame(int animationIndex, int animationFrame) {
auto offset = 60 * animationFrame * 1000; // TODO - don't hardcore 60fps framerate
_animator->applyAnimation(animationIndex, offset);
_animator->updateBoneMatrices();
}
void SceneAsset::updateEmbeddedAnimations() {
auto now = high_resolution_clock::now();
int animationIndex = 0;

View File

@@ -70,6 +70,8 @@ abstract class FilamentController {
Future<List<String>> getAnimationNames(FilamentAsset asset);
Future removeAsset(FilamentAsset asset);
Future clearAssets();
Future setAnimationFrame(
FilamentAsset asset, int animationIndex, int animationFrame);
Future playAnimation(FilamentAsset asset, int index,
{bool loop = false, bool reverse = false});
Future playAnimations(FilamentAsset asset, List<int> indices,
@@ -332,6 +334,12 @@ class PolyvoxFilamentController extends FilamentController {
await _channel.invokeMethod("playAnimation", [asset, index, loop, reverse]);
}
Future setAnimationFrame(
FilamentAsset asset, int index, int animationFrame) async {
await _channel
.invokeMethod("setAnimationFrame", [asset, index, animationFrame]);
}
Future playAnimations(FilamentAsset asset, List<int> indices,
{bool loop = false, bool reverse = false}) async {
return Future.wait(indices.map((index) {