add setAnimationFrame
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@@ -78,6 +78,7 @@ void set_animation(
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// );
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void play_animation(void* asset, int index, bool loop, bool reverse);
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void set_animation_frame(void* asset, int animationIndex, int animationFrame);
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void stop_animation(void* asset, int index);
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int get_animation_count(void* asset);
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@@ -1,8 +1,6 @@
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#ifndef SwiftPolyvoxFilamentPlugin_Bridging_Header_h
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#define SwiftPolyvoxFilamentPlugin_Bridging_Header_h
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// void* filament_viewer_new_ios(void* texture, void* loadResource, void* freeResource, void* resources);
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#import "PolyvoxFilamentIOSApi.h"
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#import "PolyvoxFilamentApi.h"
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