add setAnimationFrame
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@@ -196,6 +196,10 @@ extern "C" {
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((SceneAsset*)asset)->playAnimation(index, loop, reverse);
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}
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void set_animation_frame(void* asset, int animationIndex, int animationFrame) {
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((SceneAsset*)asset)->setAnimationFrame(animationIndex, animationFrame);
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}
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int get_animation_count(void* asset) {
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auto names = ((SceneAsset*)asset)->getAnimationNames();
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return names->size();
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