add setAnimationFrame
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@@ -77,7 +77,6 @@ public class SwiftPolyvoxFilamentPlugin: NSObject, FlutterPlugin, FlutterTexture
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if found != nil {
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if found != nil {
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path = found?.path
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path = found?.path
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print("FOUND \(found)")
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} else {
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} else {
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if(uriString.hasPrefix("file://")) {
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if(uriString.hasPrefix("file://")) {
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path = String(uriString.dropFirst(7))
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path = String(uriString.dropFirst(7))
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@@ -357,6 +356,13 @@ public class SwiftPolyvoxFilamentPlugin: NSObject, FlutterPlugin, FlutterTexture
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let reverse = args[3] as! Bool;
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let reverse = args[3] as! Bool;
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play_animation(assetPtr, animationIndex, loop, reverse)
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play_animation(assetPtr, animationIndex, loop, reverse)
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result("OK");
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result("OK");
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case "setAnimationFrame":
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let args = call.arguments as! Array<Any?>
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let assetPtr = UnsafeMutableRawPointer.init(bitPattern: args[0] as! Int)
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let animationIndex = args[1] as! Int32;
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let animationFrame = args[2] as! Int32;
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set_animation_frame(assetPtr, animationIndex, animationFrame)
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result("OK");
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case "stopAnimation":
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case "stopAnimation":
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let args = call.arguments as! Array<Any?>
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let args = call.arguments as! Array<Any?>
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let assetPtr = UnsafeMutableRawPointer.init(bitPattern: args[0] as! Int)
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let assetPtr = UnsafeMutableRawPointer.init(bitPattern: args[0] as! Int)
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@@ -78,6 +78,7 @@ void set_animation(
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// );
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// );
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void play_animation(void* asset, int index, bool loop, bool reverse);
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void play_animation(void* asset, int index, bool loop, bool reverse);
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void set_animation_frame(void* asset, int animationIndex, int animationFrame);
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void stop_animation(void* asset, int index);
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void stop_animation(void* asset, int index);
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int get_animation_count(void* asset);
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int get_animation_count(void* asset);
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@@ -1,8 +1,6 @@
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#ifndef SwiftPolyvoxFilamentPlugin_Bridging_Header_h
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#ifndef SwiftPolyvoxFilamentPlugin_Bridging_Header_h
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#define SwiftPolyvoxFilamentPlugin_Bridging_Header_h
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#define SwiftPolyvoxFilamentPlugin_Bridging_Header_h
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// void* filament_viewer_new_ios(void* texture, void* loadResource, void* freeResource, void* resources);
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#import "PolyvoxFilamentIOSApi.h"
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#import "PolyvoxFilamentIOSApi.h"
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#import "PolyvoxFilamentApi.h"
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#import "PolyvoxFilamentApi.h"
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@@ -196,6 +196,10 @@ extern "C" {
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((SceneAsset*)asset)->playAnimation(index, loop, reverse);
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((SceneAsset*)asset)->playAnimation(index, loop, reverse);
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}
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}
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void set_animation_frame(void* asset, int animationIndex, int animationFrame) {
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((SceneAsset*)asset)->setAnimationFrame(animationIndex, animationFrame);
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}
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int get_animation_count(void* asset) {
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int get_animation_count(void* asset) {
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auto names = ((SceneAsset*)asset)->getAnimationNames();
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auto names = ((SceneAsset*)asset)->getAnimationNames();
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return names->size();
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return names->size();
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@@ -327,6 +327,12 @@ void SceneAsset::setTexture() {
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}
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}
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void SceneAsset::setAnimationFrame(int animationIndex, int animationFrame) {
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auto offset = 60 * animationFrame * 1000; // TODO - don't hardcore 60fps framerate
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_animator->applyAnimation(animationIndex, offset);
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_animator->updateBoneMatrices();
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}
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void SceneAsset::updateEmbeddedAnimations() {
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void SceneAsset::updateEmbeddedAnimations() {
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auto now = high_resolution_clock::now();
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auto now = high_resolution_clock::now();
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int animationIndex = 0;
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int animationIndex = 0;
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@@ -70,6 +70,8 @@ abstract class FilamentController {
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Future<List<String>> getAnimationNames(FilamentAsset asset);
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Future<List<String>> getAnimationNames(FilamentAsset asset);
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Future removeAsset(FilamentAsset asset);
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Future removeAsset(FilamentAsset asset);
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Future clearAssets();
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Future clearAssets();
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Future setAnimationFrame(
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FilamentAsset asset, int animationIndex, int animationFrame);
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Future playAnimation(FilamentAsset asset, int index,
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Future playAnimation(FilamentAsset asset, int index,
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{bool loop = false, bool reverse = false});
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{bool loop = false, bool reverse = false});
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Future playAnimations(FilamentAsset asset, List<int> indices,
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Future playAnimations(FilamentAsset asset, List<int> indices,
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@@ -332,6 +334,12 @@ class PolyvoxFilamentController extends FilamentController {
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await _channel.invokeMethod("playAnimation", [asset, index, loop, reverse]);
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await _channel.invokeMethod("playAnimation", [asset, index, loop, reverse]);
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}
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}
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Future setAnimationFrame(
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FilamentAsset asset, int index, int animationFrame) async {
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await _channel
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.invokeMethod("setAnimationFrame", [asset, index, animationFrame]);
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}
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Future playAnimations(FilamentAsset asset, List<int> indices,
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Future playAnimations(FilamentAsset asset, List<int> indices,
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{bool loop = false, bool reverse = false}) async {
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{bool loop = false, bool reverse = false}) async {
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return Future.wait(indices.map((index) {
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return Future.wait(indices.map((index) {
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