update CHANGELOG
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* `setBoneTransform` has been removed. To set the transform for a bone, just `addBoneAnimation` with a single frame.
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* the Dart library has been restructured to expose a cleaner API surface. Import `package:flutter_filament/flutter_filament.dart`
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* created a separate `Scene` class to hold lights/entities. For now, this is simply a singleton that holds all `getScene`
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* `getChildEntities` now returns the actual entities. The previous method has been renamed to `getChildEntityNames`.
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## 0.6.0
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