expose methods for getting bone names
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@@ -162,6 +162,9 @@ extern "C"
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EMSCRIPTEN_KEEPALIVE int get_animation_count(void *sceneManager, EntityId asset);
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EMSCRIPTEN_KEEPALIVE void get_animation_name(void *sceneManager, EntityId entity, char *const outPtr, int index);
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EMSCRIPTEN_KEEPALIVE float get_animation_duration(void *sceneManager, EntityId entity, int index);
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EMSCRIPTEN_KEEPALIVE int get_bone_count(void *sceneManager, EntityId assetEntity, int skinIndex);
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EMSCRIPTEN_KEEPALIVE void get_bone_names(void *sceneManager, EntityId assetEntity, const char** outPtr, int skinIndex);
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EMSCRIPTEN_KEEPALIVE void get_morph_target_name(void *sceneManager, EntityId assetEntity, EntityId childEntity, char *const outPtr, int index);
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EMSCRIPTEN_KEEPALIVE int get_morph_target_name_count(void *sceneManager, EntityId assetEntity, EntityId childEntity);
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EMSCRIPTEN_KEEPALIVE void remove_entity(const void *const viewer, EntityId asset);
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@@ -61,6 +61,7 @@ namespace flutter_filament
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float getAnimationDuration(EntityId entity, int animationIndex);
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unique_ptr<vector<string>> getMorphTargetNames(EntityId assetEntityId, EntityId childEntity);
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unique_ptr<vector<string>> getBoneNames(EntityId assetEntityId, EntityId childEntity);
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void transformToUnitCube(EntityId e);
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inline void updateTransform(EntityId e);
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void setScale(EntityId e, float scale);
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