move zoom delta to InputAction.ZOOM for FreeFlight rotation delegate
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@@ -20,7 +20,7 @@ class FreeFlightInputHandlerDelegate implements InputHandlerDelegate {
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static final Vector3 _right = Vector3(1, 0, 0);
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Vector2 _queuedRotationDelta = Vector2.zero();
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Vector2 _queuedPanDelta = Vector2.zero();
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Vector3 _queuedTranslateDelta = Vector3.zero();
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double _queuedZoomDelta = 0.0;
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Vector3 _queuedMoveDelta = Vector3.zero();
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@@ -49,14 +49,16 @@ class FreeFlightInputHandlerDelegate implements InputHandlerDelegate {
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_queuedRotationDelta += Vector2(delta.x, delta.y);
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break;
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case InputAction.TRANSLATE:
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_queuedPanDelta += Vector2(delta.x, delta.y);
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_queuedZoomDelta += delta.z;
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_queuedTranslateDelta += delta;
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break;
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case InputAction.PICK:
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_queuedZoomDelta += delta.z;
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break;
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case InputAction.NONE:
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break;
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case InputAction.ZOOM:
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_queuedZoomDelta += delta.z;
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break;
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}
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}
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@@ -71,7 +73,7 @@ class FreeFlightInputHandlerDelegate implements InputHandlerDelegate {
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_executing = true;
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if (_queuedRotationDelta.length2 == 0.0 &&
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_queuedPanDelta.length2 == 0.0 &&
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_queuedTranslateDelta.length2 == 0.0 &&
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_queuedZoomDelta == 0.0 &&
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_queuedMoveDelta.length2 == 0.0) {
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_executing = false;
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@@ -79,9 +81,9 @@ class FreeFlightInputHandlerDelegate implements InputHandlerDelegate {
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}
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final activeCamera = await viewer.getActiveCamera();
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Matrix4 currentViewMatrix = await activeCamera.getViewMatrix();
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Matrix4 currentTransform = await viewer.getLocalTransform(await entity);
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Vector3 currentPosition = currentTransform.getTranslation();
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Quaternion currentRotation =
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Quaternion.fromRotation(currentTransform.getRotation());
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@@ -92,10 +94,8 @@ class FreeFlightInputHandlerDelegate implements InputHandlerDelegate {
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// Apply rotation
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if (_queuedRotationDelta.length2 > 0.0) {
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double deltaX =
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_queuedRotationDelta.x * rotationSensitivity;
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double deltaY =
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_queuedRotationDelta.y * rotationSensitivity;
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double deltaX = _queuedRotationDelta.x * rotationSensitivity;
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double deltaY = _queuedRotationDelta.y * rotationSensitivity;
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Quaternion yawRotation = Quaternion.axisAngle(_up, -deltaX);
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Quaternion pitchRotation = Quaternion.axisAngle(_right, -deltaY);
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@@ -105,15 +105,13 @@ class FreeFlightInputHandlerDelegate implements InputHandlerDelegate {
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}
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// Apply pan
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if (_queuedPanDelta.length2 > 0.0) {
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Vector3 right = _right.clone()..applyQuaternion(currentRotation);
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Vector3 up = _up.clone()..applyQuaternion(currentRotation);
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if (_queuedTranslateDelta.length2 > 0.0) {
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double deltaX = _queuedTranslateDelta.x * panSensitivity;
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double deltaY = _queuedTranslateDelta.y * panSensitivity;
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double deltaZ = -_queuedTranslateDelta.z * panSensitivity;
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double deltaX = _queuedPanDelta.x * panSensitivity;
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double deltaY = _queuedPanDelta.y * panSensitivity;
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relativeTranslation += right * deltaX + up * deltaY;
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_queuedPanDelta = Vector2.zero();
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relativeTranslation += _right * deltaX + _up * deltaY + _forward * deltaZ;
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_queuedTranslateDelta = Vector3.zero();
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}
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// Apply zoom
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@@ -129,9 +127,10 @@ class FreeFlightInputHandlerDelegate implements InputHandlerDelegate {
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Vector3 right = _right.clone()..applyQuaternion(currentRotation);
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Vector3 up = _up.clone()..applyQuaternion(currentRotation);
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relativeTranslation += right * _queuedMoveDelta.x +
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up * _queuedMoveDelta.y +
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forward * _queuedMoveDelta.z;
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relativeTranslation += (right * _queuedMoveDelta.x +
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up * _queuedMoveDelta.y +
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forward * _queuedMoveDelta.z) *
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movementSensitivity;
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_queuedMoveDelta = Vector3.zero();
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}
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