add TTexture bindings with TextureFormat, PixelDataType and PixelDataFormat enums
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@@ -78,6 +78,7 @@ extern "C"
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EMSCRIPTEN_KEEPALIVE void MaterialInstance_setParameterFloat2(TMaterialInstance *materialInstance, const char *name, double x, double y);
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EMSCRIPTEN_KEEPALIVE void MaterialInstance_setParameterFloat(TMaterialInstance *materialInstance, const char *name, double value);
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EMSCRIPTEN_KEEPALIVE void MaterialInstance_setParameterInt(TMaterialInstance *materialInstance, const char *name, int value);
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EMSCRIPTEN_KEEPALIVE void MaterialInstance_setParameterTexture(TMaterialInstance *materialInstance, const char *propertyName, TTexture *texture, TTextureSampler *sampler);
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EMSCRIPTEN_KEEPALIVE void MaterialInstance_setDepthFunc(TMaterialInstance *materialInstance, TSamplerCompareFunc depthFunc);
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EMSCRIPTEN_KEEPALIVE void MaterialInstance_setStencilOpStencilFail(
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