Merge branch 'feature/native-assets' of github.com:nmfisher/polyvox_filament into feature/native-assets
- prebuilt library zip files now downloaded directly from Cloudflare to .dart_tool/dart_filament - for Windows compatibility, we need to depend on a fork of native_toolchain_c (to support linking against non-import libs when creating a DLL)
This commit is contained in:
@@ -1,41 +1,18 @@
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import 'dart:io';
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import 'package:archive/archive.dart';
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import 'package:logging/logging.dart';
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import 'package:native_assets_cli/native_assets_cli.dart';
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import 'package:native_toolchain_c/native_toolchain_c.dart';
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void main(List<String> args) async {
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await build(args, (config, output) async {
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final logger = Logger("")..level = Level.ALL
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..onRecord.listen((record) => print(record.message));
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var platform = config.targetOS.toString().toLowerCase();
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var libDir = "${config.packageRoot.toFilePath()}/native/lib/$platform/";
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if (platform == "macos") {
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libDir +=
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"${config.dryRun ? "debug" : config.buildMode == BuildMode.debug ? "debug" : "release"}";
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} else if (platform == "android") {
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// we don't recommend using Filament debug builds on Android, since there
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// are known driver issues, e.g.:
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// https://github.com/google/filament/issues/7162
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// (these aren't present in Filament release builds).
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// However, if for some reason you need to debug a Filament-specific issue,
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// you can build your own debug libraries, copy to the native/lib/android/debug folder, then change the following to "debug".
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libDir += "release";
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} else if (platform == "windows") {
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libDir += "x86_64/mdd";
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}
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if (platform == "android") {
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if (!config.dryRun) {
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final archExtension = switch (config.targetArchitecture) {
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Architecture.arm => "armeabi-v7a",
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Architecture.arm64 => "arm64-v8a",
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Architecture.x64 => "x86_64",
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Architecture.ia32 => "x86",
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_ => throw FormatException('Invalid')
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};
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libDir += "/$archExtension";
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}
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}
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var libDir = config.dryRun ? "" : (await getLibDir(config, logger)).path;
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final packageName = config.packageName;
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@@ -108,15 +85,7 @@ void main(List<String> args) async {
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}
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if (platform == "ios") {
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frameworks.addAll([
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'Foundation',
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'CoreGraphics',
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'QuartzCore',
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'GLKit',
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"Metal",
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'CoreVideo',
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'OpenGLES'
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]);
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frameworks.addAll(['Foundation', 'CoreGraphics', 'QuartzCore', 'GLKit', "Metal", 'CoreVideo', 'OpenGLES']);
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} else if (platform == "macos") {
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frameworks.addAll([
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'Foundation',
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@@ -153,9 +122,7 @@ void main(List<String> args) async {
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await cbuilder.run(
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config: config,
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output: output,
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logger: Logger('')
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..level = Level.ALL
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..onRecord.listen((record) => print(record.message)),
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logger: logger,
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);
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if (config.targetOS == OS.android) {
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if (!config.dryRun) {
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@@ -193,3 +160,88 @@ void main(List<String> args) async {
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}
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});
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}
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String _FILAMENT_VERSION ="v1.51.2";
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String _getLibraryUrl(String platform, String mode) {
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return "https://pub-c8b6266320924116aaddce03b5313c0a.r2.dev/filament-${_FILAMENT_VERSION}-${platform}-${mode}.zip";
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}
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//
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// Download precompiled Filament libraries for the target platform from Cloudflare.
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//
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Future<Directory> getLibDir(BuildConfig config, Logger logger) async {
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var platform = config.targetOS.toString().toLowerCase();
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// Except on Windows, most users will only need release builds of Filament.
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// Debug builds are probably only relevant if you're a package developer debugging an internal Filament issue
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// or if you're working on Flutter+Windows (which requires the CRT debug DLLs).
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// Also note that there are known driver issues with Android debug builds, e.g.:
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// https://github.com/google/filament/issues/7162
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// (these aren't present in Filament release builds).
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// However, if you know what you're doing, you can change "release" to "debug" below.
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// TODO - check if we can pass this as a CLI compiler flag
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var mode = "release";
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if(platform == "windows") {
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mode = config.buildMode == BuildMode.debug ? "debug" : "release";
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}
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var libDir = Directory("${config.packageRoot.toFilePath()}/.dart_tool/dart_filament/lib/${_FILAMENT_VERSION}/$platform/$mode/");
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if (platform == "android") {
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final archExtension = switch (config.targetArchitecture) {
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Architecture.arm => "armeabi-v7a",
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Architecture.arm64 => "arm64-v8a",
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Architecture.x64 => "x86_64",
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Architecture.ia32 => "x86",
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_ => throw FormatException('Invalid')
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};
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libDir = Directory("${libDir.path}/$archExtension/");
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} else if(platform == "windows") {
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if(config.targetArchitecture != Architecture.x64) {
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throw Exception("Unsupported architecture : ${config.targetArchitecture}");
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}
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}
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final url = _getLibraryUrl(platform, mode);
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final filename = url.split("/").last;
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// Assume that the libraries exist if the directory containing them exists.
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if (!libDir.existsSync()) {
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final unzipDir = platform == "android" ? libDir.parent.path : libDir.path;
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final libraryZip = File("$unzipDir/$filename");
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if(libraryZip.existsSync()) {
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libraryZip.deleteSync();
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}
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if(!libraryZip.parent.existsSync()) {
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libraryZip.parent.createSync(recursive: true);
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}
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logger.info("Downloading prebuilt libraries for $platform/$mode from $url to ${libraryZip}, files will be unzipped to ${unzipDir}");
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final request = await HttpClient().getUrl(Uri.parse(url));
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final response = await request.close();
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await response.pipe(libraryZip.openWrite());
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final archive = ZipDecoder().decodeBytes(await libraryZip.readAsBytes());
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for (final file in archive) {
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final filename = file.name;
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if (file.isFile) {
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final data = file.content as List<int>;
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final f = File('${unzipDir}/$filename');
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await f.create(recursive: true);
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await f.writeAsBytes(data);
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} else {
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final d = Directory('${unzipDir}/$filename');
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await d.create(recursive: true);
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}
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}
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}
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return libDir;
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}
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