change default PixelDataType to FLOAT for capture()
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@@ -263,7 +263,7 @@ abstract class FilamentApp<T> {
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{covariant View? view,
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bool captureRenderTarget = false,
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PixelDataFormat pixelDataFormat = PixelDataFormat.RGBA,
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PixelDataType pixelDataType = PixelDataType.UBYTE,
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PixelDataType pixelDataType = PixelDataType.FLOAT,
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Future Function(View)? beforeRender});
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///
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