change default PixelDataType to FLOAT for capture()
This commit is contained in:
@@ -263,7 +263,7 @@ abstract class FilamentApp<T> {
|
|||||||
{covariant View? view,
|
{covariant View? view,
|
||||||
bool captureRenderTarget = false,
|
bool captureRenderTarget = false,
|
||||||
PixelDataFormat pixelDataFormat = PixelDataFormat.RGBA,
|
PixelDataFormat pixelDataFormat = PixelDataFormat.RGBA,
|
||||||
PixelDataType pixelDataType = PixelDataType.UBYTE,
|
PixelDataType pixelDataType = PixelDataType.FLOAT,
|
||||||
Future Function(View)? beforeRender});
|
Future Function(View)? beforeRender});
|
||||||
|
|
||||||
///
|
///
|
||||||
|
|||||||
Reference in New Issue
Block a user