chore: remove createGeometry method from FilamentViewer, set default view blend mode
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@@ -163,8 +163,6 @@ namespace thermion_filament
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void setShadowType(ShadowType shadowType);
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void setSoftShadowOptions( float penumbraScale, float penumbraRatioScale);
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EntityId createGeometry(float *vertices, uint32_t numVertices, uint16_t *indices, uint32_t numIndices, filament::RenderableManager::PrimitiveType primitiveType = RenderableManager::PrimitiveType::TRIANGLES, const char *materialPath = nullptr);
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SceneManager *const getSceneManager()
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{
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return (SceneManager *const)_sceneManager;
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@@ -174,7 +172,7 @@ namespace thermion_filament
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const ResourceLoaderWrapperImpl *const _resourceLoaderWrapper;
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void* _context = nullptr;
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Scene *_scene = nullptr;
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Scene *_highlightScene = nullptr;
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View *_view = nullptr;
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Engine *_engine = nullptr;
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@@ -159,13 +159,13 @@ namespace thermion_filament
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setFrameInterval(_frameInterval);
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_scene = _engine->createScene();
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_highlightScene = _engine->createScene();
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utils::Entity camera = EntityManager::get().create();
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_mainCamera = _engine->createCamera(camera);
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_view = _engine->createView();
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_view->setBlendMode(filament::View::BlendMode::TRANSLUCENT);
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_view->setStencilBufferEnabled(true);
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setToneMapping(ToneMapping::ACES);
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@@ -205,7 +205,6 @@ namespace thermion_filament
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_resourceLoaderWrapper,
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_engine,
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_scene,
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_highlightScene,
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uberArchivePath);
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}
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@@ -624,8 +623,6 @@ namespace thermion_filament
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string resourcePathString(resourcePath);
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Log("Setting background image to %s", resourcePath);
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clearBackgroundImage();
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loadTextureFromPath(resourcePathString);
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@@ -1132,8 +1129,6 @@ namespace thermion_filament
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removeIbl();
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if (iblPath)
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{
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Log("Loading IBL from %s", iblPath);
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// Load IBL.
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ResourceBuffer iblBuffer = _resourceLoaderWrapper->load(iblPath);
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// because this will go out of scope before the texture callback is invoked, we need to make a copy to the heap
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@@ -1182,6 +1177,11 @@ namespace thermion_filament
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void *data)
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{
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if (!_view || !_swapChain)
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{
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return;
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}
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auto now = std::chrono::high_resolution_clock::now();
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auto secsSinceLastFpsCheck = float(std::chrono::duration_cast<std::chrono::seconds>(now - _fpsCounterStartTime).count());
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@@ -1221,12 +1221,6 @@ namespace thermion_filament
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_renderer->render(_view);
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_view->setScene(_highlightScene);
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_renderer->render(_view);
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_view->setScene(_scene);
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_frameCount++;
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if (_recording)
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@@ -1301,10 +1295,9 @@ namespace thermion_filament
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Texture::Format::RGBA,
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Texture::Type::UBYTE, dispatcher, callback, userData);
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_renderer->beginFrame(_swapChain, 0);
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_renderer->render(_view);
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_view->setScene(_highlightScene);
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_renderer->render(_view);
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_view->setScene(_scene);
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if (_rt)
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{
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_renderer->readPixels(_rt, 0, 0, vp.width, vp.height, std::move(pbd));
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@@ -1673,71 +1666,6 @@ namespace thermion_filament
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});
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}
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EntityId FilamentViewer::createGeometry(float *vertices, uint32_t numVertices, uint16_t *indices, uint32_t numIndices, RenderableManager::PrimitiveType primitiveType, const char *materialPath)
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{
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float *verticesCopy = (float *)malloc(numVertices * sizeof(float));
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memcpy(verticesCopy, vertices, numVertices * sizeof(float));
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VertexBuffer::BufferDescriptor::Callback vertexCallback = [](void *buf, size_t,
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void *data)
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{
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free((void *)buf);
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};
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uint16_t *indicesCopy = (uint16_t *)malloc(numIndices * sizeof(uint16_t));
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memcpy(indicesCopy, indices, numIndices * sizeof(uint16_t));
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IndexBuffer::BufferDescriptor::Callback indexCallback = [](void *buf, size_t,
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void *data)
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{
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free((void *)buf);
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};
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auto vb = VertexBuffer::Builder().vertexCount(numVertices).bufferCount(1).attribute(VertexAttribute::POSITION, 0, VertexBuffer::AttributeType::FLOAT3).build(*_engine);
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vb->setBufferAt(*_engine, 0, VertexBuffer::BufferDescriptor(verticesCopy, vb->getVertexCount() * sizeof(filament::math::float3), 0, vertexCallback));
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auto ib = IndexBuffer::Builder().indexCount(numIndices).bufferType(IndexBuffer::IndexType::USHORT).build(*_engine);
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ib->setBuffer(*_engine, IndexBuffer::BufferDescriptor(indicesCopy, ib->getIndexCount() * sizeof(uint16_t), 0, indexCallback));
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filament::Material *mat = nullptr;
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if (materialPath)
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{
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auto matData = _resourceLoaderWrapper->load(materialPath);
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mat = Material::Builder().package(matData.data, matData.size).build(*_engine);
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_resourceLoaderWrapper->free(matData);
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}
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float minX, minY, minZ = 0.0f;
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float maxX, maxY, maxZ = 0.0f;
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for (int i = 0; i < numVertices; i += 3)
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{
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minX = std::min(vertices[i], minX);
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minY = std::min(vertices[i + 1], minY);
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minZ = std::min(vertices[i + 2], minZ);
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maxX = std::max(vertices[i], maxX);
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maxY = std::max(vertices[i + 1], maxY);
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maxZ = std::max(vertices[i + 2], maxZ);
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}
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auto renderable = utils::EntityManager::get().create();
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RenderableManager::Builder builder = RenderableManager::Builder(1);
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builder
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.boundingBox({{minX, minY, minZ}, {maxX, maxY, maxZ}})
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.geometry(0, primitiveType,
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vb, ib, 0, numIndices)
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.culling(false)
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.receiveShadows(false)
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.castShadows(false);
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if (mat)
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{
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builder.material(0, mat->getDefaultInstance()).build(*_engine, renderable);
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}
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auto result = builder.build(*_engine, renderable);
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_scene->addEntity(renderable);
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return Entity::smuggle(renderable);
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}
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} // namespace thermion_filament
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