add setMaterialProperty for int, add create_unlit_material_instance

This commit is contained in:
Nick Fisher
2024-09-20 14:03:29 +08:00
parent 024201a7b7
commit 2e404f2087

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@@ -962,9 +962,19 @@ extern "C"
((SceneManager *)sceneManager)->setMaterialProperty(entity, materialIndex, property, value);
}
EMSCRIPTEN_KEEPALIVE void set_material_property_float4(void *const sceneManager, EntityId entity, int materialIndex, const char *property, float4 value)
EMSCRIPTEN_KEEPALIVE void set_material_property_int(void *const sceneManager, EntityId entity, int materialIndex, const char *property, int32_t value)
{
filament::math::float4 filamentValue{value.x, value.y, value.z, value.w};
((SceneManager *)sceneManager)->setMaterialProperty(entity, materialIndex, property, value);
}
EMSCRIPTEN_KEEPALIVE void set_material_property_float4(void *const sceneManager, EntityId entity, int materialIndex, const char *property, double4 value)
{
filament::math::float4 filamentValue;
filamentValue.x = static_cast<float32_t>(value.x);
filamentValue.y = static_cast<float32_t>(value.y);
filamentValue.z = static_cast<float32_t>(value.z);
filamentValue.w = static_cast<float32_t>(value.w);
((SceneManager *)sceneManager)->setMaterialProperty(entity, materialIndex, property, filamentValue);
}
@@ -1023,6 +1033,11 @@ extern "C"
return reinterpret_cast<TMaterialInstance*>(materialInstance);
}
EMSCRIPTEN_KEEPALIVE TMaterialInstance *create_unlit_material_instance(void *const sceneManager) {
auto * instance = ((SceneManager*)sceneManager)->createUnlitMaterialInstance();
return reinterpret_cast<TMaterialInstance*>(instance);
}
EMSCRIPTEN_KEEPALIVE void destroy_material_instance(void *const sceneManager, TMaterialInstance *instance) {
((SceneManager *)sceneManager)->destroy(reinterpret_cast<MaterialInstance*>(instance));
}