add setMaterialProperty for int, add create_unlit_material_instance
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@@ -962,9 +962,19 @@ extern "C"
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((SceneManager *)sceneManager)->setMaterialProperty(entity, materialIndex, property, value);
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}
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EMSCRIPTEN_KEEPALIVE void set_material_property_float4(void *const sceneManager, EntityId entity, int materialIndex, const char *property, float4 value)
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EMSCRIPTEN_KEEPALIVE void set_material_property_int(void *const sceneManager, EntityId entity, int materialIndex, const char *property, int32_t value)
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{
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filament::math::float4 filamentValue{value.x, value.y, value.z, value.w};
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((SceneManager *)sceneManager)->setMaterialProperty(entity, materialIndex, property, value);
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}
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EMSCRIPTEN_KEEPALIVE void set_material_property_float4(void *const sceneManager, EntityId entity, int materialIndex, const char *property, double4 value)
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{
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filament::math::float4 filamentValue;
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filamentValue.x = static_cast<float32_t>(value.x);
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filamentValue.y = static_cast<float32_t>(value.y);
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filamentValue.z = static_cast<float32_t>(value.z);
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filamentValue.w = static_cast<float32_t>(value.w);
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((SceneManager *)sceneManager)->setMaterialProperty(entity, materialIndex, property, filamentValue);
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}
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@@ -1023,6 +1033,11 @@ extern "C"
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return reinterpret_cast<TMaterialInstance*>(materialInstance);
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}
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EMSCRIPTEN_KEEPALIVE TMaterialInstance *create_unlit_material_instance(void *const sceneManager) {
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auto * instance = ((SceneManager*)sceneManager)->createUnlitMaterialInstance();
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return reinterpret_cast<TMaterialInstance*>(instance);
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}
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EMSCRIPTEN_KEEPALIVE void destroy_material_instance(void *const sceneManager, TMaterialInstance *instance) {
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((SceneManager *)sceneManager)->destroy(reinterpret_cast<MaterialInstance*>(instance));
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}
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