ThermionViewer: add create/destroy materialinstance, add MaterialInstance property to createGeometry, priority/layer to loadGlbFromBuffer
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@@ -189,7 +189,7 @@ abstract class ThermionViewer {
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/// If [keepData] is false, the source glTF data will be released and [createInstance] will throw an exception.
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///
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Future<ThermionEntity> loadGlbFromBuffer(Uint8List data,
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{int numInstances = 1, bool keepData = false});
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{int numInstances = 1, bool keepData = false, int priority=4, int layer=0});
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///
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/// Create a new instance of [entity].
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@@ -786,7 +786,7 @@ abstract class ThermionViewer {
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/// Creates a (renderable) entity with the specified geometry and adds to the scene.
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/// If [keepData] is true, the source data will not be released.
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///
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Future createGeometry(Geometry geometry, {bool keepData = false});
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Future createGeometry(Geometry geometry, {MaterialInstance? materialInstance, bool keepData = false});
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///
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/// Gets the parent entity of [entity]. Returns null if the entity has no parent.
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@@ -869,4 +869,50 @@ abstract class ThermionViewer {
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///
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Future destroyTexture(covariant ThermionTexture texture);
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///
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///
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///
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Future<MaterialInstance> createUbershaderMaterialInstance({
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bool doubleSided = false,
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bool unlit = false,
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bool hasVertexColors = false,
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bool hasBaseColorTexture = false,
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bool hasNormalTexture = false,
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bool hasOcclusionTexture = false,
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bool hasEmissiveTexture = false,
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bool useSpecularGlossiness = false,
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AlphaMode alphaMode = AlphaMode.OPAQUE,
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bool enableDiagnostics = false,
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bool hasMetallicRoughnessTexture = false,
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int metallicRoughnessUV = 0,
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int baseColorUV = 0,
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bool hasClearCoatTexture = false,
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int clearCoatUV = 0,
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bool hasClearCoatRoughnessTexture = false,
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int clearCoatRoughnessUV = 0,
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bool hasClearCoatNormalTexture = false,
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int clearCoatNormalUV = 0,
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bool hasClearCoat = false,
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bool hasTransmission = false,
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bool hasTextureTransforms = false,
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int emissiveUV = 0,
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int aoUV = 0,
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int normalUV = 0,
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bool hasTransmissionTexture = false,
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int transmissionUV = 0,
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bool hasSheenColorTexture = false,
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int sheenColorUV = 0,
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bool hasSheenRoughnessTexture = false,
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int sheenRoughnessUV = 0,
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bool hasVolumeThicknessTexture = false,
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int volumeThicknessUV = 0,
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bool hasSheen = false,
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bool hasIOR = false,
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bool hasVolume = false,
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});
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///
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///
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///
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Future destroyMaterialInstance(covariant MaterialInstance materialInstance);
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}
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