initial work on custom Platform to wrap EGL D3D surface

This commit is contained in:
Nick Fisher
2023-09-27 16:03:50 +10:00
parent c27ca565f9
commit 32049876b4
22 changed files with 6222 additions and 353 deletions

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@@ -1,2 +0,0 @@
DisableFormat: true
SortIncludes: false

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@@ -49,7 +49,7 @@ namespace polyvox {
class FilamentViewer {
public:
FilamentViewer(const void* context, const ResourceLoaderWrapper* const resourceLoaderWrapper);
FilamentViewer(const void* context, const ResourceLoaderWrapper* const resourceLoaderWrapper, void* const platform=nullptr);
~FilamentViewer();
void setToneMapping(ToneMapping toneMapping);

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@@ -18,7 +18,7 @@ extern "C" {
#endif
typedef int32_t EntityId;
const void* create_filament_viewer(const void* const context, const ResourceLoaderWrapper* const loader);
const void* create_filament_viewer(const void* const context, const ResourceLoaderWrapper* const loader, void* const platform);
ResourceLoaderWrapper* make_resource_loader(LoadFilamentResourceFromOwner loadFn, FreeFilamentResourceFromOwner freeFn, void* owner);
void delete_filament_viewer(const void* const viewer);
void* get_asset_manager(const void* const viewer);

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@@ -109,13 +109,14 @@ static constexpr float4 sFullScreenTriangleVertices[3] = {
static const uint16_t sFullScreenTriangleIndices[3] = {0, 1, 2};
FilamentViewer::FilamentViewer(const void* sharedContext, const ResourceLoaderWrapper* const resourceLoaderWrapper)
FilamentViewer::FilamentViewer(const void* sharedContext, const ResourceLoaderWrapper* const resourceLoaderWrapper, void* const platform)
: _resourceLoaderWrapper(resourceLoaderWrapper) {
#if TARGET_OS_IPHONE
ASSERT_POSTCONDITION(platform == nullptr);
_engine = Engine::create(Engine::Backend::METAL);
#else
_engine = Engine::create(Engine::Backend::OPENGL, nullptr, (void*)sharedContext, nullptr);
_engine = Engine::create(Engine::Backend::OPENGL, (backend::Platform*)platform, (void*)sharedContext, nullptr);
#endif
_renderer = _engine->createRenderer();

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@@ -15,8 +15,8 @@ extern "C" {
#include "PolyvoxFilamentApi.h"
const void* create_filament_viewer(const void* context, const ResourceLoaderWrapper* const loader) {
return (const void*) new FilamentViewer(context, loader);
const void* create_filament_viewer(const void* context, const ResourceLoaderWrapper* const loader, void* const platform) {
return (const void*) new FilamentViewer(context, loader, platform);
}
ResourceLoaderWrapper* make_resource_loader(LoadFilamentResourceFromOwner loadFn, FreeFilamentResourceFromOwner freeFn, void* const owner) {

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@@ -8,10 +8,13 @@ cmake_policy(VERSION 3.14...3.25)
# not be changed
set(PLUGIN_NAME "polyvox_filament_plugin")
add_compile_definitions(FILAMENT_USE_EXTERNAL_GLES3 ON)
# Any new source files that you add to the plugin should be added here.
list(APPEND PLUGIN_SOURCES
"polyvox_filament_plugin.cpp"
"polyvox_filament_plugin.h"
"PlatformAngle.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/../ios/src/AssetManager.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/../ios/src/FilamentViewer.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/../ios/src/PolyvoxFilamentApi.cpp"
@@ -26,7 +29,6 @@ add_library(${PLUGIN_NAME} SHARED
"polyvox_filament_plugin_c_api.cpp"
${PLUGIN_SOURCES}
"${CMAKE_CURRENT_SOURCE_DIR}/../ios/include/material/image.c"
# "${CMAKE_CURRENT_SOURCE_DIR}/../ios/include/material/uberarchive.c"
)
set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS ON)
@@ -38,10 +40,15 @@ set_target_properties(${PLUGIN_NAME} PROPERTIES
target_compile_features(${PLUGIN_NAME} PUBLIC cxx_std_20)
target_compile_definitions(${PLUGIN_NAME} PRIVATE FLUTTER_PLUGIN_IMPL)
target_include_directories(${PLUGIN_NAME} INTERFACE
"${CMAKE_CURRENT_SOURCE_DIR}/include")
"${CMAKE_CURRENT_SOURCE_DIR}/include"
)
add_library(EGL SHARED IMPORTED)
set_property(TARGET EGL PROPERTY IMPORTED_IMPLIB "${CMAKE_CURRENT_SOURCE_DIR}/lib/libEGL.dll.lib")
add_library(GLESv2 SHARED IMPORTED)
set_property(TARGET GLESv2 PROPERTY IMPORTED_IMPLIB "${CMAKE_CURRENT_SOURCE_DIR}/lib/libGLESv2.dll.lib")
# add_library(d3d_compiler SHARED IMPORTED)
# set_property(TARGET d3d_compiler PROPERTY IMPORTED_IMPLIB "${CMAKE_CURRENT_SOURCE_DIR}/lib/d3dcompiler_47.dll")
add_library(bluegl SHARED IMPORTED)
set_property(TARGET bluegl PROPERTY IMPORTED_IMPLIB "${CMAKE_CURRENT_SOURCE_DIR}/lib/bluegl.lib")
add_library(geometry SHARED IMPORTED)
@@ -105,13 +112,15 @@ set_property(TARGET zstd PROPERTY IMPORTED_IMPLIB "${CMAKE_CURRENT_SOURCE_DIR}/l
add_library(png SHARED IMPORTED)
set_property(TARGET png PROPERTY IMPORTED_IMPLIB "${CMAKE_CURRENT_SOURCE_DIR}/lib/png.lib")
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/../ios/include)
include_directories(
${CMAKE_CURRENT_SOURCE_DIR}/../ios/include
${CMAKE_CURRENT_SOURCE_DIR}/include
)
target_link_libraries(${PLUGIN_NAME} PRIVATE
flutter
flutter_wrapper_plugin
bluegl
opengl32
# bluegl
gltfio
gltfio_core
filament
@@ -142,11 +151,16 @@ opengl32
tinyexr
Shlwapi
EGL
GLESv2
# d3d_compiler
opengl32
)
# List of absolute paths to libraries that should be bundled with the plugin
set(polyvox_filament_bundled_libraries
${CMAKE_CURRENT_SOURCE_DIR}/lib/libEGL.dll
${CMAKE_CURRENT_SOURCE_DIR}/lib/libGLESv2.dll
# ${CMAKE_CURRENT_SOURCE_DIR}/lib/d3dcompiler_47.dll
PARENT_SCOPE
)

489
windows/PlatformANGLE.cpp Normal file
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@@ -0,0 +1,489 @@
/*
* Copyright (C) 2022 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma comment(lib, "dxgi.lib")
#pragma comment(lib, "d3d11.lib")
#include <Windows.h>
#include <wrl.h>
#include <d3d.h>
#include <d3d11.h>
#include <string_view>
#include <unordered_set>
#include <string.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <utils/compiler.h>
#include <utils/Log.h>
#include <utils/Panic.h>
#include <backend/DriverEnums.h>
#include <GL/gl.h>
#include <GL/glext.h>
// #include <GLES2/gl2.h>
#include "bluegl/BlueGL.h"
#include "PlatformANGLE.h"
using namespace utils;
// PROC wglGetProcAddress(LPCSTR name) {
// // PANIC
// return nullptr;
// }
namespace filament {
// namespace GLUtils {
// class unordered_string_set : public std::unordered_set<std::string_view> {
// public:
// bool has(std::string_view str) const noexcept;
// };
// unordered_string_set split(const char* extensions) noexcept;
// }
using namespace backend;
namespace glext {
UTILS_PRIVATE PFNEGLCREATESYNCKHRPROC eglCreateSyncKHR = {};
UTILS_PRIVATE PFNEGLDESTROYSYNCKHRPROC eglDestroySyncKHR = {};
UTILS_PRIVATE PFNEGLCLIENTWAITSYNCKHRPROC eglClientWaitSyncKHR = {};
UTILS_PRIVATE PFNEGLCREATEIMAGEKHRPROC eglCreateImageKHR = {};
UTILS_PRIVATE PFNEGLDESTROYIMAGEKHRPROC eglDestroyImageKHR = {};
}
using namespace glext;
void PlatformANGLE::logEglError(const char* name) noexcept {
const char* err;
switch (eglGetError()) {
case EGL_NOT_INITIALIZED: err = "EGL_NOT_INITIALIZED"; break;
case EGL_BAD_ACCESS: err = "EGL_BAD_ACCESS"; break;
case EGL_BAD_ALLOC: err = "EGL_BAD_ALLOC"; break;
case EGL_BAD_ATTRIBUTE: err = "EGL_BAD_ATTRIBUTE"; break;
case EGL_BAD_CONTEXT: err = "EGL_BAD_CONTEXT"; break;
case EGL_BAD_CONFIG: err = "EGL_BAD_CONFIG"; break;
case EGL_BAD_CURRENT_SURFACE: err = "EGL_BAD_CURRENT_SURFACE";break;
case EGL_BAD_DISPLAY: err = "EGL_BAD_DISPLAY"; break;
case EGL_BAD_SURFACE: err = "EGL_BAD_SURFACE"; break;
case EGL_BAD_MATCH: err = "EGL_BAD_MATCH"; break;
case EGL_BAD_PARAMETER: err = "EGL_BAD_PARAMETER"; break;
case EGL_BAD_NATIVE_PIXMAP: err = "EGL_BAD_NATIVE_PIXMAP"; break;
case EGL_BAD_NATIVE_WINDOW: err = "EGL_BAD_NATIVE_WINDOW"; break;
case EGL_CONTEXT_LOST: err = "EGL_CONTEXT_LOST"; break;
default: err = "unknown"; break;
}
slog.e << name << " failed with " << err << io::endl;
}
void PlatformANGLE::clearGlError() noexcept {
// clear GL error that may have been set by previous calls
GLenum const error = glGetError();
if (error != GL_NO_ERROR) {
slog.w << "Ignoring pending GL error " << io::hex << error << io::endl;
}
}
int PlatformANGLE::getOSVersion() const noexcept {
return 0;
}
// ---------------------------------------------------------------------------------------------
PlatformANGLE::PlatformANGLE(
HANDLE d3dTextureHandle,
uint32_t width,
uint32_t height
) noexcept : mD3DTextureHandle(d3dTextureHandle), mWidth(width), mHeight(height), OpenGLPlatform() {
}
backend::Driver* PlatformANGLE::createDriver(void* sharedContext,
const Platform::DriverConfig& driverConfig) noexcept {
if (UTILS_UNLIKELY(sharedContext)) {
slog.e << "Cannot provide shared context with PlatformANGLE" << io::endl;
return nullptr;
}
// EGLBoolean bindAPI = eglBindAPI(EGL_OPENGL_API);
// if (UTILS_UNLIKELY(!bindAPI)) {
// slog.e << "eglBindAPI EGL_OPENGL_API failed" << io::endl;
// return nullptr;
// }
// int bindBlueGL = bluegl::bind();
// if (UTILS_UNLIKELY(bindBlueGL != 0)) {
// slog.e << "bluegl bind failed" << io::endl;
// return nullptr;
// }
// Copied from the base class and modified slightly. Should be cleaned up/improved later.
mEGLDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
assert_invariant(mEGLDisplay != EGL_NO_DISPLAY);
EGLint major, minor;
EGLBoolean initialized = eglInitialize(mEGLDisplay, &major, &minor);
if (!initialized) {
EGLDeviceEXT eglDevice;
EGLint numDevices;
PFNEGLQUERYDEVICESEXTPROC eglQueryDevicesEXT =
(PFNEGLQUERYDEVICESEXTPROC)eglGetProcAddress("eglQueryDevicesEXT");
if (eglQueryDevicesEXT != NULL) {
eglQueryDevicesEXT(1, &eglDevice, &numDevices);
if(auto* getPlatformDisplay = reinterpret_cast<PFNEGLGETPLATFORMDISPLAYEXTPROC>(
eglGetProcAddress("eglGetPlatformDisplayEXT"))) {
EGLint kD3D11DisplayAttributes[] = {
EGL_PLATFORM_ANGLE_TYPE_ANGLE,
EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE,
EGL_TRUE,
EGL_NONE,
};
mEGLDisplay = getPlatformDisplay(EGL_PLATFORM_ANGLE_ANGLE, eglDevice, kD3D11DisplayAttributes);
initialized = eglInitialize(mEGLDisplay, &major, &minor);
}
}
}
if (UTILS_UNLIKELY(!initialized)) {
slog.e << "eglInitialize failed" << io::endl;
return nullptr;
}
// auto extensions = GLUtils::split(eglQueryString(mEGLDisplay, EGL_EXTENSIONS));
eglCreateSyncKHR = (PFNEGLCREATESYNCKHRPROC) eglGetProcAddress("eglCreateSyncKHR");
eglDestroySyncKHR = (PFNEGLDESTROYSYNCKHRPROC) eglGetProcAddress("eglDestroySyncKHR");
eglClientWaitSyncKHR = (PFNEGLCLIENTWAITSYNCKHRPROC) eglGetProcAddress("eglClientWaitSyncKHR");
eglCreateImageKHR = (PFNEGLCREATEIMAGEKHRPROC) eglGetProcAddress("eglCreateImageKHR");
eglDestroyImageKHR = (PFNEGLDESTROYIMAGEKHRPROC) eglGetProcAddress("eglDestroyImageKHR");
EGLint configsCount;
// EGLint configAttribs[] = {
// EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
// EGL_RED_SIZE, 8,
// EGL_GREEN_SIZE, 8,
// EGL_BLUE_SIZE, 8,
// EGL_ALPHA_SIZE, 0,
// EGL_DEPTH_SIZE, 32,
// EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
// EGL_NONE
// };
EGLint configAttribs[] = {
EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8,
EGL_ALPHA_SIZE, 8, EGL_DEPTH_SIZE, 8, EGL_STENCIL_SIZE, 8,
EGL_NONE,
};
// kEGLConfigurationAttributes[] = {
// EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8,
// EGL_ALPHA_SIZE, 8, EGL_DEPTH_SIZE, 8, EGL_STENCIL_SIZE, 8,
// EGL_NONE,
// };
EGLint contextAttribs[] = {
EGL_CONTEXT_CLIENT_VERSION, 3,
EGL_NONE, EGL_NONE, // reserved for EGL_CONTEXT_OPENGL_NO_ERROR_KHR below
EGL_NONE
};
EGLint pbufferAttribs[] = {
EGL_WIDTH, mWidth, EGL_HEIGHT, mHeight,
EGL_TEXTURE_TARGET, EGL_TEXTURE_2D, EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGBA,
EGL_NONE,
};
EGLConfig eglConfig = nullptr;
EGLConfig mEGLTransparentConfig = nullptr;
// find an opaque config
if (!eglChooseConfig(mEGLDisplay, configAttribs, &mEGLConfig, 1, &configsCount)) {
logEglError("eglChooseConfig");
goto error;
}
// fallback to a 24-bit depth buffer
if (configsCount == 0) {
configAttribs[10] = EGL_DEPTH_SIZE;
configAttribs[11] = 24;
if (!eglChooseConfig(mEGLDisplay, configAttribs, &mEGLConfig, 1, &configsCount)) {
logEglError("eglChooseConfig");
goto error;
}
}
// find a transparent config
configAttribs[8] = EGL_ALPHA_SIZE;
configAttribs[9] = 8;
if (!eglChooseConfig(mEGLDisplay, configAttribs, &mEGLTransparentConfig, 1, &configsCount) ||
(configAttribs[13] == EGL_DONT_CARE && configsCount == 0)) {
logEglError("eglChooseConfig");
goto error;
}
// if (!extensions.has("EGL_KHR_no_config_context")) {
// // if we have the EGL_KHR_no_config_context, we don't need to worry about the config
// // when creating the context, otherwise, we must always pick a transparent config.
// eglConfig = mEGLConfig = mEGLTransparentConfig;
// }
mCurrentDrawSurface = mCurrentReadSurface = eglCreatePbufferFromClientBuffer(
mEGLDisplay, EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE, mD3DTextureHandle,
mEGLTransparentConfig, pbufferAttribs);
if (mCurrentDrawSurface == EGL_NO_SURFACE) {
logEglError("eglCreatePbufferSurface");
goto error;
}
mEGLContext = eglCreateContext(mEGLDisplay, eglConfig, EGL_NO_CONTEXT, contextAttribs);
// if (mEGLContext == EGL_NO_CONTEXT && sharedContext &&
// extensions.has("EGL_KHR_create_context_no_error")) {
// // context creation could fail because of EGL_CONTEXT_OPENGL_NO_ERROR_KHR
// // not matching the sharedContext. Try with it.
// contextAttribs[2] = EGL_CONTEXT_OPENGL_NO_ERROR_KHR;
// contextAttribs[3] = EGL_TRUE;
// mEGLContext = eglCreateContext(mEGLDisplay, eglConfig, EGL_NO_CONTEXT, contextAttribs);
// }
if (UTILS_UNLIKELY(mEGLContext == EGL_NO_CONTEXT)) {
// eglCreateContext failed
logEglError("eglCreateContext");
goto error;
}
if (!makeCurrent(mCurrentDrawSurface, mCurrentDrawSurface)) {
// eglMakeCurrent failed
logEglError("eglMakeCurrent");
goto error;
}
initializeGlExtensions();
clearGlError();
// success!!
return OpenGLPlatform::createDefaultDriver(this, sharedContext, driverConfig);
error:
// if we're here, we've failed
if (mCurrentDrawSurface) {
eglDestroySurface(mEGLDisplay, mCurrentDrawSurface);
}
if (mEGLContext) {
eglDestroyContext(mEGLDisplay, mEGLContext);
}
mCurrentDrawSurface = mCurrentReadSurface = EGL_NO_SURFACE;
mEGLContext = EGL_NO_CONTEXT;
eglTerminate(mEGLDisplay);
eglReleaseThread();
return nullptr;
}
EGLBoolean PlatformANGLE::makeCurrent(EGLSurface drawSurface, EGLSurface readSurface) noexcept {
if (UTILS_UNLIKELY((drawSurface != mCurrentDrawSurface || readSurface != mCurrentReadSurface))) {
mCurrentDrawSurface = drawSurface;
mCurrentReadSurface = readSurface;
return eglMakeCurrent(mEGLDisplay, drawSurface, readSurface, mEGLContext);
}
return EGL_TRUE;
}
void PlatformANGLE::terminate() noexcept {
eglMakeCurrent(mEGLDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
eglDestroyContext(mEGLDisplay, mEGLContext);
eglTerminate(mEGLDisplay);
eglReleaseThread();
}
EGLConfig PlatformANGLE::findSwapChainConfig(uint64_t flags) const {
EGLConfig config = EGL_NO_CONFIG_KHR;
EGLint configsCount;
EGLint configAttribs[] = {
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES3_BIT_KHR,
EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8,
EGL_ALPHA_SIZE, (flags & SWAP_CHAIN_CONFIG_TRANSPARENT) ? 8 : 0,
EGL_DEPTH_SIZE, 24,
EGL_RECORDABLE_ANDROID, 1,
EGL_NONE
};
if (UTILS_UNLIKELY(
!eglChooseConfig(mEGLDisplay, configAttribs, &config, 1, &configsCount))) {
logEglError("eglChooseConfig");
return EGL_NO_CONFIG_KHR;
}
if (UTILS_UNLIKELY(configsCount == 0)) {
// warn and retry without EGL_RECORDABLE_ANDROID
logEglError(
"eglChooseConfig(..., EGL_RECORDABLE_ANDROID) failed. Continuing without it.");
configAttribs[12] = EGL_RECORDABLE_ANDROID;
configAttribs[13] = EGL_DONT_CARE;
if (UTILS_UNLIKELY(
!eglChooseConfig(mEGLDisplay, configAttribs, &config, 1, &configsCount) ||
configsCount == 0)) {
logEglError("eglChooseConfig");
return EGL_NO_CONFIG_KHR;
}
}
return config;
}
bool PlatformANGLE::isSRGBSwapChainSupported() const noexcept {
return ext.egl.KHR_gl_colorspace;
}
void PlatformANGLE::destroySwapChain(Platform::SwapChain* swapChain) noexcept {
EGLSurface sur = (EGLSurface) swapChain;
if (sur != EGL_NO_SURFACE) {
makeCurrent(EGL_NO_SURFACE, EGL_NO_SURFACE);
eglDestroySurface(mEGLDisplay, sur);
}
}
void PlatformANGLE::makeCurrent(Platform::SwapChain* drawSwapChain,
Platform::SwapChain* readSwapChain) noexcept {
EGLSurface drawSur = (EGLSurface) drawSwapChain;
EGLSurface readSur = (EGLSurface) readSwapChain;
if (drawSur != EGL_NO_SURFACE || readSur != EGL_NO_SURFACE) {
makeCurrent(drawSur, readSur);
}
}
void PlatformANGLE::commit(Platform::SwapChain* swapChain) noexcept {
EGLSurface sur = (EGLSurface) swapChain;
if (sur != EGL_NO_SURFACE) {
eglSwapBuffers(mEGLDisplay, sur);
}
}
bool PlatformANGLE::canCreateFence() noexcept {
return true;
}
Platform::Fence* PlatformANGLE::createFence() noexcept {
Fence* f = nullptr;
#ifdef EGL_KHR_reusable_sync
f = (Fence*) eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_FENCE_KHR, nullptr);
#endif
return f;
}
void PlatformANGLE::destroyFence(Platform::Fence* fence) noexcept {
#ifdef EGL_KHR_reusable_sync
EGLSyncKHR sync = (EGLSyncKHR) fence;
if (sync != EGL_NO_SYNC_KHR) {
eglDestroySyncKHR(mEGLDisplay, sync);
}
#endif
}
FenceStatus PlatformANGLE::waitFence(
Platform::Fence* fence, uint64_t timeout) noexcept {
#ifdef EGL_KHR_reusable_sync
EGLSyncKHR sync = (EGLSyncKHR) fence;
if (sync != EGL_NO_SYNC_KHR) {
EGLint status = eglClientWaitSyncKHR(mEGLDisplay, sync, 0, (EGLTimeKHR)timeout);
if (status == EGL_CONDITION_SATISFIED_KHR) {
return FenceStatus::CONDITION_SATISFIED;
}
if (status == EGL_TIMEOUT_EXPIRED_KHR) {
return FenceStatus::TIMEOUT_EXPIRED;
}
}
#endif
return FenceStatus::ERROR;
}
#define GL_TEXTURE_EXTERNAL_OES 0x8D65
OpenGLPlatform::ExternalTexture* PlatformANGLE::createExternalImageTexture() noexcept {
ExternalTexture* outTexture = new ExternalTexture{};
glGenTextures(1, &outTexture->id);
if (UTILS_LIKELY(ext.gl.OES_EGL_image_external_essl3)) {
outTexture->target = GL_TEXTURE_EXTERNAL_OES;
} else {
// if texture external is not supported, revert to texture 2d
outTexture->target = GL_TEXTURE_2D;
}
return outTexture;
}
void PlatformANGLE::destroyExternalImage(ExternalTexture* texture) noexcept {
glDeleteTextures(1, &texture->id);
delete texture;
}
bool PlatformANGLE::setExternalImage(void* externalImage,
UTILS_UNUSED_IN_RELEASE ExternalTexture* texture) noexcept {
if (UTILS_LIKELY(ext.gl.OES_EGL_image_external_essl3)) {
assert_invariant(texture->target == GL_TEXTURE_EXTERNAL_OES);
// the texture is guaranteed to be bound here.
#ifdef GL_OES_EGL_image
glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES,
static_cast<GLeglImageOES>(externalImage));
#endif
}
return true;
}
void PlatformANGLE::initializeGlExtensions() noexcept {
// GLUtils::unordered_string_set glExtensions;
// GLint n;
// glGetIntegerv(GL_NUM_EXTENSIONS, &n);
/*for (GLint i = 0; i < n; ++i) {
const char* const extension = (const char*)glGetStringi(GL_EXTENSIONS, (GLuint)i);
glExtensions.insert(extension);
}*/
// ext.gl.OES_EGL_image_external_essl3 = glExtensions.has("GL_OES_EGL_image_external_essl3");
}
Platform::SwapChain* PlatformANGLE::createSwapChain(void* nativewindow, uint64_t flags) noexcept {
return (Platform::SwapChain*) mCurrentDrawSurface;
}
Platform::SwapChain* PlatformANGLE::createSwapChain(uint32_t width, uint32_t height, uint64_t flags) noexcept {
return (Platform::SwapChain*) mCurrentDrawSurface;
}
} // namespace filament
// ---------------------------------------------------------------------------------------------

99
windows/PlatformANGLE.h Normal file
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@@ -0,0 +1,99 @@
#ifndef _POLYVOX_FILAMENT_PLATFORM_ANGLE_H
#define _POLYVOX_FILAMENT_PLATFORM_ANGLE_H
#include <d3d.h>
#include <d3d11.h>
#include "backend/platforms/OpenGLPlatform.h"
#include "backend/Platform.h"
namespace filament::backend {
/**
* A concrete implementation of OpenGLPlatform that supports EGL with a headless swapchain and external D3D texture support.
*/
class PlatformANGLE : public OpenGLPlatform {
public:
PlatformANGLE(HANDLE d3dTextureHandle, uint32_t width, uint32_t height) noexcept;
Driver* createDriver(void* sharedContext,
const Platform::DriverConfig& driverConfig) noexcept override;
Platform::SwapChain* createSwapChain(void* nativewindow, uint64_t flags) noexcept override;
Platform::SwapChain* createSwapChain(uint32_t width, uint32_t height, uint64_t flags) noexcept override;
private:
/**
* This returns zero. This method can be overridden to return something more useful.
* @return zero
*/
int getOSVersion() const noexcept override;
// --------------------------------------------------------------------------------------------
// OpenGLPlatform Interface
void terminate() noexcept override;
bool isSRGBSwapChainSupported() const noexcept override;
void destroySwapChain(SwapChain* swapChain) noexcept override;
void makeCurrent(SwapChain* drawSwapChain, SwapChain* readSwapChain) noexcept override;
void commit(SwapChain* swapChain) noexcept override;
bool canCreateFence() noexcept override;
Fence* createFence() noexcept override;
void destroyFence(Fence* fence) noexcept override;
FenceStatus waitFence(Fence* fence, uint64_t timeout) noexcept override;
OpenGLPlatform::ExternalTexture* createExternalImageTexture() noexcept override;
void destroyExternalImage(ExternalTexture* texture) noexcept override;
bool setExternalImage(void* externalImage, ExternalTexture* texture) noexcept override;
/**
* Logs glGetError() to slog.e
* @param name a string giving some context on the error. Typically __func__.
*/
static void logEglError(const char* name) noexcept;
/**
* Calls glGetError() to clear the current error flags. logs a warning to log.w if
* an error was pending.
*/
static void clearGlError() noexcept;
/**
* Always use this instead of eglMakeCurrent().
*/
EGLBoolean makeCurrent(EGLSurface drawSurface, EGLSurface readSurface) noexcept;
// TODO: this should probably use getters instead.
EGLDisplay mEGLDisplay = EGL_NO_DISPLAY;
EGLContext mEGLContext = EGL_NO_CONTEXT;
EGLSurface mCurrentDrawSurface = EGL_NO_SURFACE;
EGLSurface mCurrentReadSurface = EGL_NO_SURFACE;
EGLSurface mEGLDummySurface = EGL_NO_SURFACE;
EGLConfig mEGLConfig = EGL_NO_CONFIG_KHR;
HANDLE mD3DTextureHandle = nullptr;
uint32_t mWidth = 0;
uint32_t mHeight = 0;
// supported extensions detected at runtime
struct {
struct {
bool OES_EGL_image_external_essl3 = false;
} gl;
struct {
bool KHR_no_config_context = false;
bool KHR_gl_colorspace = false;
} egl;
} ext;
private:
void initializeGlExtensions() noexcept;
EGLConfig findSwapChainConfig(uint64_t flags) const;
};
} // namespace filament
#endif // _POLYVOX_FILAMENT_PLATFORM_ANGLE_H

656
windows/include/GLES2/gl2.h Normal file
View File

@@ -0,0 +1,656 @@
#ifndef __gles2_gl2_h_
#define __gles2_gl2_h_ 1
#ifdef __cplusplus
extern "C" {
#endif
/*
** Copyright 2013-2020 The Khronos Group Inc.
** SPDX-License-Identifier: MIT
**
** This header is generated from the Khronos OpenGL / OpenGL ES XML
** API Registry. The current version of the Registry, generator scripts
** used to make the header, and the header can be found at
** https://github.com/KhronosGroup/OpenGL-Registry
*/
#include <GLES2/gl2platform.h>
#ifndef GL_APIENTRYP
#define GL_APIENTRYP GL_APIENTRY*
#endif
#ifndef GL_GLES_PROTOTYPES
#define GL_GLES_PROTOTYPES 1
#endif
/* Generated on date 20210107 */
/* Generated C header for:
* API: gles2
* Profile: common
* Versions considered: 2\.[0-9]
* Versions emitted: .*
* Default extensions included: None
* Additional extensions included: _nomatch_^
* Extensions removed: _nomatch_^
*/
#ifndef GL_ES_VERSION_2_0
#define GL_ES_VERSION_2_0 1
#include <KHR/khrplatform.h>
typedef khronos_int8_t GLbyte;
typedef khronos_float_t GLclampf;
typedef khronos_int32_t GLfixed;
typedef khronos_int16_t GLshort;
typedef khronos_uint16_t GLushort;
typedef void GLvoid;
typedef struct __GLsync *GLsync;
typedef khronos_int64_t GLint64;
typedef khronos_uint64_t GLuint64;
typedef unsigned int GLenum;
typedef unsigned int GLuint;
typedef char GLchar;
typedef khronos_float_t GLfloat;
typedef khronos_ssize_t GLsizeiptr;
typedef khronos_intptr_t GLintptr;
typedef unsigned int GLbitfield;
typedef int GLint;
typedef unsigned char GLboolean;
typedef int GLsizei;
typedef khronos_uint8_t GLubyte;
#define GL_DEPTH_BUFFER_BIT 0x00000100
#define GL_STENCIL_BUFFER_BIT 0x00000400
#define GL_COLOR_BUFFER_BIT 0x00004000
#define GL_FALSE 0
#define GL_TRUE 1
#define GL_POINTS 0x0000
#define GL_LINES 0x0001
#define GL_LINE_LOOP 0x0002
#define GL_LINE_STRIP 0x0003
#define GL_TRIANGLES 0x0004
#define GL_TRIANGLE_STRIP 0x0005
#define GL_TRIANGLE_FAN 0x0006
#define GL_ZERO 0
#define GL_ONE 1
#define GL_SRC_COLOR 0x0300
#define GL_ONE_MINUS_SRC_COLOR 0x0301
#define GL_SRC_ALPHA 0x0302
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
#define GL_DST_ALPHA 0x0304
#define GL_ONE_MINUS_DST_ALPHA 0x0305
#define GL_DST_COLOR 0x0306
#define GL_ONE_MINUS_DST_COLOR 0x0307
#define GL_SRC_ALPHA_SATURATE 0x0308
#define GL_FUNC_ADD 0x8006
#define GL_BLEND_EQUATION 0x8009
#define GL_BLEND_EQUATION_RGB 0x8009
#define GL_BLEND_EQUATION_ALPHA 0x883D
#define GL_FUNC_SUBTRACT 0x800A
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
#define GL_BLEND_DST_RGB 0x80C8
#define GL_BLEND_SRC_RGB 0x80C9
#define GL_BLEND_DST_ALPHA 0x80CA
#define GL_BLEND_SRC_ALPHA 0x80CB
#define GL_CONSTANT_COLOR 0x8001
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
#define GL_CONSTANT_ALPHA 0x8003
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
#define GL_BLEND_COLOR 0x8005
#define GL_ARRAY_BUFFER 0x8892
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
#define GL_ARRAY_BUFFER_BINDING 0x8894
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
#define GL_STREAM_DRAW 0x88E0
#define GL_STATIC_DRAW 0x88E4
#define GL_DYNAMIC_DRAW 0x88E8
#define GL_BUFFER_SIZE 0x8764
#define GL_BUFFER_USAGE 0x8765
#define GL_CURRENT_VERTEX_ATTRIB 0x8626
#define GL_FRONT 0x0404
#define GL_BACK 0x0405
#define GL_FRONT_AND_BACK 0x0408
#define GL_TEXTURE_2D 0x0DE1
#define GL_CULL_FACE 0x0B44
#define GL_BLEND 0x0BE2
#define GL_DITHER 0x0BD0
#define GL_STENCIL_TEST 0x0B90
#define GL_DEPTH_TEST 0x0B71
#define GL_SCISSOR_TEST 0x0C11
#define GL_POLYGON_OFFSET_FILL 0x8037
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
#define GL_SAMPLE_COVERAGE 0x80A0
#define GL_NO_ERROR 0
#define GL_INVALID_ENUM 0x0500
#define GL_INVALID_VALUE 0x0501
#define GL_INVALID_OPERATION 0x0502
#define GL_OUT_OF_MEMORY 0x0505
#define GL_CW 0x0900
#define GL_CCW 0x0901
#define GL_LINE_WIDTH 0x0B21
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
#define GL_CULL_FACE_MODE 0x0B45
#define GL_FRONT_FACE 0x0B46
#define GL_DEPTH_RANGE 0x0B70
#define GL_DEPTH_WRITEMASK 0x0B72
#define GL_DEPTH_CLEAR_VALUE 0x0B73
#define GL_DEPTH_FUNC 0x0B74
#define GL_STENCIL_CLEAR_VALUE 0x0B91
#define GL_STENCIL_FUNC 0x0B92
#define GL_STENCIL_FAIL 0x0B94
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
#define GL_STENCIL_REF 0x0B97
#define GL_STENCIL_VALUE_MASK 0x0B93
#define GL_STENCIL_WRITEMASK 0x0B98
#define GL_STENCIL_BACK_FUNC 0x8800
#define GL_STENCIL_BACK_FAIL 0x8801
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
#define GL_STENCIL_BACK_REF 0x8CA3
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
#define GL_VIEWPORT 0x0BA2
#define GL_SCISSOR_BOX 0x0C10
#define GL_COLOR_CLEAR_VALUE 0x0C22
#define GL_COLOR_WRITEMASK 0x0C23
#define GL_UNPACK_ALIGNMENT 0x0CF5
#define GL_PACK_ALIGNMENT 0x0D05
#define GL_MAX_TEXTURE_SIZE 0x0D33
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
#define GL_SUBPIXEL_BITS 0x0D50
#define GL_RED_BITS 0x0D52
#define GL_GREEN_BITS 0x0D53
#define GL_BLUE_BITS 0x0D54
#define GL_ALPHA_BITS 0x0D55
#define GL_DEPTH_BITS 0x0D56
#define GL_STENCIL_BITS 0x0D57
#define GL_POLYGON_OFFSET_UNITS 0x2A00
#define GL_POLYGON_OFFSET_FACTOR 0x8038
#define GL_TEXTURE_BINDING_2D 0x8069
#define GL_SAMPLE_BUFFERS 0x80A8
#define GL_SAMPLES 0x80A9
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
#define GL_DONT_CARE 0x1100
#define GL_FASTEST 0x1101
#define GL_NICEST 0x1102
#define GL_GENERATE_MIPMAP_HINT 0x8192
#define GL_BYTE 0x1400
#define GL_UNSIGNED_BYTE 0x1401
#define GL_SHORT 0x1402
#define GL_UNSIGNED_SHORT 0x1403
#define GL_INT 0x1404
#define GL_UNSIGNED_INT 0x1405
#define GL_FLOAT 0x1406
#define GL_FIXED 0x140C
#define GL_DEPTH_COMPONENT 0x1902
#define GL_ALPHA 0x1906
#define GL_RGB 0x1907
#define GL_RGBA 0x1908
#define GL_LUMINANCE 0x1909
#define GL_LUMINANCE_ALPHA 0x190A
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
#define GL_FRAGMENT_SHADER 0x8B30
#define GL_VERTEX_SHADER 0x8B31
#define GL_MAX_VERTEX_ATTRIBS 0x8869
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
#define GL_MAX_VARYING_VECTORS 0x8DFC
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
#define GL_SHADER_TYPE 0x8B4F
#define GL_DELETE_STATUS 0x8B80
#define GL_LINK_STATUS 0x8B82
#define GL_VALIDATE_STATUS 0x8B83
#define GL_ATTACHED_SHADERS 0x8B85
#define GL_ACTIVE_UNIFORMS 0x8B86
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
#define GL_ACTIVE_ATTRIBUTES 0x8B89
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
#define GL_CURRENT_PROGRAM 0x8B8D
#define GL_NEVER 0x0200
#define GL_LESS 0x0201
#define GL_EQUAL 0x0202
#define GL_LEQUAL 0x0203
#define GL_GREATER 0x0204
#define GL_NOTEQUAL 0x0205
#define GL_GEQUAL 0x0206
#define GL_ALWAYS 0x0207
#define GL_KEEP 0x1E00
#define GL_REPLACE 0x1E01
#define GL_INCR 0x1E02
#define GL_DECR 0x1E03
#define GL_INVERT 0x150A
#define GL_INCR_WRAP 0x8507
#define GL_DECR_WRAP 0x8508
#define GL_VENDOR 0x1F00
#define GL_RENDERER 0x1F01
#define GL_VERSION 0x1F02
#define GL_EXTENSIONS 0x1F03
#define GL_NEAREST 0x2600
#define GL_LINEAR 0x2601
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
#define GL_TEXTURE_MAG_FILTER 0x2800
#define GL_TEXTURE_MIN_FILTER 0x2801
#define GL_TEXTURE_WRAP_S 0x2802
#define GL_TEXTURE_WRAP_T 0x2803
#define GL_TEXTURE 0x1702
#define GL_TEXTURE_CUBE_MAP 0x8513
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
#define GL_TEXTURE0 0x84C0
#define GL_TEXTURE1 0x84C1
#define GL_TEXTURE2 0x84C2
#define GL_TEXTURE3 0x84C3
#define GL_TEXTURE4 0x84C4
#define GL_TEXTURE5 0x84C5
#define GL_TEXTURE6 0x84C6
#define GL_TEXTURE7 0x84C7
#define GL_TEXTURE8 0x84C8
#define GL_TEXTURE9 0x84C9
#define GL_TEXTURE10 0x84CA
#define GL_TEXTURE11 0x84CB
#define GL_TEXTURE12 0x84CC
#define GL_TEXTURE13 0x84CD
#define GL_TEXTURE14 0x84CE
#define GL_TEXTURE15 0x84CF
#define GL_TEXTURE16 0x84D0
#define GL_TEXTURE17 0x84D1
#define GL_TEXTURE18 0x84D2
#define GL_TEXTURE19 0x84D3
#define GL_TEXTURE20 0x84D4
#define GL_TEXTURE21 0x84D5
#define GL_TEXTURE22 0x84D6
#define GL_TEXTURE23 0x84D7
#define GL_TEXTURE24 0x84D8
#define GL_TEXTURE25 0x84D9
#define GL_TEXTURE26 0x84DA
#define GL_TEXTURE27 0x84DB
#define GL_TEXTURE28 0x84DC
#define GL_TEXTURE29 0x84DD
#define GL_TEXTURE30 0x84DE
#define GL_TEXTURE31 0x84DF
#define GL_ACTIVE_TEXTURE 0x84E0
#define GL_REPEAT 0x2901
#define GL_CLAMP_TO_EDGE 0x812F
#define GL_MIRRORED_REPEAT 0x8370
#define GL_FLOAT_VEC2 0x8B50
#define GL_FLOAT_VEC3 0x8B51
#define GL_FLOAT_VEC4 0x8B52
#define GL_INT_VEC2 0x8B53
#define GL_INT_VEC3 0x8B54
#define GL_INT_VEC4 0x8B55
#define GL_BOOL 0x8B56
#define GL_BOOL_VEC2 0x8B57
#define GL_BOOL_VEC3 0x8B58
#define GL_BOOL_VEC4 0x8B59
#define GL_FLOAT_MAT2 0x8B5A
#define GL_FLOAT_MAT3 0x8B5B
#define GL_FLOAT_MAT4 0x8B5C
#define GL_SAMPLER_2D 0x8B5E
#define GL_SAMPLER_CUBE 0x8B60
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
#define GL_COMPILE_STATUS 0x8B81
#define GL_INFO_LOG_LENGTH 0x8B84
#define GL_SHADER_SOURCE_LENGTH 0x8B88
#define GL_SHADER_COMPILER 0x8DFA
#define GL_SHADER_BINARY_FORMATS 0x8DF8
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
#define GL_LOW_FLOAT 0x8DF0
#define GL_MEDIUM_FLOAT 0x8DF1
#define GL_HIGH_FLOAT 0x8DF2
#define GL_LOW_INT 0x8DF3
#define GL_MEDIUM_INT 0x8DF4
#define GL_HIGH_INT 0x8DF5
#define GL_FRAMEBUFFER 0x8D40
#define GL_RENDERBUFFER 0x8D41
#define GL_RGBA4 0x8056
#define GL_RGB5_A1 0x8057
#define GL_RGB565 0x8D62
#define GL_DEPTH_COMPONENT16 0x81A5
#define GL_STENCIL_INDEX8 0x8D48
#define GL_RENDERBUFFER_WIDTH 0x8D42
#define GL_RENDERBUFFER_HEIGHT 0x8D43
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
#define GL_COLOR_ATTACHMENT0 0x8CE0
#define GL_DEPTH_ATTACHMENT 0x8D00
#define GL_STENCIL_ATTACHMENT 0x8D20
#define GL_NONE 0
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
#define GL_FRAMEBUFFER_BINDING 0x8CA6
#define GL_RENDERBUFFER_BINDING 0x8CA7
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor);
typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d);
typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s);
typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode);
typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers);
typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers);
typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func);
typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag);
typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f);
typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count);
typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices);
typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap);
typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void);
typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void);
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode);
typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target);
typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);
typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers);
typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data);
typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void);
typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data);
typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);
typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer);
typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode);
typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture);
typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width);
typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units);
typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void);
typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert);
typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length);
typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask);
typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask);
typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask);
typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);
typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
#if GL_GLES_PROTOTYPES
GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
GL_APICALL void GL_APIENTRY glFinish (void);
GL_APICALL void GL_APIENTRY glFlush (void);
GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
GL_APICALL GLenum GL_APIENTRY glGetError (void);
GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length);
GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
#endif
#endif /* GL_ES_VERSION_2_0 */
#ifdef __cplusplus
}
#endif
#endif

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@@ -0,0 +1,739 @@
//
// Copyright 2017 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// gl2ext_angle.h: ANGLE modifications to the gl2ext.h header file.
// Currently we don't include this file directly, we patch gl2ext.h
// to include it implicitly so it is visible throughout our code.
#ifndef INCLUDE_GLES2_GL2EXT_ANGLE_H_
#define INCLUDE_GLES2_GL2EXT_ANGLE_H_
// clang-format off
#ifndef GL_ANGLE_client_arrays
#define GL_ANGLE_client_arrays 1
#define GL_CLIENT_ARRAYS_ANGLE 0x93AA
#endif /* GL_ANGLE_client_arrays */
#ifndef GL_ANGLE_request_extension
#define GL_ANGLE_request_extension 1
#define GL_REQUESTABLE_EXTENSIONS_ANGLE 0x93A8
#define GL_NUM_REQUESTABLE_EXTENSIONS_ANGLE 0x93A9
typedef void (GL_APIENTRYP PFNGLREQUESTEXTENSIONANGLEPROC) (const GLchar *name);
typedef void (GL_APIENTRYP PFNGLDISABLEEXTENSIONANGLEPROC) (const GLchar *name);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glRequestExtensionANGLE (const GLchar *name);
GL_APICALL void GL_APIENTRY glDisableExtensionANGLE (const GLchar *name);
#endif
#endif /* GL_ANGLE_webgl_compatibility */
#ifndef GL_ANGLE_robust_resource_initialization
#define GL_ANGLE_robust_resource_initialization 1
#define GL_ROBUST_RESOURCE_INITIALIZATION_ANGLE 0x93AB
#define GL_RESOURCE_INITIALIZED_ANGLE 0x969F
#endif /* GL_ANGLE_robust_resource_initialization */
#ifndef GL_ANGLE_polygon_mode
#define GL_ANGLE_polygon_mode 1
#define GL_POLYGON_MODE_ANGLE 0x0B40
#define GL_POLYGON_OFFSET_LINE_ANGLE 0x2A02
#define GL_LINE_ANGLE 0x1B01
#define GL_FILL_ANGLE 0x1B02
typedef void (GL_APIENTRYP PFNGLPOLYGONMODEANGLEPROC) (GLenum face, GLenum mode);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glPolygonModeANGLE (GLenum face, GLenum mode);
#endif
#endif /* GL_ANGLE_polygon_mode */
#ifndef GL_ANGLE_provoking_vertex
#define GL_ANGLE_provoking_vertex 1
#define GL_FIRST_VERTEX_CONVENTION_ANGLE 0x8E4D
#define GL_LAST_VERTEX_CONVENTION_ANGLE 0x8E4E
#define GL_PROVOKING_VERTEX_ANGLE 0x8E4F
typedef void (GL_APIENTRYP PFNGLPROVOKINGVERTEXANGLEPROC) (GLenum);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glProvokingVertexANGLE(GLenum provokeMode);
#endif
#endif /* GL_ANGLE_provoking_vertex */
#ifndef GL_ANGLE_clip_cull_distance
#define GL_ANGLE_clip_cull_distance 1
#define GL_MAX_CLIP_DISTANCES_ANGLE 0x0D32
#define GL_MAX_CULL_DISTANCES_ANGLE 0x82F9
#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_ANGLE 0x82FA
#define GL_CLIP_DISTANCE0_ANGLE 0x3000
#define GL_CLIP_DISTANCE1_ANGLE 0x3001
#define GL_CLIP_DISTANCE2_ANGLE 0x3002
#define GL_CLIP_DISTANCE3_ANGLE 0x3003
#define GL_CLIP_DISTANCE4_ANGLE 0x3004
#define GL_CLIP_DISTANCE5_ANGLE 0x3005
#define GL_CLIP_DISTANCE6_ANGLE 0x3006
#define GL_CLIP_DISTANCE7_ANGLE 0x3007
#endif /* GL_ANGLE_clip_cull_distance */
#ifndef GL_ANGLE_stencil_texturing
#define GL_ANGLE_stencil_texturing 1
#define GL_DEPTH_STENCIL_TEXTURE_MODE_ANGLE 0x90EA
#define GL_STENCIL_INDEX_ANGLE 0x1901
#endif /* GL_ANGLE_stencil_texturing */
#ifndef GL_ANGLE_renderability_validation
#define GL_ANGLE_renderability_validation 1
#define GL_RENDERABILITY_VALIDATION_ANGLE 0x9EA0
#endif /* GL_ANGLE_renderability_validation */
#ifndef GL_CHROMIUM_framebuffer_mixed_samples
#define GL_CHROMIUM_frambuffer_mixed_samples 1
#define GL_COVERAGE_MODULATION_CHROMIUM 0x9332
typedef void (GL_APIENTRYP PFNGLCOVERAGEMODULATIONCHROMIUMPROC) (GLenum components);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glCoverageModulationCHROMIUM(GLenum components);
#endif
#endif /* GL_CHROMIUM_framebuffer_mixed_samples */
#ifndef GL_CHROMIUM_bind_generates_resource
#define GL_CHROMIUM_bind_generates_resource 1
#define GL_BIND_GENERATES_RESOURCE_CHROMIUM 0x9244
#endif /* GL_CHROMIUM_bind_generates_resource */
#ifndef GL_ANGLE_memory_size
#define GL_ANGLE_memory_size
#define GL_MEMORY_SIZE_ANGLE 0x93AD
#endif /* GL_ANGLE_memory_size */
// needed by NV_path_rendering (and thus CHROMIUM_path_rendering)
// but CHROMIUM_path_rendering only needs MatrixLoadfEXT, MatrixLoadIdentityEXT
#ifndef GL_EXT_direct_state_access
#define GL_EXT_direct_state_access 1
typedef void(GL_APIENTRYP PFNGLMATRIXLOADFEXTPROC)(GLenum matrixMode, const GLfloat *m);
typedef void(GL_APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC)(GLenum matrixMode);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glMatrixLoadfEXT(GLenum matrixMode, const GLfloat *m);
GL_APICALL void GL_APIENTRY glMatrixLoadIdentityEXT(GLenum matrixMode);
#endif
#endif /* GL_EXT_direct_state_access */
#ifndef GL_CHROMIUM_copy_texture
#define GL_CHROMIUM_copy_texture 1
typedef void(GL_APIENTRYP PFNGLCOPYTEXTURECHROMIUMPROC)(GLuint sourceId,
GLint sourceLevel,
GLenum destTarget,
GLuint destId,
GLint destLevel,
GLint internalFormat,
GLenum destType,
GLboolean unpackFlipY,
GLboolean unpackPremultiplyAlpha,
GLboolean unpackUnmultiplyAlpha);
typedef void(GL_APIENTRYP PFNGLCOPYSUBTEXTURECHROMIUMPROC)(GLuint sourceId,
GLint sourceLevel,
GLenum destTarget,
GLuint destId,
GLint destLevel,
GLint xoffset,
GLint yoffset,
GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLboolean unpackFlipY,
GLboolean unpackPremultiplyAlpha,
GLboolean unpackUnmultiplyAlpha);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glCopyTextureCHROMIUM(GLuint sourceId,
GLint sourceLevel,
GLenum destTarget,
GLuint destId,
GLint destLevel,
GLint internalFormat,
GLenum destType,
GLboolean unpackFlipY,
GLboolean unpackPremultiplyAlpha,
GLboolean unpackUnmultiplyAlpha);
GL_APICALL void GL_APIENTRY glCopySubTextureCHROMIUM(GLuint sourceId,
GLint sourceLevel,
GLenum destTarget,
GLuint destId,
GLint destLevel,
GLint xoffset,
GLint yoffset,
GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLboolean unpackFlipY,
GLboolean unpackPremultiplyAlpha,
GLboolean unpackUnmultiplyAlpha);
#endif
#endif /* GL_CHROMIUM_copy_texture */
#ifndef GL_CHROMIUM_compressed_copy_texture
#define GL_CHROMIUM_compressed_copy_texture 1
typedef void(GL_APIENTRYP PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC)(GLuint sourceId, GLuint destId);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glCompressedCopyTextureCHROMIUM(GLuint sourceId, GLuint destId);
#endif
#endif /* GL_CHROMIUM_compressed_copy_texture */
#ifndef GL_ANGLE_copy_texture_3d
#define GL_ANGLE_copy_texture_3d 1
typedef void(GL_APIENTRYP PFNGLCOPYTEXTURE3DANGLEPROC)(GLuint sourceId,
GLint sourceLevel,
GLenum destTarget,
GLuint destId,
GLint destLevel,
GLint internalFormat,
GLenum destType,
GLboolean unpackFlipY,
GLboolean unpackPremultiplyAlpha,
GLboolean unpackUnmultiplyAlpha);
typedef void(GL_APIENTRYP PFNGLCOPYSUBTEXTURE3DANGLEPROC)(GLuint sourceId,
GLint sourceLevel,
GLenum destTarget,
GLuint destId,
GLint destLevel,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLint x,
GLint y,
GLint z,
GLsizei width,
GLsizei height,
GLsizei depth,
GLboolean unpackFlipY,
GLboolean unpackPremultiplyAlpha,
GLboolean unpackUnmultiplyAlpha);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glCopyTexture3DANGLE(GLuint sourceId,
GLint sourceLevel,
GLenum destTarget,
GLuint destId,
GLint destLevel,
GLint internalFormat,
GLenum destType,
GLboolean unpackFlipY,
GLboolean unpackPremultiplyAlpha,
GLboolean unpackUnmultiplyAlpha);
GL_APICALL void GL_APIENTRY glCopySubTexture3DANGLE(GLuint sourceId,
GLint sourceLevel,
GLenum destTarget,
GLuint destId,
GLint destLevel,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLint x,
GLint y,
GLint z,
GLsizei width,
GLsizei height,
GLsizei depth,
GLboolean unpackFlipY,
GLboolean unpackPremultiplyAlpha,
GLboolean unpackUnmultiplyAlpha);
#endif
#endif /* GL_ANGLE_copy_texture_3d */
#ifndef GL_CHROMIUM_sync_query
#define GL_CHROMIUM_sync_query 1
#define GL_COMMANDS_COMPLETED_CHROMIUM 0x84F7
#endif /* GL_CHROMIUM_sync_query */
#ifndef GL_EXT_texture_compression_s3tc_srgb
#define GL_EXT_texture_compression_s3tc_srgb 1
#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
#endif /* GL_EXT_texture_compression_s3tc_srgb */
#ifndef GL_ANGLE_lossy_etc_decode
#define GL_ANGLE_lossy_etc_decode 1
#define GL_ETC1_RGB8_LOSSY_DECODE_ANGLE 0x9690
#define GL_COMPRESSED_R11_LOSSY_DECODE_EAC_ANGLE 0x9691
#define GL_COMPRESSED_SIGNED_R11_LOSSY_DECODE_EAC_ANGLE 0x9692
#define GL_COMPRESSED_RG11_LOSSY_DECODE_EAC_ANGLE 0x9693
#define GL_COMPRESSED_SIGNED_RG11_LOSSY_DECODE_EAC_ANGLE 0x9694
#define GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE 0x9695
#define GL_COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE 0x9696
#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE 0x9697
#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE 0x9698
#define GL_COMPRESSED_RGBA8_LOSSY_DECODE_ETC2_EAC_ANGLE 0x9699
#define GL_COMPRESSED_SRGB8_ALPHA8_LOSSY_DECODE_ETC2_EAC_ANGLE 0x969A
#endif /* GL_ANGLE_lossy_etc_decode */
#ifndef GL_ANGLE_robust_client_memory
#define GL_ANGLE_robust_client_memory 1
typedef void (GL_APIENTRYP PFNGLGETBOOLEANVROBUSTANGLEPROC) (GLenum pname, GLsizei bufSize, GLsizei *length, GLboolean *data);
typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVROBUSTANGLEPROC) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETFLOATVROBUSTANGLEPROC) (GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *data);
typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLEPROC) (GLenum target, GLenum attachment, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETINTEGERVROBUSTANGLEPROC) (GLenum pname, GLsizei bufSize, GLsizei *length, GLint *data);
typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVROBUSTANGLEPROC) (GLuint program, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLEPROC) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETSHADERIVROBUSTANGLEPROC) (GLuint shader, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVROBUSTANGLEPROC) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params);
typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVROBUSTANGLEPROC) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVROBUSTANGLEPROC) (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLfloat *params);
typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVROBUSTANGLEPROC) (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVROBUSTANGLEPROC) (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params);
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVROBUSTANGLEPROC) (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLEPROC) (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, void **pointer);
typedef void (GL_APIENTRYP PFNGLREADPIXELSROBUSTANGLEPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLsizei *length, GLsizei *columns, GLsizei *rows, void *pixels);
typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DROBUSTANGLEPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLsizei bufSize, const void *pixels);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVROBUSTANGLEPROC) (GLenum target, GLenum pname, GLsizei bufSize, const GLfloat *params);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVROBUSTANGLEPROC) (GLenum target, GLenum pname, GLsizei bufSize, const GLint *params);
typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DROBUSTANGLEPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, const void *pixels);
typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DROBUSTANGLEPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLsizei bufSize, const void *pixels);
typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DROBUSTANGLEPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, const void *pixels);
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLEPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLsizei bufSize, const void *data);
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLEPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLsizei bufSize, const void *data);
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLEPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLsizei bufSize, const void *data);
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLEPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLsizei bufSize, const void *data);
typedef void (GL_APIENTRYP PFNGLGETQUERYIVROBUSTANGLEPROC) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVROBUSTANGLEPROC) (GLuint id, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params);
typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVROBUSTANGLEPROC) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, void **params);
typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VROBUSTANGLEPROC) (GLenum target, GLuint index, GLsizei bufSize, GLsizei *length, GLint *data);
typedef void (GL_APIENTRYP PFNGLGETINTERNALFORMATIVROBUSTANGLEPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIIVROBUSTANGLEPROC) (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIUIVROBUSTANGLEPROC) (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params);
typedef void (GL_APIENTRYP PFNGLGETUNIFORMUIVROBUSTANGLEPROC) (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLuint *params);
typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLEPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETINTEGER64VROBUSTANGLEPROC) (GLenum pname, GLsizei bufSize, GLsizei *length, GLint64 *data);
typedef void (GL_APIENTRYP PFNGLGETINTEGER64I_VROBUSTANGLEPROC) (GLenum target, GLuint index, GLsizei bufSize, GLsizei *length, GLint64 *data);
typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERI64VROBUSTANGLEPROC) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint64 *params);
typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIVROBUSTANGLEPROC) (GLuint sampler, GLenum pname, GLsizei bufSize, const GLint *param);
typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFVROBUSTANGLEPROC) (GLuint sampler, GLenum pname, GLsizei bufSize, const GLfloat *param);
typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIVROBUSTANGLEPROC) (GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERFVROBUSTANGLEPROC) (GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params);
typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLEPROC) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETPROGRAMINTERFACEIVROBUSTANGLEPROC) (GLuint program, GLenum programInterface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETBOOLEANI_VROBUSTANGLEPROC) (GLenum target, GLuint index, GLsizei bufSize, GLsizei *length, GLboolean *data);
typedef void (GL_APIENTRYP PFNGLGETMULTISAMPLEFVROBUSTANGLEPROC) (GLenum pname, GLuint index, GLsizei bufSize, GLsizei *length, GLfloat *val);
typedef void (GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLEPROC) (GLenum target, GLint level, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLEPROC) (GLenum target, GLint level, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params);
typedef void (GL_APIENTRYP PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLEPROC) (GLenum pname, GLsizei bufSize, GLsizei *length, void **params);
typedef void (GL_APIENTRYP PFNGLREADNPIXELSROBUSTANGLEPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLsizei *length, GLsizei *columns, GLsizei *rows, void *data);
typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVROBUSTANGLEPROC) (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLfloat *params);
typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVROBUSTANGLEPROC) (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETNUNIFORMUIVROBUSTANGLEPROC) (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLuint *params);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIIVROBUSTANGLEPROC) (GLenum target, GLenum pname, GLsizei bufSize, const GLint *params);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIUIVROBUSTANGLEPROC) (GLenum target, GLenum pname, GLsizei bufSize, const GLuint *params);
typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIIVROBUSTANGLEPROC) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIUIVROBUSTANGLEPROC) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params);
typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIIVROBUSTANGLEPROC) (GLuint sampler, GLenum pname, GLsizei bufSize, const GLint *param);
typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIUIVROBUSTANGLEPROC) (GLuint sampler, GLenum pname, GLsizei bufSize, const GLuint *param);
typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLEPROC) (GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLEPROC) (GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params);
typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTIVROBUSTANGLEPROC)(GLuint id, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTI64VROBUSTANGLEPROC)(GLuint id, GLenum pname, GLsizei bufSize, GLsizei *length, GLint64 *params);
typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUI64VROBUSTANGLEPROC)(GLuint id, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint64 *params);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glGetBooleanvRobustANGLE (GLenum pname, GLsizei bufSize, GLsizei *length, GLboolean *data);
GL_APICALL void GL_APIENTRY glGetBufferParameterivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
GL_APICALL void GL_APIENTRY glGetFloatvRobustANGLE (GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *data);
GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameterivRobustANGLE (GLenum target, GLenum attachment, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
GL_APICALL void GL_APIENTRY glGetIntegervRobustANGLE (GLenum pname, GLsizei bufSize, GLsizei *length, GLint *data);
GL_APICALL void GL_APIENTRY glGetProgramivRobustANGLE (GLuint program, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
GL_APICALL void GL_APIENTRY glGetRenderbufferParameterivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
GL_APICALL void GL_APIENTRY glGetShaderivRobustANGLE (GLuint shader, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
GL_APICALL void GL_APIENTRY glGetTexParameterfvRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetTexParameterivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
GL_APICALL void GL_APIENTRY glGetUniformfvRobustANGLE (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetUniformivRobustANGLE (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLint *params);
GL_APICALL void GL_APIENTRY glGetVertexAttribfvRobustANGLE (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetVertexAttribivRobustANGLE (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
GL_APICALL void GL_APIENTRY glGetVertexAttribPointervRobustANGLE (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, void **pointer);
GL_APICALL void GL_APIENTRY glReadPixelsRobustANGLE (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLsizei *length, GLsizei *columns, GLsizei *rows, void *pixels);
GL_APICALL void GL_APIENTRY glTexImage2DRobustANGLE (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLsizei bufSize, const void *pixels);
GL_APICALL void GL_APIENTRY glTexParameterfvRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, const GLfloat *params);
GL_APICALL void GL_APIENTRY glTexParameterivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, const GLint *params);
GL_APICALL void GL_APIENTRY glTexSubImage2DRobustANGLE (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, const void *pixels);
GL_APICALL void GL_APIENTRY glTexImage3DRobustANGLE (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLsizei bufSize, const void *pixels);
GL_APICALL void GL_APIENTRY glTexSubImage3DRobustANGLE (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, const void *pixels);
GL_APICALL void GL_APIENTRY glCompressedTexImage2DRobustANGLE(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLsizei bufSize, const void *data);
GL_APICALL void GL_APIENTRY glCompressedTexSubImage2DRobustANGLE(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLsizei bufSize, const void *data);
GL_APICALL void GL_APIENTRY glCompressedTexImage3DRobustANGLE(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLsizei bufSize, const void *data);
GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DRobustANGLE(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLsizei bufSize, const void *data);
GL_APICALL void GL_APIENTRY glGetQueryivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
GL_APICALL void GL_APIENTRY glGetQueryObjectuivRobustANGLE (GLuint id, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params);
GL_APICALL void GL_APIENTRY glGetBufferPointervRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, void **params);
GL_APICALL void GL_APIENTRY glGetIntegeri_vRobustANGLE (GLenum target, GLuint index, GLsizei bufSize, GLsizei *length, GLint *data);
GL_APICALL void GL_APIENTRY glGetInternalformativRobustANGLE (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
GL_APICALL void GL_APIENTRY glGetVertexAttribIivRobustANGLE (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
GL_APICALL void GL_APIENTRY glGetVertexAttribIuivRobustANGLE (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params);
GL_APICALL void GL_APIENTRY glGetUniformuivRobustANGLE (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLuint *params);
GL_APICALL void GL_APIENTRY glGetActiveUniformBlockivRobustANGLE (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
GL_APICALL void GL_APIENTRY glGetInteger64vRobustANGLE (GLenum pname, GLsizei bufSize, GLsizei *length, GLint64 *data);
GL_APICALL void GL_APIENTRY glGetInteger64i_vRobustANGLE (GLenum target, GLuint index, GLsizei bufSize, GLsizei *length, GLint64 *data);
GL_APICALL void GL_APIENTRY glGetBufferParameteri64vRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint64 *params);
GL_APICALL void GL_APIENTRY glSamplerParameterivRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, const GLint *param);
GL_APICALL void GL_APIENTRY glSamplerParameterfvRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, const GLfloat *param);
GL_APICALL void GL_APIENTRY glGetSamplerParameterivRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
GL_APICALL void GL_APIENTRY glGetSamplerParameterfvRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetFramebufferParameterivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
GL_APICALL void GL_APIENTRY glGetProgramInterfaceivRobustANGLE (GLuint program, GLenum programInterface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
GL_APICALL void GL_APIENTRY glGetBooleani_vRobustANGLE (GLenum target, GLuint index, GLsizei bufSize, GLsizei *length, GLboolean *data);
GL_APICALL void GL_APIENTRY glGetMultisamplefvRobustANGLE (GLenum pname, GLuint index, GLsizei bufSize, GLsizei *length, GLfloat *val);
GL_APICALL void GL_APIENTRY glGetTexLevelParameterivRobustANGLE (GLenum target, GLint level, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
GL_APICALL void GL_APIENTRY glGetTexLevelParameterfvRobustANGLE (GLenum target, GLint level, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetPointervRobustANGLERobustANGLE (GLenum pname, GLsizei bufSize, GLsizei *length, void **params);
GL_APICALL void GL_APIENTRY glReadnPixelsRobustANGLE (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLsizei *length, GLsizei *columns, GLsizei *rows, void *data);
GL_APICALL void GL_APIENTRY glGetnUniformfvRobustANGLE (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetnUniformivRobustANGLE (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLint *params);
GL_APICALL void GL_APIENTRY glGetnUniformuivRobustANGLE (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLuint *params);
GL_APICALL void GL_APIENTRY glTexParameterIivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, const GLint *params);
GL_APICALL void GL_APIENTRY glTexParameterIuivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, const GLuint *params);
GL_APICALL void GL_APIENTRY glGetTexParameterIivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
GL_APICALL void GL_APIENTRY glGetTexParameterIuivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params);
GL_APICALL void GL_APIENTRY glSamplerParameterIivRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, const GLint *param);
GL_APICALL void GL_APIENTRY glSamplerParameterIuivRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, const GLuint *param);
GL_APICALL void GL_APIENTRY glGetSamplerParameterIivRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
GL_APICALL void GL_APIENTRY glGetSamplerParameterIuivRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params);
GL_APICALL void GL_APIENTRY glGetQueryObjectivRobustANGLE(GLuint id, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
GL_APICALL void GL_APIENTRY glGetQueryObjecti64vRobustANGLE(GLuint id, GLenum pname, GLsizei bufSize, GLsizei *length, GLint64 *params);
GL_APICALL void GL_APIENTRY glGetQueryObjectui64vRobustANGLE(GLuint id, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint64 *params);
#endif
#endif /* GL_ANGLE_robust_client_memory */
#ifndef GL_ANGLE_program_cache_control
#define GL_ANGLE_program_cache_control 1
#define GL_PROGRAM_CACHE_ENABLED_ANGLE 0x93AC
#endif /* GL_ANGLE_program_cache_control */
#ifndef GL_ANGLE_texture_rectangle
#define GL_ANGLE_texture_rectangle 1
#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ANGLE 0x84F8
#define GL_TEXTURE_RECTANGLE_ANGLE 0x84F5
#define GL_TEXTURE_BINDING_RECTANGLE_ANGLE 0x84F6
#define GL_SAMPLER_2D_RECT_ANGLE 0x8B63
#endif /* GL_ANGLE_texture_rectangle */
#ifndef GL_ANGLE_texture_multisample
#define GL_ANGLE_texture_multisample 1
#define GL_SAMPLE_POSITION_ANGLE 0x8E50
#define GL_SAMPLE_MASK_ANGLE 0x8E51
#define GL_SAMPLE_MASK_VALUE_ANGLE 0x8E52
#define GL_TEXTURE_2D_MULTISAMPLE_ANGLE 0x9100
#define GL_MAX_SAMPLE_MASK_WORDS_ANGLE 0x8E59
#define GL_MAX_COLOR_TEXTURE_SAMPLES_ANGLE 0x910E
#define GL_MAX_DEPTH_TEXTURE_SAMPLES_ANGLE 0x910F
#define GL_MAX_INTEGER_SAMPLES_ANGLE 0x9110
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ANGLE 0x9104
#define GL_TEXTURE_SAMPLES_ANGLE 0x9106
#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS_ANGLE 0x9107
typedef void(GL_APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEANGLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
typedef void(GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERFVANGLEPROC)(GLenum target, GLint level, GLenum pname, GLfloat *params);
typedef void(GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERIVANGLEPROC)(GLenum target, GLint level, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETMULTISAMPLEFVANGLEPROC)(GLenum pname, GLuint index, GLfloat *val);
typedef void (GL_APIENTRYP PFNGLSAMPLEMASKIANGLEPROC)(GLuint maskNumber, GLbitfield mask);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glTexStorage2DMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
GL_APICALL void GL_APIENTRY glGetTexLevelParameterfvANGLE(GLenum target, GLint level, GLenum pname, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetTexLevelParameterivANGLE(GLenum target, GLint level, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetMultisamplefvANGLE(GLenum pname, GLuint index, GLfloat *val);
GL_APICALL void GL_APIENTRY glSampleMaskiANGLE(GLuint maskNumber, GLbitfield mask);
#endif
#endif // !GL_ANGLE_texture_multisample
#ifndef GL_ANGLE_get_tex_level_parameter
#define GL_ANGLE_get_tex_level_parameter 1
typedef void(GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERFVANGLEPROC)(GLenum target, GLint level, GLenum pname, GLfloat *params);
typedef void(GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERIVANGLEPROC)(GLenum target, GLint level, GLenum pname, GLint *params);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glGetTexLevelParameterfvANGLE(GLenum target, GLint level, GLenum pname, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetTexLevelParameterivANGLE(GLenum target, GLint level, GLenum pname, GLint *params);
#endif
#endif /* GL_ANGLE_get_tex_level_parameter */
#ifndef GL_ANGLE_multi_draw
#define GL_ANGLE_multi_draw 1
typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSANGLEPROC) (GLenum mode, const GLint *firsts, const GLsizei *counts, GLsizei drawcount);
typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, const GLint *firsts, const GLsizei *counts, const GLsizei *instanceCounts, GLsizei drawcount);
typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSANGLEPROC) (GLenum mode, const GLsizei *counts, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, const GLsizei *counts, GLenum type, const GLvoid* const *indices, const GLsizei *instanceCounts, GLsizei drawcount);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glMultiDrawArraysANGLE (GLenum mode, const GLint *firsts, const GLsizei *counts, GLsizei drawcount);
GL_APICALL void GL_APIENTRY glMultiDrawArraysInstancedANGLE (GLenum mode, const GLint *firsts, const GLsizei *counts, const GLsizei *instanceCounts, GLsizei drawcount);
GL_APICALL void GL_APIENTRY glMultiDrawElementsANGLE (GLenum mode, const GLsizei *counts, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
GL_APICALL void GL_APIENTRY glMultiDrawElementsInstancedANGLE (GLenum mode, const GLsizei *counts, GLenum type, const GLvoid* const *indices, const GLsizei *instanceCounts, GLsizei drawcount);
#endif
#endif /* GL_ANGLE_multi_draw */
#ifndef GL_ANGLE_base_vertex_base_instance
#define GL_ANGLE_base_vertex_base_instance 1
typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instanceCount, GLuint baseInstance);
typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instanceCount, GLint baseVertex, GLuint baseInstance);
typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC) (GLenum mode, const GLsizei *firsts, const GLsizei *counts, const GLsizei *instanceCounts, const GLuint *baseInstances, GLsizei drawCount);
typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC) (GLenum mode, const GLsizei *counts, GLenum type, const GLvoid* const *indices, const GLsizei *instanceCounts, const GLint *baseVertices, const GLuint *baseInstances, GLsizei drawCount);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glDrawArraysInstancedBaseInstanceANGLE (GLenum mode, GLint first, GLsizei count, GLsizei instanceCount, GLuint baseInstance);
GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertexBaseInstanceANGLE (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instanceCount, GLint baseVertex, GLuint baseInstance);
GL_APICALL void GL_APIENTRY glMultiDrawArraysInstancedBaseInstanceANGLE (GLenum mode, const GLsizei *firsts, const GLsizei *counts, const GLsizei *instanceCounts, const GLuint *baseInstances, GLsizei drawCount);
GL_APICALL void GL_APIENTRY glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE (GLenum mode, const GLsizei *counts, GLenum type, const GLvoid* const *indices, const GLsizei *instanceCounts, const GLint *baseVertices, const GLuint *baseInstances, GLsizei drawCount);
#endif
#endif
#ifndef GL_CHROMIUM_bind_uniform_location
#define GL_CHROMIUM_bind_uniform_location 1
typedef void (GL_APIENTRYP PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC)(GLuint program, GLint location, const GLchar *name);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glBindUniformLocationCHROMIUM(GLuint program, GLint location, const GLchar *name);
#endif
#endif /* GL_CHROMIUM_bind_uniform_location */
/* GL_CHROMIUM_lose_context */
#ifndef GL_CHROMIUM_lose_context
#define GL_CHROMIUM_lose_context 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glLoseContextCHROMIUM(GLenum current, GLenum other);
#endif
typedef void (GL_APIENTRYP PFNGLLOSECONTEXTCHROMIUMPROC) (GLenum current, GLenum other);
#endif /* GL_CHROMIUM_lose_context */
#ifndef GL_ANGLE_texture_external_update
#define GL_ANGLE_texture_external_update 1
#define GL_TEXTURE_NATIVE_ID_ANGLE 0x3481
typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DEXTERNALANGLEPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type);
typedef void (GL_APIENTRYP PFNGLINVALIDATETEXTUREANGLEPROC) (GLenum target);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glTexImage2DExternalANGLE (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type);
GL_APICALL void GL_APIENTRY glInvalidateTextureANGLE (GLenum target);
#endif
#endif /* GL_ANGLE_texture_external_update */
#ifndef GL_ANGLE_get_image
#define GL_ANGLE_get_image
typedef void (GL_APIENTRYP PFNGLGETTEXIMAGEANGLEPROC) (GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
typedef void (GL_APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEANGLEPROC) (GLenum target, GLint level, void *pixels);
typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERIMAGEANGLEPROC) (GLenum target, GLenum format, GLenum type, void *pixels);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glGetTexImageANGLE (GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
GL_APICALL void GL_APIENTRY glGetCompressedTexImageANGLE (GLenum target, GLint level, void *pixels);
GL_APICALL void GL_APIENTRY glGetRenderbufferImageANGLE (GLenum target, GLenum format, GLenum type, void *pixels);
#endif
#endif /* GL_ANGLE_get_image */
#ifndef GL_WEBGL_video_texture
#define GL_WEBGL_video_texture 1
#define GL_TEXTURE_VIDEO_IMAGE_WEBGL 0x9248
#define GL_SAMPLER_VIDEO_IMAGE_WEBGL 0x9249
#endif /* GL_WEBGL_video_texture */
#ifndef GL_ANGLE_memory_object_flags
#define GL_ANGLE_memory_object_flags 1
#define GL_CREATE_SPARSE_BINDING_BIT_ANGLE 0x00000001
#define GL_CREATE_SPARSE_RESIDENCY_BIT_ANGLE 0x00000002
#define GL_CREATE_SPARSE_ALIASED_BIT_ANGLE 0x00000004
#define GL_CREATE_MUTABLE_FORMAT_BIT_ANGLE 0x00000008
#define GL_CREATE_CUBE_COMPATIBLE_BIT_ANGLE 0x00000010
#define GL_CREATE_ALIAS_BIT_ANGLE 0x00000400
#define GL_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT_ANGLE 0x00000040
#define GL_CREATE_2D_ARRAY_COMPATIBLE_BIT_ANGLE 0x00000020
#define GL_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT_ANGLE 0x00000080
#define GL_CREATE_EXTENDED_USAGE_BIT_ANGLE 0x00000100
#define GL_CREATE_PROTECTED_BIT_ANGLE 0x00000800
#define GL_CREATE_DISJOINT_BIT_ANGLE 0x00000200
#define GL_CREATE_CORNER_SAMPLED_BIT_ANGLE 0x00002000
#define GL_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_ANGLE 0x00001000
#define GL_CREATE_SUBSAMPLED_BIT_ANGLE 0x00004000
#define GL_USAGE_TRANSFER_SRC_BIT_ANGLE 0x00000001
#define GL_USAGE_TRANSFER_DST_BIT_ANGLE 0x00000002
#define GL_USAGE_SAMPLED_BIT_ANGLE 0x00000004
#define GL_USAGE_STORAGE_BIT_ANGLE 0x00000008
#define GL_USAGE_COLOR_ATTACHMENT_BIT_ANGLE 0x00000010
#define GL_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT_ANGLE 0x00000020
#define GL_USAGE_TRANSIENT_ATTACHMENT_BIT_ANGLE 0x00000040
#define GL_USAGE_INPUT_ATTACHMENT_BIT_ANGLE 0x00000080
#define GL_USAGE_SHADING_RATE_IMAGE_BIT_ANGLE 0x00000100
#define GL_USAGE_FRAGMENT_DENSITY_MAP_BIT_ANGLE 0x00000200
typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEMFLAGS2DANGLEPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset, GLbitfield createFlags, GLbitfield usageFlags, const void *imageCreateInfoPNext);
typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEMFLAGS2DMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset, GLbitfield createFlags, GLbitfield usageFlags, const void *imageCreateInfoPNext);
typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEMFLAGS3DANGLEPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLbitfield createFlags, GLbitfield usageFlags, const void *imageCreateInfoPNext);
typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEMFLAGS3DMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset, GLbitfield createFlags, GLbitfield usageFlags, const void *imageCreateInfoPNext);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glTexStorageMemFlags2DANGLE (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset, GLbitfield createFlags, GLbitfield usageFlags, const void *imageCreateInfoPNext);
GL_APICALL void GL_APIENTRY glTexStorageMemFlags2DMultisampleANGLE (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset, GLbitfield createFlags, GLbitfield usageFlags, const void *imageCreateInfoPNext);
GL_APICALL void GL_APIENTRY glTexStorageMemFlags3DANGLE (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLbitfield createFlags, GLbitfield usageFlags, const void *imageCreateInfoPNext);
GL_APICALL void GL_APIENTRY glTexStorageMemFlags3DMultisampleANGLE (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset, GLbitfield createFlags, GLbitfield usageFlags, const void *imageCreateInfoPNext);
#endif
#endif /* GL_ANGLE_memory_object_flags */
#ifndef GL_ANGLE_memory_object_fuchsia
#define GL_ANGLE_memory_object_fuchsia 1
#define GL_HANDLE_TYPE_ZIRCON_VMO_ANGLE 0x93AE
typedef void(GL_APIENTRYP PFNGLIMPORTMEMORYZIRCONHANDLEANGLEPROC)(GLuint memory,
GLuint64 size,
GLenum handleType,
GLuint handle);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glImportMemoryZirconHandleANGLE(GLuint memory,
GLuint64 size,
GLenum handleType,
GLuint handle);
#endif
#endif /* GL_ANGLE_memory_object_fuchsia */
#ifndef GL_ANGLE_semaphore_fuchsia
#define GL_ANGLE_semaphore_fuchsia 1
#define GL_HANDLE_TYPE_ZIRCON_EVENT_ANGLE 0x93AF
typedef void(GL_APIENTRYP PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLEPROC)(GLuint semaphore,
GLenum handleType,
GLuint handle);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glImportSemaphoreZirconHandleANGLE(GLuint memory,
GLenum handleType,
GLuint handle);
#endif
#endif /* GL_ANGLE_semaphore_fuchsia */
#ifndef GL_ANGLE_vulkan_image
#define GL_ANGLE_vulkan_image 1
typedef void(GL_APIENTRYP PFNGLACQUIRETEXTURESANGLEPROC)(GLuint numTexture, const GLuint *textures, const GLenum *layouts);
typedef void(GL_APIENTRYP PFNGLRELEASETEXTURESANGLEPROC)(GLuint numTexture, const GLuint *textures, GLenum *layouts);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glAcquireTexturesANGLE(GLuint numTexture, const GLuint *textures, const GLenum *layouts);
GL_APICALL void GL_APIENTRY glReleaseTexturesANGLE(GLuint numTexture, const GLuint *textures, GLenum *layouts);
#endif
#endif /* GL_ANGLE_vulkan_image */
#ifndef GL_CHROMIUM_texture_filtering_hint
#define GL_CHROMIUM_texture_filtering_hint
#define GL_TEXTURE_FILTERING_HINT_CHROMIUM 0x8AF0
#endif /* GL_CHROMIUM_texture_filtering_hint */
#ifndef GL_NV_robustness_video_memory
#define GL_NV_robustness_video_memory
#define GL_PURGED_CONTEXT_RESET_NV 0x92BB
#endif /* GL_NV_robustness_video_memory */
#ifndef GL_ANGLE_get_serialized_context_string
#define GL_ANGLE_get_serialized_context_string
#define GL_SERIALIZED_CONTEXT_STRING_ANGLE 0x96B0
#endif /* GL_ANGLE_get_serialized_context_string */
#ifndef GL_ANGLE_robust_fragment_shader_output
#define GL_ANGLE_robust_fragment_shader_output
#define GL_ROBUST_FRAGMENT_SHADER_OUTPUT_ANGLE 0x96B9
#endif /* GL_ANGLE_robust_fragment_shader_output */
#ifndef GL_ANGLE_shader_pixel_local_storage
#define GL_ANGLE_shader_pixel_local_storage 1
#define GL_MAX_PIXEL_LOCAL_STORAGE_PLANES_ANGLE 0x96E0
#define GL_MAX_COLOR_ATTACHMENTS_WITH_ACTIVE_PIXEL_LOCAL_STORAGE_ANGLE 0x96E1
#define GL_MAX_COMBINED_DRAW_BUFFERS_AND_PIXEL_LOCAL_STORAGE_PLANES_ANGLE 0x96E2
#define GL_PIXEL_LOCAL_STORAGE_ACTIVE_PLANES_ANGLE 0x96E3
#define GL_LOAD_OP_ZERO_ANGLE 0x96E4
#define GL_LOAD_OP_CLEAR_ANGLE 0x96E5
#define GL_LOAD_OP_LOAD_ANGLE 0x96E6
#define GL_STORE_OP_STORE_ANGLE 0x96E7
#define GL_PIXEL_LOCAL_FORMAT_ANGLE 0x96E8
#define GL_PIXEL_LOCAL_TEXTURE_NAME_ANGLE 0x96E9
#define GL_PIXEL_LOCAL_TEXTURE_LEVEL_ANGLE 0x96EA
#define GL_PIXEL_LOCAL_TEXTURE_LAYER_ANGLE 0x96EB
#define GL_PIXEL_LOCAL_CLEAR_VALUE_FLOAT_ANGLE 0x96EC
#define GL_PIXEL_LOCAL_CLEAR_VALUE_INT_ANGLE 0x96ED
#define GL_PIXEL_LOCAL_CLEAR_VALUE_UNSIGNED_INT_ANGLE 0x96EE
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERMEMORYLESSPIXELLOCALSTORAGEANGLEPROC) (GLint plane, GLenum internalformat);
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREPIXELLOCALSTORAGEANGLEPROC) (GLint plane, GLuint backingtexture, GLint level, GLint layer);
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERPIXELLOCALCLEARVALUEFVANGLEPROC) (GLint plane, const GLfloat value[]);
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERPIXELLOCALCLEARVALUEIVANGLEPROC) (GLint plane, const GLint value[]);
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERPIXELLOCALCLEARVALUEUIVANGLEPROC) (GLint plane, const GLuint value[]);
typedef void (GL_APIENTRYP PFNGLBEGINPIXELLOCALSTORAGEANGLEPROC) (GLsizei n, const GLenum loadops[]);
typedef void (GL_APIENTRYP PFNGLENDPIXELLOCALSTORAGEANGLEPROC) (GLsizei n, const GLenum storeops[]);
typedef void (GL_APIENTRYP PFNGLPIXELLOCALSTORAGEBARRIERANGLEPROC) (void);
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERPIXELLOCALSTORAGEINTERRUPTANGLEPROC) (void);
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERPIXELLOCALSTORAGERESTOREANGLEPROC) (void);
typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGEPARAMETERFVANGLEPROC) (GLint plane, GLenum pname, GLfloat *params);
typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGEPARAMETERIVANGLEPROC) (GLint plane, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGEPARAMETERFVROBUSTANGLEPROC) (GLint plane, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params);
typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGEPARAMETERIVROBUSTANGLEPROC) (GLint plane, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glFramebufferMemorylessPixelLocalStorageANGLE (GLint plane, GLenum internalformat);
GL_APICALL void GL_APIENTRY glFramebufferTexturePixelLocalStorageANGLE (GLint plane, GLuint backingtexture, GLint level, GLint layer);
GL_APICALL void GL_APIENTRY glFramebufferPixelLocalClearValuefvANGLE (GLint plane, const GLfloat value[]);
GL_APICALL void GL_APIENTRY glFramebufferPixelLocalClearValueivANGLE (GLint plane, const GLint value[]);
GL_APICALL void GL_APIENTRY glFramebufferPixelLocalClearValueuivANGLE (GLint plane, const GLuint value[]);
GL_APICALL void GL_APIENTRY glBeginPixelLocalStorageANGLE (GLsizei n, const GLenum loadops[]);
GL_APICALL void GL_APIENTRY glEndPixelLocalStorageANGLE (GLsizei n, const GLenum storeops[]);
GL_APICALL void GL_APIENTRY glPixelLocalStorageBarrierANGLE (void);
GL_APICALL void GL_APIENTRY glFramebufferPixelLocalStorageInterruptANGLE (void);
GL_APICALL void GL_APIENTRY glFramebufferPixelLocalStorageRestoreANGLE (void);
GL_APICALL void GL_APIENTRY glGetFramebufferPixelLocalStorageParameterfvANGLE (GLint plane, GLenum pname, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetFramebufferPixelLocalStorageParameterivANGLE (GLint plane, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetFramebufferPixelLocalStorageParameterfvRobustANGLE (GLint plane, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetFramebufferPixelLocalStorageParameterivRobustANGLE (GLint plane, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
#endif
#endif /* GL_ANGLE_shader_pixel_local_storage */
// clang-format on
#ifndef GL_ANGLE_yuv_internal_format
#define GL_ANGLE_yuv_internal_format
// YUV formats introduced by GL_ANGLE_yuv_internal_format
// 8-bit YUV formats
#define GL_G8_B8R8_2PLANE_420_UNORM_ANGLE 0x96B1
#define GL_G8_B8_R8_3PLANE_420_UNORM_ANGLE 0x96B2
// 10-bit YUV formats
#define GL_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16_ANGLE 0x96B3
#define GL_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16_ANGLE 0x96B4
// 12-bit YUV formats
#define GL_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16_ANGLE 0x96B5
#define GL_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16_ANGLE 0x96B6
// 16-bit YUV formats
#define GL_G16_B16R16_2PLANE_420_UNORM_ANGLE 0x96B7
#define GL_G16_B16_R16_3PLANE_420_UNORM_ANGLE 0x96B8
#endif /* GL_ANGLE_yuv_internal_format */
#ifndef GL_ANGLE_rgbx_internal_format
#define GL_ANGLE_rgbx_internal_format
#define GL_RGBX8_ANGLE 0x96BA
#endif /* GL_ANGLE_rgbx_internal_format */
#ifndef GL_ANGLE_shader_binary
#define GL_ANGLE_shader_binary
// General shader binary format
#define GL_SHADER_BINARY_ANGLE 0x96BB
#endif /* GL_ANGLE_shader_binary */
#ifndef GL_ANGLE_logic_op
#define GL_ANGLE_logic_op
// Enums identical to GLES1 and desktop GL
#define GL_COLOR_LOGIC_OP_ANGLE 0x0BF2
#define GL_LOGIC_OP_CLEAR_ANGLE 0x1500
#define GL_LOGIC_OP_AND_ANGLE 0x1501
#define GL_LOGIC_OP_AND_REVERSE_ANGLE 0x1502
#define GL_LOGIC_OP_COPY_ANGLE 0x1503
#define GL_LOGIC_OP_AND_INVERTED_ANGLE 0x1504
#define GL_LOGIC_OP_NOOP_ANGLE 0x1505
#define GL_LOGIC_OP_XOR_ANGLE 0x1506
#define GL_LOGIC_OP_OR_ANGLE 0x1507
#define GL_LOGIC_OP_NOR_ANGLE 0x1508
#define GL_LOGIC_OP_EQUIV_ANGLE 0x1509
#define GL_LOGIC_OP_INVERT_ANGLE 0x150A
#define GL_LOGIC_OP_OR_REVERSE_ANGLE 0x150B
#define GL_LOGIC_OP_COPY_INVERTED_ANGLE 0x150C
#define GL_LOGIC_OP_OR_INVERTED_ANGLE 0x150D
#define GL_LOGIC_OP_NAND_ANGLE 0x150E
#define GL_LOGIC_OP_SET_ANGLE 0x150F
typedef void (GL_APIENTRYP PFNGLLOGICOPANGLEPROC) (GLenum);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glLogicOpANGLE (GLenum);
#endif
#endif /* GL_ANGLE_logic_op */
#endif // INCLUDE_GLES2_GL2EXT_ANGLE_H_

View File

@@ -0,0 +1,27 @@
#ifndef __gl2platform_h_
#define __gl2platform_h_
/*
** Copyright 2017-2020 The Khronos Group Inc.
** SPDX-License-Identifier: Apache-2.0
*/
/* Platform-specific types and definitions for OpenGL ES 2.X gl2.h
*
* Adopters may modify khrplatform.h and this file to suit their platform.
* Please contribute modifications back to Khronos as pull requests on the
* public github repository:
* https://github.com/KhronosGroup/OpenGL-Registry
*/
#include <KHR/khrplatform.h>
#ifndef GL_APICALL
#define GL_APICALL KHRONOS_APICALL
#endif
#ifndef GL_APIENTRY
#define GL_APIENTRY KHRONOS_APIENTRY
#endif
#endif /* __gl2platform_h_ */

View File

@@ -1,131 +0,0 @@
// This file is a part of media_kit
// (https://github.com/media-kit/media-kit).
//
// Copyright © 2021 & onwards, Hitesh Kumar Saini <saini123hitesh@gmail.com>.
// All rights reserved.
// Use of this source code is governed by MIT license that can be found in the
// LICENSE file.
#ifndef ANGLE_SURFACE_MANAGER_H_
#define ANGLE_SURFACE_MANAGER_H_
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <EGL/eglplatform.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <Windows.h>
#include <d3d.h>
#include <d3d11.h>
#include <wrl.h>
#include <cstdint>
#include <functional>
// |ANGLESurfaceManager| provides an abstraction around ANGLE to easily draw
// OpenGL ES 2.0 content & read as D3D 11 texture using shared |HANDLE|.
// * |Draw|: Takes callback where OpenGL ES 2.0 calls can be made for rendering.
// * |Read|: Copies the drawn content to D3D 11 texture & makes it available to
// the shared |handle| for access.
// A large part of implementation is inspired from Flutter.
// https://github.com/flutter/engine/blob/master/shell/platform/windows/angle_surface_manager.h
class ANGLESurfaceManager {
public:
const int32_t width() const { return width_; }
const int32_t height() const { return height_; }
const HANDLE handle() const { return handle_; }
ANGLESurfaceManager(int32_t width, int32_t height);
~ANGLESurfaceManager();
void HandleResize(int32_t width, int32_t height);
void Draw(std::function<void()> callback);
void Read();
void MakeCurrent(bool value);
private:
void SwapBuffers();
void Create();
void CleanUp(bool release_context);
bool CreateD3DTexture();
bool CreateEGLDisplay();
bool CreateAndBindEGLSurface();
IDXGIAdapter* adapter_ = nullptr;
int32_t width_ = 1;
int32_t height_ = 1;
HANDLE internal_handle_ = nullptr;
HANDLE handle_ = nullptr;
// Sync |Draw| & |Read| calls.
HANDLE mutex_ = nullptr;
// D3D 11
ID3D11Device* d3d_11_device_ = nullptr;
ID3D11DeviceContext* d3d_11_device_context_ = nullptr;
Microsoft::WRL::ComPtr<ID3D11Texture2D> internal_d3d_11_texture_2D_;
Microsoft::WRL::ComPtr<ID3D11Texture2D> d3d_11_texture_2D_;
// ANGLE
EGLSurface surface_ = EGL_NO_SURFACE;
EGLDisplay display_ = EGL_NO_DISPLAY;
EGLContext context_ = nullptr;
EGLConfig config_ = nullptr;
static constexpr EGLint kEGLConfigurationAttributes[] = {
EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8,
EGL_ALPHA_SIZE, 8, EGL_DEPTH_SIZE, 8, EGL_STENCIL_SIZE, 8,
EGL_NONE,
};
static constexpr EGLint kEGLContextAttributes[] = {
EGL_CONTEXT_CLIENT_VERSION,
2,
EGL_NONE,
};
static constexpr EGLint kD3D11DisplayAttributes[] = {
EGL_PLATFORM_ANGLE_TYPE_ANGLE,
EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE,
EGL_TRUE,
EGL_NONE,
};
static constexpr EGLint kD3D11_9_3DisplayAttributes[] = {
EGL_PLATFORM_ANGLE_TYPE_ANGLE,
EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE,
9,
EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE,
3,
EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE,
EGL_TRUE,
EGL_NONE,
};
static constexpr EGLint kD3D9DisplayAttributes[] = {
EGL_PLATFORM_ANGLE_TYPE_ANGLE,
EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE,
EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE,
EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE,
EGL_NONE,
};
static constexpr EGLint kWrapDisplayAttributes[] = {
EGL_PLATFORM_ANGLE_TYPE_ANGLE,
EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE,
EGL_TRUE,
EGL_NONE,
};
// Number of active instances of ANGLESurfaceManager.
static int32_t instance_count_;
};
#endif // ANGLE_SURFACE_MANAGER_H_

View File

@@ -28,12 +28,8 @@
#include <vector>
#include <future>
#include "GL/GL.h"
#include "GL/GLu.h"
#include "GL/wglext.h"
#include "PolyvoxFilamentApi.h"
#include "PlatformANGLE.h"
#include "ThreadPool.hpp"
namespace polyvox_filament {
@@ -127,11 +123,11 @@ void PolyvoxFilamentPlugin::CreateFilamentViewer(
const ResourceLoaderWrapper *const resourceLoader =
new ResourceLoaderWrapper(_loadResource, _freeResource, this);
wglMakeCurrent(NULL, NULL);
// wglMakeCurrent(NULL, NULL);
std::packaged_task<void()> lambda([&]() mutable {
_viewer = (void *)create_filament_viewer(_context, resourceLoader);
_viewer = (void *)create_filament_viewer(_context, resourceLoader, _platform);
// auto hwnd = _pluginRegistrar->GetView()->GetNativeWindow();
@@ -195,52 +191,13 @@ void PolyvoxFilamentPlugin::CreateTexture(
const flutter::MethodCall<flutter::EncodableValue> &methodCall,
std::unique_ptr<flutter::MethodResult<flutter::EncodableValue>> result) {
const auto *args =
const auto *args =
std::get_if<flutter::EncodableList>(methodCall.arguments());
const auto width = (uint32_t)round(*(std::get_if<double>(&(args->at(0)))));
const auto height = (uint32_t)round(*(std::get_if<double>(&(args->at(1)))));
EGLSurface surface_ = EGL_NO_SURFACE;
EGLDisplay display_ = EGL_NO_DISPLAY;
EGLContext context_ = nullptr;
EGLConfig config_ = nullptr;
void* bar = eglGetProcAddress;
void* foo = eglGetProcAddress("eglGetPlatformDisplayEXT");
if (display_ == EGL_NO_DISPLAY) {
auto eglGetPlatformDisplayEXT =
reinterpret_cast<PFNEGLGETPLATFORMDISPLAYEXTPROC>(
eglGetProcAddress("eglGetPlatformDisplayEXT"));
if (eglGetPlatformDisplayEXT) {
display_ = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE,
EGL_DEFAULT_DISPLAY,
kD3D11DisplayAttributes);
if (eglInitialize(display_, 0, 0) == EGL_FALSE) {
display_ = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE,
EGL_DEFAULT_DISPLAY,
kD3D11_9_3DisplayAttributes);
if (eglInitialize(display_, 0, 0) == EGL_FALSE) {
display_ = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE,
EGL_DEFAULT_DISPLAY,
kD3D9DisplayAttributes);
if (eglInitialize(display_, 0, 0) == EGL_FALSE) {
display_ = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE,
EGL_DEFAULT_DISPLAY,
kWrapDisplayAttributes);
if (eglInitialize(display_, 0, 0) == EGL_FALSE) {
result->Error("eglGetPlatformDisplayEXT");
}
}
}
}
} else {
result->Error("eglGetProcAddress");
}
}
// D3D starts here
IDXGIAdapter* adapter_ = nullptr;
// first, we need to initialize the D3D device and create the backing texture
@@ -284,23 +241,33 @@ void PolyvoxFilamentPlugin::CreateTexture(
return;
}
std::cout << "Created D3D device" << std::endl;
Microsoft::WRL::ComPtr<IDXGIDevice> dxgi_device = nullptr;
auto dxgi_device_success = _D3D11Device->QueryInterface(
__uuidof(IDXGIDevice), (void**)&dxgi_device);
if (SUCCEEDED(dxgi_device_success) && dxgi_device != nullptr) {
dxgi_device->SetGPUThreadPriority(5); // Must be in interval [-7, 7].
}
D3D11_TEXTURE2D_DESC texDesc = { 0 };
texDesc.Width = width;
texDesc.Height = height;
texDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
texDesc.MipLevels = 1;
texDesc.ArraySize = 1;
texDesc.SampleDesc.Count = 1;
texDesc.SampleDesc.Quality = 0;
texDesc.Usage = D3D11_USAGE_DEFAULT;
texDesc.BindFlags = D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE;
texDesc.CPUAccessFlags = 0;
texDesc.MiscFlags = D3D11_RESOURCE_MISC_SHARED;
auto level = _D3D11Device->GetFeatureLevel();
std::cout << "media_kit: ANGLESurfaceManager: Direct3D Feature Level: "
<< (((unsigned)level) >> 12) << "_"
<< ((((unsigned)level) >> 8) & 0xf) << std::endl;
auto d3d11_texture2D_desc = D3D11_TEXTURE2D_DESC{0};
d3d11_texture2D_desc.Width = width;
d3d11_texture2D_desc.Height = height;
d3d11_texture2D_desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
d3d11_texture2D_desc.MipLevels = 1;
d3d11_texture2D_desc.ArraySize = 1;
d3d11_texture2D_desc.SampleDesc.Count = 1;
d3d11_texture2D_desc.SampleDesc.Quality = 0;
d3d11_texture2D_desc.Usage = D3D11_USAGE_DEFAULT;
d3d11_texture2D_desc.BindFlags =
D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE;
d3d11_texture2D_desc.CPUAccessFlags = 0;
d3d11_texture2D_desc.MiscFlags = D3D11_RESOURCE_MISC_SHARED;
// create internal texture
hr = _D3D11Device->CreateTexture2D(&texDesc, nullptr, &_internalD3DTexture2D);
hr = _D3D11Device->CreateTexture2D(&d3d11_texture2D_desc, nullptr, &_internalD3DTexture2D);
if FAILED(hr)
{
result->Error("ERROR", "Failed to create D3D texture", nullptr);
@@ -323,13 +290,12 @@ void PolyvoxFilamentPlugin::CreateTexture(
std::cout << "Created internal D3D texture" << std::endl;
// external
hr = _D3D11Device->CreateTexture2D(&texDesc, nullptr, &_externalD3DTexture2D);
hr = _D3D11Device->CreateTexture2D(&d3d11_texture2D_desc, nullptr, &_externalD3DTexture2D);
if FAILED(hr)
{
result->Error("ERROR", "Failed to create D3D texture", nullptr);
return;
}
resource = Microsoft::WRL::ComPtr<IDXGIResource>{};
hr = _externalD3DTexture2D.As(&resource);
if FAILED(hr) {
@@ -345,116 +311,227 @@ void PolyvoxFilamentPlugin::CreateTexture(
std::cout << "Created external D3D texture" << std::endl;
_platform = new filament::backend::PlatformANGLE(_internalD3DTextureHandle, width, height);
HWND hwnd = _pluginRegistrar->GetView()
->GetNativeWindow(); // CreateWindowA("STATIC", "dummy", 0, 0,
// 0, 1, 1, NULL, NULL, NULL, NULL);
// // OpenGL starts here
// // GLenum err = GL_NO_ERROR;
// eglMakeCurrent(EGL_NO_DISPLAY, EGL_NO_SURFACE, EGL_NO_SURFACE, nullptr);
HDC whdc = GetDC(hwnd);
if (whdc == NULL) {
result->Error("ERROR", "No device context for temporary window", nullptr);
return;
}
// EGLSurface surface = EGL_NO_SURFACE;
// EGLDisplay display = EGL_NO_DISPLAY;
// EGLContext context = nullptr;
// EGLConfig config = nullptr;
PIXELFORMATDESCRIPTOR pfd = {
sizeof(PIXELFORMATDESCRIPTOR),
1,
PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER, // Flags
PFD_TYPE_RGBA, // The kind of framebuffer. RGBA or palette.
32, // Colordepth of the framebuffer.
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
24, // Number of bits for the depthbuffer
0, // Number of bits for the stencilbuffer
0, // Number of Aux buffers in the framebuffer.
PFD_MAIN_PLANE,
0,
0,
0,
0};
// // create EGL surface
// if (display == EGL_NO_DISPLAY) {
// auto eglGetPlatformDisplayEXT =
// reinterpret_cast<PFNEGLGETPLATFORMDISPLAYEXTPROC>(
// eglGetProcAddress("eglGetPlatformDisplayEXT"));
// if (eglGetPlatformDisplayEXT) {
// display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE,
// EGL_DEFAULT_DISPLAY,
// kD3D11DisplayAttributes);
// if (eglInitialize(display, 0, 0) == EGL_FALSE) {
// display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE,
// EGL_DEFAULT_DISPLAY,
// kD3D11_9_3DisplayAttributes);
// if (eglInitialize(display, 0, 0) == EGL_FALSE) {
// display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE,
// EGL_DEFAULT_DISPLAY,
// kD3D9DisplayAttributes);
// if (eglInitialize(display, 0, 0) == EGL_FALSE) {
// display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE,
// EGL_DEFAULT_DISPLAY,
// kWrapDisplayAttributes);
// if (eglInitialize(display, 0, 0) == EGL_FALSE) {
// result->Error("eglGetPlatformDisplayEXT");
// return;
// }
// }
// }
// }
// } else {
// result->Error("eglGetProcAddress");
// return;
// }
// }
int pixelFormat = ChoosePixelFormat(whdc, &pfd);
SetPixelFormat(whdc, pixelFormat, &pfd);
// EGLint err = eglGetError();
// We need a tmp context to retrieve and call wglCreateContextAttribsARB.
HGLRC tempContext = wglCreateContext(whdc);
if (!wglMakeCurrent(whdc, tempContext)) {
result->Error("ERROR", "Failed to acquire temporary context", nullptr);
return;
}
// if(err != EGL_SUCCESS) {
// result->Error("ERROR", "EGL Error @ 354 %d", err);
// return;
// }
PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribs = nullptr;
// // Do not create |context_| again, likely due to |Resize|.
// if (context == EGL_NO_CONTEXT) {
// // First time from the constructor itself.
// auto count = 0;
// auto eglResult = eglChooseConfig(display, kEGLConfigurationAttributes,
// &config, 1, &count);
// if (eglResult == EGL_FALSE || count == 0) {
// result->Error("eglChooseConfig");
// return;
// }
// context = eglCreateContext(display, config, EGL_NO_CONTEXT,
// kEGLContextAttributes);
// if (context == EGL_NO_CONTEXT) {
// result->Error("eglCreateContext");
// return;
// }
// }
// err = eglGetError();
wglCreateContextAttribs =
(PFNWGLCREATECONTEXTATTRIBSARBPROC)wglGetProcAddress(
"wglCreateContextAttribsARB");
// if(err != EGL_SUCCESS) {
// result->Error("ERROR", "EGL Error @ 37 9%d", err);
// return;
// }
// EGLint buffer_attributes[] = {
// EGL_WIDTH, width, EGL_HEIGHT, height,
// EGL_TEXTURE_TARGET, EGL_TEXTURE_2D, EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGBA,
// EGL_NONE,
// };
// surface = eglCreatePbufferFromClientBuffer(
// display, EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE, _internalD3DTextureHandle,
// config, buffer_attributes);
// if (surface == EGL_NO_SURFACE) {
// result->Error("eglCreatePbufferFromClientBuffer");
// return;
// }
if (!wglCreateContextAttribs) {
result->Error("ERROR", "Failed to resolve wglCreateContextAttribsARB",
nullptr);
return;
}
// eglMakeCurrent(display, surface, surface, context);
for (int minor = 5; minor >= 1; minor--) {
std::vector<int> mAttribs = {WGL_CONTEXT_MAJOR_VERSION_ARB, 4,
WGL_CONTEXT_MINOR_VERSION_ARB, minor, 0};
_context = wglCreateContextAttribs(whdc, nullptr, mAttribs.data());
if (_context) {
break;
}
}
// err = eglGetError();
wglMakeCurrent(NULL, NULL);
wglDeleteContext(tempContext);
// if(err != EGL_SUCCESS) {
// result->Error("ERROR", "EGL Error @ 37 9%d", err);
// return;
// }
hwnd = _pluginRegistrar->GetView()->GetNativeWindow();
whdc = GetDC(hwnd);
if (whdc == NULL) {
result->Error("ERROR", "No device context for actual window", nullptr);
return;
}
// HWND hwnd = _pluginRegistrar->GetView()
// ->GetNativeWindow(); // CreateWindowA("STATIC", "dummy", 0, 0,
// // 0, 1, 1, NULL, NULL, NULL, NULL);
if (!_context || !wglMakeCurrent(whdc, _context)) {
result->Error("ERROR", "Failed to create OpenGL context.");
return;
}
// HDC whdc = GetDC(hwnd);
// if (whdc == NULL) {
// result->Error("ERROR", "No device context for temporary window", nullptr);
// return;
// }
glGenTextures(1, &_glTextureId);
// PIXELFORMATDESCRIPTOR pfd = {
// sizeof(PIXELFORMATDESCRIPTOR),
// 1,
// PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER, // Flags
// PFD_TYPE_RGBA, // The kind of framebuffer. RGBA or palette.
// 32, // Colordepth of the framebuffer.
// 0,
// 0,
// 0,
// 0,
// 0,
// 0,
// 0,
// 0,
// 0,
// 0,
// 0,
// 0,
// 0,
// 24, // Number of bits for the depthbuffer
// 0, // Number of bits for the stencilbuffer
// 0, // Number of Aux buffers in the framebuffer.
// PFD_MAIN_PLANE,
// 0,
// 0,
// 0,
// 0};
GLenum err = glGetError();
// int pixelFormat = ChoosePixelFormat(whdc, &pfd);
// SetPixelFormat(whdc, pixelFormat, &pfd);
if (err != GL_NO_ERROR) {
result->Error("ERROR", "Failed to generate texture, GL error was %d", err);
return;
}
// // We need a tmp context to retrieve and call wglCreateContextAttribsARB.
// HGLRC tempContext = wglCreateContext(whdc);
// if (!wglMakeCurrent(whdc, tempContext)) {
// result->Error("ERROR", "Failed to acquire temporary context", nullptr);
// return;
// }
glBindTexture(GL_TEXTURE_2D, _glTextureId);
// GLenum err = glGetError();
// if(err != GL_NO_ERROR) {
// result->Error("ERROR", "GL Error @ 455 %d", err);
// return;
// }
// PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribs = nullptr;
// wglCreateContextAttribs =
// (PFNWGLCREATECONTEXTATTRIBSARBPROC)wglGetProcAddress(
// "wglCreateContextAttribsARB");
// if (!wglCreateContextAttribs) {
// result->Error("ERROR", "Failed to resolve wglCreateContextAttribsARB",
// nullptr);
// return;
// }
// for (int minor = 5; minor >= 1; minor--) {
// std::vector<int> mAttribs = {WGL_CONTEXT_MAJOR_VERSION_ARB, 4,
// WGL_CONTEXT_MINOR_VERSION_ARB, minor, 0};
// _context = wglCreateContextAttribs(whdc, nullptr, mAttribs.data());
// if (_context) {
// break;
// }
// }
// wglMakeCurrent(NULL, NULL);
// wglDeleteContext(tempContext);
// if (!_context || !wglMakeCurrent(whdc, _context)) {
// result->Error("ERROR", "Failed to create OpenGL context.");
// return;
// }
// glGenTextures(1, &_glTextureId);
// if(_glTextureId == 0) {
// result->Error("ERROR", "Failed to generate texture, OpenGL err was %d", glGetError());
// return;
// }
// err = eglGetError();
// if (err != EGL_SUCCESS) {
// result->Error("ERROR", "Failed to generate texture, EGL error was %d", err);
// return;
// }
// glBindTexture(GL_TEXTURE_2D, _glTextureId);
// eglBindTexImage(display, surface, EGL_BACK_BUFFER);
// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA,
GL_UNSIGNED_BYTE, 0);
// glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA,
// GL_UNSIGNED_BYTE, 0);
// err = eglGetError();
err = glGetError();
// if (err != EGL_SUCCESS) {
// result->Error("ERROR", "Failed to generate texture, EGL error was %d", err);
// return;
// }
if (err != GL_NO_ERROR) {
result->Error("ERROR", "Failed to generate texture, GL error was %d", err);
return;
}
// err = glGetError();
// if (err != GL_NO_ERROR) {
// result->Error("ERROR", "Failed to generate texture, GL error was %d", err);
// return;
// }
// _pixelData.reset(new uint8_t[width * height * 4]);
// _pixelBuffer = std::make_unique<FlutterDesktopPixelBuffer>();
@@ -650,16 +727,13 @@ void PolyvoxFilamentPlugin::AddLight(
});
auto fut = _tp->add_task(lambda);
fut.wait();
}
void PolyvoxFilamentPlugin::LoadGlb(
const flutter::MethodCall<flutter::EncodableValue> &methodCall,
std::unique_ptr<flutter::MethodResult<flutter::EncodableValue>> result) {
const auto *args =
std::get_if<flutter::EncodableList>(methodCall.arguments());
const auto assetManager = *std::get_if<int64_t>(&(args->at(0)));
const auto path = *std::get_if<std::string>(&(args->at(1)));
const auto unlit = *std::get_if<bool>(&(args->at(2)));
@@ -670,13 +744,11 @@ void PolyvoxFilamentPlugin::LoadGlb(
});
auto fut = _tp->add_task(lambda);
fut.wait();
}
void PolyvoxFilamentPlugin::GetAnimationNames(
const flutter::MethodCall<flutter::EncodableValue> &methodCall,
std::unique_ptr<flutter::MethodResult<flutter::EncodableValue>> result) {
const auto *args =
std::get_if<flutter::EncodableList>(methodCall.arguments());
@@ -699,7 +771,6 @@ void PolyvoxFilamentPlugin::GetAnimationNames(
void PolyvoxFilamentPlugin::RemoveAsset(
const flutter::MethodCall<flutter::EncodableValue> &methodCall,
std::unique_ptr<flutter::MethodResult<flutter::EncodableValue>> result) {
const auto *args =
std::get_if<flutter::EncodableList>(methodCall.arguments());
const auto asset = *std::get_if<int>(&(args->at(1)));
@@ -714,7 +785,6 @@ void PolyvoxFilamentPlugin::RemoveAsset(
void PolyvoxFilamentPlugin::TransformToUnitCube(
const flutter::MethodCall<flutter::EncodableValue> &methodCall,
std::unique_ptr<flutter::MethodResult<flutter::EncodableValue>> result) {
const auto *args =
std::get_if<flutter::EncodableList>(methodCall.arguments());
@@ -726,7 +796,6 @@ void PolyvoxFilamentPlugin::TransformToUnitCube(
});
auto fut = _tp->add_task(lambda);
fut.wait();
}
void PolyvoxFilamentPlugin::RotateStart(
@@ -926,7 +995,7 @@ void PolyvoxFilamentPlugin::HandleMethodCall(
const flutter::MethodCall<flutter::EncodableValue> &methodCall,
std::unique_ptr<flutter::MethodResult<flutter::EncodableValue>> result) {
// std::cout << methodCall.method_name() << std::endl;
std::cout << methodCall.method_name() << std::endl;
if (methodCall.method_name() == "createFilamentViewer") {
CreateFilamentViewer(methodCall, std::move(result));

View File

@@ -16,59 +16,17 @@
#include "GL/GL.h"
#include "GL/GLu.h"
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <EGL/eglplatform.h>
#include "EGL/egl.h"
#include "EGL/eglext.h"
#include "EGL/eglplatform.h"
#include "GLES2/gl2.h"
#include "GLES2/gl2ext.h"
#include "PolyvoxFilamentApi.h"
#include "PlatformAngle.h"
namespace polyvox_filament {
static constexpr EGLint kEGLConfigurationAttributes[] = {
EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8,
EGL_ALPHA_SIZE, 8, EGL_DEPTH_SIZE, 8, EGL_STENCIL_SIZE, 8,
EGL_NONE,
};
static constexpr EGLint kEGLContextAttributes[] = {
EGL_CONTEXT_CLIENT_VERSION,
2,
EGL_NONE,
};
static constexpr EGLint kD3D11DisplayAttributes[] = {
EGL_PLATFORM_ANGLE_TYPE_ANGLE,
EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE,
EGL_TRUE,
EGL_NONE,
};
static constexpr EGLint kD3D11_9_3DisplayAttributes[] = {
EGL_PLATFORM_ANGLE_TYPE_ANGLE,
EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE,
9,
EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE,
3,
EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE,
EGL_TRUE,
EGL_NONE,
};
static constexpr EGLint kD3D9DisplayAttributes[] = {
EGL_PLATFORM_ANGLE_TYPE_ANGLE,
EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE,
EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE,
EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE,
EGL_NONE,
};
static constexpr EGLint kWrapDisplayAttributes[] = {
EGL_PLATFORM_ANGLE_TYPE_ANGLE,
EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE,
EGL_TRUE,
EGL_NONE,
};
class PolyvoxFilamentPlugin : public flutter::Plugin {
public:
static void RegisterWithRegistrar(flutter::PluginRegistrarWindows *registrar);
@@ -91,8 +49,8 @@ public:
std::unique_ptr<flutter::TextureVariant> _texture = nullptr;
// std::unique_ptr<FlutterDesktopPixelBuffer> _pixelBuffer = nullptr;
// std::unique_ptr<uint8_t> _pixelData = nullptr;
std::unique_ptr<FlutterDesktopPixelBuffer> _pixelBuffer = nullptr;
std::unique_ptr<uint8_t> _pixelData = nullptr;
std::unique_ptr<FlutterDesktopGpuSurfaceDescriptor> _textureDescriptor = nullptr;
@@ -115,6 +73,7 @@ public:
Microsoft::WRL::ComPtr<ID3D11Texture2D> _internalD3DTexture2D;
HANDLE _externalD3DTextureHandle = nullptr;
HANDLE _internalD3DTextureHandle = nullptr;
filament::backend::PlatformANGLE* _platform = nullptr;
void *_viewer = nullptr;