initial work on custom Platform to wrap EGL D3D surface
This commit is contained in:
@@ -1,2 +0,0 @@
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DisableFormat: true
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SortIncludes: false
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@@ -49,7 +49,7 @@ namespace polyvox {
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class FilamentViewer {
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public:
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FilamentViewer(const void* context, const ResourceLoaderWrapper* const resourceLoaderWrapper);
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FilamentViewer(const void* context, const ResourceLoaderWrapper* const resourceLoaderWrapper, void* const platform=nullptr);
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~FilamentViewer();
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void setToneMapping(ToneMapping toneMapping);
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@@ -18,7 +18,7 @@ extern "C" {
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#endif
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typedef int32_t EntityId;
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const void* create_filament_viewer(const void* const context, const ResourceLoaderWrapper* const loader);
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const void* create_filament_viewer(const void* const context, const ResourceLoaderWrapper* const loader, void* const platform);
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ResourceLoaderWrapper* make_resource_loader(LoadFilamentResourceFromOwner loadFn, FreeFilamentResourceFromOwner freeFn, void* owner);
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void delete_filament_viewer(const void* const viewer);
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void* get_asset_manager(const void* const viewer);
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@@ -109,13 +109,14 @@ static constexpr float4 sFullScreenTriangleVertices[3] = {
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static const uint16_t sFullScreenTriangleIndices[3] = {0, 1, 2};
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FilamentViewer::FilamentViewer(const void* sharedContext, const ResourceLoaderWrapper* const resourceLoaderWrapper)
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FilamentViewer::FilamentViewer(const void* sharedContext, const ResourceLoaderWrapper* const resourceLoaderWrapper, void* const platform)
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: _resourceLoaderWrapper(resourceLoaderWrapper) {
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#if TARGET_OS_IPHONE
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ASSERT_POSTCONDITION(platform == nullptr);
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_engine = Engine::create(Engine::Backend::METAL);
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#else
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_engine = Engine::create(Engine::Backend::OPENGL, nullptr, (void*)sharedContext, nullptr);
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_engine = Engine::create(Engine::Backend::OPENGL, (backend::Platform*)platform, (void*)sharedContext, nullptr);
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#endif
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_renderer = _engine->createRenderer();
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@@ -15,8 +15,8 @@ extern "C" {
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#include "PolyvoxFilamentApi.h"
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const void* create_filament_viewer(const void* context, const ResourceLoaderWrapper* const loader) {
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return (const void*) new FilamentViewer(context, loader);
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const void* create_filament_viewer(const void* context, const ResourceLoaderWrapper* const loader, void* const platform) {
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return (const void*) new FilamentViewer(context, loader, platform);
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}
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ResourceLoaderWrapper* make_resource_loader(LoadFilamentResourceFromOwner loadFn, FreeFilamentResourceFromOwner freeFn, void* const owner) {
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@@ -8,10 +8,13 @@ cmake_policy(VERSION 3.14...3.25)
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# not be changed
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set(PLUGIN_NAME "polyvox_filament_plugin")
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add_compile_definitions(FILAMENT_USE_EXTERNAL_GLES3 ON)
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# Any new source files that you add to the plugin should be added here.
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list(APPEND PLUGIN_SOURCES
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"polyvox_filament_plugin.cpp"
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"polyvox_filament_plugin.h"
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"PlatformAngle.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/../ios/src/AssetManager.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/../ios/src/FilamentViewer.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/../ios/src/PolyvoxFilamentApi.cpp"
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@@ -26,7 +29,6 @@ add_library(${PLUGIN_NAME} SHARED
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"polyvox_filament_plugin_c_api.cpp"
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${PLUGIN_SOURCES}
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"${CMAKE_CURRENT_SOURCE_DIR}/../ios/include/material/image.c"
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# "${CMAKE_CURRENT_SOURCE_DIR}/../ios/include/material/uberarchive.c"
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)
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set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS ON)
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@@ -38,10 +40,15 @@ set_target_properties(${PLUGIN_NAME} PROPERTIES
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target_compile_features(${PLUGIN_NAME} PUBLIC cxx_std_20)
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target_compile_definitions(${PLUGIN_NAME} PRIVATE FLUTTER_PLUGIN_IMPL)
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target_include_directories(${PLUGIN_NAME} INTERFACE
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"${CMAKE_CURRENT_SOURCE_DIR}/include")
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"${CMAKE_CURRENT_SOURCE_DIR}/include"
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)
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add_library(EGL SHARED IMPORTED)
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set_property(TARGET EGL PROPERTY IMPORTED_IMPLIB "${CMAKE_CURRENT_SOURCE_DIR}/lib/libEGL.dll.lib")
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add_library(GLESv2 SHARED IMPORTED)
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set_property(TARGET GLESv2 PROPERTY IMPORTED_IMPLIB "${CMAKE_CURRENT_SOURCE_DIR}/lib/libGLESv2.dll.lib")
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# add_library(d3d_compiler SHARED IMPORTED)
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# set_property(TARGET d3d_compiler PROPERTY IMPORTED_IMPLIB "${CMAKE_CURRENT_SOURCE_DIR}/lib/d3dcompiler_47.dll")
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add_library(bluegl SHARED IMPORTED)
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set_property(TARGET bluegl PROPERTY IMPORTED_IMPLIB "${CMAKE_CURRENT_SOURCE_DIR}/lib/bluegl.lib")
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add_library(geometry SHARED IMPORTED)
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@@ -105,13 +112,15 @@ set_property(TARGET zstd PROPERTY IMPORTED_IMPLIB "${CMAKE_CURRENT_SOURCE_DIR}/l
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add_library(png SHARED IMPORTED)
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set_property(TARGET png PROPERTY IMPORTED_IMPLIB "${CMAKE_CURRENT_SOURCE_DIR}/lib/png.lib")
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include_directories(${CMAKE_CURRENT_SOURCE_DIR}/../ios/include)
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include_directories(
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${CMAKE_CURRENT_SOURCE_DIR}/../ios/include
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${CMAKE_CURRENT_SOURCE_DIR}/include
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)
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target_link_libraries(${PLUGIN_NAME} PRIVATE
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flutter
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flutter_wrapper_plugin
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bluegl
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opengl32
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# bluegl
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gltfio
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gltfio_core
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filament
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@@ -142,11 +151,16 @@ opengl32
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tinyexr
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Shlwapi
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EGL
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GLESv2
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# d3d_compiler
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opengl32
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)
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# List of absolute paths to libraries that should be bundled with the plugin
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set(polyvox_filament_bundled_libraries
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${CMAKE_CURRENT_SOURCE_DIR}/lib/libEGL.dll
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${CMAKE_CURRENT_SOURCE_DIR}/lib/libGLESv2.dll
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# ${CMAKE_CURRENT_SOURCE_DIR}/lib/d3dcompiler_47.dll
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PARENT_SCOPE
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)
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489
windows/PlatformANGLE.cpp
Normal file
489
windows/PlatformANGLE.cpp
Normal file
@@ -0,0 +1,489 @@
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/*
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* Copyright (C) 2022 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma comment(lib, "dxgi.lib")
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#pragma comment(lib, "d3d11.lib")
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#include <Windows.h>
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#include <wrl.h>
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#include <d3d.h>
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#include <d3d11.h>
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#include <string_view>
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#include <unordered_set>
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#include <string.h>
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include <utils/compiler.h>
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#include <utils/Log.h>
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#include <utils/Panic.h>
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#include <backend/DriverEnums.h>
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#include <GL/gl.h>
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#include <GL/glext.h>
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// #include <GLES2/gl2.h>
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#include "bluegl/BlueGL.h"
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#include "PlatformANGLE.h"
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using namespace utils;
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// PROC wglGetProcAddress(LPCSTR name) {
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// // PANIC
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// return nullptr;
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// }
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namespace filament {
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// namespace GLUtils {
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// class unordered_string_set : public std::unordered_set<std::string_view> {
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// public:
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// bool has(std::string_view str) const noexcept;
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// };
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// unordered_string_set split(const char* extensions) noexcept;
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// }
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using namespace backend;
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namespace glext {
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UTILS_PRIVATE PFNEGLCREATESYNCKHRPROC eglCreateSyncKHR = {};
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UTILS_PRIVATE PFNEGLDESTROYSYNCKHRPROC eglDestroySyncKHR = {};
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UTILS_PRIVATE PFNEGLCLIENTWAITSYNCKHRPROC eglClientWaitSyncKHR = {};
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UTILS_PRIVATE PFNEGLCREATEIMAGEKHRPROC eglCreateImageKHR = {};
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UTILS_PRIVATE PFNEGLDESTROYIMAGEKHRPROC eglDestroyImageKHR = {};
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}
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using namespace glext;
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void PlatformANGLE::logEglError(const char* name) noexcept {
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const char* err;
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switch (eglGetError()) {
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case EGL_NOT_INITIALIZED: err = "EGL_NOT_INITIALIZED"; break;
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case EGL_BAD_ACCESS: err = "EGL_BAD_ACCESS"; break;
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case EGL_BAD_ALLOC: err = "EGL_BAD_ALLOC"; break;
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case EGL_BAD_ATTRIBUTE: err = "EGL_BAD_ATTRIBUTE"; break;
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case EGL_BAD_CONTEXT: err = "EGL_BAD_CONTEXT"; break;
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case EGL_BAD_CONFIG: err = "EGL_BAD_CONFIG"; break;
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case EGL_BAD_CURRENT_SURFACE: err = "EGL_BAD_CURRENT_SURFACE";break;
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case EGL_BAD_DISPLAY: err = "EGL_BAD_DISPLAY"; break;
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case EGL_BAD_SURFACE: err = "EGL_BAD_SURFACE"; break;
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case EGL_BAD_MATCH: err = "EGL_BAD_MATCH"; break;
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case EGL_BAD_PARAMETER: err = "EGL_BAD_PARAMETER"; break;
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case EGL_BAD_NATIVE_PIXMAP: err = "EGL_BAD_NATIVE_PIXMAP"; break;
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case EGL_BAD_NATIVE_WINDOW: err = "EGL_BAD_NATIVE_WINDOW"; break;
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case EGL_CONTEXT_LOST: err = "EGL_CONTEXT_LOST"; break;
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default: err = "unknown"; break;
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}
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slog.e << name << " failed with " << err << io::endl;
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}
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void PlatformANGLE::clearGlError() noexcept {
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// clear GL error that may have been set by previous calls
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GLenum const error = glGetError();
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if (error != GL_NO_ERROR) {
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slog.w << "Ignoring pending GL error " << io::hex << error << io::endl;
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}
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}
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int PlatformANGLE::getOSVersion() const noexcept {
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return 0;
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}
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// ---------------------------------------------------------------------------------------------
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PlatformANGLE::PlatformANGLE(
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HANDLE d3dTextureHandle,
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uint32_t width,
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uint32_t height
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) noexcept : mD3DTextureHandle(d3dTextureHandle), mWidth(width), mHeight(height), OpenGLPlatform() {
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}
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backend::Driver* PlatformANGLE::createDriver(void* sharedContext,
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const Platform::DriverConfig& driverConfig) noexcept {
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if (UTILS_UNLIKELY(sharedContext)) {
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slog.e << "Cannot provide shared context with PlatformANGLE" << io::endl;
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return nullptr;
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}
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// EGLBoolean bindAPI = eglBindAPI(EGL_OPENGL_API);
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// if (UTILS_UNLIKELY(!bindAPI)) {
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// slog.e << "eglBindAPI EGL_OPENGL_API failed" << io::endl;
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// return nullptr;
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// }
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// int bindBlueGL = bluegl::bind();
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// if (UTILS_UNLIKELY(bindBlueGL != 0)) {
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// slog.e << "bluegl bind failed" << io::endl;
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// return nullptr;
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// }
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// Copied from the base class and modified slightly. Should be cleaned up/improved later.
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mEGLDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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assert_invariant(mEGLDisplay != EGL_NO_DISPLAY);
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EGLint major, minor;
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EGLBoolean initialized = eglInitialize(mEGLDisplay, &major, &minor);
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if (!initialized) {
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EGLDeviceEXT eglDevice;
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EGLint numDevices;
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PFNEGLQUERYDEVICESEXTPROC eglQueryDevicesEXT =
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(PFNEGLQUERYDEVICESEXTPROC)eglGetProcAddress("eglQueryDevicesEXT");
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if (eglQueryDevicesEXT != NULL) {
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eglQueryDevicesEXT(1, &eglDevice, &numDevices);
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if(auto* getPlatformDisplay = reinterpret_cast<PFNEGLGETPLATFORMDISPLAYEXTPROC>(
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eglGetProcAddress("eglGetPlatformDisplayEXT"))) {
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EGLint kD3D11DisplayAttributes[] = {
|
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EGL_PLATFORM_ANGLE_TYPE_ANGLE,
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EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
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EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE,
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EGL_TRUE,
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EGL_NONE,
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};
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mEGLDisplay = getPlatformDisplay(EGL_PLATFORM_ANGLE_ANGLE, eglDevice, kD3D11DisplayAttributes);
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initialized = eglInitialize(mEGLDisplay, &major, &minor);
|
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}
|
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}
|
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}
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|
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if (UTILS_UNLIKELY(!initialized)) {
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slog.e << "eglInitialize failed" << io::endl;
|
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return nullptr;
|
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}
|
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|
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// auto extensions = GLUtils::split(eglQueryString(mEGLDisplay, EGL_EXTENSIONS));
|
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eglCreateSyncKHR = (PFNEGLCREATESYNCKHRPROC) eglGetProcAddress("eglCreateSyncKHR");
|
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eglDestroySyncKHR = (PFNEGLDESTROYSYNCKHRPROC) eglGetProcAddress("eglDestroySyncKHR");
|
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eglClientWaitSyncKHR = (PFNEGLCLIENTWAITSYNCKHRPROC) eglGetProcAddress("eglClientWaitSyncKHR");
|
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|
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eglCreateImageKHR = (PFNEGLCREATEIMAGEKHRPROC) eglGetProcAddress("eglCreateImageKHR");
|
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eglDestroyImageKHR = (PFNEGLDESTROYIMAGEKHRPROC) eglGetProcAddress("eglDestroyImageKHR");
|
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|
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EGLint configsCount;
|
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|
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// EGLint configAttribs[] = {
|
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// EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
|
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// EGL_RED_SIZE, 8,
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// EGL_GREEN_SIZE, 8,
|
||||
// EGL_BLUE_SIZE, 8,
|
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// EGL_ALPHA_SIZE, 0,
|
||||
// EGL_DEPTH_SIZE, 32,
|
||||
// EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
|
||||
// EGL_NONE
|
||||
// };
|
||||
|
||||
EGLint configAttribs[] = {
|
||||
EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8,
|
||||
EGL_ALPHA_SIZE, 8, EGL_DEPTH_SIZE, 8, EGL_STENCIL_SIZE, 8,
|
||||
EGL_NONE,
|
||||
};
|
||||
|
||||
// kEGLConfigurationAttributes[] = {
|
||||
// EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8,
|
||||
// EGL_ALPHA_SIZE, 8, EGL_DEPTH_SIZE, 8, EGL_STENCIL_SIZE, 8,
|
||||
// EGL_NONE,
|
||||
// };
|
||||
|
||||
EGLint contextAttribs[] = {
|
||||
EGL_CONTEXT_CLIENT_VERSION, 3,
|
||||
EGL_NONE, EGL_NONE, // reserved for EGL_CONTEXT_OPENGL_NO_ERROR_KHR below
|
||||
EGL_NONE
|
||||
};
|
||||
|
||||
EGLint pbufferAttribs[] = {
|
||||
EGL_WIDTH, mWidth, EGL_HEIGHT, mHeight,
|
||||
EGL_TEXTURE_TARGET, EGL_TEXTURE_2D, EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGBA,
|
||||
EGL_NONE,
|
||||
};
|
||||
|
||||
EGLConfig eglConfig = nullptr;
|
||||
EGLConfig mEGLTransparentConfig = nullptr;
|
||||
|
||||
// find an opaque config
|
||||
if (!eglChooseConfig(mEGLDisplay, configAttribs, &mEGLConfig, 1, &configsCount)) {
|
||||
logEglError("eglChooseConfig");
|
||||
goto error;
|
||||
}
|
||||
|
||||
// fallback to a 24-bit depth buffer
|
||||
if (configsCount == 0) {
|
||||
configAttribs[10] = EGL_DEPTH_SIZE;
|
||||
configAttribs[11] = 24;
|
||||
|
||||
if (!eglChooseConfig(mEGLDisplay, configAttribs, &mEGLConfig, 1, &configsCount)) {
|
||||
logEglError("eglChooseConfig");
|
||||
goto error;
|
||||
}
|
||||
}
|
||||
|
||||
// find a transparent config
|
||||
configAttribs[8] = EGL_ALPHA_SIZE;
|
||||
configAttribs[9] = 8;
|
||||
if (!eglChooseConfig(mEGLDisplay, configAttribs, &mEGLTransparentConfig, 1, &configsCount) ||
|
||||
(configAttribs[13] == EGL_DONT_CARE && configsCount == 0)) {
|
||||
logEglError("eglChooseConfig");
|
||||
goto error;
|
||||
}
|
||||
|
||||
// if (!extensions.has("EGL_KHR_no_config_context")) {
|
||||
// // if we have the EGL_KHR_no_config_context, we don't need to worry about the config
|
||||
// // when creating the context, otherwise, we must always pick a transparent config.
|
||||
// eglConfig = mEGLConfig = mEGLTransparentConfig;
|
||||
// }
|
||||
|
||||
mCurrentDrawSurface = mCurrentReadSurface = eglCreatePbufferFromClientBuffer(
|
||||
mEGLDisplay, EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE, mD3DTextureHandle,
|
||||
mEGLTransparentConfig, pbufferAttribs);
|
||||
|
||||
if (mCurrentDrawSurface == EGL_NO_SURFACE) {
|
||||
logEglError("eglCreatePbufferSurface");
|
||||
goto error;
|
||||
}
|
||||
|
||||
mEGLContext = eglCreateContext(mEGLDisplay, eglConfig, EGL_NO_CONTEXT, contextAttribs);
|
||||
// if (mEGLContext == EGL_NO_CONTEXT && sharedContext &&
|
||||
// extensions.has("EGL_KHR_create_context_no_error")) {
|
||||
// // context creation could fail because of EGL_CONTEXT_OPENGL_NO_ERROR_KHR
|
||||
// // not matching the sharedContext. Try with it.
|
||||
// contextAttribs[2] = EGL_CONTEXT_OPENGL_NO_ERROR_KHR;
|
||||
// contextAttribs[3] = EGL_TRUE;
|
||||
// mEGLContext = eglCreateContext(mEGLDisplay, eglConfig, EGL_NO_CONTEXT, contextAttribs);
|
||||
// }
|
||||
if (UTILS_UNLIKELY(mEGLContext == EGL_NO_CONTEXT)) {
|
||||
// eglCreateContext failed
|
||||
logEglError("eglCreateContext");
|
||||
goto error;
|
||||
}
|
||||
|
||||
if (!makeCurrent(mCurrentDrawSurface, mCurrentDrawSurface)) {
|
||||
// eglMakeCurrent failed
|
||||
logEglError("eglMakeCurrent");
|
||||
goto error;
|
||||
}
|
||||
|
||||
initializeGlExtensions();
|
||||
|
||||
clearGlError();
|
||||
|
||||
// success!!
|
||||
return OpenGLPlatform::createDefaultDriver(this, sharedContext, driverConfig);
|
||||
|
||||
error:
|
||||
// if we're here, we've failed
|
||||
if (mCurrentDrawSurface) {
|
||||
eglDestroySurface(mEGLDisplay, mCurrentDrawSurface);
|
||||
}
|
||||
if (mEGLContext) {
|
||||
eglDestroyContext(mEGLDisplay, mEGLContext);
|
||||
}
|
||||
|
||||
mCurrentDrawSurface = mCurrentReadSurface = EGL_NO_SURFACE;
|
||||
mEGLContext = EGL_NO_CONTEXT;
|
||||
|
||||
eglTerminate(mEGLDisplay);
|
||||
eglReleaseThread();
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
|
||||
EGLBoolean PlatformANGLE::makeCurrent(EGLSurface drawSurface, EGLSurface readSurface) noexcept {
|
||||
if (UTILS_UNLIKELY((drawSurface != mCurrentDrawSurface || readSurface != mCurrentReadSurface))) {
|
||||
mCurrentDrawSurface = drawSurface;
|
||||
mCurrentReadSurface = readSurface;
|
||||
return eglMakeCurrent(mEGLDisplay, drawSurface, readSurface, mEGLContext);
|
||||
}
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
void PlatformANGLE::terminate() noexcept {
|
||||
eglMakeCurrent(mEGLDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
|
||||
eglDestroyContext(mEGLDisplay, mEGLContext);
|
||||
eglTerminate(mEGLDisplay);
|
||||
eglReleaseThread();
|
||||
}
|
||||
|
||||
EGLConfig PlatformANGLE::findSwapChainConfig(uint64_t flags) const {
|
||||
EGLConfig config = EGL_NO_CONFIG_KHR;
|
||||
EGLint configsCount;
|
||||
EGLint configAttribs[] = {
|
||||
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES3_BIT_KHR,
|
||||
EGL_RED_SIZE, 8,
|
||||
EGL_GREEN_SIZE, 8,
|
||||
EGL_BLUE_SIZE, 8,
|
||||
EGL_ALPHA_SIZE, (flags & SWAP_CHAIN_CONFIG_TRANSPARENT) ? 8 : 0,
|
||||
EGL_DEPTH_SIZE, 24,
|
||||
EGL_RECORDABLE_ANDROID, 1,
|
||||
EGL_NONE
|
||||
};
|
||||
|
||||
if (UTILS_UNLIKELY(
|
||||
!eglChooseConfig(mEGLDisplay, configAttribs, &config, 1, &configsCount))) {
|
||||
logEglError("eglChooseConfig");
|
||||
return EGL_NO_CONFIG_KHR;
|
||||
}
|
||||
|
||||
if (UTILS_UNLIKELY(configsCount == 0)) {
|
||||
// warn and retry without EGL_RECORDABLE_ANDROID
|
||||
logEglError(
|
||||
"eglChooseConfig(..., EGL_RECORDABLE_ANDROID) failed. Continuing without it.");
|
||||
configAttribs[12] = EGL_RECORDABLE_ANDROID;
|
||||
configAttribs[13] = EGL_DONT_CARE;
|
||||
if (UTILS_UNLIKELY(
|
||||
!eglChooseConfig(mEGLDisplay, configAttribs, &config, 1, &configsCount) ||
|
||||
configsCount == 0)) {
|
||||
logEglError("eglChooseConfig");
|
||||
return EGL_NO_CONFIG_KHR;
|
||||
}
|
||||
}
|
||||
return config;
|
||||
}
|
||||
|
||||
bool PlatformANGLE::isSRGBSwapChainSupported() const noexcept {
|
||||
return ext.egl.KHR_gl_colorspace;
|
||||
}
|
||||
|
||||
void PlatformANGLE::destroySwapChain(Platform::SwapChain* swapChain) noexcept {
|
||||
EGLSurface sur = (EGLSurface) swapChain;
|
||||
if (sur != EGL_NO_SURFACE) {
|
||||
makeCurrent(EGL_NO_SURFACE, EGL_NO_SURFACE);
|
||||
eglDestroySurface(mEGLDisplay, sur);
|
||||
}
|
||||
}
|
||||
|
||||
void PlatformANGLE::makeCurrent(Platform::SwapChain* drawSwapChain,
|
||||
Platform::SwapChain* readSwapChain) noexcept {
|
||||
EGLSurface drawSur = (EGLSurface) drawSwapChain;
|
||||
EGLSurface readSur = (EGLSurface) readSwapChain;
|
||||
if (drawSur != EGL_NO_SURFACE || readSur != EGL_NO_SURFACE) {
|
||||
makeCurrent(drawSur, readSur);
|
||||
}
|
||||
}
|
||||
|
||||
void PlatformANGLE::commit(Platform::SwapChain* swapChain) noexcept {
|
||||
EGLSurface sur = (EGLSurface) swapChain;
|
||||
if (sur != EGL_NO_SURFACE) {
|
||||
eglSwapBuffers(mEGLDisplay, sur);
|
||||
}
|
||||
}
|
||||
|
||||
bool PlatformANGLE::canCreateFence() noexcept {
|
||||
return true;
|
||||
}
|
||||
|
||||
Platform::Fence* PlatformANGLE::createFence() noexcept {
|
||||
Fence* f = nullptr;
|
||||
#ifdef EGL_KHR_reusable_sync
|
||||
f = (Fence*) eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_FENCE_KHR, nullptr);
|
||||
#endif
|
||||
return f;
|
||||
}
|
||||
|
||||
void PlatformANGLE::destroyFence(Platform::Fence* fence) noexcept {
|
||||
#ifdef EGL_KHR_reusable_sync
|
||||
EGLSyncKHR sync = (EGLSyncKHR) fence;
|
||||
if (sync != EGL_NO_SYNC_KHR) {
|
||||
eglDestroySyncKHR(mEGLDisplay, sync);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
FenceStatus PlatformANGLE::waitFence(
|
||||
Platform::Fence* fence, uint64_t timeout) noexcept {
|
||||
#ifdef EGL_KHR_reusable_sync
|
||||
EGLSyncKHR sync = (EGLSyncKHR) fence;
|
||||
if (sync != EGL_NO_SYNC_KHR) {
|
||||
EGLint status = eglClientWaitSyncKHR(mEGLDisplay, sync, 0, (EGLTimeKHR)timeout);
|
||||
if (status == EGL_CONDITION_SATISFIED_KHR) {
|
||||
return FenceStatus::CONDITION_SATISFIED;
|
||||
}
|
||||
if (status == EGL_TIMEOUT_EXPIRED_KHR) {
|
||||
return FenceStatus::TIMEOUT_EXPIRED;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
return FenceStatus::ERROR;
|
||||
}
|
||||
|
||||
#define GL_TEXTURE_EXTERNAL_OES 0x8D65
|
||||
|
||||
OpenGLPlatform::ExternalTexture* PlatformANGLE::createExternalImageTexture() noexcept {
|
||||
ExternalTexture* outTexture = new ExternalTexture{};
|
||||
glGenTextures(1, &outTexture->id);
|
||||
if (UTILS_LIKELY(ext.gl.OES_EGL_image_external_essl3)) {
|
||||
outTexture->target = GL_TEXTURE_EXTERNAL_OES;
|
||||
} else {
|
||||
// if texture external is not supported, revert to texture 2d
|
||||
outTexture->target = GL_TEXTURE_2D;
|
||||
}
|
||||
return outTexture;
|
||||
}
|
||||
|
||||
void PlatformANGLE::destroyExternalImage(ExternalTexture* texture) noexcept {
|
||||
glDeleteTextures(1, &texture->id);
|
||||
delete texture;
|
||||
}
|
||||
|
||||
bool PlatformANGLE::setExternalImage(void* externalImage,
|
||||
UTILS_UNUSED_IN_RELEASE ExternalTexture* texture) noexcept {
|
||||
if (UTILS_LIKELY(ext.gl.OES_EGL_image_external_essl3)) {
|
||||
assert_invariant(texture->target == GL_TEXTURE_EXTERNAL_OES);
|
||||
// the texture is guaranteed to be bound here.
|
||||
#ifdef GL_OES_EGL_image
|
||||
glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES,
|
||||
static_cast<GLeglImageOES>(externalImage));
|
||||
#endif
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void PlatformANGLE::initializeGlExtensions() noexcept {
|
||||
// GLUtils::unordered_string_set glExtensions;
|
||||
// GLint n;
|
||||
// glGetIntegerv(GL_NUM_EXTENSIONS, &n);
|
||||
/*for (GLint i = 0; i < n; ++i) {
|
||||
const char* const extension = (const char*)glGetStringi(GL_EXTENSIONS, (GLuint)i);
|
||||
glExtensions.insert(extension);
|
||||
}*/
|
||||
// ext.gl.OES_EGL_image_external_essl3 = glExtensions.has("GL_OES_EGL_image_external_essl3");
|
||||
}
|
||||
|
||||
Platform::SwapChain* PlatformANGLE::createSwapChain(void* nativewindow, uint64_t flags) noexcept {
|
||||
return (Platform::SwapChain*) mCurrentDrawSurface;
|
||||
}
|
||||
|
||||
Platform::SwapChain* PlatformANGLE::createSwapChain(uint32_t width, uint32_t height, uint64_t flags) noexcept {
|
||||
return (Platform::SwapChain*) mCurrentDrawSurface;
|
||||
}
|
||||
|
||||
|
||||
|
||||
} // namespace filament
|
||||
|
||||
// ---------------------------------------------------------------------------------------------
|
||||
99
windows/PlatformANGLE.h
Normal file
99
windows/PlatformANGLE.h
Normal file
@@ -0,0 +1,99 @@
|
||||
#ifndef _POLYVOX_FILAMENT_PLATFORM_ANGLE_H
|
||||
#define _POLYVOX_FILAMENT_PLATFORM_ANGLE_H
|
||||
|
||||
#include <d3d.h>
|
||||
#include <d3d11.h>
|
||||
|
||||
#include "backend/platforms/OpenGLPlatform.h"
|
||||
#include "backend/Platform.h"
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
/**
|
||||
* A concrete implementation of OpenGLPlatform that supports EGL with a headless swapchain and external D3D texture support.
|
||||
*/
|
||||
class PlatformANGLE : public OpenGLPlatform {
|
||||
public:
|
||||
PlatformANGLE(HANDLE d3dTextureHandle, uint32_t width, uint32_t height) noexcept;
|
||||
|
||||
Driver* createDriver(void* sharedContext,
|
||||
const Platform::DriverConfig& driverConfig) noexcept override;
|
||||
|
||||
Platform::SwapChain* createSwapChain(void* nativewindow, uint64_t flags) noexcept override;
|
||||
|
||||
Platform::SwapChain* createSwapChain(uint32_t width, uint32_t height, uint64_t flags) noexcept override;
|
||||
|
||||
private:
|
||||
/**
|
||||
* This returns zero. This method can be overridden to return something more useful.
|
||||
* @return zero
|
||||
*/
|
||||
int getOSVersion() const noexcept override;
|
||||
|
||||
// --------------------------------------------------------------------------------------------
|
||||
// OpenGLPlatform Interface
|
||||
|
||||
void terminate() noexcept override;
|
||||
|
||||
bool isSRGBSwapChainSupported() const noexcept override;
|
||||
void destroySwapChain(SwapChain* swapChain) noexcept override;
|
||||
void makeCurrent(SwapChain* drawSwapChain, SwapChain* readSwapChain) noexcept override;
|
||||
void commit(SwapChain* swapChain) noexcept override;
|
||||
|
||||
bool canCreateFence() noexcept override;
|
||||
Fence* createFence() noexcept override;
|
||||
void destroyFence(Fence* fence) noexcept override;
|
||||
FenceStatus waitFence(Fence* fence, uint64_t timeout) noexcept override;
|
||||
|
||||
OpenGLPlatform::ExternalTexture* createExternalImageTexture() noexcept override;
|
||||
void destroyExternalImage(ExternalTexture* texture) noexcept override;
|
||||
bool setExternalImage(void* externalImage, ExternalTexture* texture) noexcept override;
|
||||
|
||||
/**
|
||||
* Logs glGetError() to slog.e
|
||||
* @param name a string giving some context on the error. Typically __func__.
|
||||
*/
|
||||
static void logEglError(const char* name) noexcept;
|
||||
|
||||
/**
|
||||
* Calls glGetError() to clear the current error flags. logs a warning to log.w if
|
||||
* an error was pending.
|
||||
*/
|
||||
static void clearGlError() noexcept;
|
||||
|
||||
/**
|
||||
* Always use this instead of eglMakeCurrent().
|
||||
*/
|
||||
EGLBoolean makeCurrent(EGLSurface drawSurface, EGLSurface readSurface) noexcept;
|
||||
|
||||
// TODO: this should probably use getters instead.
|
||||
EGLDisplay mEGLDisplay = EGL_NO_DISPLAY;
|
||||
EGLContext mEGLContext = EGL_NO_CONTEXT;
|
||||
EGLSurface mCurrentDrawSurface = EGL_NO_SURFACE;
|
||||
EGLSurface mCurrentReadSurface = EGL_NO_SURFACE;
|
||||
EGLSurface mEGLDummySurface = EGL_NO_SURFACE;
|
||||
EGLConfig mEGLConfig = EGL_NO_CONFIG_KHR;
|
||||
HANDLE mD3DTextureHandle = nullptr;
|
||||
uint32_t mWidth = 0;
|
||||
uint32_t mHeight = 0;
|
||||
|
||||
// supported extensions detected at runtime
|
||||
struct {
|
||||
struct {
|
||||
bool OES_EGL_image_external_essl3 = false;
|
||||
} gl;
|
||||
struct {
|
||||
bool KHR_no_config_context = false;
|
||||
bool KHR_gl_colorspace = false;
|
||||
} egl;
|
||||
} ext;
|
||||
|
||||
private:
|
||||
void initializeGlExtensions() noexcept;
|
||||
EGLConfig findSwapChainConfig(uint64_t flags) const;
|
||||
|
||||
};
|
||||
|
||||
} // namespace filament
|
||||
|
||||
#endif // _POLYVOX_FILAMENT_PLATFORM_ANGLE_H
|
||||
656
windows/include/GLES2/gl2.h
Normal file
656
windows/include/GLES2/gl2.h
Normal file
@@ -0,0 +1,656 @@
|
||||
#ifndef __gles2_gl2_h_
|
||||
#define __gles2_gl2_h_ 1
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/*
|
||||
** Copyright 2013-2020 The Khronos Group Inc.
|
||||
** SPDX-License-Identifier: MIT
|
||||
**
|
||||
** This header is generated from the Khronos OpenGL / OpenGL ES XML
|
||||
** API Registry. The current version of the Registry, generator scripts
|
||||
** used to make the header, and the header can be found at
|
||||
** https://github.com/KhronosGroup/OpenGL-Registry
|
||||
*/
|
||||
|
||||
#include <GLES2/gl2platform.h>
|
||||
|
||||
#ifndef GL_APIENTRYP
|
||||
#define GL_APIENTRYP GL_APIENTRY*
|
||||
#endif
|
||||
|
||||
#ifndef GL_GLES_PROTOTYPES
|
||||
#define GL_GLES_PROTOTYPES 1
|
||||
#endif
|
||||
|
||||
/* Generated on date 20210107 */
|
||||
|
||||
/* Generated C header for:
|
||||
* API: gles2
|
||||
* Profile: common
|
||||
* Versions considered: 2\.[0-9]
|
||||
* Versions emitted: .*
|
||||
* Default extensions included: None
|
||||
* Additional extensions included: _nomatch_^
|
||||
* Extensions removed: _nomatch_^
|
||||
*/
|
||||
|
||||
#ifndef GL_ES_VERSION_2_0
|
||||
#define GL_ES_VERSION_2_0 1
|
||||
#include <KHR/khrplatform.h>
|
||||
typedef khronos_int8_t GLbyte;
|
||||
typedef khronos_float_t GLclampf;
|
||||
typedef khronos_int32_t GLfixed;
|
||||
typedef khronos_int16_t GLshort;
|
||||
typedef khronos_uint16_t GLushort;
|
||||
typedef void GLvoid;
|
||||
typedef struct __GLsync *GLsync;
|
||||
typedef khronos_int64_t GLint64;
|
||||
typedef khronos_uint64_t GLuint64;
|
||||
typedef unsigned int GLenum;
|
||||
typedef unsigned int GLuint;
|
||||
typedef char GLchar;
|
||||
typedef khronos_float_t GLfloat;
|
||||
typedef khronos_ssize_t GLsizeiptr;
|
||||
typedef khronos_intptr_t GLintptr;
|
||||
typedef unsigned int GLbitfield;
|
||||
typedef int GLint;
|
||||
typedef unsigned char GLboolean;
|
||||
typedef int GLsizei;
|
||||
typedef khronos_uint8_t GLubyte;
|
||||
#define GL_DEPTH_BUFFER_BIT 0x00000100
|
||||
#define GL_STENCIL_BUFFER_BIT 0x00000400
|
||||
#define GL_COLOR_BUFFER_BIT 0x00004000
|
||||
#define GL_FALSE 0
|
||||
#define GL_TRUE 1
|
||||
#define GL_POINTS 0x0000
|
||||
#define GL_LINES 0x0001
|
||||
#define GL_LINE_LOOP 0x0002
|
||||
#define GL_LINE_STRIP 0x0003
|
||||
#define GL_TRIANGLES 0x0004
|
||||
#define GL_TRIANGLE_STRIP 0x0005
|
||||
#define GL_TRIANGLE_FAN 0x0006
|
||||
#define GL_ZERO 0
|
||||
#define GL_ONE 1
|
||||
#define GL_SRC_COLOR 0x0300
|
||||
#define GL_ONE_MINUS_SRC_COLOR 0x0301
|
||||
#define GL_SRC_ALPHA 0x0302
|
||||
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
|
||||
#define GL_DST_ALPHA 0x0304
|
||||
#define GL_ONE_MINUS_DST_ALPHA 0x0305
|
||||
#define GL_DST_COLOR 0x0306
|
||||
#define GL_ONE_MINUS_DST_COLOR 0x0307
|
||||
#define GL_SRC_ALPHA_SATURATE 0x0308
|
||||
#define GL_FUNC_ADD 0x8006
|
||||
#define GL_BLEND_EQUATION 0x8009
|
||||
#define GL_BLEND_EQUATION_RGB 0x8009
|
||||
#define GL_BLEND_EQUATION_ALPHA 0x883D
|
||||
#define GL_FUNC_SUBTRACT 0x800A
|
||||
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
|
||||
#define GL_BLEND_DST_RGB 0x80C8
|
||||
#define GL_BLEND_SRC_RGB 0x80C9
|
||||
#define GL_BLEND_DST_ALPHA 0x80CA
|
||||
#define GL_BLEND_SRC_ALPHA 0x80CB
|
||||
#define GL_CONSTANT_COLOR 0x8001
|
||||
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
|
||||
#define GL_CONSTANT_ALPHA 0x8003
|
||||
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
|
||||
#define GL_BLEND_COLOR 0x8005
|
||||
#define GL_ARRAY_BUFFER 0x8892
|
||||
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
|
||||
#define GL_ARRAY_BUFFER_BINDING 0x8894
|
||||
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
|
||||
#define GL_STREAM_DRAW 0x88E0
|
||||
#define GL_STATIC_DRAW 0x88E4
|
||||
#define GL_DYNAMIC_DRAW 0x88E8
|
||||
#define GL_BUFFER_SIZE 0x8764
|
||||
#define GL_BUFFER_USAGE 0x8765
|
||||
#define GL_CURRENT_VERTEX_ATTRIB 0x8626
|
||||
#define GL_FRONT 0x0404
|
||||
#define GL_BACK 0x0405
|
||||
#define GL_FRONT_AND_BACK 0x0408
|
||||
#define GL_TEXTURE_2D 0x0DE1
|
||||
#define GL_CULL_FACE 0x0B44
|
||||
#define GL_BLEND 0x0BE2
|
||||
#define GL_DITHER 0x0BD0
|
||||
#define GL_STENCIL_TEST 0x0B90
|
||||
#define GL_DEPTH_TEST 0x0B71
|
||||
#define GL_SCISSOR_TEST 0x0C11
|
||||
#define GL_POLYGON_OFFSET_FILL 0x8037
|
||||
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
|
||||
#define GL_SAMPLE_COVERAGE 0x80A0
|
||||
#define GL_NO_ERROR 0
|
||||
#define GL_INVALID_ENUM 0x0500
|
||||
#define GL_INVALID_VALUE 0x0501
|
||||
#define GL_INVALID_OPERATION 0x0502
|
||||
#define GL_OUT_OF_MEMORY 0x0505
|
||||
#define GL_CW 0x0900
|
||||
#define GL_CCW 0x0901
|
||||
#define GL_LINE_WIDTH 0x0B21
|
||||
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
|
||||
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
|
||||
#define GL_CULL_FACE_MODE 0x0B45
|
||||
#define GL_FRONT_FACE 0x0B46
|
||||
#define GL_DEPTH_RANGE 0x0B70
|
||||
#define GL_DEPTH_WRITEMASK 0x0B72
|
||||
#define GL_DEPTH_CLEAR_VALUE 0x0B73
|
||||
#define GL_DEPTH_FUNC 0x0B74
|
||||
#define GL_STENCIL_CLEAR_VALUE 0x0B91
|
||||
#define GL_STENCIL_FUNC 0x0B92
|
||||
#define GL_STENCIL_FAIL 0x0B94
|
||||
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
|
||||
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
|
||||
#define GL_STENCIL_REF 0x0B97
|
||||
#define GL_STENCIL_VALUE_MASK 0x0B93
|
||||
#define GL_STENCIL_WRITEMASK 0x0B98
|
||||
#define GL_STENCIL_BACK_FUNC 0x8800
|
||||
#define GL_STENCIL_BACK_FAIL 0x8801
|
||||
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
|
||||
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
|
||||
#define GL_STENCIL_BACK_REF 0x8CA3
|
||||
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
|
||||
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
|
||||
#define GL_VIEWPORT 0x0BA2
|
||||
#define GL_SCISSOR_BOX 0x0C10
|
||||
#define GL_COLOR_CLEAR_VALUE 0x0C22
|
||||
#define GL_COLOR_WRITEMASK 0x0C23
|
||||
#define GL_UNPACK_ALIGNMENT 0x0CF5
|
||||
#define GL_PACK_ALIGNMENT 0x0D05
|
||||
#define GL_MAX_TEXTURE_SIZE 0x0D33
|
||||
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
|
||||
#define GL_SUBPIXEL_BITS 0x0D50
|
||||
#define GL_RED_BITS 0x0D52
|
||||
#define GL_GREEN_BITS 0x0D53
|
||||
#define GL_BLUE_BITS 0x0D54
|
||||
#define GL_ALPHA_BITS 0x0D55
|
||||
#define GL_DEPTH_BITS 0x0D56
|
||||
#define GL_STENCIL_BITS 0x0D57
|
||||
#define GL_POLYGON_OFFSET_UNITS 0x2A00
|
||||
#define GL_POLYGON_OFFSET_FACTOR 0x8038
|
||||
#define GL_TEXTURE_BINDING_2D 0x8069
|
||||
#define GL_SAMPLE_BUFFERS 0x80A8
|
||||
#define GL_SAMPLES 0x80A9
|
||||
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
|
||||
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
|
||||
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
|
||||
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
|
||||
#define GL_DONT_CARE 0x1100
|
||||
#define GL_FASTEST 0x1101
|
||||
#define GL_NICEST 0x1102
|
||||
#define GL_GENERATE_MIPMAP_HINT 0x8192
|
||||
#define GL_BYTE 0x1400
|
||||
#define GL_UNSIGNED_BYTE 0x1401
|
||||
#define GL_SHORT 0x1402
|
||||
#define GL_UNSIGNED_SHORT 0x1403
|
||||
#define GL_INT 0x1404
|
||||
#define GL_UNSIGNED_INT 0x1405
|
||||
#define GL_FLOAT 0x1406
|
||||
#define GL_FIXED 0x140C
|
||||
#define GL_DEPTH_COMPONENT 0x1902
|
||||
#define GL_ALPHA 0x1906
|
||||
#define GL_RGB 0x1907
|
||||
#define GL_RGBA 0x1908
|
||||
#define GL_LUMINANCE 0x1909
|
||||
#define GL_LUMINANCE_ALPHA 0x190A
|
||||
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
|
||||
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
|
||||
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
|
||||
#define GL_FRAGMENT_SHADER 0x8B30
|
||||
#define GL_VERTEX_SHADER 0x8B31
|
||||
#define GL_MAX_VERTEX_ATTRIBS 0x8869
|
||||
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
|
||||
#define GL_MAX_VARYING_VECTORS 0x8DFC
|
||||
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
|
||||
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
|
||||
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
|
||||
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
|
||||
#define GL_SHADER_TYPE 0x8B4F
|
||||
#define GL_DELETE_STATUS 0x8B80
|
||||
#define GL_LINK_STATUS 0x8B82
|
||||
#define GL_VALIDATE_STATUS 0x8B83
|
||||
#define GL_ATTACHED_SHADERS 0x8B85
|
||||
#define GL_ACTIVE_UNIFORMS 0x8B86
|
||||
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
|
||||
#define GL_ACTIVE_ATTRIBUTES 0x8B89
|
||||
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
|
||||
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
|
||||
#define GL_CURRENT_PROGRAM 0x8B8D
|
||||
#define GL_NEVER 0x0200
|
||||
#define GL_LESS 0x0201
|
||||
#define GL_EQUAL 0x0202
|
||||
#define GL_LEQUAL 0x0203
|
||||
#define GL_GREATER 0x0204
|
||||
#define GL_NOTEQUAL 0x0205
|
||||
#define GL_GEQUAL 0x0206
|
||||
#define GL_ALWAYS 0x0207
|
||||
#define GL_KEEP 0x1E00
|
||||
#define GL_REPLACE 0x1E01
|
||||
#define GL_INCR 0x1E02
|
||||
#define GL_DECR 0x1E03
|
||||
#define GL_INVERT 0x150A
|
||||
#define GL_INCR_WRAP 0x8507
|
||||
#define GL_DECR_WRAP 0x8508
|
||||
#define GL_VENDOR 0x1F00
|
||||
#define GL_RENDERER 0x1F01
|
||||
#define GL_VERSION 0x1F02
|
||||
#define GL_EXTENSIONS 0x1F03
|
||||
#define GL_NEAREST 0x2600
|
||||
#define GL_LINEAR 0x2601
|
||||
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
|
||||
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
|
||||
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
|
||||
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
|
||||
#define GL_TEXTURE_MAG_FILTER 0x2800
|
||||
#define GL_TEXTURE_MIN_FILTER 0x2801
|
||||
#define GL_TEXTURE_WRAP_S 0x2802
|
||||
#define GL_TEXTURE_WRAP_T 0x2803
|
||||
#define GL_TEXTURE 0x1702
|
||||
#define GL_TEXTURE_CUBE_MAP 0x8513
|
||||
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
|
||||
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
|
||||
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
|
||||
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
|
||||
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
|
||||
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
|
||||
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
|
||||
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
|
||||
#define GL_TEXTURE0 0x84C0
|
||||
#define GL_TEXTURE1 0x84C1
|
||||
#define GL_TEXTURE2 0x84C2
|
||||
#define GL_TEXTURE3 0x84C3
|
||||
#define GL_TEXTURE4 0x84C4
|
||||
#define GL_TEXTURE5 0x84C5
|
||||
#define GL_TEXTURE6 0x84C6
|
||||
#define GL_TEXTURE7 0x84C7
|
||||
#define GL_TEXTURE8 0x84C8
|
||||
#define GL_TEXTURE9 0x84C9
|
||||
#define GL_TEXTURE10 0x84CA
|
||||
#define GL_TEXTURE11 0x84CB
|
||||
#define GL_TEXTURE12 0x84CC
|
||||
#define GL_TEXTURE13 0x84CD
|
||||
#define GL_TEXTURE14 0x84CE
|
||||
#define GL_TEXTURE15 0x84CF
|
||||
#define GL_TEXTURE16 0x84D0
|
||||
#define GL_TEXTURE17 0x84D1
|
||||
#define GL_TEXTURE18 0x84D2
|
||||
#define GL_TEXTURE19 0x84D3
|
||||
#define GL_TEXTURE20 0x84D4
|
||||
#define GL_TEXTURE21 0x84D5
|
||||
#define GL_TEXTURE22 0x84D6
|
||||
#define GL_TEXTURE23 0x84D7
|
||||
#define GL_TEXTURE24 0x84D8
|
||||
#define GL_TEXTURE25 0x84D9
|
||||
#define GL_TEXTURE26 0x84DA
|
||||
#define GL_TEXTURE27 0x84DB
|
||||
#define GL_TEXTURE28 0x84DC
|
||||
#define GL_TEXTURE29 0x84DD
|
||||
#define GL_TEXTURE30 0x84DE
|
||||
#define GL_TEXTURE31 0x84DF
|
||||
#define GL_ACTIVE_TEXTURE 0x84E0
|
||||
#define GL_REPEAT 0x2901
|
||||
#define GL_CLAMP_TO_EDGE 0x812F
|
||||
#define GL_MIRRORED_REPEAT 0x8370
|
||||
#define GL_FLOAT_VEC2 0x8B50
|
||||
#define GL_FLOAT_VEC3 0x8B51
|
||||
#define GL_FLOAT_VEC4 0x8B52
|
||||
#define GL_INT_VEC2 0x8B53
|
||||
#define GL_INT_VEC3 0x8B54
|
||||
#define GL_INT_VEC4 0x8B55
|
||||
#define GL_BOOL 0x8B56
|
||||
#define GL_BOOL_VEC2 0x8B57
|
||||
#define GL_BOOL_VEC3 0x8B58
|
||||
#define GL_BOOL_VEC4 0x8B59
|
||||
#define GL_FLOAT_MAT2 0x8B5A
|
||||
#define GL_FLOAT_MAT3 0x8B5B
|
||||
#define GL_FLOAT_MAT4 0x8B5C
|
||||
#define GL_SAMPLER_2D 0x8B5E
|
||||
#define GL_SAMPLER_CUBE 0x8B60
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
|
||||
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
|
||||
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
|
||||
#define GL_COMPILE_STATUS 0x8B81
|
||||
#define GL_INFO_LOG_LENGTH 0x8B84
|
||||
#define GL_SHADER_SOURCE_LENGTH 0x8B88
|
||||
#define GL_SHADER_COMPILER 0x8DFA
|
||||
#define GL_SHADER_BINARY_FORMATS 0x8DF8
|
||||
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
|
||||
#define GL_LOW_FLOAT 0x8DF0
|
||||
#define GL_MEDIUM_FLOAT 0x8DF1
|
||||
#define GL_HIGH_FLOAT 0x8DF2
|
||||
#define GL_LOW_INT 0x8DF3
|
||||
#define GL_MEDIUM_INT 0x8DF4
|
||||
#define GL_HIGH_INT 0x8DF5
|
||||
#define GL_FRAMEBUFFER 0x8D40
|
||||
#define GL_RENDERBUFFER 0x8D41
|
||||
#define GL_RGBA4 0x8056
|
||||
#define GL_RGB5_A1 0x8057
|
||||
#define GL_RGB565 0x8D62
|
||||
#define GL_DEPTH_COMPONENT16 0x81A5
|
||||
#define GL_STENCIL_INDEX8 0x8D48
|
||||
#define GL_RENDERBUFFER_WIDTH 0x8D42
|
||||
#define GL_RENDERBUFFER_HEIGHT 0x8D43
|
||||
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
|
||||
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
|
||||
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
|
||||
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
|
||||
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
|
||||
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
|
||||
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
|
||||
#define GL_COLOR_ATTACHMENT0 0x8CE0
|
||||
#define GL_DEPTH_ATTACHMENT 0x8D00
|
||||
#define GL_STENCIL_ATTACHMENT 0x8D20
|
||||
#define GL_NONE 0
|
||||
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
|
||||
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
|
||||
#define GL_FRAMEBUFFER_BINDING 0x8CA6
|
||||
#define GL_RENDERBUFFER_BINDING 0x8CA7
|
||||
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
|
||||
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
|
||||
typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
|
||||
typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
|
||||
typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
|
||||
typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
|
||||
typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
|
||||
typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
|
||||
typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
|
||||
typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
||||
typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
|
||||
typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
|
||||
typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor);
|
||||
typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
|
||||
typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
|
||||
typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
|
||||
typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
|
||||
typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
|
||||
typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
||||
typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d);
|
||||
typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s);
|
||||
typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
|
||||
typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
|
||||
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
|
||||
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
|
||||
typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
|
||||
typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
|
||||
typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
|
||||
typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode);
|
||||
typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
|
||||
typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers);
|
||||
typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
|
||||
typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers);
|
||||
typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
|
||||
typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
|
||||
typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func);
|
||||
typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag);
|
||||
typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f);
|
||||
typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
|
||||
typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
|
||||
typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
|
||||
typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count);
|
||||
typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices);
|
||||
typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap);
|
||||
typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
|
||||
typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void);
|
||||
typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void);
|
||||
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
|
||||
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
||||
typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode);
|
||||
typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
|
||||
typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target);
|
||||
typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);
|
||||
typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers);
|
||||
typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
|
||||
typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
|
||||
typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
|
||||
typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
|
||||
typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
|
||||
typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data);
|
||||
typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
|
||||
typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void);
|
||||
typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data);
|
||||
typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
|
||||
typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);
|
||||
typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
|
||||
typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
||||
typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
|
||||
typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
|
||||
typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
||||
typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
|
||||
typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
|
||||
typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
|
||||
typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
|
||||
typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
|
||||
typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
|
||||
typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
|
||||
typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
|
||||
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
|
||||
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
|
||||
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer);
|
||||
typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode);
|
||||
typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
|
||||
typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
|
||||
typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
|
||||
typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
|
||||
typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
|
||||
typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
|
||||
typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture);
|
||||
typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width);
|
||||
typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
|
||||
typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
|
||||
typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units);
|
||||
typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
|
||||
typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void);
|
||||
typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
|
||||
typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert);
|
||||
typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length);
|
||||
typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
|
||||
typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask);
|
||||
typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask);
|
||||
typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask);
|
||||
typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
|
||||
typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);
|
||||
typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
|
||||
typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
|
||||
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param);
|
||||
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
|
||||
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
|
||||
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
|
||||
typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
|
||||
typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
|
||||
typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
|
||||
typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
|
||||
typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
|
||||
typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
|
||||
typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
|
||||
typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
|
||||
typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
|
||||
typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
|
||||
typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
|
||||
typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
|
||||
typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
|
||||
typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
|
||||
typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
|
||||
typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
|
||||
typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
|
||||
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
||||
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
||||
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
||||
typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
|
||||
typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
|
||||
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
|
||||
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
|
||||
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
|
||||
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
|
||||
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
|
||||
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
|
||||
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
||||
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
|
||||
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
|
||||
typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
#if GL_GLES_PROTOTYPES
|
||||
GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
|
||||
GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
|
||||
GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
|
||||
GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
|
||||
GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
|
||||
GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
|
||||
GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
|
||||
GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
||||
GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
|
||||
GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
|
||||
GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
|
||||
GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
|
||||
GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
|
||||
GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
|
||||
GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
|
||||
GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
|
||||
GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
||||
GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
|
||||
GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
|
||||
GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
|
||||
GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
|
||||
GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
|
||||
GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
|
||||
GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
|
||||
GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
|
||||
GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
|
||||
GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
|
||||
GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
|
||||
GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
|
||||
GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
|
||||
GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
|
||||
GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
|
||||
GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
|
||||
GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
|
||||
GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
|
||||
GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
|
||||
GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
|
||||
GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
|
||||
GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
|
||||
GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
|
||||
GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
|
||||
GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
|
||||
GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
|
||||
GL_APICALL void GL_APIENTRY glFinish (void);
|
||||
GL_APICALL void GL_APIENTRY glFlush (void);
|
||||
GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
|
||||
GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
||||
GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
|
||||
GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
|
||||
GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
|
||||
GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
|
||||
GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
|
||||
GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
|
||||
GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
|
||||
GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
|
||||
GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
|
||||
GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
|
||||
GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
|
||||
GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
|
||||
GL_APICALL GLenum GL_APIENTRY glGetError (void);
|
||||
GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
|
||||
GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
|
||||
GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
|
||||
GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
|
||||
GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
||||
GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
|
||||
GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
|
||||
GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
||||
GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
|
||||
GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
|
||||
GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
|
||||
GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
|
||||
GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
|
||||
GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
|
||||
GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
|
||||
GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
|
||||
GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
|
||||
GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
|
||||
GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
|
||||
GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
|
||||
GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
|
||||
GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
|
||||
GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
|
||||
GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
|
||||
GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
|
||||
GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
|
||||
GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
|
||||
GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
|
||||
GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
|
||||
GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
|
||||
GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
|
||||
GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
|
||||
GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
|
||||
GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
|
||||
GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
|
||||
GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length);
|
||||
GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
|
||||
GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
|
||||
GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
|
||||
GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
|
||||
GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
|
||||
GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
|
||||
GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
|
||||
GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
|
||||
GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
|
||||
GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
|
||||
GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
|
||||
GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
|
||||
GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
|
||||
GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
|
||||
GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
|
||||
GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
|
||||
GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
|
||||
GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
|
||||
GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
|
||||
GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
|
||||
GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
|
||||
GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
|
||||
GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
|
||||
GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
|
||||
GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
|
||||
GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
|
||||
GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
|
||||
GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
|
||||
GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
|
||||
GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
||||
GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
||||
GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
||||
GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
|
||||
GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
|
||||
GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
|
||||
GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
|
||||
GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
|
||||
GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
|
||||
GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
|
||||
GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
|
||||
GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
||||
GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
|
||||
GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
|
||||
GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
#endif
|
||||
#endif /* GL_ES_VERSION_2_0 */
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
3949
windows/include/GLES2/gl2ext.h
Normal file
3949
windows/include/GLES2/gl2ext.h
Normal file
File diff suppressed because it is too large
Load Diff
739
windows/include/GLES2/gl2ext_angle.h
Normal file
739
windows/include/GLES2/gl2ext_angle.h
Normal file
@@ -0,0 +1,739 @@
|
||||
//
|
||||
// Copyright 2017 The ANGLE Project Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file.
|
||||
//
|
||||
// gl2ext_angle.h: ANGLE modifications to the gl2ext.h header file.
|
||||
// Currently we don't include this file directly, we patch gl2ext.h
|
||||
// to include it implicitly so it is visible throughout our code.
|
||||
|
||||
#ifndef INCLUDE_GLES2_GL2EXT_ANGLE_H_
|
||||
#define INCLUDE_GLES2_GL2EXT_ANGLE_H_
|
||||
|
||||
// clang-format off
|
||||
|
||||
#ifndef GL_ANGLE_client_arrays
|
||||
#define GL_ANGLE_client_arrays 1
|
||||
#define GL_CLIENT_ARRAYS_ANGLE 0x93AA
|
||||
#endif /* GL_ANGLE_client_arrays */
|
||||
|
||||
#ifndef GL_ANGLE_request_extension
|
||||
#define GL_ANGLE_request_extension 1
|
||||
#define GL_REQUESTABLE_EXTENSIONS_ANGLE 0x93A8
|
||||
#define GL_NUM_REQUESTABLE_EXTENSIONS_ANGLE 0x93A9
|
||||
typedef void (GL_APIENTRYP PFNGLREQUESTEXTENSIONANGLEPROC) (const GLchar *name);
|
||||
typedef void (GL_APIENTRYP PFNGLDISABLEEXTENSIONANGLEPROC) (const GLchar *name);
|
||||
#ifdef GL_GLEXT_PROTOTYPES
|
||||
GL_APICALL void GL_APIENTRY glRequestExtensionANGLE (const GLchar *name);
|
||||
GL_APICALL void GL_APIENTRY glDisableExtensionANGLE (const GLchar *name);
|
||||
#endif
|
||||
#endif /* GL_ANGLE_webgl_compatibility */
|
||||
|
||||
#ifndef GL_ANGLE_robust_resource_initialization
|
||||
#define GL_ANGLE_robust_resource_initialization 1
|
||||
#define GL_ROBUST_RESOURCE_INITIALIZATION_ANGLE 0x93AB
|
||||
#define GL_RESOURCE_INITIALIZED_ANGLE 0x969F
|
||||
#endif /* GL_ANGLE_robust_resource_initialization */
|
||||
|
||||
#ifndef GL_ANGLE_polygon_mode
|
||||
#define GL_ANGLE_polygon_mode 1
|
||||
#define GL_POLYGON_MODE_ANGLE 0x0B40
|
||||
#define GL_POLYGON_OFFSET_LINE_ANGLE 0x2A02
|
||||
#define GL_LINE_ANGLE 0x1B01
|
||||
#define GL_FILL_ANGLE 0x1B02
|
||||
typedef void (GL_APIENTRYP PFNGLPOLYGONMODEANGLEPROC) (GLenum face, GLenum mode);
|
||||
#ifdef GL_GLEXT_PROTOTYPES
|
||||
GL_APICALL void GL_APIENTRY glPolygonModeANGLE (GLenum face, GLenum mode);
|
||||
#endif
|
||||
#endif /* GL_ANGLE_polygon_mode */
|
||||
|
||||
#ifndef GL_ANGLE_provoking_vertex
|
||||
#define GL_ANGLE_provoking_vertex 1
|
||||
#define GL_FIRST_VERTEX_CONVENTION_ANGLE 0x8E4D
|
||||
#define GL_LAST_VERTEX_CONVENTION_ANGLE 0x8E4E
|
||||
#define GL_PROVOKING_VERTEX_ANGLE 0x8E4F
|
||||
typedef void (GL_APIENTRYP PFNGLPROVOKINGVERTEXANGLEPROC) (GLenum);
|
||||
#ifdef GL_GLEXT_PROTOTYPES
|
||||
GL_APICALL void GL_APIENTRY glProvokingVertexANGLE(GLenum provokeMode);
|
||||
#endif
|
||||
#endif /* GL_ANGLE_provoking_vertex */
|
||||
|
||||
#ifndef GL_ANGLE_clip_cull_distance
|
||||
#define GL_ANGLE_clip_cull_distance 1
|
||||
#define GL_MAX_CLIP_DISTANCES_ANGLE 0x0D32
|
||||
#define GL_MAX_CULL_DISTANCES_ANGLE 0x82F9
|
||||
#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_ANGLE 0x82FA
|
||||
#define GL_CLIP_DISTANCE0_ANGLE 0x3000
|
||||
#define GL_CLIP_DISTANCE1_ANGLE 0x3001
|
||||
#define GL_CLIP_DISTANCE2_ANGLE 0x3002
|
||||
#define GL_CLIP_DISTANCE3_ANGLE 0x3003
|
||||
#define GL_CLIP_DISTANCE4_ANGLE 0x3004
|
||||
#define GL_CLIP_DISTANCE5_ANGLE 0x3005
|
||||
#define GL_CLIP_DISTANCE6_ANGLE 0x3006
|
||||
#define GL_CLIP_DISTANCE7_ANGLE 0x3007
|
||||
#endif /* GL_ANGLE_clip_cull_distance */
|
||||
|
||||
#ifndef GL_ANGLE_stencil_texturing
|
||||
#define GL_ANGLE_stencil_texturing 1
|
||||
#define GL_DEPTH_STENCIL_TEXTURE_MODE_ANGLE 0x90EA
|
||||
#define GL_STENCIL_INDEX_ANGLE 0x1901
|
||||
#endif /* GL_ANGLE_stencil_texturing */
|
||||
|
||||
#ifndef GL_ANGLE_renderability_validation
|
||||
#define GL_ANGLE_renderability_validation 1
|
||||
#define GL_RENDERABILITY_VALIDATION_ANGLE 0x9EA0
|
||||
#endif /* GL_ANGLE_renderability_validation */
|
||||
|
||||
#ifndef GL_CHROMIUM_framebuffer_mixed_samples
|
||||
#define GL_CHROMIUM_frambuffer_mixed_samples 1
|
||||
#define GL_COVERAGE_MODULATION_CHROMIUM 0x9332
|
||||
typedef void (GL_APIENTRYP PFNGLCOVERAGEMODULATIONCHROMIUMPROC) (GLenum components);
|
||||
#ifdef GL_GLEXT_PROTOTYPES
|
||||
GL_APICALL void GL_APIENTRY glCoverageModulationCHROMIUM(GLenum components);
|
||||
#endif
|
||||
#endif /* GL_CHROMIUM_framebuffer_mixed_samples */
|
||||
|
||||
#ifndef GL_CHROMIUM_bind_generates_resource
|
||||
#define GL_CHROMIUM_bind_generates_resource 1
|
||||
#define GL_BIND_GENERATES_RESOURCE_CHROMIUM 0x9244
|
||||
#endif /* GL_CHROMIUM_bind_generates_resource */
|
||||
|
||||
#ifndef GL_ANGLE_memory_size
|
||||
#define GL_ANGLE_memory_size
|
||||
#define GL_MEMORY_SIZE_ANGLE 0x93AD
|
||||
#endif /* GL_ANGLE_memory_size */
|
||||
|
||||
// needed by NV_path_rendering (and thus CHROMIUM_path_rendering)
|
||||
// but CHROMIUM_path_rendering only needs MatrixLoadfEXT, MatrixLoadIdentityEXT
|
||||
#ifndef GL_EXT_direct_state_access
|
||||
#define GL_EXT_direct_state_access 1
|
||||
typedef void(GL_APIENTRYP PFNGLMATRIXLOADFEXTPROC)(GLenum matrixMode, const GLfloat *m);
|
||||
typedef void(GL_APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC)(GLenum matrixMode);
|
||||
#ifdef GL_GLEXT_PROTOTYPES
|
||||
GL_APICALL void GL_APIENTRY glMatrixLoadfEXT(GLenum matrixMode, const GLfloat *m);
|
||||
GL_APICALL void GL_APIENTRY glMatrixLoadIdentityEXT(GLenum matrixMode);
|
||||
#endif
|
||||
#endif /* GL_EXT_direct_state_access */
|
||||
|
||||
#ifndef GL_CHROMIUM_copy_texture
|
||||
#define GL_CHROMIUM_copy_texture 1
|
||||
typedef void(GL_APIENTRYP PFNGLCOPYTEXTURECHROMIUMPROC)(GLuint sourceId,
|
||||
GLint sourceLevel,
|
||||
GLenum destTarget,
|
||||
GLuint destId,
|
||||
GLint destLevel,
|
||||
GLint internalFormat,
|
||||
GLenum destType,
|
||||
GLboolean unpackFlipY,
|
||||
GLboolean unpackPremultiplyAlpha,
|
||||
GLboolean unpackUnmultiplyAlpha);
|
||||
typedef void(GL_APIENTRYP PFNGLCOPYSUBTEXTURECHROMIUMPROC)(GLuint sourceId,
|
||||
GLint sourceLevel,
|
||||
GLenum destTarget,
|
||||
GLuint destId,
|
||||
GLint destLevel,
|
||||
GLint xoffset,
|
||||
GLint yoffset,
|
||||
GLint x,
|
||||
GLint y,
|
||||
GLsizei width,
|
||||
GLsizei height,
|
||||
GLboolean unpackFlipY,
|
||||
GLboolean unpackPremultiplyAlpha,
|
||||
GLboolean unpackUnmultiplyAlpha);
|
||||
#ifdef GL_GLEXT_PROTOTYPES
|
||||
GL_APICALL void GL_APIENTRY glCopyTextureCHROMIUM(GLuint sourceId,
|
||||
GLint sourceLevel,
|
||||
GLenum destTarget,
|
||||
GLuint destId,
|
||||
GLint destLevel,
|
||||
GLint internalFormat,
|
||||
GLenum destType,
|
||||
GLboolean unpackFlipY,
|
||||
GLboolean unpackPremultiplyAlpha,
|
||||
GLboolean unpackUnmultiplyAlpha);
|
||||
GL_APICALL void GL_APIENTRY glCopySubTextureCHROMIUM(GLuint sourceId,
|
||||
GLint sourceLevel,
|
||||
GLenum destTarget,
|
||||
GLuint destId,
|
||||
GLint destLevel,
|
||||
GLint xoffset,
|
||||
GLint yoffset,
|
||||
GLint x,
|
||||
GLint y,
|
||||
GLsizei width,
|
||||
GLsizei height,
|
||||
GLboolean unpackFlipY,
|
||||
GLboolean unpackPremultiplyAlpha,
|
||||
GLboolean unpackUnmultiplyAlpha);
|
||||
#endif
|
||||
#endif /* GL_CHROMIUM_copy_texture */
|
||||
|
||||
#ifndef GL_CHROMIUM_compressed_copy_texture
|
||||
#define GL_CHROMIUM_compressed_copy_texture 1
|
||||
typedef void(GL_APIENTRYP PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC)(GLuint sourceId, GLuint destId);
|
||||
#ifdef GL_GLEXT_PROTOTYPES
|
||||
GL_APICALL void GL_APIENTRY glCompressedCopyTextureCHROMIUM(GLuint sourceId, GLuint destId);
|
||||
#endif
|
||||
#endif /* GL_CHROMIUM_compressed_copy_texture */
|
||||
|
||||
|
||||
#ifndef GL_ANGLE_copy_texture_3d
|
||||
#define GL_ANGLE_copy_texture_3d 1
|
||||
typedef void(GL_APIENTRYP PFNGLCOPYTEXTURE3DANGLEPROC)(GLuint sourceId,
|
||||
GLint sourceLevel,
|
||||
GLenum destTarget,
|
||||
GLuint destId,
|
||||
GLint destLevel,
|
||||
GLint internalFormat,
|
||||
GLenum destType,
|
||||
GLboolean unpackFlipY,
|
||||
GLboolean unpackPremultiplyAlpha,
|
||||
GLboolean unpackUnmultiplyAlpha);
|
||||
typedef void(GL_APIENTRYP PFNGLCOPYSUBTEXTURE3DANGLEPROC)(GLuint sourceId,
|
||||
GLint sourceLevel,
|
||||
GLenum destTarget,
|
||||
GLuint destId,
|
||||
GLint destLevel,
|
||||
GLint xoffset,
|
||||
GLint yoffset,
|
||||
GLint zoffset,
|
||||
GLint x,
|
||||
GLint y,
|
||||
GLint z,
|
||||
GLsizei width,
|
||||
GLsizei height,
|
||||
GLsizei depth,
|
||||
GLboolean unpackFlipY,
|
||||
GLboolean unpackPremultiplyAlpha,
|
||||
GLboolean unpackUnmultiplyAlpha);
|
||||
#ifdef GL_GLEXT_PROTOTYPES
|
||||
GL_APICALL void GL_APIENTRY glCopyTexture3DANGLE(GLuint sourceId,
|
||||
GLint sourceLevel,
|
||||
GLenum destTarget,
|
||||
GLuint destId,
|
||||
GLint destLevel,
|
||||
GLint internalFormat,
|
||||
GLenum destType,
|
||||
GLboolean unpackFlipY,
|
||||
GLboolean unpackPremultiplyAlpha,
|
||||
GLboolean unpackUnmultiplyAlpha);
|
||||
GL_APICALL void GL_APIENTRY glCopySubTexture3DANGLE(GLuint sourceId,
|
||||
GLint sourceLevel,
|
||||
GLenum destTarget,
|
||||
GLuint destId,
|
||||
GLint destLevel,
|
||||
GLint xoffset,
|
||||
GLint yoffset,
|
||||
GLint zoffset,
|
||||
GLint x,
|
||||
GLint y,
|
||||
GLint z,
|
||||
GLsizei width,
|
||||
GLsizei height,
|
||||
GLsizei depth,
|
||||
GLboolean unpackFlipY,
|
||||
GLboolean unpackPremultiplyAlpha,
|
||||
GLboolean unpackUnmultiplyAlpha);
|
||||
#endif
|
||||
#endif /* GL_ANGLE_copy_texture_3d */
|
||||
|
||||
#ifndef GL_CHROMIUM_sync_query
|
||||
#define GL_CHROMIUM_sync_query 1
|
||||
#define GL_COMMANDS_COMPLETED_CHROMIUM 0x84F7
|
||||
#endif /* GL_CHROMIUM_sync_query */
|
||||
|
||||
#ifndef GL_EXT_texture_compression_s3tc_srgb
|
||||
#define GL_EXT_texture_compression_s3tc_srgb 1
|
||||
#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
|
||||
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
|
||||
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
|
||||
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
|
||||
#endif /* GL_EXT_texture_compression_s3tc_srgb */
|
||||
|
||||
#ifndef GL_ANGLE_lossy_etc_decode
|
||||
#define GL_ANGLE_lossy_etc_decode 1
|
||||
#define GL_ETC1_RGB8_LOSSY_DECODE_ANGLE 0x9690
|
||||
#define GL_COMPRESSED_R11_LOSSY_DECODE_EAC_ANGLE 0x9691
|
||||
#define GL_COMPRESSED_SIGNED_R11_LOSSY_DECODE_EAC_ANGLE 0x9692
|
||||
#define GL_COMPRESSED_RG11_LOSSY_DECODE_EAC_ANGLE 0x9693
|
||||
#define GL_COMPRESSED_SIGNED_RG11_LOSSY_DECODE_EAC_ANGLE 0x9694
|
||||
#define GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE 0x9695
|
||||
#define GL_COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE 0x9696
|
||||
#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE 0x9697
|
||||
#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE 0x9698
|
||||
#define GL_COMPRESSED_RGBA8_LOSSY_DECODE_ETC2_EAC_ANGLE 0x9699
|
||||
#define GL_COMPRESSED_SRGB8_ALPHA8_LOSSY_DECODE_ETC2_EAC_ANGLE 0x969A
|
||||
#endif /* GL_ANGLE_lossy_etc_decode */
|
||||
|
||||
#ifndef GL_ANGLE_robust_client_memory
|
||||
#define GL_ANGLE_robust_client_memory 1
|
||||
typedef void (GL_APIENTRYP PFNGLGETBOOLEANVROBUSTANGLEPROC) (GLenum pname, GLsizei bufSize, GLsizei *length, GLboolean *data);
|
||||
typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVROBUSTANGLEPROC) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
|
||||
typedef void (GL_APIENTRYP PFNGLGETFLOATVROBUSTANGLEPROC) (GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *data);
|
||||
typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLEPROC) (GLenum target, GLenum attachment, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
|
||||
typedef void (GL_APIENTRYP PFNGLGETINTEGERVROBUSTANGLEPROC) (GLenum pname, GLsizei bufSize, GLsizei *length, GLint *data);
|
||||
typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVROBUSTANGLEPROC) (GLuint program, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
|
||||
typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLEPROC) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
|
||||
typedef void (GL_APIENTRYP PFNGLGETSHADERIVROBUSTANGLEPROC) (GLuint shader, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
|
||||
typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVROBUSTANGLEPROC) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params);
|
||||
typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVROBUSTANGLEPROC) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
|
||||
typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVROBUSTANGLEPROC) (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLfloat *params);
|
||||
typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVROBUSTANGLEPROC) (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLint *params);
|
||||
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVROBUSTANGLEPROC) (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params);
|
||||
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVROBUSTANGLEPROC) (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
|
||||
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLEPROC) (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, void **pointer);
|
||||
typedef void (GL_APIENTRYP PFNGLREADPIXELSROBUSTANGLEPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLsizei *length, GLsizei *columns, GLsizei *rows, void *pixels);
|
||||
typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DROBUSTANGLEPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLsizei bufSize, const void *pixels);
|
||||
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVROBUSTANGLEPROC) (GLenum target, GLenum pname, GLsizei bufSize, const GLfloat *params);
|
||||
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVROBUSTANGLEPROC) (GLenum target, GLenum pname, GLsizei bufSize, const GLint *params);
|
||||
typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DROBUSTANGLEPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, const void *pixels);
|
||||
typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DROBUSTANGLEPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLsizei bufSize, const void *pixels);
|
||||
typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DROBUSTANGLEPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, const void *pixels);
|
||||
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLEPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLsizei bufSize, const void *data);
|
||||
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLEPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLsizei bufSize, const void *data);
|
||||
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLEPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLsizei bufSize, const void *data);
|
||||
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLEPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLsizei bufSize, const void *data);
|
||||
typedef void (GL_APIENTRYP PFNGLGETQUERYIVROBUSTANGLEPROC) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
|
||||
typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVROBUSTANGLEPROC) (GLuint id, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params);
|
||||
typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVROBUSTANGLEPROC) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, void **params);
|
||||
typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VROBUSTANGLEPROC) (GLenum target, GLuint index, GLsizei bufSize, GLsizei *length, GLint *data);
|
||||
typedef void (GL_APIENTRYP PFNGLGETINTERNALFORMATIVROBUSTANGLEPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
|
||||
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIIVROBUSTANGLEPROC) (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
|
||||
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIUIVROBUSTANGLEPROC) (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params);
|
||||
typedef void (GL_APIENTRYP PFNGLGETUNIFORMUIVROBUSTANGLEPROC) (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLuint *params);
|
||||
typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLEPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
|
||||
typedef void (GL_APIENTRYP PFNGLGETINTEGER64VROBUSTANGLEPROC) (GLenum pname, GLsizei bufSize, GLsizei *length, GLint64 *data);
|
||||
typedef void (GL_APIENTRYP PFNGLGETINTEGER64I_VROBUSTANGLEPROC) (GLenum target, GLuint index, GLsizei bufSize, GLsizei *length, GLint64 *data);
|
||||
typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERI64VROBUSTANGLEPROC) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint64 *params);
|
||||
typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIVROBUSTANGLEPROC) (GLuint sampler, GLenum pname, GLsizei bufSize, const GLint *param);
|
||||
typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFVROBUSTANGLEPROC) (GLuint sampler, GLenum pname, GLsizei bufSize, const GLfloat *param);
|
||||
typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIVROBUSTANGLEPROC) (GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
|
||||
typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERFVROBUSTANGLEPROC) (GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params);
|
||||
typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLEPROC) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
|
||||
typedef void (GL_APIENTRYP PFNGLGETPROGRAMINTERFACEIVROBUSTANGLEPROC) (GLuint program, GLenum programInterface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
|
||||
typedef void (GL_APIENTRYP PFNGLGETBOOLEANI_VROBUSTANGLEPROC) (GLenum target, GLuint index, GLsizei bufSize, GLsizei *length, GLboolean *data);
|
||||
typedef void (GL_APIENTRYP PFNGLGETMULTISAMPLEFVROBUSTANGLEPROC) (GLenum pname, GLuint index, GLsizei bufSize, GLsizei *length, GLfloat *val);
|
||||
typedef void (GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLEPROC) (GLenum target, GLint level, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
|
||||
typedef void (GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLEPROC) (GLenum target, GLint level, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params);
|
||||
typedef void (GL_APIENTRYP PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLEPROC) (GLenum pname, GLsizei bufSize, GLsizei *length, void **params);
|
||||
typedef void (GL_APIENTRYP PFNGLREADNPIXELSROBUSTANGLEPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLsizei *length, GLsizei *columns, GLsizei *rows, void *data);
|
||||
typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVROBUSTANGLEPROC) (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLfloat *params);
|
||||
typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVROBUSTANGLEPROC) (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLint *params);
|
||||
typedef void (GL_APIENTRYP PFNGLGETNUNIFORMUIVROBUSTANGLEPROC) (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLuint *params);
|
||||
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIIVROBUSTANGLEPROC) (GLenum target, GLenum pname, GLsizei bufSize, const GLint *params);
|
||||
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIUIVROBUSTANGLEPROC) (GLenum target, GLenum pname, GLsizei bufSize, const GLuint *params);
|
||||
typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIIVROBUSTANGLEPROC) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
|
||||
typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIUIVROBUSTANGLEPROC) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params);
|
||||
typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIIVROBUSTANGLEPROC) (GLuint sampler, GLenum pname, GLsizei bufSize, const GLint *param);
|
||||
typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIUIVROBUSTANGLEPROC) (GLuint sampler, GLenum pname, GLsizei bufSize, const GLuint *param);
|
||||
typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLEPROC) (GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
|
||||
typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLEPROC) (GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params);
|
||||
typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTIVROBUSTANGLEPROC)(GLuint id, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
|
||||
typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTI64VROBUSTANGLEPROC)(GLuint id, GLenum pname, GLsizei bufSize, GLsizei *length, GLint64 *params);
|
||||
typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUI64VROBUSTANGLEPROC)(GLuint id, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint64 *params);
|
||||
#ifdef GL_GLEXT_PROTOTYPES
|
||||
GL_APICALL void GL_APIENTRY glGetBooleanvRobustANGLE (GLenum pname, GLsizei bufSize, GLsizei *length, GLboolean *data);
|
||||
GL_APICALL void GL_APIENTRY glGetBufferParameterivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
|
||||
GL_APICALL void GL_APIENTRY glGetFloatvRobustANGLE (GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *data);
|
||||
GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameterivRobustANGLE (GLenum target, GLenum attachment, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
|
||||
GL_APICALL void GL_APIENTRY glGetIntegervRobustANGLE (GLenum pname, GLsizei bufSize, GLsizei *length, GLint *data);
|
||||
GL_APICALL void GL_APIENTRY glGetProgramivRobustANGLE (GLuint program, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
|
||||
GL_APICALL void GL_APIENTRY glGetRenderbufferParameterivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
|
||||
GL_APICALL void GL_APIENTRY glGetShaderivRobustANGLE (GLuint shader, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
|
||||
GL_APICALL void GL_APIENTRY glGetTexParameterfvRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params);
|
||||
GL_APICALL void GL_APIENTRY glGetTexParameterivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
|
||||
GL_APICALL void GL_APIENTRY glGetUniformfvRobustANGLE (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLfloat *params);
|
||||
GL_APICALL void GL_APIENTRY glGetUniformivRobustANGLE (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLint *params);
|
||||
GL_APICALL void GL_APIENTRY glGetVertexAttribfvRobustANGLE (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params);
|
||||
GL_APICALL void GL_APIENTRY glGetVertexAttribivRobustANGLE (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
|
||||
GL_APICALL void GL_APIENTRY glGetVertexAttribPointervRobustANGLE (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, void **pointer);
|
||||
GL_APICALL void GL_APIENTRY glReadPixelsRobustANGLE (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLsizei *length, GLsizei *columns, GLsizei *rows, void *pixels);
|
||||
GL_APICALL void GL_APIENTRY glTexImage2DRobustANGLE (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLsizei bufSize, const void *pixels);
|
||||
GL_APICALL void GL_APIENTRY glTexParameterfvRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, const GLfloat *params);
|
||||
GL_APICALL void GL_APIENTRY glTexParameterivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, const GLint *params);
|
||||
GL_APICALL void GL_APIENTRY glTexSubImage2DRobustANGLE (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, const void *pixels);
|
||||
GL_APICALL void GL_APIENTRY glTexImage3DRobustANGLE (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLsizei bufSize, const void *pixels);
|
||||
GL_APICALL void GL_APIENTRY glTexSubImage3DRobustANGLE (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, const void *pixels);
|
||||
GL_APICALL void GL_APIENTRY glCompressedTexImage2DRobustANGLE(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLsizei bufSize, const void *data);
|
||||
GL_APICALL void GL_APIENTRY glCompressedTexSubImage2DRobustANGLE(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLsizei bufSize, const void *data);
|
||||
GL_APICALL void GL_APIENTRY glCompressedTexImage3DRobustANGLE(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLsizei bufSize, const void *data);
|
||||
GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DRobustANGLE(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLsizei bufSize, const void *data);
|
||||
GL_APICALL void GL_APIENTRY glGetQueryivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
|
||||
GL_APICALL void GL_APIENTRY glGetQueryObjectuivRobustANGLE (GLuint id, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params);
|
||||
GL_APICALL void GL_APIENTRY glGetBufferPointervRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, void **params);
|
||||
GL_APICALL void GL_APIENTRY glGetIntegeri_vRobustANGLE (GLenum target, GLuint index, GLsizei bufSize, GLsizei *length, GLint *data);
|
||||
GL_APICALL void GL_APIENTRY glGetInternalformativRobustANGLE (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
|
||||
GL_APICALL void GL_APIENTRY glGetVertexAttribIivRobustANGLE (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
|
||||
GL_APICALL void GL_APIENTRY glGetVertexAttribIuivRobustANGLE (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params);
|
||||
GL_APICALL void GL_APIENTRY glGetUniformuivRobustANGLE (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLuint *params);
|
||||
GL_APICALL void GL_APIENTRY glGetActiveUniformBlockivRobustANGLE (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
|
||||
GL_APICALL void GL_APIENTRY glGetInteger64vRobustANGLE (GLenum pname, GLsizei bufSize, GLsizei *length, GLint64 *data);
|
||||
GL_APICALL void GL_APIENTRY glGetInteger64i_vRobustANGLE (GLenum target, GLuint index, GLsizei bufSize, GLsizei *length, GLint64 *data);
|
||||
GL_APICALL void GL_APIENTRY glGetBufferParameteri64vRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint64 *params);
|
||||
GL_APICALL void GL_APIENTRY glSamplerParameterivRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, const GLint *param);
|
||||
GL_APICALL void GL_APIENTRY glSamplerParameterfvRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, const GLfloat *param);
|
||||
GL_APICALL void GL_APIENTRY glGetSamplerParameterivRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
|
||||
GL_APICALL void GL_APIENTRY glGetSamplerParameterfvRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params);
|
||||
GL_APICALL void GL_APIENTRY glGetFramebufferParameterivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
|
||||
GL_APICALL void GL_APIENTRY glGetProgramInterfaceivRobustANGLE (GLuint program, GLenum programInterface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
|
||||
GL_APICALL void GL_APIENTRY glGetBooleani_vRobustANGLE (GLenum target, GLuint index, GLsizei bufSize, GLsizei *length, GLboolean *data);
|
||||
GL_APICALL void GL_APIENTRY glGetMultisamplefvRobustANGLE (GLenum pname, GLuint index, GLsizei bufSize, GLsizei *length, GLfloat *val);
|
||||
GL_APICALL void GL_APIENTRY glGetTexLevelParameterivRobustANGLE (GLenum target, GLint level, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
|
||||
GL_APICALL void GL_APIENTRY glGetTexLevelParameterfvRobustANGLE (GLenum target, GLint level, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params);
|
||||
GL_APICALL void GL_APIENTRY glGetPointervRobustANGLERobustANGLE (GLenum pname, GLsizei bufSize, GLsizei *length, void **params);
|
||||
GL_APICALL void GL_APIENTRY glReadnPixelsRobustANGLE (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLsizei *length, GLsizei *columns, GLsizei *rows, void *data);
|
||||
GL_APICALL void GL_APIENTRY glGetnUniformfvRobustANGLE (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLfloat *params);
|
||||
GL_APICALL void GL_APIENTRY glGetnUniformivRobustANGLE (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLint *params);
|
||||
GL_APICALL void GL_APIENTRY glGetnUniformuivRobustANGLE (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLuint *params);
|
||||
GL_APICALL void GL_APIENTRY glTexParameterIivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, const GLint *params);
|
||||
GL_APICALL void GL_APIENTRY glTexParameterIuivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, const GLuint *params);
|
||||
GL_APICALL void GL_APIENTRY glGetTexParameterIivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
|
||||
GL_APICALL void GL_APIENTRY glGetTexParameterIuivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params);
|
||||
GL_APICALL void GL_APIENTRY glSamplerParameterIivRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, const GLint *param);
|
||||
GL_APICALL void GL_APIENTRY glSamplerParameterIuivRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, const GLuint *param);
|
||||
GL_APICALL void GL_APIENTRY glGetSamplerParameterIivRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
|
||||
GL_APICALL void GL_APIENTRY glGetSamplerParameterIuivRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params);
|
||||
GL_APICALL void GL_APIENTRY glGetQueryObjectivRobustANGLE(GLuint id, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
|
||||
GL_APICALL void GL_APIENTRY glGetQueryObjecti64vRobustANGLE(GLuint id, GLenum pname, GLsizei bufSize, GLsizei *length, GLint64 *params);
|
||||
GL_APICALL void GL_APIENTRY glGetQueryObjectui64vRobustANGLE(GLuint id, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint64 *params);
|
||||
#endif
|
||||
#endif /* GL_ANGLE_robust_client_memory */
|
||||
|
||||
#ifndef GL_ANGLE_program_cache_control
|
||||
#define GL_ANGLE_program_cache_control 1
|
||||
#define GL_PROGRAM_CACHE_ENABLED_ANGLE 0x93AC
|
||||
#endif /* GL_ANGLE_program_cache_control */
|
||||
|
||||
#ifndef GL_ANGLE_texture_rectangle
|
||||
#define GL_ANGLE_texture_rectangle 1
|
||||
#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ANGLE 0x84F8
|
||||
#define GL_TEXTURE_RECTANGLE_ANGLE 0x84F5
|
||||
#define GL_TEXTURE_BINDING_RECTANGLE_ANGLE 0x84F6
|
||||
#define GL_SAMPLER_2D_RECT_ANGLE 0x8B63
|
||||
#endif /* GL_ANGLE_texture_rectangle */
|
||||
|
||||
#ifndef GL_ANGLE_texture_multisample
|
||||
#define GL_ANGLE_texture_multisample 1
|
||||
#define GL_SAMPLE_POSITION_ANGLE 0x8E50
|
||||
#define GL_SAMPLE_MASK_ANGLE 0x8E51
|
||||
#define GL_SAMPLE_MASK_VALUE_ANGLE 0x8E52
|
||||
#define GL_TEXTURE_2D_MULTISAMPLE_ANGLE 0x9100
|
||||
#define GL_MAX_SAMPLE_MASK_WORDS_ANGLE 0x8E59
|
||||
#define GL_MAX_COLOR_TEXTURE_SAMPLES_ANGLE 0x910E
|
||||
#define GL_MAX_DEPTH_TEXTURE_SAMPLES_ANGLE 0x910F
|
||||
#define GL_MAX_INTEGER_SAMPLES_ANGLE 0x9110
|
||||
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ANGLE 0x9104
|
||||
#define GL_TEXTURE_SAMPLES_ANGLE 0x9106
|
||||
#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS_ANGLE 0x9107
|
||||
typedef void(GL_APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEANGLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
|
||||
typedef void(GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERFVANGLEPROC)(GLenum target, GLint level, GLenum pname, GLfloat *params);
|
||||
typedef void(GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERIVANGLEPROC)(GLenum target, GLint level, GLenum pname, GLint *params);
|
||||
typedef void (GL_APIENTRYP PFNGLGETMULTISAMPLEFVANGLEPROC)(GLenum pname, GLuint index, GLfloat *val);
|
||||
typedef void (GL_APIENTRYP PFNGLSAMPLEMASKIANGLEPROC)(GLuint maskNumber, GLbitfield mask);
|
||||
#ifdef GL_GLEXT_PROTOTYPES
|
||||
GL_APICALL void GL_APIENTRY glTexStorage2DMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
|
||||
GL_APICALL void GL_APIENTRY glGetTexLevelParameterfvANGLE(GLenum target, GLint level, GLenum pname, GLfloat *params);
|
||||
GL_APICALL void GL_APIENTRY glGetTexLevelParameterivANGLE(GLenum target, GLint level, GLenum pname, GLint *params);
|
||||
GL_APICALL void GL_APIENTRY glGetMultisamplefvANGLE(GLenum pname, GLuint index, GLfloat *val);
|
||||
GL_APICALL void GL_APIENTRY glSampleMaskiANGLE(GLuint maskNumber, GLbitfield mask);
|
||||
#endif
|
||||
#endif // !GL_ANGLE_texture_multisample
|
||||
|
||||
#ifndef GL_ANGLE_get_tex_level_parameter
|
||||
#define GL_ANGLE_get_tex_level_parameter 1
|
||||
typedef void(GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERFVANGLEPROC)(GLenum target, GLint level, GLenum pname, GLfloat *params);
|
||||
typedef void(GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERIVANGLEPROC)(GLenum target, GLint level, GLenum pname, GLint *params);
|
||||
#ifdef GL_GLEXT_PROTOTYPES
|
||||
GL_APICALL void GL_APIENTRY glGetTexLevelParameterfvANGLE(GLenum target, GLint level, GLenum pname, GLfloat *params);
|
||||
GL_APICALL void GL_APIENTRY glGetTexLevelParameterivANGLE(GLenum target, GLint level, GLenum pname, GLint *params);
|
||||
#endif
|
||||
#endif /* GL_ANGLE_get_tex_level_parameter */
|
||||
|
||||
#ifndef GL_ANGLE_multi_draw
|
||||
#define GL_ANGLE_multi_draw 1
|
||||
typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSANGLEPROC) (GLenum mode, const GLint *firsts, const GLsizei *counts, GLsizei drawcount);
|
||||
typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, const GLint *firsts, const GLsizei *counts, const GLsizei *instanceCounts, GLsizei drawcount);
|
||||
typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSANGLEPROC) (GLenum mode, const GLsizei *counts, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
|
||||
typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, const GLsizei *counts, GLenum type, const GLvoid* const *indices, const GLsizei *instanceCounts, GLsizei drawcount);
|
||||
#ifdef GL_GLEXT_PROTOTYPES
|
||||
GL_APICALL void GL_APIENTRY glMultiDrawArraysANGLE (GLenum mode, const GLint *firsts, const GLsizei *counts, GLsizei drawcount);
|
||||
GL_APICALL void GL_APIENTRY glMultiDrawArraysInstancedANGLE (GLenum mode, const GLint *firsts, const GLsizei *counts, const GLsizei *instanceCounts, GLsizei drawcount);
|
||||
GL_APICALL void GL_APIENTRY glMultiDrawElementsANGLE (GLenum mode, const GLsizei *counts, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
|
||||
GL_APICALL void GL_APIENTRY glMultiDrawElementsInstancedANGLE (GLenum mode, const GLsizei *counts, GLenum type, const GLvoid* const *indices, const GLsizei *instanceCounts, GLsizei drawcount);
|
||||
#endif
|
||||
#endif /* GL_ANGLE_multi_draw */
|
||||
|
||||
#ifndef GL_ANGLE_base_vertex_base_instance
|
||||
#define GL_ANGLE_base_vertex_base_instance 1
|
||||
typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instanceCount, GLuint baseInstance);
|
||||
typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instanceCount, GLint baseVertex, GLuint baseInstance);
|
||||
typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC) (GLenum mode, const GLsizei *firsts, const GLsizei *counts, const GLsizei *instanceCounts, const GLuint *baseInstances, GLsizei drawCount);
|
||||
typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC) (GLenum mode, const GLsizei *counts, GLenum type, const GLvoid* const *indices, const GLsizei *instanceCounts, const GLint *baseVertices, const GLuint *baseInstances, GLsizei drawCount);
|
||||
#ifdef GL_GLEXT_PROTOTYPES
|
||||
GL_APICALL void GL_APIENTRY glDrawArraysInstancedBaseInstanceANGLE (GLenum mode, GLint first, GLsizei count, GLsizei instanceCount, GLuint baseInstance);
|
||||
GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertexBaseInstanceANGLE (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instanceCount, GLint baseVertex, GLuint baseInstance);
|
||||
GL_APICALL void GL_APIENTRY glMultiDrawArraysInstancedBaseInstanceANGLE (GLenum mode, const GLsizei *firsts, const GLsizei *counts, const GLsizei *instanceCounts, const GLuint *baseInstances, GLsizei drawCount);
|
||||
GL_APICALL void GL_APIENTRY glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE (GLenum mode, const GLsizei *counts, GLenum type, const GLvoid* const *indices, const GLsizei *instanceCounts, const GLint *baseVertices, const GLuint *baseInstances, GLsizei drawCount);
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef GL_CHROMIUM_bind_uniform_location
|
||||
#define GL_CHROMIUM_bind_uniform_location 1
|
||||
typedef void (GL_APIENTRYP PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC)(GLuint program, GLint location, const GLchar *name);
|
||||
#ifdef GL_GLEXT_PROTOTYPES
|
||||
GL_APICALL void GL_APIENTRY glBindUniformLocationCHROMIUM(GLuint program, GLint location, const GLchar *name);
|
||||
#endif
|
||||
#endif /* GL_CHROMIUM_bind_uniform_location */
|
||||
|
||||
/* GL_CHROMIUM_lose_context */
|
||||
#ifndef GL_CHROMIUM_lose_context
|
||||
#define GL_CHROMIUM_lose_context 1
|
||||
#ifdef GL_GLEXT_PROTOTYPES
|
||||
GL_APICALL void GL_APIENTRY glLoseContextCHROMIUM(GLenum current, GLenum other);
|
||||
#endif
|
||||
typedef void (GL_APIENTRYP PFNGLLOSECONTEXTCHROMIUMPROC) (GLenum current, GLenum other);
|
||||
#endif /* GL_CHROMIUM_lose_context */
|
||||
|
||||
#ifndef GL_ANGLE_texture_external_update
|
||||
#define GL_ANGLE_texture_external_update 1
|
||||
#define GL_TEXTURE_NATIVE_ID_ANGLE 0x3481
|
||||
typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DEXTERNALANGLEPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type);
|
||||
typedef void (GL_APIENTRYP PFNGLINVALIDATETEXTUREANGLEPROC) (GLenum target);
|
||||
#ifdef GL_GLEXT_PROTOTYPES
|
||||
GL_APICALL void GL_APIENTRY glTexImage2DExternalANGLE (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type);
|
||||
GL_APICALL void GL_APIENTRY glInvalidateTextureANGLE (GLenum target);
|
||||
#endif
|
||||
#endif /* GL_ANGLE_texture_external_update */
|
||||
|
||||
#ifndef GL_ANGLE_get_image
|
||||
#define GL_ANGLE_get_image
|
||||
typedef void (GL_APIENTRYP PFNGLGETTEXIMAGEANGLEPROC) (GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
|
||||
typedef void (GL_APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEANGLEPROC) (GLenum target, GLint level, void *pixels);
|
||||
typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERIMAGEANGLEPROC) (GLenum target, GLenum format, GLenum type, void *pixels);
|
||||
#ifdef GL_GLEXT_PROTOTYPES
|
||||
GL_APICALL void GL_APIENTRY glGetTexImageANGLE (GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
|
||||
GL_APICALL void GL_APIENTRY glGetCompressedTexImageANGLE (GLenum target, GLint level, void *pixels);
|
||||
GL_APICALL void GL_APIENTRY glGetRenderbufferImageANGLE (GLenum target, GLenum format, GLenum type, void *pixels);
|
||||
#endif
|
||||
#endif /* GL_ANGLE_get_image */
|
||||
|
||||
#ifndef GL_WEBGL_video_texture
|
||||
#define GL_WEBGL_video_texture 1
|
||||
#define GL_TEXTURE_VIDEO_IMAGE_WEBGL 0x9248
|
||||
#define GL_SAMPLER_VIDEO_IMAGE_WEBGL 0x9249
|
||||
#endif /* GL_WEBGL_video_texture */
|
||||
|
||||
#ifndef GL_ANGLE_memory_object_flags
|
||||
#define GL_ANGLE_memory_object_flags 1
|
||||
#define GL_CREATE_SPARSE_BINDING_BIT_ANGLE 0x00000001
|
||||
#define GL_CREATE_SPARSE_RESIDENCY_BIT_ANGLE 0x00000002
|
||||
#define GL_CREATE_SPARSE_ALIASED_BIT_ANGLE 0x00000004
|
||||
#define GL_CREATE_MUTABLE_FORMAT_BIT_ANGLE 0x00000008
|
||||
#define GL_CREATE_CUBE_COMPATIBLE_BIT_ANGLE 0x00000010
|
||||
#define GL_CREATE_ALIAS_BIT_ANGLE 0x00000400
|
||||
#define GL_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT_ANGLE 0x00000040
|
||||
#define GL_CREATE_2D_ARRAY_COMPATIBLE_BIT_ANGLE 0x00000020
|
||||
#define GL_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT_ANGLE 0x00000080
|
||||
#define GL_CREATE_EXTENDED_USAGE_BIT_ANGLE 0x00000100
|
||||
#define GL_CREATE_PROTECTED_BIT_ANGLE 0x00000800
|
||||
#define GL_CREATE_DISJOINT_BIT_ANGLE 0x00000200
|
||||
#define GL_CREATE_CORNER_SAMPLED_BIT_ANGLE 0x00002000
|
||||
#define GL_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_ANGLE 0x00001000
|
||||
#define GL_CREATE_SUBSAMPLED_BIT_ANGLE 0x00004000
|
||||
#define GL_USAGE_TRANSFER_SRC_BIT_ANGLE 0x00000001
|
||||
#define GL_USAGE_TRANSFER_DST_BIT_ANGLE 0x00000002
|
||||
#define GL_USAGE_SAMPLED_BIT_ANGLE 0x00000004
|
||||
#define GL_USAGE_STORAGE_BIT_ANGLE 0x00000008
|
||||
#define GL_USAGE_COLOR_ATTACHMENT_BIT_ANGLE 0x00000010
|
||||
#define GL_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT_ANGLE 0x00000020
|
||||
#define GL_USAGE_TRANSIENT_ATTACHMENT_BIT_ANGLE 0x00000040
|
||||
#define GL_USAGE_INPUT_ATTACHMENT_BIT_ANGLE 0x00000080
|
||||
#define GL_USAGE_SHADING_RATE_IMAGE_BIT_ANGLE 0x00000100
|
||||
#define GL_USAGE_FRAGMENT_DENSITY_MAP_BIT_ANGLE 0x00000200
|
||||
typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEMFLAGS2DANGLEPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset, GLbitfield createFlags, GLbitfield usageFlags, const void *imageCreateInfoPNext);
|
||||
typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEMFLAGS2DMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset, GLbitfield createFlags, GLbitfield usageFlags, const void *imageCreateInfoPNext);
|
||||
typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEMFLAGS3DANGLEPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLbitfield createFlags, GLbitfield usageFlags, const void *imageCreateInfoPNext);
|
||||
typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEMFLAGS3DMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset, GLbitfield createFlags, GLbitfield usageFlags, const void *imageCreateInfoPNext);
|
||||
#ifdef GL_GLEXT_PROTOTYPES
|
||||
GL_APICALL void GL_APIENTRY glTexStorageMemFlags2DANGLE (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset, GLbitfield createFlags, GLbitfield usageFlags, const void *imageCreateInfoPNext);
|
||||
GL_APICALL void GL_APIENTRY glTexStorageMemFlags2DMultisampleANGLE (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset, GLbitfield createFlags, GLbitfield usageFlags, const void *imageCreateInfoPNext);
|
||||
GL_APICALL void GL_APIENTRY glTexStorageMemFlags3DANGLE (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLbitfield createFlags, GLbitfield usageFlags, const void *imageCreateInfoPNext);
|
||||
GL_APICALL void GL_APIENTRY glTexStorageMemFlags3DMultisampleANGLE (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset, GLbitfield createFlags, GLbitfield usageFlags, const void *imageCreateInfoPNext);
|
||||
#endif
|
||||
#endif /* GL_ANGLE_memory_object_flags */
|
||||
|
||||
#ifndef GL_ANGLE_memory_object_fuchsia
|
||||
#define GL_ANGLE_memory_object_fuchsia 1
|
||||
#define GL_HANDLE_TYPE_ZIRCON_VMO_ANGLE 0x93AE
|
||||
typedef void(GL_APIENTRYP PFNGLIMPORTMEMORYZIRCONHANDLEANGLEPROC)(GLuint memory,
|
||||
GLuint64 size,
|
||||
GLenum handleType,
|
||||
GLuint handle);
|
||||
#ifdef GL_GLEXT_PROTOTYPES
|
||||
GL_APICALL void GL_APIENTRY glImportMemoryZirconHandleANGLE(GLuint memory,
|
||||
GLuint64 size,
|
||||
GLenum handleType,
|
||||
GLuint handle);
|
||||
#endif
|
||||
#endif /* GL_ANGLE_memory_object_fuchsia */
|
||||
|
||||
#ifndef GL_ANGLE_semaphore_fuchsia
|
||||
#define GL_ANGLE_semaphore_fuchsia 1
|
||||
#define GL_HANDLE_TYPE_ZIRCON_EVENT_ANGLE 0x93AF
|
||||
typedef void(GL_APIENTRYP PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLEPROC)(GLuint semaphore,
|
||||
GLenum handleType,
|
||||
GLuint handle);
|
||||
#ifdef GL_GLEXT_PROTOTYPES
|
||||
GL_APICALL void GL_APIENTRY glImportSemaphoreZirconHandleANGLE(GLuint memory,
|
||||
GLenum handleType,
|
||||
GLuint handle);
|
||||
#endif
|
||||
#endif /* GL_ANGLE_semaphore_fuchsia */
|
||||
|
||||
#ifndef GL_ANGLE_vulkan_image
|
||||
#define GL_ANGLE_vulkan_image 1
|
||||
typedef void(GL_APIENTRYP PFNGLACQUIRETEXTURESANGLEPROC)(GLuint numTexture, const GLuint *textures, const GLenum *layouts);
|
||||
typedef void(GL_APIENTRYP PFNGLRELEASETEXTURESANGLEPROC)(GLuint numTexture, const GLuint *textures, GLenum *layouts);
|
||||
#ifdef GL_GLEXT_PROTOTYPES
|
||||
GL_APICALL void GL_APIENTRY glAcquireTexturesANGLE(GLuint numTexture, const GLuint *textures, const GLenum *layouts);
|
||||
GL_APICALL void GL_APIENTRY glReleaseTexturesANGLE(GLuint numTexture, const GLuint *textures, GLenum *layouts);
|
||||
#endif
|
||||
#endif /* GL_ANGLE_vulkan_image */
|
||||
|
||||
#ifndef GL_CHROMIUM_texture_filtering_hint
|
||||
#define GL_CHROMIUM_texture_filtering_hint
|
||||
#define GL_TEXTURE_FILTERING_HINT_CHROMIUM 0x8AF0
|
||||
#endif /* GL_CHROMIUM_texture_filtering_hint */
|
||||
|
||||
#ifndef GL_NV_robustness_video_memory
|
||||
#define GL_NV_robustness_video_memory
|
||||
#define GL_PURGED_CONTEXT_RESET_NV 0x92BB
|
||||
#endif /* GL_NV_robustness_video_memory */
|
||||
|
||||
#ifndef GL_ANGLE_get_serialized_context_string
|
||||
#define GL_ANGLE_get_serialized_context_string
|
||||
#define GL_SERIALIZED_CONTEXT_STRING_ANGLE 0x96B0
|
||||
#endif /* GL_ANGLE_get_serialized_context_string */
|
||||
|
||||
#ifndef GL_ANGLE_robust_fragment_shader_output
|
||||
#define GL_ANGLE_robust_fragment_shader_output
|
||||
#define GL_ROBUST_FRAGMENT_SHADER_OUTPUT_ANGLE 0x96B9
|
||||
#endif /* GL_ANGLE_robust_fragment_shader_output */
|
||||
|
||||
#ifndef GL_ANGLE_shader_pixel_local_storage
|
||||
#define GL_ANGLE_shader_pixel_local_storage 1
|
||||
#define GL_MAX_PIXEL_LOCAL_STORAGE_PLANES_ANGLE 0x96E0
|
||||
#define GL_MAX_COLOR_ATTACHMENTS_WITH_ACTIVE_PIXEL_LOCAL_STORAGE_ANGLE 0x96E1
|
||||
#define GL_MAX_COMBINED_DRAW_BUFFERS_AND_PIXEL_LOCAL_STORAGE_PLANES_ANGLE 0x96E2
|
||||
#define GL_PIXEL_LOCAL_STORAGE_ACTIVE_PLANES_ANGLE 0x96E3
|
||||
#define GL_LOAD_OP_ZERO_ANGLE 0x96E4
|
||||
#define GL_LOAD_OP_CLEAR_ANGLE 0x96E5
|
||||
#define GL_LOAD_OP_LOAD_ANGLE 0x96E6
|
||||
#define GL_STORE_OP_STORE_ANGLE 0x96E7
|
||||
#define GL_PIXEL_LOCAL_FORMAT_ANGLE 0x96E8
|
||||
#define GL_PIXEL_LOCAL_TEXTURE_NAME_ANGLE 0x96E9
|
||||
#define GL_PIXEL_LOCAL_TEXTURE_LEVEL_ANGLE 0x96EA
|
||||
#define GL_PIXEL_LOCAL_TEXTURE_LAYER_ANGLE 0x96EB
|
||||
#define GL_PIXEL_LOCAL_CLEAR_VALUE_FLOAT_ANGLE 0x96EC
|
||||
#define GL_PIXEL_LOCAL_CLEAR_VALUE_INT_ANGLE 0x96ED
|
||||
#define GL_PIXEL_LOCAL_CLEAR_VALUE_UNSIGNED_INT_ANGLE 0x96EE
|
||||
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERMEMORYLESSPIXELLOCALSTORAGEANGLEPROC) (GLint plane, GLenum internalformat);
|
||||
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREPIXELLOCALSTORAGEANGLEPROC) (GLint plane, GLuint backingtexture, GLint level, GLint layer);
|
||||
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERPIXELLOCALCLEARVALUEFVANGLEPROC) (GLint plane, const GLfloat value[]);
|
||||
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERPIXELLOCALCLEARVALUEIVANGLEPROC) (GLint plane, const GLint value[]);
|
||||
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERPIXELLOCALCLEARVALUEUIVANGLEPROC) (GLint plane, const GLuint value[]);
|
||||
typedef void (GL_APIENTRYP PFNGLBEGINPIXELLOCALSTORAGEANGLEPROC) (GLsizei n, const GLenum loadops[]);
|
||||
typedef void (GL_APIENTRYP PFNGLENDPIXELLOCALSTORAGEANGLEPROC) (GLsizei n, const GLenum storeops[]);
|
||||
typedef void (GL_APIENTRYP PFNGLPIXELLOCALSTORAGEBARRIERANGLEPROC) (void);
|
||||
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERPIXELLOCALSTORAGEINTERRUPTANGLEPROC) (void);
|
||||
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERPIXELLOCALSTORAGERESTOREANGLEPROC) (void);
|
||||
typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGEPARAMETERFVANGLEPROC) (GLint plane, GLenum pname, GLfloat *params);
|
||||
typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGEPARAMETERIVANGLEPROC) (GLint plane, GLenum pname, GLint *params);
|
||||
typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGEPARAMETERFVROBUSTANGLEPROC) (GLint plane, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params);
|
||||
typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGEPARAMETERIVROBUSTANGLEPROC) (GLint plane, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
|
||||
#ifdef GL_GLEXT_PROTOTYPES
|
||||
GL_APICALL void GL_APIENTRY glFramebufferMemorylessPixelLocalStorageANGLE (GLint plane, GLenum internalformat);
|
||||
GL_APICALL void GL_APIENTRY glFramebufferTexturePixelLocalStorageANGLE (GLint plane, GLuint backingtexture, GLint level, GLint layer);
|
||||
GL_APICALL void GL_APIENTRY glFramebufferPixelLocalClearValuefvANGLE (GLint plane, const GLfloat value[]);
|
||||
GL_APICALL void GL_APIENTRY glFramebufferPixelLocalClearValueivANGLE (GLint plane, const GLint value[]);
|
||||
GL_APICALL void GL_APIENTRY glFramebufferPixelLocalClearValueuivANGLE (GLint plane, const GLuint value[]);
|
||||
GL_APICALL void GL_APIENTRY glBeginPixelLocalStorageANGLE (GLsizei n, const GLenum loadops[]);
|
||||
GL_APICALL void GL_APIENTRY glEndPixelLocalStorageANGLE (GLsizei n, const GLenum storeops[]);
|
||||
GL_APICALL void GL_APIENTRY glPixelLocalStorageBarrierANGLE (void);
|
||||
GL_APICALL void GL_APIENTRY glFramebufferPixelLocalStorageInterruptANGLE (void);
|
||||
GL_APICALL void GL_APIENTRY glFramebufferPixelLocalStorageRestoreANGLE (void);
|
||||
GL_APICALL void GL_APIENTRY glGetFramebufferPixelLocalStorageParameterfvANGLE (GLint plane, GLenum pname, GLfloat *params);
|
||||
GL_APICALL void GL_APIENTRY glGetFramebufferPixelLocalStorageParameterivANGLE (GLint plane, GLenum pname, GLint *params);
|
||||
GL_APICALL void GL_APIENTRY glGetFramebufferPixelLocalStorageParameterfvRobustANGLE (GLint plane, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params);
|
||||
GL_APICALL void GL_APIENTRY glGetFramebufferPixelLocalStorageParameterivRobustANGLE (GLint plane, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
|
||||
#endif
|
||||
#endif /* GL_ANGLE_shader_pixel_local_storage */
|
||||
|
||||
// clang-format on
|
||||
|
||||
#ifndef GL_ANGLE_yuv_internal_format
|
||||
#define GL_ANGLE_yuv_internal_format
|
||||
|
||||
// YUV formats introduced by GL_ANGLE_yuv_internal_format
|
||||
// 8-bit YUV formats
|
||||
#define GL_G8_B8R8_2PLANE_420_UNORM_ANGLE 0x96B1
|
||||
#define GL_G8_B8_R8_3PLANE_420_UNORM_ANGLE 0x96B2
|
||||
|
||||
// 10-bit YUV formats
|
||||
#define GL_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16_ANGLE 0x96B3
|
||||
#define GL_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16_ANGLE 0x96B4
|
||||
|
||||
// 12-bit YUV formats
|
||||
#define GL_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16_ANGLE 0x96B5
|
||||
#define GL_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16_ANGLE 0x96B6
|
||||
|
||||
// 16-bit YUV formats
|
||||
#define GL_G16_B16R16_2PLANE_420_UNORM_ANGLE 0x96B7
|
||||
#define GL_G16_B16_R16_3PLANE_420_UNORM_ANGLE 0x96B8
|
||||
|
||||
#endif /* GL_ANGLE_yuv_internal_format */
|
||||
|
||||
#ifndef GL_ANGLE_rgbx_internal_format
|
||||
#define GL_ANGLE_rgbx_internal_format
|
||||
|
||||
#define GL_RGBX8_ANGLE 0x96BA
|
||||
|
||||
#endif /* GL_ANGLE_rgbx_internal_format */
|
||||
|
||||
#ifndef GL_ANGLE_shader_binary
|
||||
#define GL_ANGLE_shader_binary
|
||||
|
||||
// General shader binary format
|
||||
#define GL_SHADER_BINARY_ANGLE 0x96BB
|
||||
|
||||
#endif /* GL_ANGLE_shader_binary */
|
||||
|
||||
#ifndef GL_ANGLE_logic_op
|
||||
#define GL_ANGLE_logic_op
|
||||
|
||||
// Enums identical to GLES1 and desktop GL
|
||||
#define GL_COLOR_LOGIC_OP_ANGLE 0x0BF2
|
||||
#define GL_LOGIC_OP_CLEAR_ANGLE 0x1500
|
||||
#define GL_LOGIC_OP_AND_ANGLE 0x1501
|
||||
#define GL_LOGIC_OP_AND_REVERSE_ANGLE 0x1502
|
||||
#define GL_LOGIC_OP_COPY_ANGLE 0x1503
|
||||
#define GL_LOGIC_OP_AND_INVERTED_ANGLE 0x1504
|
||||
#define GL_LOGIC_OP_NOOP_ANGLE 0x1505
|
||||
#define GL_LOGIC_OP_XOR_ANGLE 0x1506
|
||||
#define GL_LOGIC_OP_OR_ANGLE 0x1507
|
||||
#define GL_LOGIC_OP_NOR_ANGLE 0x1508
|
||||
#define GL_LOGIC_OP_EQUIV_ANGLE 0x1509
|
||||
#define GL_LOGIC_OP_INVERT_ANGLE 0x150A
|
||||
#define GL_LOGIC_OP_OR_REVERSE_ANGLE 0x150B
|
||||
#define GL_LOGIC_OP_COPY_INVERTED_ANGLE 0x150C
|
||||
#define GL_LOGIC_OP_OR_INVERTED_ANGLE 0x150D
|
||||
#define GL_LOGIC_OP_NAND_ANGLE 0x150E
|
||||
#define GL_LOGIC_OP_SET_ANGLE 0x150F
|
||||
typedef void (GL_APIENTRYP PFNGLLOGICOPANGLEPROC) (GLenum);
|
||||
#ifdef GL_GLEXT_PROTOTYPES
|
||||
GL_APICALL void GL_APIENTRY glLogicOpANGLE (GLenum);
|
||||
#endif
|
||||
#endif /* GL_ANGLE_logic_op */
|
||||
|
||||
#endif // INCLUDE_GLES2_GL2EXT_ANGLE_H_
|
||||
27
windows/include/GLES2/gl2platform.h
Normal file
27
windows/include/GLES2/gl2platform.h
Normal file
@@ -0,0 +1,27 @@
|
||||
#ifndef __gl2platform_h_
|
||||
#define __gl2platform_h_
|
||||
|
||||
/*
|
||||
** Copyright 2017-2020 The Khronos Group Inc.
|
||||
** SPDX-License-Identifier: Apache-2.0
|
||||
*/
|
||||
|
||||
/* Platform-specific types and definitions for OpenGL ES 2.X gl2.h
|
||||
*
|
||||
* Adopters may modify khrplatform.h and this file to suit their platform.
|
||||
* Please contribute modifications back to Khronos as pull requests on the
|
||||
* public github repository:
|
||||
* https://github.com/KhronosGroup/OpenGL-Registry
|
||||
*/
|
||||
|
||||
#include <KHR/khrplatform.h>
|
||||
|
||||
#ifndef GL_APICALL
|
||||
#define GL_APICALL KHRONOS_APICALL
|
||||
#endif
|
||||
|
||||
#ifndef GL_APIENTRY
|
||||
#define GL_APIENTRY KHRONOS_APIENTRY
|
||||
#endif
|
||||
|
||||
#endif /* __gl2platform_h_ */
|
||||
@@ -1,131 +0,0 @@
|
||||
// This file is a part of media_kit
|
||||
// (https://github.com/media-kit/media-kit).
|
||||
//
|
||||
// Copyright © 2021 & onwards, Hitesh Kumar Saini <saini123hitesh@gmail.com>.
|
||||
// All rights reserved.
|
||||
// Use of this source code is governed by MIT license that can be found in the
|
||||
// LICENSE file.
|
||||
|
||||
#ifndef ANGLE_SURFACE_MANAGER_H_
|
||||
#define ANGLE_SURFACE_MANAGER_H_
|
||||
|
||||
#include <EGL/egl.h>
|
||||
#include <EGL/eglext.h>
|
||||
#include <EGL/eglplatform.h>
|
||||
#include <GLES2/gl2.h>
|
||||
#include <GLES2/gl2ext.h>
|
||||
#include <Windows.h>
|
||||
#include <d3d.h>
|
||||
#include <d3d11.h>
|
||||
#include <wrl.h>
|
||||
|
||||
#include <cstdint>
|
||||
#include <functional>
|
||||
|
||||
// |ANGLESurfaceManager| provides an abstraction around ANGLE to easily draw
|
||||
// OpenGL ES 2.0 content & read as D3D 11 texture using shared |HANDLE|.
|
||||
// * |Draw|: Takes callback where OpenGL ES 2.0 calls can be made for rendering.
|
||||
// * |Read|: Copies the drawn content to D3D 11 texture & makes it available to
|
||||
// the shared |handle| for access.
|
||||
|
||||
// A large part of implementation is inspired from Flutter.
|
||||
// https://github.com/flutter/engine/blob/master/shell/platform/windows/angle_surface_manager.h
|
||||
|
||||
class ANGLESurfaceManager {
|
||||
public:
|
||||
const int32_t width() const { return width_; }
|
||||
const int32_t height() const { return height_; }
|
||||
const HANDLE handle() const { return handle_; }
|
||||
|
||||
ANGLESurfaceManager(int32_t width, int32_t height);
|
||||
|
||||
~ANGLESurfaceManager();
|
||||
|
||||
void HandleResize(int32_t width, int32_t height);
|
||||
|
||||
void Draw(std::function<void()> callback);
|
||||
|
||||
void Read();
|
||||
|
||||
void MakeCurrent(bool value);
|
||||
|
||||
private:
|
||||
void SwapBuffers();
|
||||
|
||||
void Create();
|
||||
|
||||
void CleanUp(bool release_context);
|
||||
|
||||
bool CreateD3DTexture();
|
||||
|
||||
bool CreateEGLDisplay();
|
||||
|
||||
bool CreateAndBindEGLSurface();
|
||||
|
||||
IDXGIAdapter* adapter_ = nullptr;
|
||||
int32_t width_ = 1;
|
||||
int32_t height_ = 1;
|
||||
HANDLE internal_handle_ = nullptr;
|
||||
HANDLE handle_ = nullptr;
|
||||
|
||||
// Sync |Draw| & |Read| calls.
|
||||
HANDLE mutex_ = nullptr;
|
||||
// D3D 11
|
||||
ID3D11Device* d3d_11_device_ = nullptr;
|
||||
ID3D11DeviceContext* d3d_11_device_context_ = nullptr;
|
||||
Microsoft::WRL::ComPtr<ID3D11Texture2D> internal_d3d_11_texture_2D_;
|
||||
Microsoft::WRL::ComPtr<ID3D11Texture2D> d3d_11_texture_2D_;
|
||||
// ANGLE
|
||||
EGLSurface surface_ = EGL_NO_SURFACE;
|
||||
EGLDisplay display_ = EGL_NO_DISPLAY;
|
||||
EGLContext context_ = nullptr;
|
||||
EGLConfig config_ = nullptr;
|
||||
|
||||
static constexpr EGLint kEGLConfigurationAttributes[] = {
|
||||
EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8,
|
||||
EGL_ALPHA_SIZE, 8, EGL_DEPTH_SIZE, 8, EGL_STENCIL_SIZE, 8,
|
||||
EGL_NONE,
|
||||
};
|
||||
static constexpr EGLint kEGLContextAttributes[] = {
|
||||
EGL_CONTEXT_CLIENT_VERSION,
|
||||
2,
|
||||
EGL_NONE,
|
||||
};
|
||||
static constexpr EGLint kD3D11DisplayAttributes[] = {
|
||||
EGL_PLATFORM_ANGLE_TYPE_ANGLE,
|
||||
EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
|
||||
EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE,
|
||||
EGL_TRUE,
|
||||
EGL_NONE,
|
||||
};
|
||||
static constexpr EGLint kD3D11_9_3DisplayAttributes[] = {
|
||||
EGL_PLATFORM_ANGLE_TYPE_ANGLE,
|
||||
EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
|
||||
EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE,
|
||||
9,
|
||||
EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE,
|
||||
3,
|
||||
EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE,
|
||||
EGL_TRUE,
|
||||
EGL_NONE,
|
||||
};
|
||||
static constexpr EGLint kD3D9DisplayAttributes[] = {
|
||||
EGL_PLATFORM_ANGLE_TYPE_ANGLE,
|
||||
EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE,
|
||||
EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE,
|
||||
EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE,
|
||||
EGL_NONE,
|
||||
};
|
||||
static constexpr EGLint kWrapDisplayAttributes[] = {
|
||||
EGL_PLATFORM_ANGLE_TYPE_ANGLE,
|
||||
EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
|
||||
EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE,
|
||||
EGL_TRUE,
|
||||
EGL_NONE,
|
||||
};
|
||||
|
||||
// Number of active instances of ANGLESurfaceManager.
|
||||
static int32_t instance_count_;
|
||||
};
|
||||
|
||||
#endif // ANGLE_SURFACE_MANAGER_H_
|
||||
@@ -28,12 +28,8 @@
|
||||
#include <vector>
|
||||
#include <future>
|
||||
|
||||
#include "GL/GL.h"
|
||||
#include "GL/GLu.h"
|
||||
#include "GL/wglext.h"
|
||||
|
||||
|
||||
#include "PolyvoxFilamentApi.h"
|
||||
#include "PlatformANGLE.h"
|
||||
#include "ThreadPool.hpp"
|
||||
|
||||
namespace polyvox_filament {
|
||||
@@ -127,11 +123,11 @@ void PolyvoxFilamentPlugin::CreateFilamentViewer(
|
||||
const ResourceLoaderWrapper *const resourceLoader =
|
||||
new ResourceLoaderWrapper(_loadResource, _freeResource, this);
|
||||
|
||||
wglMakeCurrent(NULL, NULL);
|
||||
// wglMakeCurrent(NULL, NULL);
|
||||
|
||||
std::packaged_task<void()> lambda([&]() mutable {
|
||||
|
||||
_viewer = (void *)create_filament_viewer(_context, resourceLoader);
|
||||
_viewer = (void *)create_filament_viewer(_context, resourceLoader, _platform);
|
||||
|
||||
// auto hwnd = _pluginRegistrar->GetView()->GetNativeWindow();
|
||||
|
||||
@@ -195,52 +191,13 @@ void PolyvoxFilamentPlugin::CreateTexture(
|
||||
const flutter::MethodCall<flutter::EncodableValue> &methodCall,
|
||||
std::unique_ptr<flutter::MethodResult<flutter::EncodableValue>> result) {
|
||||
|
||||
const auto *args =
|
||||
const auto *args =
|
||||
std::get_if<flutter::EncodableList>(methodCall.arguments());
|
||||
|
||||
const auto width = (uint32_t)round(*(std::get_if<double>(&(args->at(0)))));
|
||||
const auto height = (uint32_t)round(*(std::get_if<double>(&(args->at(1)))));
|
||||
|
||||
EGLSurface surface_ = EGL_NO_SURFACE;
|
||||
EGLDisplay display_ = EGL_NO_DISPLAY;
|
||||
EGLContext context_ = nullptr;
|
||||
EGLConfig config_ = nullptr;
|
||||
|
||||
void* bar = eglGetProcAddress;
|
||||
|
||||
void* foo = eglGetProcAddress("eglGetPlatformDisplayEXT");
|
||||
|
||||
if (display_ == EGL_NO_DISPLAY) {
|
||||
auto eglGetPlatformDisplayEXT =
|
||||
reinterpret_cast<PFNEGLGETPLATFORMDISPLAYEXTPROC>(
|
||||
eglGetProcAddress("eglGetPlatformDisplayEXT"));
|
||||
if (eglGetPlatformDisplayEXT) {
|
||||
display_ = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE,
|
||||
EGL_DEFAULT_DISPLAY,
|
||||
kD3D11DisplayAttributes);
|
||||
if (eglInitialize(display_, 0, 0) == EGL_FALSE) {
|
||||
display_ = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE,
|
||||
EGL_DEFAULT_DISPLAY,
|
||||
kD3D11_9_3DisplayAttributes);
|
||||
if (eglInitialize(display_, 0, 0) == EGL_FALSE) {
|
||||
display_ = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE,
|
||||
EGL_DEFAULT_DISPLAY,
|
||||
kD3D9DisplayAttributes);
|
||||
if (eglInitialize(display_, 0, 0) == EGL_FALSE) {
|
||||
display_ = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE,
|
||||
EGL_DEFAULT_DISPLAY,
|
||||
kWrapDisplayAttributes);
|
||||
if (eglInitialize(display_, 0, 0) == EGL_FALSE) {
|
||||
result->Error("eglGetPlatformDisplayEXT");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
result->Error("eglGetProcAddress");
|
||||
}
|
||||
}
|
||||
|
||||
// D3D starts here
|
||||
IDXGIAdapter* adapter_ = nullptr;
|
||||
|
||||
// first, we need to initialize the D3D device and create the backing texture
|
||||
@@ -284,23 +241,33 @@ void PolyvoxFilamentPlugin::CreateTexture(
|
||||
return;
|
||||
}
|
||||
|
||||
std::cout << "Created D3D device" << std::endl;
|
||||
Microsoft::WRL::ComPtr<IDXGIDevice> dxgi_device = nullptr;
|
||||
auto dxgi_device_success = _D3D11Device->QueryInterface(
|
||||
__uuidof(IDXGIDevice), (void**)&dxgi_device);
|
||||
if (SUCCEEDED(dxgi_device_success) && dxgi_device != nullptr) {
|
||||
dxgi_device->SetGPUThreadPriority(5); // Must be in interval [-7, 7].
|
||||
}
|
||||
|
||||
D3D11_TEXTURE2D_DESC texDesc = { 0 };
|
||||
texDesc.Width = width;
|
||||
texDesc.Height = height;
|
||||
texDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
|
||||
texDesc.MipLevels = 1;
|
||||
texDesc.ArraySize = 1;
|
||||
texDesc.SampleDesc.Count = 1;
|
||||
texDesc.SampleDesc.Quality = 0;
|
||||
texDesc.Usage = D3D11_USAGE_DEFAULT;
|
||||
texDesc.BindFlags = D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE;
|
||||
texDesc.CPUAccessFlags = 0;
|
||||
texDesc.MiscFlags = D3D11_RESOURCE_MISC_SHARED;
|
||||
auto level = _D3D11Device->GetFeatureLevel();
|
||||
std::cout << "media_kit: ANGLESurfaceManager: Direct3D Feature Level: "
|
||||
<< (((unsigned)level) >> 12) << "_"
|
||||
<< ((((unsigned)level) >> 8) & 0xf) << std::endl;
|
||||
auto d3d11_texture2D_desc = D3D11_TEXTURE2D_DESC{0};
|
||||
d3d11_texture2D_desc.Width = width;
|
||||
d3d11_texture2D_desc.Height = height;
|
||||
d3d11_texture2D_desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
|
||||
d3d11_texture2D_desc.MipLevels = 1;
|
||||
d3d11_texture2D_desc.ArraySize = 1;
|
||||
d3d11_texture2D_desc.SampleDesc.Count = 1;
|
||||
d3d11_texture2D_desc.SampleDesc.Quality = 0;
|
||||
d3d11_texture2D_desc.Usage = D3D11_USAGE_DEFAULT;
|
||||
d3d11_texture2D_desc.BindFlags =
|
||||
D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE;
|
||||
d3d11_texture2D_desc.CPUAccessFlags = 0;
|
||||
d3d11_texture2D_desc.MiscFlags = D3D11_RESOURCE_MISC_SHARED;
|
||||
|
||||
// create internal texture
|
||||
hr = _D3D11Device->CreateTexture2D(&texDesc, nullptr, &_internalD3DTexture2D);
|
||||
hr = _D3D11Device->CreateTexture2D(&d3d11_texture2D_desc, nullptr, &_internalD3DTexture2D);
|
||||
if FAILED(hr)
|
||||
{
|
||||
result->Error("ERROR", "Failed to create D3D texture", nullptr);
|
||||
@@ -323,13 +290,12 @@ void PolyvoxFilamentPlugin::CreateTexture(
|
||||
std::cout << "Created internal D3D texture" << std::endl;
|
||||
|
||||
// external
|
||||
hr = _D3D11Device->CreateTexture2D(&texDesc, nullptr, &_externalD3DTexture2D);
|
||||
hr = _D3D11Device->CreateTexture2D(&d3d11_texture2D_desc, nullptr, &_externalD3DTexture2D);
|
||||
if FAILED(hr)
|
||||
{
|
||||
result->Error("ERROR", "Failed to create D3D texture", nullptr);
|
||||
return;
|
||||
}
|
||||
resource = Microsoft::WRL::ComPtr<IDXGIResource>{};
|
||||
hr = _externalD3DTexture2D.As(&resource);
|
||||
|
||||
if FAILED(hr) {
|
||||
@@ -345,116 +311,227 @@ void PolyvoxFilamentPlugin::CreateTexture(
|
||||
|
||||
std::cout << "Created external D3D texture" << std::endl;
|
||||
|
||||
_platform = new filament::backend::PlatformANGLE(_internalD3DTextureHandle, width, height);
|
||||
|
||||
HWND hwnd = _pluginRegistrar->GetView()
|
||||
->GetNativeWindow(); // CreateWindowA("STATIC", "dummy", 0, 0,
|
||||
// 0, 1, 1, NULL, NULL, NULL, NULL);
|
||||
// // OpenGL starts here
|
||||
// // GLenum err = GL_NO_ERROR;
|
||||
// eglMakeCurrent(EGL_NO_DISPLAY, EGL_NO_SURFACE, EGL_NO_SURFACE, nullptr);
|
||||
|
||||
HDC whdc = GetDC(hwnd);
|
||||
if (whdc == NULL) {
|
||||
result->Error("ERROR", "No device context for temporary window", nullptr);
|
||||
return;
|
||||
}
|
||||
// EGLSurface surface = EGL_NO_SURFACE;
|
||||
// EGLDisplay display = EGL_NO_DISPLAY;
|
||||
// EGLContext context = nullptr;
|
||||
// EGLConfig config = nullptr;
|
||||
|
||||
PIXELFORMATDESCRIPTOR pfd = {
|
||||
sizeof(PIXELFORMATDESCRIPTOR),
|
||||
1,
|
||||
PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER, // Flags
|
||||
PFD_TYPE_RGBA, // The kind of framebuffer. RGBA or palette.
|
||||
32, // Colordepth of the framebuffer.
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
24, // Number of bits for the depthbuffer
|
||||
0, // Number of bits for the stencilbuffer
|
||||
0, // Number of Aux buffers in the framebuffer.
|
||||
PFD_MAIN_PLANE,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0};
|
||||
// // create EGL surface
|
||||
// if (display == EGL_NO_DISPLAY) {
|
||||
// auto eglGetPlatformDisplayEXT =
|
||||
// reinterpret_cast<PFNEGLGETPLATFORMDISPLAYEXTPROC>(
|
||||
// eglGetProcAddress("eglGetPlatformDisplayEXT"));
|
||||
// if (eglGetPlatformDisplayEXT) {
|
||||
// display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE,
|
||||
// EGL_DEFAULT_DISPLAY,
|
||||
// kD3D11DisplayAttributes);
|
||||
// if (eglInitialize(display, 0, 0) == EGL_FALSE) {
|
||||
// display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE,
|
||||
// EGL_DEFAULT_DISPLAY,
|
||||
// kD3D11_9_3DisplayAttributes);
|
||||
// if (eglInitialize(display, 0, 0) == EGL_FALSE) {
|
||||
// display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE,
|
||||
// EGL_DEFAULT_DISPLAY,
|
||||
// kD3D9DisplayAttributes);
|
||||
// if (eglInitialize(display, 0, 0) == EGL_FALSE) {
|
||||
// display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE,
|
||||
// EGL_DEFAULT_DISPLAY,
|
||||
// kWrapDisplayAttributes);
|
||||
// if (eglInitialize(display, 0, 0) == EGL_FALSE) {
|
||||
// result->Error("eglGetPlatformDisplayEXT");
|
||||
// return;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// } else {
|
||||
// result->Error("eglGetProcAddress");
|
||||
// return;
|
||||
// }
|
||||
// }
|
||||
|
||||
int pixelFormat = ChoosePixelFormat(whdc, &pfd);
|
||||
SetPixelFormat(whdc, pixelFormat, &pfd);
|
||||
// EGLint err = eglGetError();
|
||||
|
||||
// We need a tmp context to retrieve and call wglCreateContextAttribsARB.
|
||||
HGLRC tempContext = wglCreateContext(whdc);
|
||||
if (!wglMakeCurrent(whdc, tempContext)) {
|
||||
result->Error("ERROR", "Failed to acquire temporary context", nullptr);
|
||||
return;
|
||||
}
|
||||
// if(err != EGL_SUCCESS) {
|
||||
// result->Error("ERROR", "EGL Error @ 354 %d", err);
|
||||
// return;
|
||||
// }
|
||||
|
||||
PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribs = nullptr;
|
||||
// // Do not create |context_| again, likely due to |Resize|.
|
||||
// if (context == EGL_NO_CONTEXT) {
|
||||
// // First time from the constructor itself.
|
||||
// auto count = 0;
|
||||
// auto eglResult = eglChooseConfig(display, kEGLConfigurationAttributes,
|
||||
// &config, 1, &count);
|
||||
// if (eglResult == EGL_FALSE || count == 0) {
|
||||
// result->Error("eglChooseConfig");
|
||||
// return;
|
||||
// }
|
||||
// context = eglCreateContext(display, config, EGL_NO_CONTEXT,
|
||||
// kEGLContextAttributes);
|
||||
// if (context == EGL_NO_CONTEXT) {
|
||||
// result->Error("eglCreateContext");
|
||||
// return;
|
||||
// }
|
||||
// }
|
||||
|
||||
// err = eglGetError();
|
||||
|
||||
wglCreateContextAttribs =
|
||||
(PFNWGLCREATECONTEXTATTRIBSARBPROC)wglGetProcAddress(
|
||||
"wglCreateContextAttribsARB");
|
||||
// if(err != EGL_SUCCESS) {
|
||||
// result->Error("ERROR", "EGL Error @ 37 9%d", err);
|
||||
// return;
|
||||
// }
|
||||
|
||||
// EGLint buffer_attributes[] = {
|
||||
// EGL_WIDTH, width, EGL_HEIGHT, height,
|
||||
// EGL_TEXTURE_TARGET, EGL_TEXTURE_2D, EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGBA,
|
||||
// EGL_NONE,
|
||||
// };
|
||||
// surface = eglCreatePbufferFromClientBuffer(
|
||||
// display, EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE, _internalD3DTextureHandle,
|
||||
// config, buffer_attributes);
|
||||
// if (surface == EGL_NO_SURFACE) {
|
||||
// result->Error("eglCreatePbufferFromClientBuffer");
|
||||
// return;
|
||||
// }
|
||||
|
||||
if (!wglCreateContextAttribs) {
|
||||
result->Error("ERROR", "Failed to resolve wglCreateContextAttribsARB",
|
||||
nullptr);
|
||||
return;
|
||||
}
|
||||
// eglMakeCurrent(display, surface, surface, context);
|
||||
|
||||
for (int minor = 5; minor >= 1; minor--) {
|
||||
std::vector<int> mAttribs = {WGL_CONTEXT_MAJOR_VERSION_ARB, 4,
|
||||
WGL_CONTEXT_MINOR_VERSION_ARB, minor, 0};
|
||||
_context = wglCreateContextAttribs(whdc, nullptr, mAttribs.data());
|
||||
if (_context) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
// err = eglGetError();
|
||||
|
||||
wglMakeCurrent(NULL, NULL);
|
||||
wglDeleteContext(tempContext);
|
||||
// if(err != EGL_SUCCESS) {
|
||||
// result->Error("ERROR", "EGL Error @ 37 9%d", err);
|
||||
// return;
|
||||
// }
|
||||
|
||||
hwnd = _pluginRegistrar->GetView()->GetNativeWindow();
|
||||
whdc = GetDC(hwnd);
|
||||
if (whdc == NULL) {
|
||||
result->Error("ERROR", "No device context for actual window", nullptr);
|
||||
return;
|
||||
}
|
||||
// HWND hwnd = _pluginRegistrar->GetView()
|
||||
// ->GetNativeWindow(); // CreateWindowA("STATIC", "dummy", 0, 0,
|
||||
// // 0, 1, 1, NULL, NULL, NULL, NULL);
|
||||
|
||||
if (!_context || !wglMakeCurrent(whdc, _context)) {
|
||||
result->Error("ERROR", "Failed to create OpenGL context.");
|
||||
return;
|
||||
}
|
||||
// HDC whdc = GetDC(hwnd);
|
||||
// if (whdc == NULL) {
|
||||
// result->Error("ERROR", "No device context for temporary window", nullptr);
|
||||
// return;
|
||||
// }
|
||||
|
||||
glGenTextures(1, &_glTextureId);
|
||||
// PIXELFORMATDESCRIPTOR pfd = {
|
||||
// sizeof(PIXELFORMATDESCRIPTOR),
|
||||
// 1,
|
||||
// PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER, // Flags
|
||||
// PFD_TYPE_RGBA, // The kind of framebuffer. RGBA or palette.
|
||||
// 32, // Colordepth of the framebuffer.
|
||||
// 0,
|
||||
// 0,
|
||||
// 0,
|
||||
// 0,
|
||||
// 0,
|
||||
// 0,
|
||||
// 0,
|
||||
// 0,
|
||||
// 0,
|
||||
// 0,
|
||||
// 0,
|
||||
// 0,
|
||||
// 0,
|
||||
// 24, // Number of bits for the depthbuffer
|
||||
// 0, // Number of bits for the stencilbuffer
|
||||
// 0, // Number of Aux buffers in the framebuffer.
|
||||
// PFD_MAIN_PLANE,
|
||||
// 0,
|
||||
// 0,
|
||||
// 0,
|
||||
// 0};
|
||||
|
||||
GLenum err = glGetError();
|
||||
// int pixelFormat = ChoosePixelFormat(whdc, &pfd);
|
||||
// SetPixelFormat(whdc, pixelFormat, &pfd);
|
||||
|
||||
if (err != GL_NO_ERROR) {
|
||||
result->Error("ERROR", "Failed to generate texture, GL error was %d", err);
|
||||
return;
|
||||
}
|
||||
// // We need a tmp context to retrieve and call wglCreateContextAttribsARB.
|
||||
// HGLRC tempContext = wglCreateContext(whdc);
|
||||
// if (!wglMakeCurrent(whdc, tempContext)) {
|
||||
// result->Error("ERROR", "Failed to acquire temporary context", nullptr);
|
||||
// return;
|
||||
// }
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, _glTextureId);
|
||||
// GLenum err = glGetError();
|
||||
|
||||
// if(err != GL_NO_ERROR) {
|
||||
// result->Error("ERROR", "GL Error @ 455 %d", err);
|
||||
// return;
|
||||
// }
|
||||
|
||||
// PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribs = nullptr;
|
||||
|
||||
// wglCreateContextAttribs =
|
||||
// (PFNWGLCREATECONTEXTATTRIBSARBPROC)wglGetProcAddress(
|
||||
// "wglCreateContextAttribsARB");
|
||||
|
||||
// if (!wglCreateContextAttribs) {
|
||||
// result->Error("ERROR", "Failed to resolve wglCreateContextAttribsARB",
|
||||
// nullptr);
|
||||
// return;
|
||||
// }
|
||||
|
||||
// for (int minor = 5; minor >= 1; minor--) {
|
||||
// std::vector<int> mAttribs = {WGL_CONTEXT_MAJOR_VERSION_ARB, 4,
|
||||
// WGL_CONTEXT_MINOR_VERSION_ARB, minor, 0};
|
||||
// _context = wglCreateContextAttribs(whdc, nullptr, mAttribs.data());
|
||||
// if (_context) {
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
|
||||
// wglMakeCurrent(NULL, NULL);
|
||||
// wglDeleteContext(tempContext);
|
||||
|
||||
|
||||
// if (!_context || !wglMakeCurrent(whdc, _context)) {
|
||||
// result->Error("ERROR", "Failed to create OpenGL context.");
|
||||
// return;
|
||||
// }
|
||||
|
||||
// glGenTextures(1, &_glTextureId);
|
||||
|
||||
// if(_glTextureId == 0) {
|
||||
// result->Error("ERROR", "Failed to generate texture, OpenGL err was %d", glGetError());
|
||||
// return;
|
||||
// }
|
||||
|
||||
// err = eglGetError();
|
||||
|
||||
// if (err != EGL_SUCCESS) {
|
||||
// result->Error("ERROR", "Failed to generate texture, EGL error was %d", err);
|
||||
// return;
|
||||
// }
|
||||
|
||||
// glBindTexture(GL_TEXTURE_2D, _glTextureId);
|
||||
// eglBindTexImage(display, surface, EGL_BACK_BUFFER);
|
||||
// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
|
||||
// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
|
||||
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA,
|
||||
GL_UNSIGNED_BYTE, 0);
|
||||
// glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA,
|
||||
// GL_UNSIGNED_BYTE, 0);
|
||||
|
||||
// err = eglGetError();
|
||||
|
||||
err = glGetError();
|
||||
// if (err != EGL_SUCCESS) {
|
||||
// result->Error("ERROR", "Failed to generate texture, EGL error was %d", err);
|
||||
// return;
|
||||
// }
|
||||
|
||||
if (err != GL_NO_ERROR) {
|
||||
result->Error("ERROR", "Failed to generate texture, GL error was %d", err);
|
||||
return;
|
||||
}
|
||||
// err = glGetError();
|
||||
|
||||
// if (err != GL_NO_ERROR) {
|
||||
// result->Error("ERROR", "Failed to generate texture, GL error was %d", err);
|
||||
// return;
|
||||
// }
|
||||
|
||||
// _pixelData.reset(new uint8_t[width * height * 4]);
|
||||
// _pixelBuffer = std::make_unique<FlutterDesktopPixelBuffer>();
|
||||
@@ -650,16 +727,13 @@ void PolyvoxFilamentPlugin::AddLight(
|
||||
});
|
||||
auto fut = _tp->add_task(lambda);
|
||||
fut.wait();
|
||||
|
||||
}
|
||||
|
||||
void PolyvoxFilamentPlugin::LoadGlb(
|
||||
const flutter::MethodCall<flutter::EncodableValue> &methodCall,
|
||||
std::unique_ptr<flutter::MethodResult<flutter::EncodableValue>> result) {
|
||||
|
||||
const auto *args =
|
||||
std::get_if<flutter::EncodableList>(methodCall.arguments());
|
||||
|
||||
const auto assetManager = *std::get_if<int64_t>(&(args->at(0)));
|
||||
const auto path = *std::get_if<std::string>(&(args->at(1)));
|
||||
const auto unlit = *std::get_if<bool>(&(args->at(2)));
|
||||
@@ -670,13 +744,11 @@ void PolyvoxFilamentPlugin::LoadGlb(
|
||||
});
|
||||
auto fut = _tp->add_task(lambda);
|
||||
fut.wait();
|
||||
|
||||
}
|
||||
|
||||
void PolyvoxFilamentPlugin::GetAnimationNames(
|
||||
const flutter::MethodCall<flutter::EncodableValue> &methodCall,
|
||||
std::unique_ptr<flutter::MethodResult<flutter::EncodableValue>> result) {
|
||||
|
||||
const auto *args =
|
||||
std::get_if<flutter::EncodableList>(methodCall.arguments());
|
||||
|
||||
@@ -699,7 +771,6 @@ void PolyvoxFilamentPlugin::GetAnimationNames(
|
||||
void PolyvoxFilamentPlugin::RemoveAsset(
|
||||
const flutter::MethodCall<flutter::EncodableValue> &methodCall,
|
||||
std::unique_ptr<flutter::MethodResult<flutter::EncodableValue>> result) {
|
||||
|
||||
const auto *args =
|
||||
std::get_if<flutter::EncodableList>(methodCall.arguments());
|
||||
const auto asset = *std::get_if<int>(&(args->at(1)));
|
||||
@@ -714,7 +785,6 @@ void PolyvoxFilamentPlugin::RemoveAsset(
|
||||
void PolyvoxFilamentPlugin::TransformToUnitCube(
|
||||
const flutter::MethodCall<flutter::EncodableValue> &methodCall,
|
||||
std::unique_ptr<flutter::MethodResult<flutter::EncodableValue>> result) {
|
||||
|
||||
const auto *args =
|
||||
std::get_if<flutter::EncodableList>(methodCall.arguments());
|
||||
|
||||
@@ -726,7 +796,6 @@ void PolyvoxFilamentPlugin::TransformToUnitCube(
|
||||
});
|
||||
auto fut = _tp->add_task(lambda);
|
||||
fut.wait();
|
||||
|
||||
}
|
||||
|
||||
void PolyvoxFilamentPlugin::RotateStart(
|
||||
@@ -926,7 +995,7 @@ void PolyvoxFilamentPlugin::HandleMethodCall(
|
||||
const flutter::MethodCall<flutter::EncodableValue> &methodCall,
|
||||
std::unique_ptr<flutter::MethodResult<flutter::EncodableValue>> result) {
|
||||
|
||||
// std::cout << methodCall.method_name() << std::endl;
|
||||
std::cout << methodCall.method_name() << std::endl;
|
||||
|
||||
if (methodCall.method_name() == "createFilamentViewer") {
|
||||
CreateFilamentViewer(methodCall, std::move(result));
|
||||
|
||||
@@ -16,59 +16,17 @@
|
||||
#include "GL/GL.h"
|
||||
#include "GL/GLu.h"
|
||||
|
||||
|
||||
#include <EGL/egl.h>
|
||||
#include <EGL/eglext.h>
|
||||
#include <EGL/eglplatform.h>
|
||||
#include "EGL/egl.h"
|
||||
#include "EGL/eglext.h"
|
||||
#include "EGL/eglplatform.h"
|
||||
#include "GLES2/gl2.h"
|
||||
#include "GLES2/gl2ext.h"
|
||||
|
||||
#include "PolyvoxFilamentApi.h"
|
||||
#include "PlatformAngle.h"
|
||||
|
||||
namespace polyvox_filament {
|
||||
|
||||
static constexpr EGLint kEGLConfigurationAttributes[] = {
|
||||
EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8,
|
||||
EGL_ALPHA_SIZE, 8, EGL_DEPTH_SIZE, 8, EGL_STENCIL_SIZE, 8,
|
||||
EGL_NONE,
|
||||
};
|
||||
static constexpr EGLint kEGLContextAttributes[] = {
|
||||
EGL_CONTEXT_CLIENT_VERSION,
|
||||
2,
|
||||
EGL_NONE,
|
||||
};
|
||||
static constexpr EGLint kD3D11DisplayAttributes[] = {
|
||||
EGL_PLATFORM_ANGLE_TYPE_ANGLE,
|
||||
EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
|
||||
EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE,
|
||||
EGL_TRUE,
|
||||
EGL_NONE,
|
||||
};
|
||||
static constexpr EGLint kD3D11_9_3DisplayAttributes[] = {
|
||||
EGL_PLATFORM_ANGLE_TYPE_ANGLE,
|
||||
EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
|
||||
EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE,
|
||||
9,
|
||||
EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE,
|
||||
3,
|
||||
EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE,
|
||||
EGL_TRUE,
|
||||
EGL_NONE,
|
||||
};
|
||||
static constexpr EGLint kD3D9DisplayAttributes[] = {
|
||||
EGL_PLATFORM_ANGLE_TYPE_ANGLE,
|
||||
EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE,
|
||||
EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE,
|
||||
EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE,
|
||||
EGL_NONE,
|
||||
};
|
||||
static constexpr EGLint kWrapDisplayAttributes[] = {
|
||||
EGL_PLATFORM_ANGLE_TYPE_ANGLE,
|
||||
EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
|
||||
EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE,
|
||||
EGL_TRUE,
|
||||
EGL_NONE,
|
||||
};
|
||||
|
||||
|
||||
class PolyvoxFilamentPlugin : public flutter::Plugin {
|
||||
public:
|
||||
static void RegisterWithRegistrar(flutter::PluginRegistrarWindows *registrar);
|
||||
@@ -91,8 +49,8 @@ public:
|
||||
|
||||
std::unique_ptr<flutter::TextureVariant> _texture = nullptr;
|
||||
|
||||
// std::unique_ptr<FlutterDesktopPixelBuffer> _pixelBuffer = nullptr;
|
||||
// std::unique_ptr<uint8_t> _pixelData = nullptr;
|
||||
std::unique_ptr<FlutterDesktopPixelBuffer> _pixelBuffer = nullptr;
|
||||
std::unique_ptr<uint8_t> _pixelData = nullptr;
|
||||
|
||||
std::unique_ptr<FlutterDesktopGpuSurfaceDescriptor> _textureDescriptor = nullptr;
|
||||
|
||||
@@ -115,6 +73,7 @@ public:
|
||||
Microsoft::WRL::ComPtr<ID3D11Texture2D> _internalD3DTexture2D;
|
||||
HANDLE _externalD3DTextureHandle = nullptr;
|
||||
HANDLE _internalD3DTextureHandle = nullptr;
|
||||
filament::backend::PlatformANGLE* _platform = nullptr;
|
||||
|
||||
void *_viewer = nullptr;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user