initial work on custom Platform to wrap EGL D3D surface
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@@ -18,7 +18,7 @@ extern "C" {
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#endif
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typedef int32_t EntityId;
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const void* create_filament_viewer(const void* const context, const ResourceLoaderWrapper* const loader);
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const void* create_filament_viewer(const void* const context, const ResourceLoaderWrapper* const loader, void* const platform);
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ResourceLoaderWrapper* make_resource_loader(LoadFilamentResourceFromOwner loadFn, FreeFilamentResourceFromOwner freeFn, void* owner);
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void delete_filament_viewer(const void* const viewer);
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void* get_asset_manager(const void* const viewer);
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