initial work on custom Platform to wrap EGL D3D surface

This commit is contained in:
Nick Fisher
2023-09-27 16:03:50 +10:00
parent c27ca565f9
commit 32049876b4
22 changed files with 6222 additions and 353 deletions

View File

@@ -18,7 +18,7 @@ extern "C" {
#endif
typedef int32_t EntityId;
const void* create_filament_viewer(const void* const context, const ResourceLoaderWrapper* const loader);
const void* create_filament_viewer(const void* const context, const ResourceLoaderWrapper* const loader, void* const platform);
ResourceLoaderWrapper* make_resource_loader(LoadFilamentResourceFromOwner loadFn, FreeFilamentResourceFromOwner freeFn, void* owner);
void delete_filament_viewer(const void* const viewer);
void* get_asset_manager(const void* const viewer);