initial work on custom Platform to wrap EGL D3D surface

This commit is contained in:
Nick Fisher
2023-09-27 16:03:50 +10:00
parent c27ca565f9
commit 32049876b4
22 changed files with 6222 additions and 353 deletions

View File

@@ -15,8 +15,8 @@ extern "C" {
#include "PolyvoxFilamentApi.h"
const void* create_filament_viewer(const void* context, const ResourceLoaderWrapper* const loader) {
return (const void*) new FilamentViewer(context, loader);
const void* create_filament_viewer(const void* context, const ResourceLoaderWrapper* const loader, void* const platform) {
return (const void*) new FilamentViewer(context, loader, platform);
}
ResourceLoaderWrapper* make_resource_loader(LoadFilamentResourceFromOwner loadFn, FreeFilamentResourceFromOwner freeFn, void* const owner) {