initial work on custom Platform to wrap EGL D3D surface
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@@ -15,8 +15,8 @@ extern "C" {
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#include "PolyvoxFilamentApi.h"
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const void* create_filament_viewer(const void* context, const ResourceLoaderWrapper* const loader) {
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return (const void*) new FilamentViewer(context, loader);
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const void* create_filament_viewer(const void* context, const ResourceLoaderWrapper* const loader, void* const platform) {
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return (const void*) new FilamentViewer(context, loader, platform);
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}
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ResourceLoaderWrapper* make_resource_loader(LoadFilamentResourceFromOwner loadFn, FreeFilamentResourceFromOwner freeFn, void* const owner) {
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