free all resources in SceneManager
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@@ -179,7 +179,6 @@ namespace thermion_filament
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gltfio::TextureProvider *_stbDecoder = nullptr;
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gltfio::TextureProvider *_ktxDecoder = nullptr;
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std::mutex _mutex;
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Material *_gizmoMaterial;
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utils::NameComponentManager *_ncm;
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@@ -201,8 +200,9 @@ namespace thermion_filament
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const char *entityName);
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EntityId addGizmo();
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utils::Entity _gizmoX;
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utils::Entity _gizmoY;
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utils::Entity _gizmoZ;
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utils::Entity _gizmo[3];
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Material* _gizmoMaterial;
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MaterialInstance* _gizmoMaterialInstances[3];
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};
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}
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@@ -93,10 +93,28 @@ namespace thermion_filament
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SceneManager::~SceneManager()
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{
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destroyAll();
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for(int i =0; i < 3; i++) {
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_engine->destroy(_gizmo[i]);
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_engine->destroy(_gizmoMaterialInstances[i]);
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}
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_engine->destroy(_gizmoMaterial);
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_gltfResourceLoader->asyncCancelLoad();
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_ubershaderProvider->destroyMaterials();
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destroyAll();
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delete _animationComponentManager;
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delete _collisionComponentManager;
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delete _ncm;
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delete _gltfResourceLoader;
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delete _stbDecoder;
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delete _ktxDecoder;
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delete _ubershaderProvider;
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AssetLoader::destroy(&_assetLoader);
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}
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int SceneManager::getInstanceCount(EntityId entityId)
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@@ -2045,72 +2063,57 @@ namespace thermion_filament
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auto &entityManager = EntityManager::get();
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_gizmoY = entityManager.create();
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auto materialY = _gizmoMaterial->createInstance();
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materialY->setParameter("color", math::float3{1.0f, 0.0f, 0.0f});
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_gizmo[1] = entityManager.create();
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_gizmoMaterialInstances[1] = _gizmoMaterial->createInstance();
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_gizmoMaterialInstances[1]->setParameter("color", math::float3{1.0f, 0.0f, 0.0f});
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RenderableManager::Builder(1)
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.boundingBox({{}, {1.0f, 1.0f, 1.0f}})
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.material(0, materialY)
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.material(0, _gizmoMaterialInstances[1])
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.geometry(0, RenderableManager::PrimitiveType::TRIANGLES, vb,
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ib, 0, indexCount)
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.culling(false)
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.build(*_engine, _gizmoY);
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.build(*_engine, _gizmo[1]);
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_gizmoX = entityManager.create();
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auto materialX = _gizmoMaterial->createInstance();
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materialX->setParameter("color", math::float3{0.0f, 1.0f, 0.0f});
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_gizmo[0] = entityManager.create();
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_gizmoMaterialInstances[0] = _gizmoMaterial->createInstance();
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_gizmoMaterialInstances[0]->setParameter("color", math::float3{0.0f, 1.0f, 0.0f});
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auto xTransform = math::mat4f::translation(math::float3{0.0f, 0.05f, -0.05f}) * math::mat4f::rotation(-math::F_PI_2, math::float3{0, 0, 1});
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auto *instanceBufferX = InstanceBuffer::Builder(1).localTransforms(&xTransform).build(*_engine);
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RenderableManager::Builder(1)
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.boundingBox({{}, {1.0f, 1.0f, 1.0f}})
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.instances(1, instanceBufferX)
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.material(0, materialX)
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.material(0, _gizmoMaterialInstances[0])
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.geometry(0, RenderableManager::PrimitiveType::TRIANGLES, vb,
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ib, 0, indexCount)
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.culling(false)
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.build(*_engine, _gizmoX);
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.build(*_engine, _gizmo[0]);
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_gizmoZ = entityManager.create();
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auto materialZ = _gizmoMaterial->createInstance();
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materialZ->setParameter("color", math::float3{0.0f, 0.0f, 1.0f});
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_gizmo[2] = entityManager.create();
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_gizmoMaterialInstances[2] = _gizmoMaterial->createInstance();
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_gizmoMaterialInstances[2]->setParameter("color", math::float3{0.0f, 0.0f, 1.0f});
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auto zTransform = math::mat4f::translation(math::float3{0.0f, 0.05f, -0.05f}) * math::mat4f::rotation(3 * math::F_PI_2, math::float3{1, 0, 0});
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auto *instanceBufferZ = InstanceBuffer::Builder(1).localTransforms(&zTransform).build(*_engine);
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RenderableManager::Builder(1)
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.boundingBox({{}, {1.0f, 1.0f, 1.0f}})
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.instances(1, instanceBufferZ)
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.material(0, materialZ)
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.material(0, _gizmoMaterialInstances[2])
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.geometry(0, RenderableManager::PrimitiveType::TRIANGLES, vb,
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ib, 0, indexCount)
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.culling(false)
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.build(*_engine, _gizmoZ);
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// auto localTransforms = math::mat4f[3] {
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// math::mat4f(),
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// math::mat4f::translation(math::float3 { 0.0f, 0.05f, -0.05f}) * math::mat4f::rotation(3 * math::F_PI_2, math::float3 { 1, 0, 0 }) ,
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// math::mat4f::translation(math::float3 { 0.0f, 0.05f, -0.05f}) * math::mat4f::rotation(math::F_PI_2, math::float3 { 0, 0, 1 })
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// };
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// RenderableManager::Builder(1)
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// .boundingBox({{}, {1.0f, 1.0f, 1.0f}})
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// .instances(3, instanceBuffer)
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// .material(0, _gizmoMaterial->getDefaultInstance())
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// .geometry(0, RenderableManager::PrimitiveType::TRIANGLES, vb,
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// ib, 0, indexCount)
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// .culling(false)
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// .build(*_engine, _gizmo);
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.build(*_engine, _gizmo[2]);
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auto &rm = _engine->getRenderableManager();
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rm.setPriority(rm.getInstance(_gizmoX), 7);
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rm.setPriority(rm.getInstance(_gizmoY), 7);
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rm.setPriority(rm.getInstance(_gizmoZ), 7);
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return Entity::smuggle(_gizmoX);
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rm.setPriority(rm.getInstance(_gizmo[0]), 7);
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rm.setPriority(rm.getInstance(_gizmo[1]), 7);
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rm.setPriority(rm.getInstance(_gizmo[2]), 7);
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return Entity::smuggle(_gizmo[0]);
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}
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void SceneManager::getGizmo(EntityId *out)
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{
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out[0] = Entity::smuggle(_gizmoX);
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out[1] = Entity::smuggle(_gizmoY);
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out[2] = Entity::smuggle(_gizmoZ);
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out[0] = Entity::smuggle(_gizmo[0]);
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out[1] = Entity::smuggle(_gizmo[1]);
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out[2] = Entity::smuggle(_gizmo[2]);
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}
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} // namespace thermion_filament
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