feat: layers, grid
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@@ -200,9 +200,13 @@ extern "C"
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return ((FilamentViewer *)viewer)->setCamera(asset, nodeName);
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}
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EMSCRIPTEN_KEEPALIVE void set_camera_fov(const void *const viewer, float fovInDegrees, float aspect)
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EMSCRIPTEN_KEEPALIVE float get_camera_fov(const void *const viewer, bool horizontal) {
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return ((FilamentViewer*)viewer)->getCameraFov(horizontal);
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}
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EMSCRIPTEN_KEEPALIVE void set_camera_fov(const void *const viewer, float fovInDegrees, bool horizontal)
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{
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return ((FilamentViewer *)viewer)->setCameraFov(double(fovInDegrees), double(aspect));
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return ((FilamentViewer *)viewer)->setCameraFov(double(fovInDegrees), horizontal);
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}
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const double *const get_camera_model_matrix(const void *const viewer)
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@@ -721,6 +725,10 @@ extern "C"
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((SceneManager *)sceneManager)->queuePositionUpdate(asset, x, y, z, relative);
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}
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EMSCRIPTEN_KEEPALIVE void queue_relative_position_update_world_axis(void *sceneManager, EntityId entity, float viewportX, float viewportY, float x, float y, float z) {
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((SceneManager *)sceneManager)->queueRelativePositionUpdateWorldAxis(entity, viewportX, viewportY, x, y, z);
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}
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EMSCRIPTEN_KEEPALIVE void queue_rotation_update(void *sceneManager, EntityId asset, float rads, float x, float y, float z, float w, bool relative)
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{
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((SceneManager *)sceneManager)->queueRotationUpdate(asset, rads, x, y, z, w, relative);
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@@ -839,12 +847,29 @@ extern "C"
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EMSCRIPTEN_KEEPALIVE void get_gizmo(void *const sceneManager, EntityId *out)
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{
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return ((SceneManager *)sceneManager)->getGizmo(out);
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auto gizmo = ((SceneManager *)sceneManager)->gizmo;
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out[0] = Entity::smuggle(gizmo->x());
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out[1] = Entity::smuggle(gizmo->y());
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out[2] = Entity::smuggle(gizmo->z());
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out[3] = Entity::smuggle(gizmo->center());
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}
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EMSCRIPTEN_KEEPALIVE Aabb2 get_bounding_box(void *const sceneManager, EntityId entity) {
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return ((SceneManager *)sceneManager)->getBoundingBox(entity);
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}
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EMSCRIPTEN_KEEPALIVE void get_bounding_box_to_out(void *const sceneManager, EntityId entity, float* minX, float* minY, float* maxX, float* maxY) {
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auto box =((SceneManager *)sceneManager)->getBoundingBox(entity);
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*minX = box.minX;
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*minY = box.minY;
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*maxX = box.maxX;
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*maxY = box.maxY;
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}
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EMSCRIPTEN_KEEPALIVE void set_layer_enabled(void *const sceneManager, int layer, bool enabled) {
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((SceneManager*)sceneManager)->setLayerEnabled(layer, enabled);
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}
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}
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