fixes for createMaterialInstance

This commit is contained in:
Nick Fisher
2024-09-19 12:50:57 +08:00
parent a9b3050265
commit 40a7f86cef
6 changed files with 149 additions and 84 deletions

View File

@@ -16,6 +16,16 @@ external ffi.Pointer<ffi.Void> make_resource_loader(
ffi.Pointer<ffi.Void> owner,
);
@ffi.Native<
ffi.Pointer<ffi.Void> Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Void>,
ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Char>)>(isLeaf: true)
external ffi.Pointer<ffi.Void> create_filament_viewer(
ffi.Pointer<ffi.Void> context,
ffi.Pointer<ffi.Void> loader,
ffi.Pointer<ffi.Void> platform,
ffi.Pointer<ffi.Char> uberArchivePath,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(isLeaf: true)
external void destroy_filament_viewer(
ffi.Pointer<ffi.Void> viewer,
@@ -211,13 +221,14 @@ external int load_glb(
@ffi.Native<
EntityId Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Void>, ffi.Size,
ffi.Bool, ffi.Int)>(isLeaf: true)
ffi.Bool, ffi.Int, ffi.Int)>(isLeaf: true)
external int load_glb_from_buffer(
ffi.Pointer<ffi.Void> sceneManager,
ffi.Pointer<ffi.Void> data,
int length,
bool keepData,
int priority,
int layer,
);
@ffi.Native<
@@ -418,7 +429,7 @@ external bool set_morph_animation(
ffi.Pointer<ffi.Void>, TMaterialKey)>(isLeaf: true)
external ffi.Pointer<TMaterialInstance> create_material_instance(
ffi.Pointer<ffi.Void> sceneManager,
TMaterialKey key,
TMaterialKey materialConfig,
);
@ffi.Native<

View File

@@ -2045,7 +2045,6 @@ class ThermionViewerFFI extends ThermionViewer {
bool hasVolume = false}) async {
final key = Struct.create<TMaterialKey>();
// Set all the fields of the TMaterialKey struct
key.doubleSided = doubleSided;
key.unlit = unlit;
key.hasVertexColors = hasVertexColors;
@@ -2058,7 +2057,7 @@ class ThermionViewerFFI extends ThermionViewer {
key.enableDiagnostics = enableDiagnostics;
key.unnamed.unnamed.hasMetallicRoughnessTexture =
hasMetallicRoughnessTexture;
key.unnamed.unnamed.metallicRoughnessUV = metallicRoughnessUV;
key.unnamed.unnamed.metallicRoughnessUV = 0;
key.baseColorUV = baseColorUV;
key.hasClearCoatTexture = hasClearCoatTexture;
key.clearCoatUV = clearCoatUV;
@@ -2084,14 +2083,11 @@ class ThermionViewerFFI extends ThermionViewer {
key.hasIOR = hasIOR;
key.hasVolume = hasVolume;
// Assuming there's a method to create the MaterialInstance using the key
final materialInstance = create_material_instance(_sceneManager!, key);
if (materialInstance == nullptr) {
throw Exception("Failed to create material instance");
}
// Don't forget to free the memory allocated for the struct
return ThermionFFIMaterialInstance(materialInstance);
}
@@ -2100,7 +2096,7 @@ class ThermionViewerFFI extends ThermionViewer {
///
Future destroyMaterialInstance(
ThermionFFIMaterialInstance materialInstance) async {
destroy_material_instance(_viewer!, materialInstance._pointer);
destroy_material_instance(_sceneManager!, materialInstance._pointer);
}
}

View File

@@ -253,9 +253,6 @@ namespace thermion_filament
bool keepData = false
);
MaterialInstance* createUbershaderInstance(TMaterialKey key);
void destroy(MaterialInstance* materialInstance);
friend class FilamentViewer;
Gizmo* gizmo = nullptr;
@@ -291,6 +288,11 @@ namespace thermion_filament
void setMaterialProperty(EntityId entityId, int materialIndex, const char* property, filament::math::float4 value);
MaterialInstance* createUbershaderMaterialInstance(MaterialKey key);
void destroy(MaterialInstance* materialInstance);
gltfio::MaterialProvider* getUbershaderProvider() {
return _ubershaderProvider;
}
private:
gltfio::AssetLoader *_assetLoader = nullptr;

View File

@@ -141,7 +141,8 @@ extern "C"
int numMorphTargets,
int numFrames,
float frameLengthInMs);
EMSCRIPTEN_KEEPALIVE TMaterialInstance *create_material_instance(void *const sceneManager, TMaterialKey key);
EMSCRIPTEN_KEEPALIVE TMaterialInstance *create_material_instance(void *const sceneManager, TMaterialKey materialConfig);
EMSCRIPTEN_KEEPALIVE void destroy_material_instance(void *const sceneManager, TMaterialInstance *instance);
EMSCRIPTEN_KEEPALIVE void clear_morph_animation(
void *sceneManager,

View File

@@ -2451,14 +2451,17 @@ EntityId SceneManager::createGeometry(
filament::Material *mat = nullptr;
if (!materialInstance){
if (!materialInstance) {
Log("Using default ubershader material");
filament::gltfio::MaterialKey config;
config.unlit = true;
memset(&config, 0, sizeof(config)); // Initialize all bits to zero
config.unlit = false;
config.doubleSided = false;
config.useSpecularGlossiness = false;
config.alphaMode = filament::gltfio::AlphaMode::OPAQUE;
config.hasBaseColorTexture = false; //uvs != nullptr;
config.hasBaseColorTexture = numUvs > 0;
config.hasClearCoat = false;
config.hasClearCoatNormalTexture = false;
config.hasClearCoatRoughnessTexture = false;
@@ -2479,18 +2482,13 @@ EntityId SceneManager::createGeometry(
config.baseColorUV = 0;
config.hasVertexColors = false;
config.hasVolume = false;
filament::gltfio::UvMap uvmap;
materialInstance = _ubershaderProvider->createMaterialInstance(&config, &uvmap);
materialInstance = createUbershaderMaterialInstance(config);
if(!materialInstance) {
Log("Failed to create material instance");
return Entity::smuggle(Entity());
}
materialInstance->setParameter("baseColorFactor", RgbaType::sRGB, filament::math::float4{1.0f, 1.0f, 1.0f, 1.0f});
materialInstance->setParameter("baseColorIndex", 0);
}
// Set up texture and sampler if UVs are available
@@ -2575,15 +2573,17 @@ EntityId SceneManager::createGeometry(
}
MaterialInstance* SceneManager::createUbershaderMaterialInstance(filament::gltfio::MaterialKey config) {
filament::gltfio::UvMap uvmap;
filament::gltfio::UvMap uvmap {};
auto * materialInstance = _ubershaderProvider->createMaterialInstance(&config, &uvmap);
if(!materialInstance) {
Log("Invalid material configuration");
return nullptr;
}
materialInstance->setParameter("baseColorFactor", RgbaType::sRGB, filament::math::float4{1.0f, 1.0f, 1.0f, 1.0f});
materialInstance->setParameter("baseColorIndex", 0);
materialInstance->setParameter("baseColorFactor", RgbaType::sRGB, filament::math::float4{0.0f, 1.0f, 1.0f, 1.0f});
materialInstance->setParameter("baseColorIndex", -1);
return materialInstance;
}
} // namespace thermion_filament

View File

@@ -35,14 +35,13 @@ extern "C"
}
// Helper function to convert double4x4 to filament::math::mat4
static filament::math::mat4 convert_double4x4_to_mat4(const double4x4& d_mat)
static filament::math::mat4 convert_double4x4_to_mat4(const double4x4 &d_mat)
{
return filament::math::mat4{
filament::math::float4{float(d_mat.col1[0]), float(d_mat.col1[1]), float(d_mat.col1[2]), float(d_mat.col1[3])},
filament::math::float4{float(d_mat.col2[0]), float(d_mat.col2[1]), float(d_mat.col2[2]), float(d_mat.col2[3])},
filament::math::float4{float(d_mat.col3[0]), float(d_mat.col3[1]), float(d_mat.col3[2]), float(d_mat.col3[3])},
filament::math::float4{float(d_mat.col4[0]), float(d_mat.col4[1]), float(d_mat.col4[2]), float(d_mat.col4[3])}
};
filament::math::float4{float(d_mat.col4[0]), float(d_mat.col4[1]), float(d_mat.col4[2]), float(d_mat.col4[3])}};
}
EMSCRIPTEN_KEEPALIVE const void *create_filament_viewer(const void *context, const void *const loader, void *const platform, const char *uberArchivePath)
@@ -178,9 +177,9 @@ extern "C"
return ((SceneManager *)sceneManager)->loadGlb(assetPath, numInstances, keepData);
}
EMSCRIPTEN_KEEPALIVE EntityId load_glb_from_buffer(void *sceneManager, const void *const data, size_t length, bool keepData)
EMSCRIPTEN_KEEPALIVE EntityId load_glb_from_buffer(void *sceneManager, const void *const data, size_t length, bool keepData, int priority, int layer)
{
return ((SceneManager *)sceneManager)->loadGlbFromBuffer((const uint8_t *)data, length, keepData);
return ((SceneManager *)sceneManager)->loadGlbFromBuffer((const uint8_t *)data, length, 1, keepData, priority, layer);
}
EMSCRIPTEN_KEEPALIVE EntityId create_instance(void *sceneManager, EntityId entityId)
@@ -218,82 +217,84 @@ extern "C"
return ((FilamentViewer *)viewer)->setCamera(asset, nodeName);
}
EMSCRIPTEN_KEEPALIVE float get_camera_fov(CameraPtr* camera, bool horizontal)
EMSCRIPTEN_KEEPALIVE float get_camera_fov(CameraPtr *camera, bool horizontal)
{
auto cam = reinterpret_cast<filament::Camera*>(camera);
auto cam = reinterpret_cast<filament::Camera *>(camera);
return cam->getFieldOfViewInDegrees(horizontal ? Camera::Fov::HORIZONTAL : Camera::Fov::VERTICAL);
}
EMSCRIPTEN_KEEPALIVE double get_camera_focal_length(CameraPtr* const camera) {
auto cam = reinterpret_cast<filament::Camera*>(camera);
EMSCRIPTEN_KEEPALIVE double get_camera_focal_length(CameraPtr *const camera)
{
auto cam = reinterpret_cast<filament::Camera *>(camera);
return cam->getFocalLength();
}
EMSCRIPTEN_KEEPALIVE void set_camera_projection_from_fov(CameraPtr* camera, double fovInDegrees, double aspect, double near, double far, bool horizontal)
EMSCRIPTEN_KEEPALIVE void set_camera_projection_from_fov(CameraPtr *camera, double fovInDegrees, double aspect, double near, double far, bool horizontal)
{
auto cam = reinterpret_cast<filament::Camera*>(camera);
auto cam = reinterpret_cast<filament::Camera *>(camera);
cam->setProjection(fovInDegrees, aspect, near, far, horizontal ? Camera::Fov::HORIZONTAL : Camera::Fov::VERTICAL);
}
EMSCRIPTEN_KEEPALIVE CameraPtr* get_camera(const void *const viewer, EntityId entity) {
auto filamentCamera = ((FilamentViewer*)viewer)->getCamera(entity);
return reinterpret_cast<CameraPtr*>(filamentCamera);
EMSCRIPTEN_KEEPALIVE CameraPtr *get_camera(const void *const viewer, EntityId entity)
{
auto filamentCamera = ((FilamentViewer *)viewer)->getCamera(entity);
return reinterpret_cast<CameraPtr *>(filamentCamera);
}
double4x4 get_camera_model_matrix(CameraPtr* camera)
double4x4 get_camera_model_matrix(CameraPtr *camera)
{
const auto &mat = reinterpret_cast<filament::Camera*>(camera)->getModelMatrix();
const auto &mat = reinterpret_cast<filament::Camera *>(camera)->getModelMatrix();
return convert_mat4_to_double4x4(mat);
}
double4x4 get_camera_view_matrix(CameraPtr* camera)
double4x4 get_camera_view_matrix(CameraPtr *camera)
{
const auto &mat = reinterpret_cast<filament::Camera*>(camera)->getViewMatrix();
const auto &mat = reinterpret_cast<filament::Camera *>(camera)->getViewMatrix();
return convert_mat4_to_double4x4(mat);
}
double4x4 get_camera_projection_matrix(CameraPtr* camera)
double4x4 get_camera_projection_matrix(CameraPtr *camera)
{
const auto &mat = reinterpret_cast<filament::Camera*>(camera)->getProjectionMatrix();
const auto &mat = reinterpret_cast<filament::Camera *>(camera)->getProjectionMatrix();
return convert_mat4_to_double4x4(mat);
}
double4x4 get_camera_culling_projection_matrix(CameraPtr* camera)
double4x4 get_camera_culling_projection_matrix(CameraPtr *camera)
{
const auto &mat = reinterpret_cast<filament::Camera*>(camera)->getCullingProjectionMatrix();
const auto &mat = reinterpret_cast<filament::Camera *>(camera)->getCullingProjectionMatrix();
return convert_mat4_to_double4x4(mat);
}
void set_camera_projection_matrix(CameraPtr* camera, double4x4 matrix, double near, double far)
void set_camera_projection_matrix(CameraPtr *camera, double4x4 matrix, double near, double far)
{
auto cam = reinterpret_cast<filament::Camera*>(camera);
const auto& mat = convert_double4x4_to_mat4(matrix);
auto cam = reinterpret_cast<filament::Camera *>(camera);
const auto &mat = convert_double4x4_to_mat4(matrix);
cam->setCustomProjection(mat, near, far);
}
void set_camera_lens_projection(CameraPtr* camera, double near, double far, double aspect, double focalLength)
void set_camera_lens_projection(CameraPtr *camera, double near, double far, double aspect, double focalLength)
{
auto cam = reinterpret_cast<filament::Camera*>(camera);
auto cam = reinterpret_cast<filament::Camera *>(camera);
cam->setLensProjection(focalLength, aspect, near, far);
}
double get_camera_near(CameraPtr* camera)
double get_camera_near(CameraPtr *camera)
{
auto cam = reinterpret_cast<filament::Camera*>(camera);
auto cam = reinterpret_cast<filament::Camera *>(camera);
return cam->getNear();
}
double get_camera_culling_far(CameraPtr* camera)
double get_camera_culling_far(CameraPtr *camera)
{
auto cam = reinterpret_cast<filament::Camera*>(camera);
auto cam = reinterpret_cast<filament::Camera *>(camera);
return cam->getCullingFar();
}
const double *const get_camera_frustum(CameraPtr* camera)
const double *const get_camera_frustum(CameraPtr *camera)
{
const auto frustum = reinterpret_cast<filament::Camera*>(camera)->getFrustum();
const auto frustum = reinterpret_cast<filament::Camera *>(camera)->getFrustum();
const math::float4 *planes = frustum.getNormalizedPlanes();
double *array = (double *)calloc(24, sizeof(double));
for (int i = 0; i < 6; i++)
@@ -318,22 +319,22 @@ extern "C"
((FilamentViewer *)viewer)->setViewFrustumCulling(enabled);
}
EMSCRIPTEN_KEEPALIVE void set_camera_focus_distance(CameraPtr* camera, float distance)
EMSCRIPTEN_KEEPALIVE void set_camera_focus_distance(CameraPtr *camera, float distance)
{
auto * cam = reinterpret_cast<filament::Camera*>(camera);
auto *cam = reinterpret_cast<filament::Camera *>(camera);
cam->setFocusDistance(distance);
}
EMSCRIPTEN_KEEPALIVE void set_camera_exposure(CameraPtr* camera, float aperture, float shutterSpeed, float sensitivity)
EMSCRIPTEN_KEEPALIVE void set_camera_exposure(CameraPtr *camera, float aperture, float shutterSpeed, float sensitivity)
{
auto * cam = reinterpret_cast<filament::Camera*>(camera);
auto *cam = reinterpret_cast<filament::Camera *>(camera);
cam->setExposure(aperture, shutterSpeed, sensitivity);
}
EMSCRIPTEN_KEEPALIVE void set_camera_model_matrix(CameraPtr* camera, double4x4 matrix)
EMSCRIPTEN_KEEPALIVE void set_camera_model_matrix(CameraPtr *camera, double4x4 matrix)
{
auto * cam = reinterpret_cast<filament::Camera*>(camera);
const filament::math::mat4& mat = convert_double4x4_to_mat4(matrix);
auto *cam = reinterpret_cast<filament::Camera *>(camera);
const filament::math::mat4 &mat = convert_double4x4_to_mat4(matrix);
cam->setModelMatrix(mat);
}
@@ -352,11 +353,11 @@ extern "C"
uint8_t *pixelBuffer,
void (*callback)(void))
{
#ifdef __EMSCRIPTEN__
#ifdef __EMSCRIPTEN__
bool useFence = true;
#else
#else
bool useFence = false;
#endif
#endif
((FilamentViewer *)viewer)->capture(pixelBuffer, useFence, callback);
};
@@ -855,10 +856,21 @@ extern "C"
((SceneManager *)sceneManager)->removeAnimationComponent(entityId);
}
EMSCRIPTEN_KEEPALIVE EntityId create_geometry(void *const sceneManager, float *vertices, int numVertices, float *normals, int numNormals, float *uvs, int numUvs, uint16_t *indices, int numIndices, int primitiveType, const char *materialPath)
EMSCRIPTEN_KEEPALIVE EntityId create_geometry(
void *const sceneManager,
float *vertices,
int numVertices,
float *normals,
int numNormals,
float *uvs,
int numUvs,
uint16_t *indices,
int numIndices,
int primitiveType,
TMaterialInstance *materialInstance,
bool keepData)
{
return ((SceneManager *)sceneManager)->createGeometry(vertices, (uint32_t)numVertices, normals, (uint32_t)numNormals, uvs, numUvs, indices, numIndices, (filament::RenderableManager::PrimitiveType)primitiveType, materialPath);
return ((SceneManager *)sceneManager)->createGeometry(vertices, (uint32_t)numVertices, normals, (uint32_t)numNormals, uvs, numUvs, indices, numIndices, (filament::RenderableManager::PrimitiveType)primitiveType, reinterpret_cast<MaterialInstance *>(materialInstance), keepData);
}
EMSCRIPTEN_KEEPALIVE EntityId find_child_entity_by_name(void *const sceneManager, const EntityId parent, const char *name)
@@ -945,30 +957,73 @@ extern "C"
((SceneManager *)sceneManager)->removeStencilHighlight(entityId);
}
EMSCRIPTEN_KEEPALIVE void set_material_property_float(void *const sceneManager, EntityId entity, int materialIndex, const char* property, float value) {
EMSCRIPTEN_KEEPALIVE void set_material_property_float(void *const sceneManager, EntityId entity, int materialIndex, const char *property, float value)
{
((SceneManager *)sceneManager)->setMaterialProperty(entity, materialIndex, property, value);
}
EMSCRIPTEN_KEEPALIVE void set_material_property_float4(void *const sceneManager, EntityId entity, int materialIndex, const char* property, float4 value) {
filament::math::float4 filamentValue { value.x, value.y, value.z, value.w };
EMSCRIPTEN_KEEPALIVE void set_material_property_float4(void *const sceneManager, EntityId entity, int materialIndex, const char *property, float4 value)
{
filament::math::float4 filamentValue{value.x, value.y, value.z, value.w};
((SceneManager *)sceneManager)->setMaterialProperty(entity, materialIndex, property, filamentValue);
}
EMSCRIPTEN_KEEPALIVE void unproject_texture(void *const viewer, EntityId entity, uint8_t* out, uint32_t outWidth, uint32_t outHeight) {
EMSCRIPTEN_KEEPALIVE void unproject_texture(void *const viewer, EntityId entity, uint8_t *out, uint32_t outWidth, uint32_t outHeight)
{
((FilamentViewer *)viewer)->unprojectTexture(entity, out, outWidth, outHeight);
}
EMSCRIPTEN_KEEPALIVE void* const create_texture(void *const sceneManager, uint8_t* data, size_t length) {
return (void* const) ((SceneManager *)sceneManager)->createTexture(data, length, "SOMETEXTURE");
EMSCRIPTEN_KEEPALIVE void *const create_texture(void *const sceneManager, uint8_t *data, size_t length)
{
return (void *const)((SceneManager *)sceneManager)->createTexture(data, length, "SOMETEXTURE");
}
EMSCRIPTEN_KEEPALIVE void apply_texture_to_material(void *const sceneManager, EntityId entity, void* const texture, const char* parameterName, int materialIndex) {
((SceneManager*)sceneManager)->applyTexture(entity, reinterpret_cast<Texture*>(texture), parameterName, materialIndex);
EMSCRIPTEN_KEEPALIVE void apply_texture_to_material(void *const sceneManager, EntityId entity, void *const texture, const char *parameterName, int materialIndex)
{
((SceneManager *)sceneManager)->applyTexture(entity, reinterpret_cast<Texture *>(texture), parameterName, materialIndex);
}
EMSCRIPTEN_KEEPALIVE void destroy_texture(void *const sceneManager, void* const texture) {
((SceneManager*)sceneManager)->destroyTexture(reinterpret_cast<Texture*>(texture));
EMSCRIPTEN_KEEPALIVE void destroy_texture(void *const sceneManager, void *const texture)
{
((SceneManager *)sceneManager)->destroyTexture(reinterpret_cast<Texture *>(texture));
}
EMSCRIPTEN_KEEPALIVE TMaterialInstance* create_material_instance(void *const sceneManager, TMaterialKey materialConfig)
{
filament::gltfio::MaterialKey config;
memset(&config, 0, sizeof(MaterialKey));
// Set and log each field
config.unlit = materialConfig.unlit;
config.doubleSided = materialConfig.doubleSided;
config.useSpecularGlossiness = materialConfig.useSpecularGlossiness;
config.alphaMode = static_cast<filament::gltfio::AlphaMode>(materialConfig.alphaMode);
config.hasBaseColorTexture = materialConfig.hasBaseColorTexture;
config.hasClearCoat = materialConfig.hasClearCoat;
config.hasClearCoatNormalTexture = materialConfig.hasClearCoatNormalTexture;
config.hasClearCoatRoughnessTexture = materialConfig.hasClearCoatRoughnessTexture;
config.hasEmissiveTexture = materialConfig.hasEmissiveTexture;
config.hasIOR = materialConfig.hasIOR;
config.hasMetallicRoughnessTexture = materialConfig.hasMetallicRoughnessTexture;
config.hasNormalTexture = materialConfig.hasNormalTexture;
config.hasOcclusionTexture = materialConfig.hasOcclusionTexture;
config.hasSheen = materialConfig.hasSheen;
config.hasSheenColorTexture = materialConfig.hasSheenColorTexture;
config.hasSheenRoughnessTexture = materialConfig.hasSheenRoughnessTexture;
config.hasTextureTransforms = materialConfig.hasTextureTransforms;
config.hasTransmission = materialConfig.hasTransmission;
config.hasTransmissionTexture = materialConfig.hasTransmissionTexture;
config.hasVolume = materialConfig.hasVolume;
config.hasVolumeThicknessTexture = materialConfig.hasVolumeThicknessTexture;
config.baseColorUV = materialConfig.baseColorUV;
config.hasVertexColors = materialConfig.hasVertexColors;
auto materialInstance = ((SceneManager *)sceneManager)->createUbershaderMaterialInstance(config);
return reinterpret_cast<TMaterialInstance*>(materialInstance);
}
EMSCRIPTEN_KEEPALIVE void destroy_material_instance(void *const sceneManager, TMaterialInstance *instance) {
((SceneManager *)sceneManager)->destroy(reinterpret_cast<MaterialInstance*>(instance));
}
}