expose addAnimationComponent and dont add by default on loadGlb

This commit is contained in:
Nick Fisher
2024-03-04 08:32:22 +08:00
parent 6c6bcfe7a4
commit 40ec8accf7
6 changed files with 49 additions and 26 deletions

View File

@@ -130,7 +130,7 @@ namespace flutter_filament
void addCollisionComponent(EntityId entity, void (*onCollisionCallback)(const EntityId entityId1, const EntityId entityId2), bool affectsCollidingTransform);
void removeCollisionComponent(EntityId entityId);
void setParent(EntityId child, EntityId parent);
void addAnimatableComponent(EntityId entity);
void addAnimationComponent(EntityId entity);
/// @brief returns the number of instances of the FilamentAsset represented by the given entity.
/// @param entityId

View File

@@ -589,6 +589,10 @@ extern "C"
((SceneManager*)sceneManager)->addCollisionComponent(entityId, onCollisionCallback, affectsCollidingTransform);
}
FLUTTER_PLUGIN_EXPORT void add_animation_component(void *const sceneManager, EntityId entityId) {
((SceneManager*)sceneManager)->addAnimationComponent(entityId);
}
FLUTTER_PLUGIN_EXPORT EntityId create_geometry(void *const viewer, float* vertices, int numVertices, uint16_t* indices, int numIndices, const char* materialPath) {
return ((FilamentViewer*)viewer)->createGeometry(vertices, (size_t)numVertices, indices, numIndices, materialPath);
}

View File

@@ -250,7 +250,6 @@ namespace flutter_filament
auto instanceEntity = inst->getRoot();
auto instanceEntityId = Entity::smuggle(instanceEntity);
_instances.emplace(instanceEntityId, inst);
addAnimatableComponent(instanceEntityId);
}
asset->releaseSourceData();
@@ -260,7 +259,7 @@ namespace flutter_filament
return eid;
}
void SceneManager::addAnimatableComponent(EntityId entityId) {
void SceneManager::addAnimationComponent(EntityId entityId) {
auto* instance = getInstanceByEntityId(entityId);
if (!instance)
@@ -387,7 +386,7 @@ namespace flutter_filament
const auto &pos = _instances.find(entityId);
if (pos == _instances.end())
{
Log("Failed to find FilamentInstance for entity %d", entityId);
// Log("Failed to find FilamentInstance for entity %d", entityId);
return nullptr;
}
return pos->second;
@@ -398,7 +397,7 @@ namespace flutter_filament
const auto &pos = _assets.find(entityId);
if (pos == _assets.end())
{
Log("Failed to find FilamentAsset for entity %d", entityId);
// Log("Failed to find FilamentAsset for entity %d", entityId);
return nullptr;
}
return pos->second;
@@ -561,9 +560,9 @@ namespace flutter_filament
// {
// _engine->destroy(sceneAsset.texture);
// }
utils::EntityManager &em = utils::EntityManager::get();
em.destroy(entity);
//
// utils::EntityManager &em = utils::EntityManager::get();
// em.destroy(entity);
}
void SceneManager::setMorphTargetWeights(EntityId entityId, const char *const entityName, const float *const weights, const int count)
@@ -604,13 +603,16 @@ namespace flutter_filament
utils::Entity SceneManager::findChildEntityByName(EntityId entityId, const char *entityName) {
std::lock_guard lock(_mutex);
const auto &pos = _instances.find(entityId);
if (pos == _instances.end())
auto* instance = getInstanceByEntityId(entityId);
if (!instance)
{
Log("Couldn't find asset under specified entity id.");
return utils::Entity();
auto* asset = getAssetByEntityId(entityId);
if(!asset) {
return utils::Entity();
}
instance = asset->getInstance();
}
const auto* instance = pos->second;
const auto entity = findEntityByName(instance, entityName);
@@ -1199,7 +1201,6 @@ namespace flutter_filament
return;
} else {
instance = asset->getInstance();
}
}
auto collisionInstance = _collisionComponentManager->addComponent(instance->getRoot());
@@ -1212,20 +1213,20 @@ namespace flutter_filament
const auto *instance = getInstanceByEntityId(entityId);
if(!instance) {
auto asset = getAssetByEntityId(entityId);
if(!asset) {
if(asset) {
instance = asset->getInstance();
}
} else {
return;
}
}
const auto entity = Entity::import(entityId);
const auto& tm = _engine->getTransformManager();
auto transformInstance = tm.getInstance(instance->getRoot());
auto worldTransform = tm.getWorldTransform(transformInstance);
// Log("World transform for %d is %f %f %f", entityId, worldTransform[3][0], worldTransform[3][1], worldTransform[3][2]);
auto aabb = instance->getBoundingBox();
aabb = aabb.transform(worldTransform);
_collisionComponentManager->collides(entity, aabb);
_collisionComponentManager->collides(instance->getRoot(), aabb);
}
void SceneManager::updateAnimations() {
@@ -1248,7 +1249,6 @@ namespace flutter_filament
Aabb boundingBox;
if (pos == _instances.end())
{
Log("WARNING: SceneAsset not found for entity.");
isCollidable = false;
entity = Entity::import(entityId);
} else {

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@@ -610,12 +610,18 @@ abstract class FilamentController {
///
Future setRecordingOutputDirectory(String outputDirectory);
// Stream get keyboardFocusRequested;
// void requestKeyboardFocus();
///
/// Attach the keyboard/mouse to [entity].
///
Future<EntityTransformController> control(FilamentEntity entity,
{double? translationSpeed, String? forwardAnimation});
///
/// An [entity] will only be animatable after an animation component is attached.
/// Any calls to [playAnimation]/[setBoneAnimation]/[setMorphAnimation] will have no visual effect until [addAnimationComponent] has been called on the instance.
///
Future addAnimationComponent(FilamentEntity entity);
///
/// Makes [collidableEntity] collidable with
/// (a) any entity whose transform is being controlled (via [control]) or

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@@ -1269,7 +1269,8 @@ class FilamentControllerFFI extends FilamentController {
final outPtr = allocator<EntityId>(1);
outPtr.value = 0;
pick_ffi(_viewer!, x, textureDetails.value!.height - y, outPtr);
pick_ffi(_viewer!, (x * _pixelRatio).toInt(),
textureDetails.value!.height - (y * _pixelRatio).toInt(), outPtr);
int wait = 0;
while (outPtr.value == 0) {
await Future.delayed(const Duration(milliseconds: 32));
@@ -1497,6 +1498,11 @@ class FilamentControllerFFI extends FilamentController {
}
}
@override
Future addAnimationComponent(FilamentEntity entity) async {
add_animation_component(_sceneManager!, entity);
}
@override
Future<FilamentEntity> createGeometry(
List<double> vertices, List<int> indices, String? materialPath) async {

View File

@@ -225,10 +225,10 @@ external int get_instance_count(
);
@ffi.Native<
ffi.Int Function(
ffi.Void Function(
ffi.Pointer<ffi.Void>, EntityId, ffi.Pointer<EntityId>)>(
symbol: 'get_instances', assetId: 'flutter_filament_plugin')
external int get_instances(
external void get_instances(
ffi.Pointer<ffi.Void> sceneManager,
int entityId,
ffi.Pointer<EntityId> out,
@@ -931,6 +931,13 @@ external void add_collision_component(
bool affectsCollidingTransform,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId)>(
symbol: 'add_animation_component', assetId: 'flutter_filament_plugin')
external void add_animation_component(
ffi.Pointer<ffi.Void> sceneManager,
int entityId,
);
@ffi.Native<
EntityId Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Float>,
ffi.Int, ffi.Pointer<ffi.Uint16>, ffi.Int, ffi.Pointer<ffi.Char>)>(