expose addAnimationComponent and dont add by default on loadGlb
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@@ -130,7 +130,7 @@ namespace flutter_filament
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void addCollisionComponent(EntityId entity, void (*onCollisionCallback)(const EntityId entityId1, const EntityId entityId2), bool affectsCollidingTransform);
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void removeCollisionComponent(EntityId entityId);
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void setParent(EntityId child, EntityId parent);
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void addAnimatableComponent(EntityId entity);
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void addAnimationComponent(EntityId entity);
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/// @brief returns the number of instances of the FilamentAsset represented by the given entity.
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/// @param entityId
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