expose addAnimationComponent and dont add by default on loadGlb

This commit is contained in:
Nick Fisher
2024-03-04 08:32:22 +08:00
parent 6c6bcfe7a4
commit 40ec8accf7
6 changed files with 49 additions and 26 deletions

View File

@@ -130,7 +130,7 @@ namespace flutter_filament
void addCollisionComponent(EntityId entity, void (*onCollisionCallback)(const EntityId entityId1, const EntityId entityId2), bool affectsCollidingTransform);
void removeCollisionComponent(EntityId entityId);
void setParent(EntityId child, EntityId parent);
void addAnimatableComponent(EntityId entity);
void addAnimationComponent(EntityId entity);
/// @brief returns the number of instances of the FilamentAsset represented by the given entity.
/// @param entityId