expose addAnimationComponent and dont add by default on loadGlb
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@@ -589,6 +589,10 @@ extern "C"
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((SceneManager*)sceneManager)->addCollisionComponent(entityId, onCollisionCallback, affectsCollidingTransform);
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}
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FLUTTER_PLUGIN_EXPORT void add_animation_component(void *const sceneManager, EntityId entityId) {
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((SceneManager*)sceneManager)->addAnimationComponent(entityId);
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}
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FLUTTER_PLUGIN_EXPORT EntityId create_geometry(void *const viewer, float* vertices, int numVertices, uint16_t* indices, int numIndices, const char* materialPath) {
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return ((FilamentViewer*)viewer)->createGeometry(vertices, (size_t)numVertices, indices, numIndices, materialPath);
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}
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