feat: add clearMorphAnimationData function
This commit is contained in:
@@ -368,6 +368,12 @@ external bool set_morph_animation(
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double frameLengthInMs,
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);
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@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Int)>()
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external void clear_morph_animation(
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ffi.Pointer<ffi.Void> sceneManager,
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int entity,
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);
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@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Int)>()
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external void reset_to_rest_pose(
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ffi.Pointer<ffi.Void> sceneManager,
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@@ -226,6 +226,11 @@ class ThermionViewerJSDartBridge {
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.then((v) => v.toJS)
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.toJS;
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@JSExport()
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void clearMorphAnimationData(ThermionEntity entity) {
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viewer.clearMorphAnimationData(entity);
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}
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@JSExport()
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JSPromise setMorphAnimationData(
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ThermionEntity entity,
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@@ -263,6 +263,11 @@ class ThermionViewerJS implements ThermionViewer {
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.toDartDouble;
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}
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@override
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Future<void> clearMorphAnimationData(ThermionEntity entity) async {
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_shim.clearMorphAnimationData(entity);
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}
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@override
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Future<void> setMorphAnimationData(
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ThermionEntity entity, MorphAnimationData animation,
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@@ -6,11 +6,10 @@ import 'dart:js_interop';
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import 'package:thermion_dart/thermion_dart/thermion_viewer.dart';
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///
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/// An extension type on [JSObject] that represents a
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/// An extension type on [JSObject] that represents a
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/// Javascript shim implementation of the [ThermionViewer] interface.
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///
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///
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extension type ThermionViewerJSShim(JSObject _) implements JSObject {
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@JS('initialized')
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external JSPromise<JSBoolean> get initialized;
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@@ -136,6 +135,9 @@ extension type ThermionViewerJSShim(JSObject _) implements JSObject {
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external JSPromise<JSNumber> getAnimationDuration(
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ThermionEntity entity, int animationIndex);
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@JS('clearMorphAnimationData')
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external void clearMorphAnimationData(ThermionEntity entity);
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@JS('setMorphAnimationData')
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external JSPromise setMorphAnimationData(
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ThermionEntity entity,
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@@ -403,19 +405,16 @@ extension type ThermionViewerJSShim(JSObject _) implements JSObject {
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ThermionEntity entity, JSArray<JSNumber> transform);
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@JS('setBoneTransform')
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external JSPromise setBoneTransform(
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ThermionEntity entity, int boneIndex, JSArray<JSNumber> transform, int skinIndex);
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external JSPromise setBoneTransform(ThermionEntity entity, int boneIndex,
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JSArray<JSNumber> transform, int skinIndex);
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@JS('setShadowsEnabled')
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external JSPromise setShadowsEnabled(
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bool enabled);
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external JSPromise setShadowsEnabled(bool enabled);
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@JS('setShadowType')
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external JSPromise setShadowType(
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int shadowType);
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external JSPromise setShadowType(int shadowType);
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@JS('setSoftShadowOptions')
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external JSPromise setSoftShadowOptions(
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double penumbraScale, double penumbraRatioScale);
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}
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@@ -788,6 +788,27 @@ class ThermionViewerWasm implements ThermionViewer {
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null);
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}
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@override
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Future clearMorphAnimationData(
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ThermionEntity entity) async {
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var meshEntities = await getChildEntities(entity, false);
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for(final childEntity in meshEntities) {
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_module.ccall(
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"clear_morph_animation",
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"void",
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[
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"void*".toJS,
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"int".toJS,
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].toJS,
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[
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_sceneManager!,
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childEntity.toJS,
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].toJS,
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null);
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}
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}
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@override
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Future setMorphAnimationData(
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ThermionEntity entity, MorphAnimationData animation,
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@@ -269,6 +269,12 @@ abstract class ThermionViewer {
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ThermionEntity entity, MorphAnimationData animation,
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{List<String>? targetMeshNames});
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///
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/// Clear all current morph animations for [entity].
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///
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Future clearMorphAnimationData(
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ThermionEntity entity);
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///
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/// Resets all bones in the given entity to their rest pose.
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/// This should be done before every call to addBoneAnimation.
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@@ -599,6 +599,18 @@ class ThermionViewerFFI extends ThermionViewer {
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return getAnimationDuration(entity, index);
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}
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Future clearMorphAnimationData(ThermionEntity entity) async {
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var meshEntities = await getChildEntities(entity, true);
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for(final childEntity in meshEntities) {
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clear_morph_animation(
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_sceneManager!,
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childEntity);
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}
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}
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///
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///
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///
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@@ -586,6 +586,11 @@ class ThermionViewerStub extends ThermionViewer {
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throw UnimplementedError();
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}
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@override
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Future clearMorphAnimationData(ThermionEntity entity) {
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throw UnimplementedError();
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}
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@override
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Future setMorphAnimationData(
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ThermionEntity entity, MorphAnimationData animation,
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@@ -726,19 +731,19 @@ class ThermionViewerStub extends ThermionViewer {
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// TODO: implement zoomUpdate
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throw UnimplementedError();
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}
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@override
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Future setShadowType(ShadowType shadowType) {
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// TODO: implement setShadowType
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throw UnimplementedError();
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}
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@override
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Future setShadowsEnabled(bool enabled) {
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// TODO: implement setShadowsEnabled
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throw UnimplementedError();
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}
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@override
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Future setSoftShadowOptions(double penumbraScale, double penumbraRatioScale) {
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// TODO: implement setSoftShadowOptions
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@@ -87,6 +87,9 @@ namespace thermion_filament
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int numFrames,
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float frameLengthInMs);
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void clearMorphAnimationBuffer(
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EntityId entityId);
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bool setMorphTargetWeights(EntityId entityId, const float *const weights, int count);
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math::mat4f getLocalTransform(EntityId entityId);
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@@ -136,6 +136,9 @@ extern "C"
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int numMorphTargets,
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int numFrames,
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float frameLengthInMs);
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EMSCRIPTEN_KEEPALIVE void clear_morph_animation(
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void *sceneManager,
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EntityId entity);
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EMSCRIPTEN_KEEPALIVE void reset_to_rest_pose(
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void *sceneManager,
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@@ -781,6 +781,27 @@ namespace thermion_filament
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return true;
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}
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void SceneManager::clearMorphAnimationBuffer(
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EntityId entityId)
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{
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std::lock_guard lock(_mutex);
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auto entity = Entity::import(entityId);
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if (entity.isNull())
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{
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Log("ERROR: invalid entity %d.", entityId);
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return;
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}
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auto animationComponentInstance = _animationComponentManager->getInstance(entity);
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auto &animationComponent = _animationComponentManager->elementAt<0>(animationComponentInstance);
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auto &morphAnimations = animationComponent.morphAnimations;
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morphAnimations.clear();
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return;
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}
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bool SceneManager::setMaterialColor(EntityId entityId, const char *meshName, int materialIndex, const float r, const float g, const float b, const float a)
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{
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@@ -405,7 +405,7 @@ extern "C"
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return ((SceneManager *)sceneManager)->setMorphTargetWeights(asset, weights, numWeights);
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}
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bool set_morph_animation(
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EMSCRIPTEN_KEEPALIVE bool set_morph_animation(
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void *sceneManager,
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EntityId asset,
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const float *const morphData,
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@@ -418,6 +418,10 @@ extern "C"
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return result;
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}
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EMSCRIPTEN_KEEPALIVE void clear_morph_animation(void* sceneManager, EntityId asset) {
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((SceneManager *)sceneManager)->clearMorphAnimationBuffer(asset);
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}
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EMSCRIPTEN_KEEPALIVE void reset_to_rest_pose(void *sceneManager, EntityId entityId)
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{
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((SceneManager *)sceneManager)->resetBones(entityId);
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