feat: add clearMorphAnimationData function
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@@ -136,6 +136,9 @@ extern "C"
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int numMorphTargets,
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int numFrames,
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float frameLengthInMs);
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EMSCRIPTEN_KEEPALIVE void clear_morph_animation(
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void *sceneManager,
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EntityId entity);
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EMSCRIPTEN_KEEPALIVE void reset_to_rest_pose(
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void *sceneManager,
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