feat: add clearMorphAnimationData function

This commit is contained in:
Nick Fisher
2024-07-23 09:37:08 +08:00
parent d745712650
commit 41bf9ededa
12 changed files with 105 additions and 15 deletions

View File

@@ -405,7 +405,7 @@ extern "C"
return ((SceneManager *)sceneManager)->setMorphTargetWeights(asset, weights, numWeights);
}
bool set_morph_animation(
EMSCRIPTEN_KEEPALIVE bool set_morph_animation(
void *sceneManager,
EntityId asset,
const float *const morphData,
@@ -418,6 +418,10 @@ extern "C"
return result;
}
EMSCRIPTEN_KEEPALIVE void clear_morph_animation(void* sceneManager, EntityId asset) {
((SceneManager *)sceneManager)->clearMorphAnimationBuffer(asset);
}
EMSCRIPTEN_KEEPALIVE void reset_to_rest_pose(void *sceneManager, EntityId entityId)
{
((SceneManager *)sceneManager)->resetBones(entityId);