use render thread methods for all async gltf loading
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@@ -1008,6 +1008,28 @@ EMSCRIPTEN_KEEPALIVE void SceneAsset_createFromFilamentAssetRenderThread(
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});
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auto fut = _renderThread->add_task(lambda);
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}
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EMSCRIPTEN_KEEPALIVE void GltfResourceLoader_asyncUpdateLoadRenderThread(
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TGltfResourceLoader *tGltfResourceLoader) {
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std::packaged_task<void()> lambda(
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[=]() mutable
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{
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GltfResourceLoader_asyncUpdateLoad(tGltfResourceLoader);
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});
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auto fut = _renderThread->add_task(lambda);
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}
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EMSCRIPTEN_KEEPALIVE void GltfResourceLoader_asyncGetLoadProgressRenderThread(
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TGltfResourceLoader *tGltfResourceLoader,
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void (*callback)(float)) {
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std::packaged_task<void()> lambda(
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[=]() mutable
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{
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auto result = GltfResourceLoader_asyncGetLoadProgress(tGltfResourceLoader);
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callback(result);
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});
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auto fut = _renderThread->add_task(lambda);
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}
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EMSCRIPTEN_KEEPALIVE void GltfAssetLoader_loadRenderThread(
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TEngine *tEngine,
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