add animation fading and revert to platform channel handler

This commit is contained in:
Nick Fisher
2023-08-08 10:44:10 +08:00
parent 6a9a1a0795
commit 44aa3109bc
16 changed files with 1038 additions and 855 deletions

Binary file not shown.

View File

@@ -21,6 +21,23 @@ class MyApp extends StatefulWidget {
}
class _MyAppState extends State<MyApp> with SingleTickerProviderStateMixin {
@override
Widget build(BuildContext context) {
return MaterialApp(
// showPerformanceOverlay: true,
color: Colors.white,
home: Scaffold(backgroundColor: Colors.white, body: ExampleWidget()));
}
}
class ExampleWidget extends StatefulWidget {
@override
State<StatefulWidget> createState() {
return _ExampleWidgetState();
}
}
class _ExampleWidgetState extends State<ExampleWidget> {
late FilamentController _filamentController;
FilamentEntity? _cube;
@@ -28,8 +45,7 @@ class _MyAppState extends State<MyApp> with SingleTickerProviderStateMixin {
FilamentEntity? _light;
final weights = List.filled(255, 0.0);
List<String> _targetNames = [];
List<String> _animationNames = [];
bool _loop = false;
bool _vertical = false;
bool _rendering = false;
@@ -38,7 +54,7 @@ class _MyAppState extends State<MyApp> with SingleTickerProviderStateMixin {
@override
void initState() {
super.initState();
_filamentController = FilamentController(this);
_filamentController = FilamentController();
}
void onClick(int index) async {
@@ -61,6 +77,9 @@ class _MyAppState extends State<MyApp> with SingleTickerProviderStateMixin {
_filamentController.setFrameRate(_framerate);
});
break;
case -6:
_filamentController.setBackgroundColor(Color(0xFF73C9FA));
break;
case 0:
_filamentController.setBackgroundImage('assets/background.ktx');
@@ -76,18 +95,17 @@ class _MyAppState extends State<MyApp> with SingleTickerProviderStateMixin {
_filamentController.removeSkybox();
break;
case 3:
_cube = _filamentController.loadGlb('assets/cube.glb');
_animationNames = _filamentController.getAnimationNames(_cube!);
_cube = await _filamentController.loadGlb('assets/cube.glb');
break;
case 4:
if (_cube != null) {
_filamentController.removeAsset(_cube!);
}
_cube = _filamentController.loadGltf('assets/cube.gltf', 'assets');
_cube =
await _filamentController.loadGltf('assets/cube.gltf', 'assets');
break;
case 5:
_flightHelmet ??= _filamentController.loadGltf(
_flightHelmet ??= await _filamentController.loadGltf(
'assets/FlightHelmet/FlightHelmet.gltf', 'assets/FlightHelmet');
break;
case 6:
@@ -102,16 +120,6 @@ class _MyAppState extends State<MyApp> with SingleTickerProviderStateMixin {
_filamentController.setMorphTargetWeights(
_cube!, "Cube.001", List.filled(8, 0));
break;
case 9:
for (int i = 0; i < _animationNames.length; i++) {
print("Playing animation ${_animationNames[i]}");
_filamentController.playAnimation(_cube!, i, loop: _loop);
}
break;
case 10:
_filamentController.stopAnimation(_cube!, 0);
break;
case 11:
setState(() {
_loop = !_loop;
@@ -142,12 +150,32 @@ class _MyAppState extends State<MyApp> with SingleTickerProviderStateMixin {
.set();
break;
case 16:
_targetNames = _filamentController.getMorphTargetNames(_cube!, "Cube");
setState(() {});
var names =
await _filamentController.getMorphTargetNames(_cube!, "Cube");
await showDialog(
context: context,
builder: (ctx) {
return Container(
height: 100,
width: 100,
color: Colors.white,
child: Text(names.join(",")));
});
break;
case 17:
_animationNames = _filamentController.getAnimationNames(_cube!);
setState(() {});
var animationNames =
await _filamentController.getAnimationNames(_cube!);
await showDialog(
context: context,
builder: (ctx) {
return Container(
height: 100,
width: 100,
color: Colors.white,
child: Text(animationNames.join(",")));
});
break;
case 18:
@@ -192,14 +220,13 @@ class _MyAppState extends State<MyApp> with SingleTickerProviderStateMixin {
_filamentController.setBackgroundImagePosition(25, 25);
break;
case 29:
_light = _filamentController.addLight(
_light = await _filamentController.addLight(
1, 6500, 15000000, 0, 1, 0, 0, -1, 0, true);
_light = _filamentController.addLight(
2, 6500, 15000000, 0, 0, 1, 0, 0, -1, true);
break;
case 30:
if (_light != null) {
_filamentController.removeLight(_light!);
_light = null;
}
break;
case 31:
@@ -236,6 +263,22 @@ class _MyAppState extends State<MyApp> with SingleTickerProviderStateMixin {
setState(() {
_coneHidden = !_coneHidden;
});
break;
case 34:
_filamentController.playAnimation(_cube!, 0,
loop: false, crossfade: 0.5);
break;
case 35:
_filamentController.playAnimation(_cube!, 1,
loop: false, crossfade: 0.5);
break;
case 36:
_filamentController.playAnimation(_cube!, 2,
loop: false, crossfade: 0.5);
break;
case 37:
_filamentController.stopAnimation(_cube!, 0);
break;
}
}
@@ -247,92 +290,89 @@ class _MyAppState extends State<MyApp> with SingleTickerProviderStateMixin {
onClick(value);
},
child: Container(
margin: EdgeInsets.symmetric(vertical: 10), child: child));
color: Colors.transparent,
padding: EdgeInsets.symmetric(vertical: 10, horizontal: 10),
child: child));
}
@override
Widget build(BuildContext context) {
return MaterialApp(
// showPerformanceOverlay: true,
color: Colors.white,
home: Scaffold(
backgroundColor: Colors.white,
body: Row(children: [
SingleChildScrollView(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
crossAxisAlignment: CrossAxisAlignment.center,
children: [
Text(
"Target names : ${_targetNames.join(",")}, Animation names : ${_animationNames.join(",")}"),
_item(value: -1, child: Text("initialize")),
_item(value: -2, child: Text("render")),
_item(value: -4, child: Text("Rendering: $_rendering ")),
_item(value: -5, child: Text("$_framerate fps")),
_item(value: 0, child: Text("load background image")),
_item(
value: 1,
child: Text('load skybox'),
),
_item(
value: -3,
child: Text('load IBL'),
),
_item(
value: 2,
child: Text('remove skybox'),
),
_item(value: 3, child: Text('load cube GLB')),
_item(
value: 33,
child: Text(_coneHidden ? 'show cone' : 'hide cone')),
_item(value: 4, child: Text('load cube GLTF')),
_item(value: 21, child: Text('swap cube texture')),
_item(value: 22, child: Text('transform to unit cube')),
_item(value: 23, child: Text('set position to 1, 1, -1')),
_item(value: 32, child: Text('construct bone animation')),
_item(value: 24, child: Text('rotate by pi around Y axis')),
_item(value: 5, child: Text('load flight helmet')),
_item(value: 6, child: Text('remove cube')),
_item(value: 20, child: Text('clear all assets')),
_item(value: 7, child: Text('set all weights to 1')),
_item(value: 8, child: Text('set all weights to 0')),
_item(value: 9, child: Text('play all animations')),
_item(value: 10, child: Text('stop animations')),
_item(
value: 11,
child: Text(
_loop ? "don't loop animation" : "loop animation")),
_item(value: 14, child: Text('set camera')),
_item(value: 15, child: Text('animate weights')),
_item(value: 16, child: Text('get target names')),
_item(value: 17, child: Text('get animation names')),
_item(value: 18, child: Text('pan left')),
_item(value: 19, child: Text('pan right')),
_item(
value: 25,
child: Text(
_vertical ? 'set horizontal' : 'set vertical')),
_item(value: 26, child: Text('set camera pos to 0,0,3')),
_item(value: 27, child: Text('toggle framerate')),
_item(value: 28, child: Text('set bg image pos')),
_item(value: 29, child: Text('add light')),
_item(value: 30, child: Text('remove light')),
_item(value: 31, child: Text('clear all lights')),
_item(value: 32, child: Text('set camera model matrix')),
])),
Container(
width: _vertical ? 200 : 400,
height: _vertical ? 400 : 200,
alignment: Alignment.center,
child: SizedBox(
child: FilamentGestureDetector(
showControlOverlay: true,
controller: _filamentController,
child: FilamentWidget(
controller: _filamentController,
)),
)),
])));
return Row(children: [
SingleChildScrollView(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
crossAxisAlignment: CrossAxisAlignment.center,
children: [
_item(value: -1, child: Text("initialize")),
_item(value: -2, child: Text("render")),
_item(value: -4, child: Text("Rendering: $_rendering ")),
_item(value: -5, child: Text("$_framerate fps")),
_item(value: -6, child: Text("set background color")),
_item(value: 0, child: Text("load background image")),
_item(
value: 1,
child: Text('load skybox'),
),
_item(
value: -3,
child: Text('load IBL'),
),
_item(
value: 2,
child: Text('remove skybox'),
),
_item(value: 3, child: Text('load cube GLB')),
_item(
value: 33,
child: Text(_coneHidden ? 'show cone' : 'hide cone')),
_item(value: 4, child: Text('load cube GLTF')),
_item(value: 21, child: Text('swap cube texture')),
_item(value: 22, child: Text('transform to unit cube')),
_item(value: 23, child: Text('set position to 1, 1, -1')),
_item(value: 32, child: Text('construct bone animation')),
_item(value: 24, child: Text('rotate by pi around Y axis')),
_item(value: 5, child: Text('load flight helmet')),
_item(value: 6, child: Text('remove cube')),
_item(value: 20, child: Text('clear all assets')),
_item(value: 7, child: Text('set all weights to 1')),
_item(value: 8, child: Text('set all weights to 0')),
_item(value: 9, child: Text('play all animations')),
_item(value: 34, child: Text('play animation 0')),
_item(value: 35, child: Text('play animation 1')),
_item(value: 36, child: Text('play animation 2')),
_item(value: 37, child: Text('stop animation 0')),
_item(
value: 11,
child: Text(_loop ? "don't loop animation" : "loop animation")),
_item(value: 14, child: Text('set camera')),
_item(value: 15, child: Text('animate weights')),
_item(value: 16, child: Text('get target names')),
_item(value: 17, child: Text('get animation names')),
_item(value: 18, child: Text('pan left')),
_item(value: 19, child: Text('pan right')),
_item(
value: 25,
child: Text(_vertical ? 'set horizontal' : 'set vertical')),
_item(value: 26, child: Text('set camera pos to 0,0,3')),
_item(value: 27, child: Text('toggle framerate')),
_item(value: 28, child: Text('set bg image pos')),
_item(value: 29, child: Text('add light')),
_item(value: 30, child: Text('remove light')),
_item(value: 31, child: Text('clear all lights')),
_item(value: 32, child: Text('set camera model matrix')),
])),
Container(
width: _vertical ? 200 : 400,
height: _vertical ? 400 : 200,
alignment: Alignment.center,
child: SizedBox(
child: FilamentGestureDetector(
showControlOverlay: true,
controller: _filamentController,
child: FilamentWidget(
controller: _filamentController,
)),
)),
]);
}
}

View File

@@ -3,11 +3,11 @@ import UIKit
import GLKit
public class SwiftPolyvoxFilamentPlugin: NSObject, FlutterPlugin, FlutterTexture {
var registrar : FlutterPluginRegistrar
var flutterTextureId: Int64?
var registry: FlutterTextureRegistry
var pixelBuffer: CVPixelBuffer?;
var createdAt = Date()
@@ -18,121 +18,126 @@ public class SwiftPolyvoxFilamentPlugin: NSObject, FlutterPlugin, FlutterTexture
kCVPixelBufferOpenGLESCompatibilityKey: kCFBooleanTrue,
kCVPixelBufferIOSurfacePropertiesKey: [:]
] as CFDictionary
var resources:NSMutableDictionary = [:]
var viewer:UnsafeRawPointer? = nil
var displayLink:CADisplayLink? = nil
var rendering:Bool = false
static var messenger : FlutterBinaryMessenger? = nil;
var loadResource : @convention(c) (UnsafePointer<Int8>?, UnsafeMutableRawPointer?) -> ResourceBuffer = { uri, resourcesPtr in
let instance:SwiftPolyvoxFilamentPlugin = Unmanaged<SwiftPolyvoxFilamentPlugin>.fromOpaque(resourcesPtr!).takeUnretainedValue()
let uriString = String(cString:uri!)
var path:String? = nil
// check for hot-reloaded asset
var found : URL? = nil
if(uriString.hasPrefix("asset://")) {
let assetPath = String(uriString.dropFirst(8))
print("Searching for hot reloaded asset under path : \(assetPath)")
let appFolder = Bundle.main.resourceURL
let dirPaths = NSSearchPathForDirectoriesInDomains(.applicationDirectory,
.userDomainMask, true)
let supportDirPaths = NSSearchPathForDirectoriesInDomains(.applicationSupportDirectory,
.userDomainMask, true)
let devFsPath = URL(fileURLWithPath: supportDirPaths.first!, isDirectory:true).deletingLastPathComponent().deletingLastPathComponent().appendingPathComponent("tmp")
let orderedURLs = try? FileManager.default.enumerator(at: devFsPath, includingPropertiesForKeys: [ .pathKey, .creationDateKey], options: .skipsHiddenFiles)
var path:String? = nil
for case let fileURL as URL in orderedURLs! {
if !(fileURL.path.hasSuffix(assetPath)) {
continue
}
print("Found hot reloaded asset : \(fileURL)")
if found == nil {
found = fileURL
} else {
do {
let c1 = try found!.resourceValues(forKeys: [.creationDateKey]).creationDate
let c2 = try fileURL.resourceValues(forKeys: [.creationDateKey]).creationDate
// check for hot-reloaded asset
var found : URL? = nil
if(uriString.hasPrefix("asset://")) {
let assetPath = String(uriString.dropFirst(8))
print("Searching for hot reloaded asset under path : \(assetPath)")
let appFolder = Bundle.main.resourceURL
let dirPaths = NSSearchPathForDirectoriesInDomains(.applicationDirectory,
.userDomainMask, true)
let supportDirPaths = NSSearchPathForDirectoriesInDomains(.applicationSupportDirectory,
.userDomainMask, true)
let devFsPath = URL(fileURLWithPath: supportDirPaths.first!, isDirectory:true).deletingLastPathComponent().deletingLastPathComponent().appendingPathComponent("tmp")
if c1! < c2! {
found = fileURL
print("\(fileURL) is newer, replacing")
} else {
print("Ignoring older asset")
}
} catch {
}
}
}
}
do {
if let cd = try found?.resourceValues(forKeys:[.creationDateKey]).creationDate {
if cd > instance.createdAt {
print("Using hot reloaded asset : \(found)")
path = found!.path
}
}
} catch {
}
if path == nil {
if(uriString.hasPrefix("file://")) {
path = String(uriString.dropFirst(7))
} else if(uriString.hasPrefix("asset://")) {
let key = instance.registrar.lookupKey(forAsset:String(uriString.dropFirst(8)))
path = Bundle.main.path(forResource: key, ofType:nil)
print("Found path \(path) for uri \(uriString)")
guard path != nil else {
print("File not present in bundle : \(uri)")
return ResourceBuffer()
}
} else {
let key = instance.registrar.lookupKey(forAsset:uriString)
path = Bundle.main.path(forResource: key, ofType:nil)
print("Found path \(path) for uri \(uriString)")
guard path != nil else {
print("File not present in bundle : \(uri)")
return ResourceBuffer()
let orderedURLs = try? FileManager.default.enumerator(at: devFsPath, includingPropertiesForKeys: [ .pathKey, .creationDateKey], options: .skipsHiddenFiles)
for case let fileURL as URL in orderedURLs! {
if !(fileURL.path.hasSuffix(assetPath)) {
continue
}
print("Found hot reloaded asset : \(fileURL)")
if found == nil {
found = fileURL
} else {
do {
let c1 = try found!.resourceValues(forKeys: [.creationDateKey]).creationDate
let c2 = try fileURL.resourceValues(forKeys: [.creationDateKey]).creationDate
if c1! < c2! {
found = fileURL
print("\(fileURL) is newer, replacing")
} else {
print("Ignoring older asset")
}
} catch {
}
}
}
}
}
do {
print("Opening data from path \(path)")
let data = try Data(contentsOf: URL(fileURLWithPath:path!))
let resId = instance.resources.count
let nsData = data as NSData
instance.resources[resId] = nsData
let rawPtr = nsData.bytes
return ResourceBuffer(data:rawPtr, size:UInt32(nsData.count), id:UInt32(resId))
} catch {
print("Error opening file: \(error)")
}
return ResourceBuffer()
do {
if let cd = try found?.resourceValues(forKeys:[.creationDateKey]).creationDate {
if cd > instance.createdAt {
print("Using hot reloaded asset : \(found)")
path = found!.path
}
}
} catch {
}
if path == nil {
if(uriString.hasPrefix("file://")) {
path = String(uriString.dropFirst(7))
} else if(uriString.hasPrefix("asset://")) {
let key = instance.registrar.lookupKey(forAsset:String(uriString.dropFirst(8)))
path = Bundle.main.path(forResource: key, ofType:nil)
print("Found path \(path) for uri \(uriString)")
guard path != nil else {
print("File not present in bundle : \(uri)")
return ResourceBuffer()
}
} else {
let key = instance.registrar.lookupKey(forAsset:uriString)
path = Bundle.main.path(forResource: key, ofType:nil)
print("Found path \(path) for uri \(uriString)")
guard path != nil else {
print("File not present in bundle : \(uri)")
return ResourceBuffer()
}
}
}
do {
print("Opening data from path \(path)")
let data = try Data(contentsOf: URL(fileURLWithPath:path!))
let resId = instance.resources.count
let nsData = data as NSData
instance.resources[resId] = nsData
let rawPtr = nsData.bytes
return ResourceBuffer(data:rawPtr, size:UInt32(nsData.count), id:UInt32(resId))
} catch {
print("Error opening file: \(error)")
}
return ResourceBuffer()
}
var freeResource : @convention(c) (ResourceBuffer,UnsafeMutableRawPointer?) -> () = { rbuf, resourcesPtr in
let instance:SwiftPolyvoxFilamentPlugin = Unmanaged<SwiftPolyvoxFilamentPlugin>.fromOpaque(resourcesPtr!).takeUnretainedValue()
let instance:SwiftPolyvoxFilamentPlugin = Unmanaged<SwiftPolyvoxFilamentPlugin>.fromOpaque(resourcesPtr!).takeUnretainedValue()
instance.resources.removeObject(forKey:rbuf.id)
}
@objc func doRender() {
if(viewer != nil && rendering) {
render(viewer, 0)
self.registry.textureFrameAvailable(flutterTextureId!)
}
}
func createDisplayLink() {
displayLink = CADisplayLink(target: self,
selector: #selector(doRender))
displayLink!.add(to: .current, forMode: RunLoop.Mode.default)
displayLink = CADisplayLink(target: self,
selector: #selector(doRender))
displayLink!.add(to: .current, forMode: RunLoop.Mode.default)
}
public func copyPixelBuffer() -> Unmanaged<CVPixelBuffer>? {
@@ -141,7 +146,7 @@ public class SwiftPolyvoxFilamentPlugin: NSObject, FlutterPlugin, FlutterTexture
}
return Unmanaged.passRetained(pixelBuffer!);
}
public func onTextureUnregistered(_ texture:FlutterTexture) {
print("Texture unregistered")
}
@@ -150,57 +155,454 @@ public class SwiftPolyvoxFilamentPlugin: NSObject, FlutterPlugin, FlutterTexture
let _messenger = registrar.messenger();
messenger = _messenger;
let channel = FlutterMethodChannel(name: "app.polyvox.filament/event", binaryMessenger: _messenger)
let instance = SwiftPolyvoxFilamentPlugin(textureRegistry: registrar.textures(), registrar:registrar)
let instance = SwiftPolyvoxFilamentPlugin(textureRegistry: registrar.textures(), registrar:registrar)
registrar.addMethodCallDelegate(instance, channel: channel)
}
init(textureRegistry: FlutterTextureRegistry, registrar:FlutterPluginRegistrar) {
self.registry = textureRegistry;
self.registrar = registrar
}
private func createPixelBuffer(width:Int, height:Int) {
if(CVPixelBufferCreate(kCFAllocatorDefault, Int(width), Int(height),
kCVPixelFormatType_32BGRA, pixelBufferAttrs, &pixelBuffer) != kCVReturnSuccess) {
print("Error allocating pixel buffer")
}
self.flutterTextureId = self.registry.register(self)
if(CVPixelBufferCreate(kCFAllocatorDefault, Int(width), Int(height),
kCVPixelFormatType_32BGRA, pixelBufferAttrs, &pixelBuffer) != kCVReturnSuccess) {
print("Error allocating pixel buffer")
}
self.flutterTextureId = self.registry.register(self)
}
private func resize(width:Int32, height:Int32) {
if(self.flutterTextureId != nil) {
self.registry.unregisterTexture(self.flutterTextureId!)
}
createPixelBuffer(width: Int(width), height:Int(height))
if(self.flutterTextureId != nil) {
self.registry.unregisterTexture(self.flutterTextureId!)
}
createPixelBuffer(width: Int(width), height:Int(height))
}
public func handle(_ call: FlutterMethodCall, result: @escaping FlutterResult) {
let methodName = call.method;
print(methodName)
switch methodName {
let methodName = call.method;
switch methodName {
case "createTexture":
let args = call.arguments as! Array<Int32>
createPixelBuffer(width:Int(args[0]), height:Int(args[1]))
// we no longer need to call createDisplayLink() because we drive our render ticker from the Dart side, not the platform side
result(self.flutterTextureId)
let args = call.arguments as! Array<Int32>
createPixelBuffer(width:Int(args[0]), height:Int(args[1]))
createDisplayLink()
result(self.flutterTextureId)
case "getResourceLoader":
let callback = make_resource_loader(loadResource, freeResource, Unmanaged.passUnretained(self).toOpaque())
result(unsafeBitCast(callback, to:Int64.self))
case "getGlTextureId":
result(FlutterMethodNotImplemented)
case "getSurface":
var pixelBufferTextureId = Int64(Int(bitPattern:unsafeBitCast(pixelBuffer!, to: UnsafeMutableRawPointer.self)))
result(pixelBufferTextureId)
case "getContext":
result(0) //nullptr
let callback = make_resource_loader(loadResource, freeResource, Unmanaged.passUnretained(self).toOpaque())
result(unsafeBitCast(callback, to:Int64.self))
case "resize":
result(self.flutterTextureId);
case "tick":
self.registry.textureFrameAvailable(flutterTextureId!)
result(true)
result(self.flutterTextureId);
case "createFilamentViewer":
let callback = make_resource_loader(loadResource, freeResource, Unmanaged.passUnretained(self).toOpaque())
let args = call.arguments as! [Any]
let width = args[0] as! Int64
let height = args[1] as! Int64
viewer = create_filament_viewer(nil, callback)
var pixelBufferTextureId = unsafeBitCast(pixelBuffer!, to: UnsafeRawPointer.self)
create_swap_chain(viewer, pixelBufferTextureId, UInt32(width), UInt32(height))
result(unsafeBitCast(viewer, to:Int64.self))
case "deleteFilamentViewer":
delete_filament_viewer(viewer)
viewer = nil
result(true)
case "getAssetManager":
let assetManager = get_asset_manager(viewer)
result(unsafeBitCast(assetManager, to:Int64.self))
case "createRenderTarget":
let args = call.arguments as! [Any]
create_render_target(viewer, args[0] as! UInt32, args[1] as! UInt32, args[2] as! UInt32)
result(true)
case "clearBackgroundImage":
clear_background_image(viewer)
result(true)
case "setBackgroundImage":
set_background_image(viewer, call.arguments as! String)
result(true)
case "setBackgroundImagePosition":
let args = call.arguments as! [Any]
set_background_image_position(viewer, Float(args[0] as! Double), Float(args[1] as! Double), args[2] as! Bool)
result(true)
case "setBackgroundColor":
guard let args = call.arguments as? [Double], args.count == 4 else {
result(FlutterError(code: "INVALID_ARGUMENTS", message: "Expected RGBA values for setBackgroundColor", details: nil))
return
}
set_background_color(viewer, Float(args[0]), Float(args[1]), Float(args[2]), Float(args[3]))
result(true)
case "loadSkybox":
load_skybox(viewer, call.arguments as! String)
result(true)
case "loadIbl":
let args = call.arguments as! [Any]
load_ibl(viewer, args[0] as! String, args[1] as! Float)
result(true)
case "removeSkybox":
remove_skybox(viewer)
result(true)
case "removeIbl":
remove_ibl(viewer)
result(true)
case "addLight":
guard let args = call.arguments as? [Any], args.count == 10,
let type = args[0] as? Int32,
let colour = args[1] as? Double,
let intensity = args[2] as? Double,
let posX = args[3] as? Double,
let posY = args[4] as? Double,
let posZ = args[5] as? Double,
let dirX = args[6] as? Double,
let dirY = args[7] as? Double,
let dirZ = args[8] as? Double,
let shadows = args[9] as? Bool else {
result(FlutterError(code: "INVALID_ARGUMENTS", message: "Expected viewer and light parameters for addLight", details: nil))
return
}
let entityId = add_light(viewer, UInt8(type), Float(colour), Float(intensity),Float(posX), Float(posY), Float(posZ), Float(dirX), Float(dirY), Float(dirZ), shadows)
result(entityId)
case "removeLight":
remove_light(viewer, Int32(call.arguments as! Int64))
result(true)
case "clearLights":
clear_lights(viewer)
result(true)
case "loadGlb":
guard let args = call.arguments as? [Any], args.count == 3,
let assetManager = args[0] as? Int64,
let assetPath = args[1] as? String,
let unlit = args[2] as? Bool else {
result(FlutterError(code: "INVALID_ARGUMENTS", message: "Expected assetManager, assetPath, and unlit for load_glb", details: nil))
return
}
let entityId = load_glb(unsafeBitCast(assetManager, to:UnsafeMutableRawPointer.self), assetPath, unlit)
result(entityId)
case "loadGltf":
guard let args = call.arguments as? [Any], args.count == 3,
let assetManager = args[0] as? Int64,
let assetPath = args[1] as? String,
let relativePath = args[2] as? String else {
result(FlutterError(code: "INVALID_ARGUMENTS", message: "Expected assetManager, assetPath, and relativePath for load_gltf", details: nil))
return
}
let entityId = load_gltf(unsafeBitCast(assetManager, to:UnsafeMutableRawPointer.self), assetPath, relativePath)
result(entityId)
case "transformToUnitCube":
let args = call.arguments as! [Any]
transform_to_unit_cube(unsafeBitCast(args[0] as! Int64, to:UnsafeMutableRawPointer.self), args[1] as! EntityId)
result(true)
case "render":
render(viewer, 0)
result(true)
case "setRendering":
rendering = call.arguments as! Bool
result(true)
case "setFrameInterval":
set_frame_interval(viewer, Float(call.arguments as! Double))
result(true)
case "updateViewportAndCameraProjection":
guard let args = call.arguments as? [Any], args.count == 3,
let width = args[0] as? Int,
let height = args[1] as? Int,
let scaleFactor = args[2] as? Float else {
result(FlutterError(code: "INVALID_ARGUMENTS", message: "Expected viewer, width, height, and scaleFactor for update_viewport_and_camera_projection", details: nil))
return
}
update_viewport_and_camera_projection(viewer, Int32(width), Int32(height), scaleFactor)
result(true)
case "scrollBegin":
scroll_begin(viewer)
result(true)
case "scrollUpdate":
guard let args = call.arguments as? [Any], args.count == 3,
let x = args[0] as? Double,
let y = args[1] as? Double,
let z = args[2] as? Double else {
result(FlutterError(code: "INVALID_ARGUMENTS", message: "Expected viewer, x, y, and z for scroll_update", details: nil))
return
}
scroll_update(viewer, Float(x), Float(y), Float(z))
result(true)
case "scrollEnd":
scroll_end(viewer)
result(true)
case "grabBegin":
guard let args = call.arguments as? [Any], args.count == 3,
let x = args[0] as? Double,
let y = args[1] as? Double,
let pan = args[2] as? Bool else {
result(FlutterError(code: "INVALID_ARGUMENTS", message: "Expected viewer, x, y, and pan for grab_begin", details: nil))
return
}
grab_begin(viewer, Float(x), Float(y), pan)
result(true)
case "grabUpdate":
guard let args = call.arguments as? [Any], args.count == 2,
let x = args[0] as? Float,
let y = args[1] as? Float else {
result(FlutterError(code: "INVALID_ARGUMENTS", message: "Expected viewer, x, and y for grab_update", details: nil))
return
}
grab_update(viewer, x, y)
result(true)
case "grabEnd":
grab_end(viewer)
result(true)
case "applyWeights":
guard let args = call.arguments as? [Any], args.count == 5,
let assetManager = args[0] as? Int64,
let asset = args[1] as? EntityId,
let entityName = args[2] as? String,
let weights = args[3] as? [Float],
let count = args[4] as? Int else {
result(FlutterError(code: "INVALID_ARGUMENTS", message: "Expected correct arguments for apply_weights", details: nil))
return
}
// apply_weights(assetManager, asset, entityName, UnsafeMutablePointer(&weights), Int32(count))
result(true)
case "setMorphTargetWeights":
guard let args = call.arguments as? [Any], args.count == 4,
let assetManager = args[0] as? Int64,
let asset = args[1] as? EntityId,
let entityName = args[2] as? String,
let morphData = args[3] as? [Float],
let numWeights = args[4] as? Int else {
result(FlutterError(code: "INVALID_ARGUMENTS", message: "Expected correct arguments for set_morph_target_weights", details: nil))
return
}
// set_morph_target_weights(assetManager, asset, entityName, UnsafeMutablePointer(&morphData), numWeights)
result(true)
case "setMorphAnimation":
guard let args = call.arguments as? [Any], args.count == 7,
let assetManager = args[0] as? Int64,
let asset = args[1] as? EntityId,
let entityName = args[2] as? String,
let morphData = args[3] as? [Float],
let numMorphWeights = args[4] as? Int,
let numFrames = args[5] as? Int,
let frameLengthInMs = args[6] as? Float else {
result(FlutterError(code: "INVALID_ARGUMENTS", message: "Expected correct arguments for set_morph_animation", details: nil))
return
}
// let success = set_morph_animation(assetManager, asset, entityName, UnsafeMutablePointer(&morphData), numMorphWeights, numFrames, frameLengthInMs)
result(-1)
case "setBoneAnimation":
guard let args = call.arguments as? [Any], args.count == 9,
let assetManager = args[0] as? Int64,
let asset = args[1] as? EntityId,
let frameData = args[2] as? [Float],
let numFrames = args[3] as? Int,
let numBones = args[4] as? Int,
let boneNames = args[5] as? [String],
let meshName = args[6] as? [String],
let numMeshTargets = args[7] as? Int,
let frameLengthInMs = args[8] as? Float else {
result(FlutterError(code: "INVALID_ARGUMENTS", message: "Expected correct arguments for set_bone_animation", details: nil))
return
}
// // Convert boneNames and meshName to C-style strings array.
// var cBoneNames: [UnsafePointer<CChar>?] = boneNames.map { $0.cString(using: .utf8) }
// var cMeshName: [UnsafePointer<CChar>?] = meshName.map { $0.cString(using: .utf8) }
//
// set_bone_animation(assetManager, asset, UnsafeMutablePointer(&frameData), numFrames, numBones, &cBoneNames, &cMeshName, numMeshTargets, frameLengthInMs)
// // Clean up after conversion
// for cStr in cBoneNames { free(UnsafeMutablePointer(mutating: cStr)) }
// for cStr in cMeshName { free(UnsafeMutablePointer(mutating: cStr)) }
result(true)
case "playAnimation":
guard let args = call.arguments as? [Any], args.count == 6,
let assetManager = args[0] as? Int64,
let asset = args[1] as? EntityId,
let index = args[2] as? Int,
let loop = args[3] as? Bool,
let reverse = args[4] as? Bool,
let crossfade = args[5] as? Float else {
result(FlutterError(code: "INVALID_ARGUMENTS", message: "Expected correct arguments for play_animation", details: nil))
return
}
play_animation(unsafeBitCast(assetManager, to:UnsafeMutableRawPointer.self), asset, Int32(index), loop, reverse, crossfade)
result(true)
case "setAnimationFrame":
guard let args = call.arguments as? [Any], args.count == 4,
let assetManager = args[0] as? Int64,
let asset = args[1] as? EntityId,
let animationIndex = args[2] as? Int,
let animationFrame = args[3] as? Int else {
result(FlutterError(code: "INVALID_ARGUMENTS", message: "Expected correct arguments for set_animation_frame", details: nil))
return
}
set_animation_frame(unsafeBitCast(assetManager, to:UnsafeMutableRawPointer.self), asset, Int32(animationIndex), Int32(animationFrame))
result(true)
case "stopAnimation":
guard let args = call.arguments as? [Any], args.count == 3,
let assetManager = args[0] as? Int64,
let asset = args[1] as? EntityId,
let index = args[2] as? Int else {
result(FlutterError(code: "INVALID_ARGUMENTS", message: "Expected correct arguments for stop_animation", details: nil))
return
}
stop_animation(unsafeBitCast(assetManager, to:UnsafeMutableRawPointer.self), asset, Int32(index))
result(true)
case "getAnimationCount":
guard let args = call.arguments as? [Any], args.count == 2,
let assetManager = args[0] as? Int64,
let asset = args[1] as? EntityId else {
result(FlutterError(code: "INVALID_ARGUMENTS", message: "Expected correct arguments for get_animation_count", details: nil))
return
}
let count = get_animation_count(unsafeBitCast(assetManager, to:UnsafeMutableRawPointer.self), asset)
result(count)
case "getAnimationNames":
guard let args = call.arguments as? [Any], args.count == 2,
let assetManager = args[0] as? Int64,
let asset = args[1] as? EntityId else {
result(FlutterError(code: "INVALID_ARGUMENTS", message: "Expected correct arguments for get_animation_name", details: nil))
return
}
var names:[String] = [];
var count = get_animation_count(unsafeBitCast(assetManager, to:UnsafeMutableRawPointer.self), asset)
var buffer = [CChar](repeating: 0, count: 256) // Assuming max name length of 256 for simplicity
for i in 0...count - 1 {
get_animation_name(unsafeBitCast(assetManager, to:UnsafeMutableRawPointer.self), asset, &buffer, Int32(i))
let name = String(cString: buffer)
names.append(name)
}
result(names)
case "getAnimationName":
guard let args = call.arguments as? [Any], args.count == 3,
let assetManager = args[0] as? Int64,
let asset = args[1] as? EntityId,
let index = args[2] as? Int else {
result(FlutterError(code: "INVALID_ARGUMENTS", message: "Expected correct arguments for get_animation_name", details: nil))
return
}
var buffer = [CChar](repeating: 0, count: 256) // Assuming max name length of 256 for simplicity
get_animation_name(unsafeBitCast(assetManager, to:UnsafeMutableRawPointer.self), asset, &buffer, Int32(index))
let name = String(cString: buffer)
result(name)
case "getMorphTargetName":
guard let args = call.arguments as? [Any], args.count == 4,
let assetManager = args[0] as? Int64,
let asset = args[1] as? EntityId,
let meshName = args[2] as? String,
let index = args[3] as? Int else {
result(FlutterError(code: "INVALID_ARGUMENTS", message: "Expected correct arguments for get_morph_target_name", details: nil))
return
}
var buffer = [CChar](repeating: 0, count: 256) // Assuming max name length of 256 for simplicity
get_morph_target_name(unsafeBitCast(assetManager, to:UnsafeMutableRawPointer.self), asset, meshName, &buffer, Int32(index))
let targetName = String(cString: buffer)
result(targetName)
case "getMorphTargetNames":
guard let args = call.arguments as? [Any], args.count == 3,
let assetManager = args[0] as? Int64,
let asset = args[1] as? EntityId,
let meshName = args[2] as? String else {
result(FlutterError(code: "INVALID_ARGUMENTS", message: "Expected correct arguments for get_morph_target_name", details: nil))
return
}
let count = get_morph_target_name_count(unsafeBitCast(assetManager, to:UnsafeMutableRawPointer.self), asset, meshName)
var names:[String] = []
for i in 0...count - 1 {
var buffer = [CChar](repeating: 0, count: 256) // Assuming max name length of 256 for simplicity
get_morph_target_name(unsafeBitCast(assetManager, to:UnsafeMutableRawPointer.self), asset, meshName, &buffer, Int32(i))
names.append(String(cString:buffer))
}
result(names)
case "getMorphTargetNameCount":
guard let args = call.arguments as? [Any], args.count == 3,
let assetManager = args[0] as? Int64,
let asset = args[1] as? EntityId,
let meshName = args[2] as? String else {
result(FlutterError(code: "INVALID_ARGUMENTS", message: "Expected correct arguments for get_morph_target_name_count", details: nil))
return
}
let count = get_morph_target_name_count(unsafeBitCast(assetManager, to:UnsafeMutableRawPointer.self), asset, meshName)
result(count)
case "removeAsset":
remove_asset(viewer, call.arguments as! EntityId)
result(true)
case "clearAssets":
clear_assets(viewer)
result(true)
case "setCamera":
guard let args = call.arguments as? [Any], args.count == 3,
let asset = args[0] as? Int64,
let nodeName = args[1] as? String else {
result(FlutterError(code: "INVALID_ARGUMENTS", message: "Expected viewer, asset, and nodeName for set_camera", details: nil))
return
}
let success = set_camera(viewer, Int32(asset), nodeName)
result(success)
case "setCameraPosition":
let args = call.arguments as! [Any]
set_camera_position(viewer, Float(args[0] as! Double), Float(args[1] as! Double), Float(args[2] as! Double))
result(true)
case "setCameraRotation":
let args = call.arguments as! [Any]
set_camera_rotation(viewer, Float(args[0] as! Double), Float(args[1] as! Double), Float(args[2] as! Double), Float(args[3] as! Double))
result(true)
case "setCameraModelMatrix":
guard let matrix = call.arguments as? [Float], matrix.count == 16 else { // Assuming a 4x4 matrix
result(FlutterError(code: "INVALID_ARGUMENTS", message: "Expected correct arguments for set_camera_model_matrix", details: nil))
return
}
set_camera_model_matrix(viewer, matrix)
result(true)
case "setCameraFocalLength":
set_camera_focal_length(viewer, call.arguments as! Float)
result(true)
case "setCameraFocusDistance":
set_camera_focus_distance(viewer, call.arguments as! Float)
result(true)
case "hideMesh":
guard let args = call.arguments as? [Any], args.count == 3,
let assetManager = args[0] as? Int64,
let asset = args[1] as? EntityId,
let meshName = args[2] as? String else {
result(FlutterError(code: "INVALID_ARGUMENTS", message: "Expected correct arguments for hide_mesh", details: nil))
return
}
let status = hide_mesh(unsafeBitCast(assetManager, to:UnsafeMutableRawPointer.self), asset, meshName)
result(status)
case "revealMesh":
guard let args = call.arguments as? [Any], args.count == 3,
let assetManager = args[0] as? Int64,
let asset = args[1] as? EntityId,
let meshName = args[2] as? String else {
result(FlutterError(code: "INVALID_ARGUMENTS", message: "Expected correct arguments for reveal_mesh", details: nil))
return
}
let status = reveal_mesh(unsafeBitCast(assetManager, to:UnsafeMutableRawPointer.self), asset, meshName)
result(status)
default:
result(FlutterMethodNotImplemented)
}
result(FlutterMethodNotImplemented)
}
}
}

View File

@@ -17,7 +17,7 @@ namespace polyvox {
class AssetManager {
public:
AssetManager(ResourceLoaderWrapper* loader,
AssetManager(const ResourceLoaderWrapper* const loader,
NameComponentManager *ncm,
Engine *engine,
Scene *scene);
@@ -40,7 +40,6 @@ namespace polyvox {
size_t getLightEntityCount(EntityId e) const noexcept;
void updateAnimations();
bool setMorphAnimationBuffer(
EntityId entityId,
const char* entityName,
@@ -59,7 +58,7 @@ namespace polyvox {
const char** const meshName,
int numMeshTargets,
float frameLengthInMs);
void playAnimation(EntityId e, int index, bool loop, bool reverse);
void playAnimation(EntityId e, int index, bool loop, bool reverse, float crossfade = 0.3f);
void stopAnimation(EntityId e, int index);
void setMorphTargetWeights(const char* const entityName, float *weights, int count);
void loadTexture(EntityId entity, const char* resourcePath, int renderableIndex);
@@ -69,7 +68,7 @@ namespace polyvox {
private:
AssetLoader* _assetLoader = nullptr;
ResourceLoaderWrapper* _resourceLoaderWrapper;
const ResourceLoaderWrapper* const _resourceLoaderWrapper;
NameComponentManager* _ncm = nullptr;
Engine* _engine;
Scene* _scene;

View File

@@ -44,8 +44,7 @@ typedef int32_t EntityId;
namespace polyvox {
class FilamentViewer {
public:
// FilamentViewer(void* layer, LoadResource loadResource, FreeResource freeResource);
FilamentViewer(void* context, ResourceLoaderWrapper* resourceLoaderWrapper);
FilamentViewer(const void* context, const ResourceLoaderWrapper* const resourceLoaderWrapper);
~FilamentViewer();
void loadSkybox(const char* const skyboxUri);
@@ -64,7 +63,7 @@ namespace polyvox {
bool setCamera(EntityId asset, const char* nodeName);
void createSwapChain(void* surface, uint32_t width, uint32_t height);
void createSwapChain(const void* surface, uint32_t width, uint32_t height);
void destroySwapChain();
void createRenderTarget(uint32_t glTextureId, uint32_t width,uint32_t height);
@@ -108,7 +107,7 @@ namespace polyvox {
math::mat4f _cameraPosition;
math::mat4f _cameraRotation;
ResourceLoaderWrapper* _resourceLoaderWrapper;
const ResourceLoaderWrapper* const _resourceLoaderWrapper;
Scene* _scene;
View* _view;

View File

@@ -3,43 +3,38 @@
#include "ResourceBuffer.hpp"
#include <stddef.h>
typedef int32_t EntityId;
void* create_filament_viewer(void *context, ResourceLoaderWrapper* loader);
const void* create_filament_viewer(const void* const context, const ResourceLoaderWrapper* const loader);
ResourceLoaderWrapper* make_resource_loader(LoadResourceFromOwner loadFn, FreeResourceFromOwner freeFn, void* owner);
void delete_filament_viewer(void *viewer);
void* get_asset_manager(void* viewer);
void create_render_target(void *viewer, uint32_t textureId, uint32_t width, uint32_t height);
void clear_background_image(void *viewer);
void set_background_image(void *viewer, const char *path);
void set_background_image_position(void *viewer, float x, float y, bool clamp);
void set_background_color(void *viewer, const float r, const float g, const float b, const float a);
void load_skybox(void *viewer, const char *skyboxPath);
void load_ibl(void *viewer, const char *iblPath, float intensity);
void remove_skybox(void *viewer);
void remove_ibl(void *viewer);
EntityId add_light(void *viewer, uint8_t type, float colour, float intensity, float posX, float posY, float posZ, float dirX, float dirY, float dirZ, bool shadows);
void remove_light(void *viewer, EntityId entityId);
void clear_lights(void *viewer);
void delete_filament_viewer(const void* const viewer);
void* get_asset_manager(const void* const viewer);
void create_render_target(const void* const viewer, uint32_t textureId, uint32_t width, uint32_t height);
void clear_background_image(const void* const viewer);
void set_background_image(const void* const viewer, const char *path);
void set_background_image_position(const void* const viewer, float x, float y, bool clamp);
void set_background_color(const void* const viewer, const float r, const float g, const float b, const float a);
void load_skybox(const void* const viewer, const char *skyboxPath);
void load_ibl(const void* const viewer, const char *iblPath, float intensity);
void remove_skybox(const void* const viewer);
void remove_ibl(const void* const viewer);
EntityId add_light(const void* const viewer, uint8_t type, float colour, float intensity, float posX, float posY, float posZ, float dirX, float dirY, float dirZ, bool shadows);
void remove_light(const void* const viewer, EntityId entityId);
void clear_lights(const void* const viewer);
EntityId load_glb(void *assetManager, const char *assetPath, bool unlit);
EntityId load_gltf(void *assetManager, const char *assetPath, const char *relativePath);
bool set_camera(void *viewer, EntityId asset, const char *nodeName);
void render(void *viewer, uint64_t frameTimeInNanos);
void create_swap_chain(void *viewer, void *surface, uint32_t width, uint32_t height);
void destroy_swap_chain(void *viewer);
void set_frame_interval(void *viewer, float interval);
void* get_renderer(void *viewer);
void update_viewport_and_camera_projection(void *viewer, int width, int height, float scaleFactor);
void scroll_begin(void *viewer);
void scroll_update(void *viewer, float x, float y, float z);
void scroll_end(void *viewer);
void grab_begin(void *viewer, float x, float y, bool pan);
void grab_update(void *viewer, float x, float y);
void grab_end(void *viewer);
bool set_camera(const void* const viewer, EntityId asset, const char *nodeName);
void render(const void* const viewer, uint64_t frameTimeInNanos);
void create_swap_chain(const void* const viewer, const void* const surface, uint32_t width, uint32_t height);
void destroy_swap_chain(const void* const viewer);
void set_frame_interval(const void* const viewer, float interval);
void update_viewport_and_camera_projection(const void* const viewer, int width, int height, float scaleFactor);
void scroll_begin(const void* const viewer);
void scroll_update(const void* const viewer, float x, float y, float z);
void scroll_end(const void* const viewer);
void grab_begin(const void* const viewer, float x, float y, bool pan);
void grab_update(const void* const viewer, float x, float y);
void grab_end(const void* const viewer);
void apply_weights(
void* assetManager,
EntityId asset,
@@ -47,7 +42,6 @@ void apply_weights(
float *const weights,
int count
);
void set_morph_target_weights(
void* assetManager,
EntityId asset,
@@ -55,7 +49,6 @@ void set_morph_target_weights(
const float *const morphData,
int numWeights
);
bool set_morph_animation(
void* assetManager,
EntityId asset,
@@ -64,7 +57,6 @@ bool set_morph_animation(
int numMorphWeights,
int numFrames,
float frameLengthInMs);
void set_bone_animation(
void* assetManager,
EntityId asset,
@@ -76,29 +68,30 @@ void set_bone_animation(
int numMeshTargets,
float frameLengthInMs);
void play_animation(void* assetManager, EntityId asset, int index, bool loop, bool reverse);
void play_animation(void* assetManager, EntityId asset, int index, bool loop, bool reverse, float crossfade);
void set_animation_frame(void* assetManager, EntityId asset, int animationIndex, int animationFrame);
void stop_animation(void* assetManager, EntityId asset, int index);
int get_animation_count(void* assetManager, EntityId asset);
void get_animation_name(void* assetManager, EntityId asset, char *const outPtr, int index);
void get_morph_target_name(void* assetManager, EntityId asset, const char *meshName, char *const outPtr, int index);
int get_morph_target_name_count(void* assetManager, EntityId asset, const char *meshName);
void remove_asset(void *viewer, EntityId asset);
void clear_assets(void *viewer);
void remove_asset(const void* const viewer, EntityId asset);
void clear_assets(const void* const viewer);
void load_texture(void* assetManager, EntityId asset, const char *assetPath, int renderableIndex);
void set_texture(void* assetManager, EntityId asset);
void transform_to_unit_cube(void* assetManager, EntityId asset);
void set_position(void* assetManager, EntityId asset, float x, float y, float z);
void set_rotation(void* assetManager, EntityId asset, float rads, float x, float y, float z);
void set_scale(void* assetManager, EntityId asset, float scale);
void set_camera_exposure(void *viewer, float aperture, float shutterSpeed, float sensitivity);
void set_camera_position(void *viewer, float x, float y, float z);
void set_camera_rotation(void *viewer, float rads, float x, float y, float z);
void set_camera_model_matrix(void *viewer, const float *const matrix);
void set_camera_focal_length(void *viewer, float focalLength);
void set_camera_focus_distance(void *viewer, float focusDistance);
void set_camera_exposure(const void* const viewer, float aperture, float shutterSpeed, float sensitivity);
void set_camera_position(const void* const viewer, float x, float y, float z);
void set_camera_rotation(const void* const viewer, float rads, float x, float y, float z);
void set_camera_model_matrix(const void* const viewer, const float *const matrix);
void set_camera_focal_length(const void* const viewer, float focalLength);
void set_camera_focus_distance(const void* const viewer, float focusDistance);
int hide_mesh(void* assetManager, EntityId asset, const char* meshName);
int reveal_mesh(void* assetManager, EntityId asset, const char* meshName);
void ios_dummy();
#endif

View File

@@ -51,14 +51,14 @@ extern "C" {
};
ResourceBuffer load(const char* uri) {
ResourceBuffer load(const char* uri) const {
if(mLoadResourceFromOwner) {
return mLoadResourceFromOwner(uri, mOwner);
}
return mLoadResource(uri);
}
void free(ResourceBuffer rb) {
void free(ResourceBuffer rb) const {
if(mFreeResourceFromOwner) {
mFreeResourceFromOwner(rb, mOwner);
} else {

View File

@@ -35,8 +35,8 @@ namespace polyvox {
time_point_t mStart = time_point_t::max();
bool mLoop = false;
bool mReverse = false;
float mDuration = 0;
bool mAnimating = false;
float mDuration = 0;
bool mActive = false;
};
//
@@ -73,10 +73,16 @@ namespace polyvox {
FilamentAsset* mAsset = nullptr;
Animator* mAnimator = nullptr;
// fixed-sized vector containing the status of the morph, bone and GLTF animations.
// entries 0 and 1 are the morph/bone animations.
// subsequent entries are the GLTF animations.
vector<AnimationStatus> mAnimations;
// fixed-sized array containing pointers to the active morph, bone and GLTF animations.
AnimationStatus mAnimations[3];
// the index of the active glTF animation in the Filament Asset animations array
// if no glTF animation is active, this is -1
int gltfAnimationIndex = -1;
// the index of the last active glTF animation,
// used to cross-fade
int fadeGltfAnimationIndex = -1;
float fadeDuration = 0.0f;
float fadeOutAnimationStart = 0.0f;
MorphAnimationBuffer mMorphAnimationBuffer;
BoneAnimationBuffer mBoneAnimationBuffer;
@@ -96,12 +102,6 @@ namespace polyvox {
FilamentAsset* asset
) : mAsset(asset) {
mAnimator = mAsset->getInstance()->getAnimator();
mAnimations.resize(2 + mAnimator->getAnimationCount());
for(int i=0; i < mAnimations.size() - 2; i++) {
mAnimations[i].mDuration = mAnimator->getAnimationDuration(i);
}
}
};
}
}

View File

@@ -37,7 +37,7 @@ using namespace utils;
using namespace filament;
using namespace filament::gltfio;
AssetManager::AssetManager(ResourceLoaderWrapper* resourceLoaderWrapper,
AssetManager::AssetManager(const ResourceLoaderWrapper* const resourceLoaderWrapper,
NameComponentManager *ncm,
Engine *engine,
Scene *scene)
@@ -249,37 +249,34 @@ void AssetManager::updateAnimations() {
asset.mAnimating = false;
// GLTF animations
for(int j = 0; j < asset.mAnimations.size() - 2; j++) {
AnimationStatus& anim = asset.mAnimations[j];
AnimationStatus& anim = asset.mAnimations[2];
if(!anim.mAnimating) {
// Log("Skipping anim at %d", j);
continue;
}
if(anim.mActive) {
auto elapsed = float(std::chrono::duration_cast<std::chrono::milliseconds>(now - anim.mStart).count()) / 1000.0f;
if(anim.mLoop || elapsed < anim.mDuration) {
asset.mAnimator->applyAnimation(j, elapsed);
asset.mAnimator->applyAnimation(asset.gltfAnimationIndex, elapsed);
asset.mAnimating = true;
} else if(elapsed - anim.mDuration < 0.3) {
// cross-fade
// animator->applyCrossFade(j-2, anim.mDuration - 0.05, elapsed / 0.3);
// asset.mAnimating = true;
// anim.mStart = time_point_t::max();
if(asset.fadeGltfAnimationIndex != -1 && elapsed < asset.fadeDuration) {
// cross-fade
auto fadeFromTime = asset.fadeOutAnimationStart + elapsed;
auto alpha = elapsed / asset.fadeDuration;
asset.mAnimator->applyCrossFade(asset.fadeGltfAnimationIndex, fadeFromTime, alpha);
}
} else {
// stop
anim.mStart = time_point_t::max();
anim.mAnimating = false;
Log("Finished");
anim.mActive = false;
asset.gltfAnimationIndex = -1;
asset.fadeGltfAnimationIndex = -1;
}
asset.mAnimator->updateBoneMatrices();
}
// dynamically constructed morph animation
AnimationStatus& morphAnimation = asset.mAnimations[asset.mAnimations.size() - 2];
// dynamic morph animation
AnimationStatus& morphAnimation = asset.mAnimations[0];
if(morphAnimation.mAnimating) {
if(morphAnimation.mActive) {
auto elapsed = float(
std::chrono::duration_cast<std::chrono::milliseconds>(
@@ -290,13 +287,11 @@ void AssetManager::updateAnimations() {
asset.mMorphAnimationBuffer.mFrameLengthInMs
);
// if more time has elapsed than the animation duration && not looping
// mark the animation as complete
// if more time has elapsed than the animation duration && we aren't looping, then mark the animation as complete
if(elapsed >= morphAnimation.mDuration && !morphAnimation.mLoop) {
morphAnimation.mStart = time_point_t::max();
morphAnimation.mAnimating = false;
morphAnimation.mActive = false;
} else {
asset.mAnimating = true;
int frameNumber = static_cast<int>(elapsed * 1000.0f / asset.mMorphAnimationBuffer.mFrameLengthInMs) % lengthInFrames;
// offset from the end if reverse
@@ -304,17 +299,18 @@ void AssetManager::updateAnimations() {
frameNumber = lengthInFrames - frameNumber;
}
// set the weights appropriately
rm.setMorphWeights(
// set the weights appropriately
rm.setMorphWeights(
rm.getInstance(asset.mMorphAnimationBuffer.mMeshTarget),
asset.mMorphAnimationBuffer.mFrameData.data() + (frameNumber * asset.mMorphAnimationBuffer.mNumMorphWeights),
asset.mMorphAnimationBuffer.mNumMorphWeights);
asset.mMorphAnimationBuffer.mNumMorphWeights
);
}
}
// bone animation
AnimationStatus boneAnimation = asset.mAnimations[asset.mAnimations.size() - 1];
if(boneAnimation.mAnimating) {
// dynamic bone animations
AnimationStatus boneAnimation = asset.mAnimations[1];
if(boneAnimation.mActive) {
auto elapsed = float(
std::chrono::duration_cast<std::chrono::milliseconds>(
now - boneAnimation.mStart
@@ -324,11 +320,10 @@ void AssetManager::updateAnimations() {
asset.mBoneAnimationBuffer.mFrameLengthInMs
);
// if more time has elapsed than the animation duration && not looping
// mark the animation as complete
// if more time has elapsed than the animation duration and we are not looping, mark the animation as complete
if(elapsed >= boneAnimation.mDuration && !boneAnimation.mLoop) {
boneAnimation.mStart = time_point_t::max();
boneAnimation.mAnimating = false;
boneAnimation.mActive = false;
} else {
asset.mAnimating = true;
@@ -347,7 +342,6 @@ void AssetManager::updateAnimations() {
asset.mAnimator->updateBoneMatrices();
}
}
}
void AssetManager::setBoneTransform(SceneAsset& asset, int frameNumber) {
@@ -482,15 +476,11 @@ bool AssetManager::setMorphAnimationBuffer(
asset.mMorphAnimationBuffer.mFrameLengthInMs = frameLengthInMs;
asset.mMorphAnimationBuffer.mNumMorphWeights = numMorphWeights;
AnimationStatus& animation = asset.mAnimations[asset.mAnimations.size() - 2];
AnimationStatus& animation = asset.mAnimations[0];
animation.mDuration = (frameLengthInMs * numFrames) / 1000.0f;
animation.mStart = high_resolution_clock::now();
animation.mAnimating = true;
animation.mActive = true;
asset.mAnimating = true;
Log("set start to %d, dur is %f",
std::chrono::duration_cast<std::chrono::milliseconds>(animation.mStart.time_since_epoch()).count(),
animation.mDuration
);
return true;
}
@@ -504,8 +494,6 @@ bool AssetManager::setBoneAnimationBuffer(
int numMeshTargets,
float frameLengthInMs) {
const auto& pos = _entityIdLookup.find(entityId);
if(pos == _entityIdLookup.end()) {
Log("ERROR: asset not found for entity.");
@@ -585,9 +573,9 @@ bool AssetManager::setBoneAnimationBuffer(
animationBuffer.mMeshTargets.push_back(entity);
}
auto& animation = asset.mAnimations[asset.mAnimations.size() - 1];
auto& animation = asset.mAnimations[1];
animation.mStart = std::chrono::high_resolution_clock::now();
animation.mAnimating = true;
animation.mActive = true;
animation.mReverse = false;
animation.mDuration = (frameLengthInMs * numFrames) / 1000.0f;
asset.mAnimating = true;
@@ -596,21 +584,31 @@ bool AssetManager::setBoneAnimationBuffer(
}
void AssetManager::playAnimation(EntityId e, int index, bool loop, bool reverse) {
void AssetManager::playAnimation(EntityId e, int index, bool loop, bool reverse, float crossfade) {
const auto& pos = _entityIdLookup.find(e);
if(pos == _entityIdLookup.end()) {
Log("ERROR: asset not found for entity.");
return;
}
auto& asset = _assets[pos->second];
Log("Playing animation at %d", index);
asset.mAnimations[index].mStart = std::chrono::high_resolution_clock::now();
asset.mAnimations[index].mLoop = loop;
asset.mAnimations[index].mReverse = reverse;
asset.mAnimations[index].mAnimating = true;
// Log("new start %d, dur is %f", std::chrono::duration_cast<std::chrono::milliseconds>(asset.mAnimations[index+2].mStart.time_since_epoch()).count(), asset.mAnimations[index+2].mDuration);
if(asset.gltfAnimationIndex != -1) {
asset.fadeGltfAnimationIndex = asset.gltfAnimationIndex;
asset.fadeDuration = crossfade;
auto now = high_resolution_clock::now();
auto elapsed = float(std::chrono::duration_cast<std::chrono::milliseconds>(now - asset.mAnimations[2].mStart).count()) / 1000.0f;
asset.fadeOutAnimationStart = elapsed;
} else {
asset.fadeGltfAnimationIndex = -1;
asset.fadeDuration = 0.0f;
}
asset.gltfAnimationIndex = index;
asset.mAnimations[2].mStart = std::chrono::high_resolution_clock::now();
asset.mAnimations[2].mLoop = loop;
asset.mAnimations[2].mReverse = reverse;
asset.mAnimations[2].mActive = true;
asset.mAnimations[2].mDuration = asset.mAnimator->getAnimationDuration(index);
asset.mAnimating = true;
}
@@ -621,7 +619,12 @@ void AssetManager::stopAnimation(EntityId entityId, int index) {
return;
}
auto& asset = _assets[pos->second];
asset.mAnimations[index].mStart = time_point_t::max();
if(asset.gltfAnimationIndex != index) {
// ignore?
} else {
asset.mAnimations[2].mStart = time_point_t::max();
asset.mAnimations[2].mActive = false;
}
}
void AssetManager::loadTexture(EntityId entity, const char* resourcePath, int renderableIndex) {
@@ -898,4 +901,4 @@ size_t AssetManager::getLightEntityCount(EntityId entity) const noexcept {
// Log("%f %f %f %f", localTransform[0][1], localTransform[1][1], localTransform[2][1], localTransform[3][1] ) ;
// Log("%f %f %f %f", localTransform[0][2], localTransform[1][2], localTransform[2][2], localTransform[3][2] ) ;
// Log("%f %f %f %f", localTransform[0][3], localTransform[1][3], localTransform[2][3], localTransform[3][3] ) ;
// transformManager.getTransform(jointInstance);
// transformManager.getTransform(jointInstance);

View File

@@ -107,7 +107,7 @@ static constexpr float4 sFullScreenTriangleVertices[3] = {
static const uint16_t sFullScreenTriangleIndices[3] = {0, 1, 2};
FilamentViewer::FilamentViewer(void* context, ResourceLoaderWrapper* resourceLoaderWrapper)
FilamentViewer::FilamentViewer(const void* context, const ResourceLoaderWrapper* const resourceLoaderWrapper)
: _resourceLoaderWrapper(resourceLoaderWrapper) {
#if TARGET_OS_IPHONE
@@ -137,13 +137,14 @@ FilamentViewer::FilamentViewer(void* context, ResourceLoaderWrapper* resourceLoa
_view = _engine->createView();
decltype(_view->getBloomOptions()) opts;
opts.enabled = false;//true;
// opts.strength = 0.6f;
opts.enabled = true;
opts.strength = 0.6f;
_view->setBloomOptions(opts);
_view->setScene(_scene);
_view->setCamera(_mainCamera);
// ToneMapper *tm = new ACESToneMapper();
ToneMapper *tm = new LinearToneMapper();
colorGrading = ColorGrading::Builder().toneMapper(tm).build(*_engine);
delete tm;
@@ -168,8 +169,7 @@ FilamentViewer::FilamentViewer(void* context, ResourceLoaderWrapper* resourceLoa
// options.minScale = filament::math::float2{ minScale };
// options.maxScale = filament::math::float2{ maxScale };
// options.sharpness = sharpness;
options.quality = View::QualityLevel::ULTRA;
// options.quality = View::QualityLevel::ULTRA;
_view->setDynamicResolutionOptions(options);
View::MultiSampleAntiAliasingOptions multiSampleAntiAliasingOptions;
@@ -206,7 +206,7 @@ FilamentViewer::FilamentViewer(void* context, ResourceLoaderWrapper* resourceLoa
.package(IMAGE_PACKAGE, IMAGE_IMAGE_SIZE)
.build(*_engine);
_imageMaterial->setDefaultParameter("showImage",0);
_imageMaterial->setDefaultParameter("backgroundColor", RgbType::sRGB, float3(0.f));
_imageMaterial->setDefaultParameter("backgroundColor", RgbaType::sRGB, float4(0.5f, 0.5f, 0.5f, 1.0f));
_imageMaterial->setDefaultParameter("image", _imageTexture, _imageSampler);
_imageScale = mat4f { 1.0f , 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f };
@@ -251,7 +251,6 @@ void FilamentViewer::setFrameInterval(float frameInterval) {
}
int32_t FilamentViewer::addLight(LightManager::Type t, float colour, float intensity, float posX, float posY, float posZ, float dirX, float dirY, float dirZ, bool shadows) {
Log("Adding light of type %d with colour %f intensity %f at (%f, %f, %f) with direction (%f, %f, %f) with shadows %d", t, colour, intensity, posX, posY, posZ, dirX, dirY, dirZ, shadows);
auto light = EntityManager::get().create();
LightManager::Builder(t)
.color(Color::cct(colour))
@@ -262,14 +261,22 @@ int32_t FilamentViewer::addLight(LightManager::Type t, float colour, float inten
.build(*_engine, light);
_scene->addEntity(light);
_lights.push_back(light);
return Entity::smuggle(light);
auto entityId = Entity::smuggle(light);
Log("Added light under entity ID %d of type %d with colour %f intensity %f at (%f, %f, %f) with direction (%f, %f, %f) with shadows %d", entityId, t, colour, intensity, posX, posY, posZ, dirX, dirY, dirZ, shadows);
return entityId;
}
void FilamentViewer::removeLight(int32_t id) {
Log("Removing light with entity ID %d", id);
auto e = utils::Entity::import(id);
_scene->removeEntities(&e, 1);
EntityManager::get().destroy(1, &e);
void FilamentViewer::removeLight(EntityId entityId) {
Log("Removing light with entity ID %d", entityId);
auto entity = utils::Entity::import(entityId);
if(entity.isNull()) {
Log("Error: light entity not found under ID %d", entityId);
} else {
remove(_lights.begin(), _lights.end(), entity);
_scene->remove(entity);
EntityManager::get().destroy(1, &entity);
}
}
void FilamentViewer::clearLights() {
@@ -388,7 +395,6 @@ void FilamentViewer::setBackgroundColor(const float r, const float g, const floa
_imageMaterial->setDefaultParameter("showImage", 0);
_imageMaterial->setDefaultParameter("backgroundColor", RgbaType::sRGB, float4(r, g, b, a));
const Viewport& vp = _view->getViewport();
Log("Image width %d height %d vp width %d height %d", _imageWidth, _imageHeight, vp.width, vp.height);
_imageMaterial->setDefaultParameter("transform", _imageScale);
}
@@ -522,9 +528,9 @@ FilamentViewer::~FilamentViewer() {
Renderer *FilamentViewer::getRenderer() { return _renderer; }
void FilamentViewer::createSwapChain(void *surface, uint32_t width, uint32_t height) {
void FilamentViewer::createSwapChain(const void *surface, uint32_t width, uint32_t height) {
#if TARGET_OS_IPHONE
_swapChain = _engine->createSwapChain(surface, filament::backend::SWAP_CHAIN_CONFIG_APPLE_CVPIXELBUFFER);
_swapChain = _engine->createSwapChain((void*)surface, filament::backend::SWAP_CHAIN_CONFIG_APPLE_CVPIXELBUFFER);
#else
if(surface) {
_swapChain = _engine->createSwapChain(surface);

View File

@@ -12,310 +12,158 @@ using namespace polyvox;
#define FLUTTER_PLUGIN_EXPORT __attribute__((visibility("default")))
// static ThreadPool* _tp;
extern "C" {
#include "PolyvoxFilamentApi.h"
FLUTTER_PLUGIN_EXPORT void* create_filament_viewer(void* context, ResourceLoaderWrapper* loader) {
// if(!_tp) {
// _tp = new ThreadPool();
// }
// //std::packaged_task<void*()> lambda([=]() mutable {
FLUTTER_PLUGIN_EXPORT const void* create_filament_viewer(const void* context, const ResourceLoaderWrapper* const loader) {
return (void*) new FilamentViewer(context, loader);
// });
// auto fut = _tp->add_task(lambda);
// fut.wait();
// //return fut.get();
}
FLUTTER_PLUGIN_EXPORT ResourceLoaderWrapper* make_resource_loader(LoadResourceFromOwner loadFn, FreeResourceFromOwner freeFn, void* const owner) {
return new ResourceLoaderWrapper(loadFn, freeFn, owner);
// ResourceLoaderWrapper* lod(loadFn, freeFn, owner);
// return &lod;
return new ResourceLoaderWrapper(loadFn, freeFn, owner);
}
FLUTTER_PLUGIN_EXPORT void create_render_target(void* viewer, uint32_t textureId, uint32_t width, uint32_t height) {
// //std::packaged_task<void()> lambda([=]() mutable {
FLUTTER_PLUGIN_EXPORT void create_render_target(const void* const viewer, uint32_t textureId, uint32_t width, uint32_t height) {
((FilamentViewer*)viewer)->createRenderTarget(textureId, width, height);
// });
// auto fut = _tp->add_task(lambda);
// fut.wait();
}
FLUTTER_PLUGIN_EXPORT void delete_filament_viewer(void* viewer) {
FLUTTER_PLUGIN_EXPORT void delete_filament_viewer(const void* const viewer) {
delete((FilamentViewer*)viewer);
}
FLUTTER_PLUGIN_EXPORT void set_background_color(void* viewer, const float r, const float g, const float b, const float a) {
// //std::packaged_task<void()> lambda([=]() mutable {
FLUTTER_PLUGIN_EXPORT void set_background_color(const void* const viewer, const float r, const float g, const float b, const float a) {
((FilamentViewer*)viewer)->setBackgroundColor(r, g, b, a);
// });
// auto fut = _tp->add_task(lambda);
// fut.wait();
}
FLUTTER_PLUGIN_EXPORT void clear_background_image(void* viewer) {
// //std::packaged_task<void()> lambda([=]() mutable {
FLUTTER_PLUGIN_EXPORT void clear_background_image(const void* const viewer) {
((FilamentViewer*)viewer)->clearBackgroundImage();
// });
// auto fut = _tp->add_task(lambda);
// fut.wait();
}
FLUTTER_PLUGIN_EXPORT void set_background_image(void* viewer, const char* path) {
// //std::packaged_task<void()> lambda([=]() mutable {
FLUTTER_PLUGIN_EXPORT void set_background_image(const void* const viewer, const char* path) {
((FilamentViewer*)viewer)->setBackgroundImage(path);
//});
// auto fut = _tp->add_task(lambda);
// fut.wait();
}
FLUTTER_PLUGIN_EXPORT void set_background_image_position(void* viewer, float x, float y, bool clamp) {
//std::packaged_task<void()> lambda([=]() mutable {
FLUTTER_PLUGIN_EXPORT void set_background_image_position(const void* const viewer, float x, float y, bool clamp) {
((FilamentViewer*)viewer)->setBackgroundImagePosition(x, y, clamp);
//});
// auto fut = _tp->add_task(lambda);
// fut.wait();
}
FLUTTER_PLUGIN_EXPORT void load_skybox(void* viewer, const char* skyboxPath) {
//std::packaged_task<void()> lambda([=]() mutable {
FLUTTER_PLUGIN_EXPORT void load_skybox(const void* const viewer, const char* skyboxPath) {
((FilamentViewer*)viewer)->loadSkybox(skyboxPath);
//});
// auto fut = _tp->add_task(lambda);
// fut.wait();
}
FLUTTER_PLUGIN_EXPORT void load_ibl(void* viewer, const char* iblPath, float intensity) {
//std::packaged_task<void()> lambda([=]() mutable {
FLUTTER_PLUGIN_EXPORT void load_ibl(const void* const viewer, const char* iblPath, float intensity) {
((FilamentViewer*)viewer)->loadIbl(iblPath, intensity);
//});
// auto fut = _tp->add_task(lambda);
// fut.wait();
}
FLUTTER_PLUGIN_EXPORT void remove_skybox(void* viewer) {
//std::packaged_task<void()> lambda([=]() mutable {
FLUTTER_PLUGIN_EXPORT void remove_skybox(const void* const viewer) {
((FilamentViewer*)viewer)->removeSkybox();
//});
// auto fut = _tp->add_task(lambda);
// fut.wait();
}
FLUTTER_PLUGIN_EXPORT void remove_ibl(void* viewer) {
//std::packaged_task<void()> lambda([=]() mutable {
FLUTTER_PLUGIN_EXPORT void remove_ibl(const void* const viewer) {
((FilamentViewer*)viewer)->removeIbl();
//});
// auto fut = _tp->add_task(lambda);
// fut.wait();
}
FLUTTER_PLUGIN_EXPORT EntityId add_light(void* viewer, uint8_t type, float colour, float intensity, float posX, float posY, float posZ, float dirX, float dirY, float dirZ, bool shadows) {
//std::packaged_task<EntityId()> lambda([=]() mutable {
FLUTTER_PLUGIN_EXPORT EntityId add_light(const void* const viewer, uint8_t type, float colour, float intensity, float posX, float posY, float posZ, float dirX, float dirY, float dirZ, bool shadows) {
return ((FilamentViewer*)viewer)->addLight((LightManager::Type)type, colour, intensity, posX, posY, posZ, dirX, dirY, dirZ, shadows);
//});
// auto fut = _tp->add_task(lambda);
// fut.wait();
//return fut.get();
}
FLUTTER_PLUGIN_EXPORT void remove_light(void* viewer, int32_t entityId) {
//std::packaged_task<void()> lambda([=]() mutable {
FLUTTER_PLUGIN_EXPORT void remove_light(const void* const viewer, int32_t entityId) {
((FilamentViewer*)viewer)->removeLight(entityId);
//});
// auto fut = _tp->add_task(lambda);
// fut.wait();
}
FLUTTER_PLUGIN_EXPORT void clear_lights(void* viewer) {
//std::packaged_task<void()> lambda([=]() mutable {
FLUTTER_PLUGIN_EXPORT void clear_lights(const void* const viewer) {
((FilamentViewer*)viewer)->clearLights();
//});
// auto fut = _tp->add_task(lambda);
// fut.wait();
}
FLUTTER_PLUGIN_EXPORT EntityId load_glb(void* assetManager, const char* assetPath, bool unlit) {
//std::packaged_task<EntityId()> lambda([=]() mutable {
return ((AssetManager*)assetManager)->loadGlb(assetPath, unlit);
//});
// auto fut = _tp->add_task(lambda);
// fut.wait();
//return fut.get();
}
FLUTTER_PLUGIN_EXPORT EntityId load_gltf(void* assetManager, const char* assetPath, const char* relativePath) {
//std::packaged_task<EntityId()> lambda([=]() mutable {
return ((AssetManager*)assetManager)->loadGltf(assetPath, relativePath);
//});
// auto fut = _tp->add_task(lambda);
// fut.wait();
//return fut.get();
}
FLUTTER_PLUGIN_EXPORT bool set_camera(void* viewer, EntityId asset, const char* nodeName) {
//std::packaged_task<bool()> lambda([=]() mutable {
FLUTTER_PLUGIN_EXPORT bool set_camera(const void* const viewer, EntityId asset, const char* nodeName) {
return ((FilamentViewer*)viewer)->setCamera(asset, nodeName);
//});
// auto fut = _tp->add_task(lambda);
// fut.wait();
//return fut.get();
}
FLUTTER_PLUGIN_EXPORT void set_camera_exposure(void* viewer, float aperture, float shutterSpeed, float sensitivity) {
//std::packaged_task<void()> lambda([=]() mutable {
FLUTTER_PLUGIN_EXPORT void set_camera_focus_distance(const void* const viewer, float distance) {
((FilamentViewer*)viewer)->setCameraFocusDistance(distance);
}
FLUTTER_PLUGIN_EXPORT void set_camera_exposure(const void* const viewer, float aperture, float shutterSpeed, float sensitivity) {
((FilamentViewer*)viewer)->setCameraExposure(aperture, shutterSpeed, sensitivity);
//});
// auto fut = _tp->add_task(lambda);
// fut.wait();
}
FLUTTER_PLUGIN_EXPORT void set_camera_position(void* viewer, float x, float y, float z) {
//std::packaged_task<void()> lambda([=]() mutable {
FLUTTER_PLUGIN_EXPORT void set_camera_position(const void* const viewer, float x, float y, float z) {
((FilamentViewer*)viewer)->setCameraPosition(x, y, z);
//});
// auto fut = _tp->add_task(lambda);
// fut.wait();
}
FLUTTER_PLUGIN_EXPORT void set_camera_rotation(void* viewer, float rads, float x, float y, float z) {
//std::packaged_task<void()> lambda([=]() mutable {
FLUTTER_PLUGIN_EXPORT void set_camera_rotation(const void* const viewer, float rads, float x, float y, float z) {
((FilamentViewer*)viewer)->setCameraRotation(rads, x, y, z);
//});
// auto fut = _tp->add_task(lambda);
// fut.wait();
}
FLUTTER_PLUGIN_EXPORT void set_camera_model_matrix(void* viewer, const float* const matrix) {
//std::packaged_task<void()> lambda([=]() mutable {
FLUTTER_PLUGIN_EXPORT void set_camera_model_matrix(const void* const viewer, const float* const matrix) {
((FilamentViewer*)viewer)->setCameraModelMatrix(matrix);
//});
// auto fut = _tp->add_task(lambda);
// fut.wait();
}
FLUTTER_PLUGIN_EXPORT void set_camera_focal_length(void* viewer, float focalLength) {
//std::packaged_task<void()> lambda([=]() mutable {
FLUTTER_PLUGIN_EXPORT void set_camera_focal_length(const void* const viewer, float focalLength) {
((FilamentViewer*)viewer)->setCameraFocalLength(focalLength);
//});
// auto fut = _tp->add_task(lambda);
// fut.wait();
}
FLUTTER_PLUGIN_EXPORT void render(
void* viewer,
const void* const viewer,
uint64_t frameTimeInNanos
) {
//std::packaged_task<void()> lambda([=]() mutable {
((FilamentViewer*)viewer)->render(frameTimeInNanos);
//});
// auto fut = _tp->add_task(lambda);
// fut.wait();
}
FLUTTER_PLUGIN_EXPORT void set_frame_interval(
void* viewer,
const void* const viewer,
float frameInterval
) {
//std::packaged_task<void()> lambda([=]() mutable {
((FilamentViewer*)viewer)->setFrameInterval(frameInterval);
//});
// auto fut = _tp->add_task(lambda);
// fut.wait();
}
FLUTTER_PLUGIN_EXPORT void destroy_swap_chain(void* viewer) {
//std::packaged_task<void()> lambda([=]() mutable {
FLUTTER_PLUGIN_EXPORT void destroy_swap_chain(const void* const viewer) {
((FilamentViewer*)viewer)->destroySwapChain();
//});
// auto fut = _tp->add_task(lambda);
// fut.wait();
}
FLUTTER_PLUGIN_EXPORT void create_swap_chain(void* viewer, void* surface=nullptr, uint32_t width=0, uint32_t height=0) {
//std::packaged_task<void()> lambda([=]() mutable {
FLUTTER_PLUGIN_EXPORT void create_swap_chain(const void* const viewer, const void* const surface=nullptr, uint32_t width=0, uint32_t height=0) {
((FilamentViewer*)viewer)->createSwapChain(surface, width, height);
//});
// auto fut = _tp->add_task(lambda);
// fut.wait();
}
FLUTTER_PLUGIN_EXPORT void* get_renderer(void* viewer) {
//std::packaged_task<void*()> lambda([=]() mutable {
return ((FilamentViewer*)viewer)->getRenderer();
//});
// auto fut = _tp->add_task(lambda);
// fut.wait();
//return fut.get();
}
FLUTTER_PLUGIN_EXPORT void update_viewport_and_camera_projection(void* viewer, int width, int height, float scaleFactor) {
//std::packaged_task<void()> lambda([=]() mutable {
FLUTTER_PLUGIN_EXPORT void update_viewport_and_camera_projection(const void* const viewer, int width, int height, float scaleFactor) {
return ((FilamentViewer*)viewer)->updateViewportAndCameraProjection(width, height, scaleFactor);
//});
// auto fut = _tp->add_task(lambda);
// fut.wait();
}
FLUTTER_PLUGIN_EXPORT void scroll_update(void* viewer, float x, float y, float delta) {
//std::packaged_task<void()> lambda([=]() mutable {
FLUTTER_PLUGIN_EXPORT void scroll_update(const void* const viewer, float x, float y, float delta) {
((FilamentViewer*)viewer)->scrollUpdate(x, y, delta);
//});
// auto fut = _tp->add_task(lambda);
// fut.wait();
}
FLUTTER_PLUGIN_EXPORT void scroll_begin(void* viewer) {
//std::packaged_task<void()> lambda([=]() mutable {
FLUTTER_PLUGIN_EXPORT void scroll_begin(const void* const viewer) {
((FilamentViewer*)viewer)->scrollBegin();
//});
// auto fut = _tp->add_task(lambda);
// fut.wait();
}
FLUTTER_PLUGIN_EXPORT void scroll_end(void* viewer) {
//std::packaged_task<void()> lambda([=]() mutable {
FLUTTER_PLUGIN_EXPORT void scroll_end(const void* const viewer) {
((FilamentViewer*)viewer)->scrollEnd();
//});
// auto fut = _tp->add_task(lambda);
// fut.wait();
}
FLUTTER_PLUGIN_EXPORT void grab_begin(void* viewer, float x, float y, bool pan) {
//std::packaged_task<void()> lambda([=]() mutable {
FLUTTER_PLUGIN_EXPORT void grab_begin(const void* const viewer, float x, float y, bool pan) {
((FilamentViewer*)viewer)->grabBegin(x, y, pan);
//});
// auto fut = _tp->add_task(lambda);
// fut.wait();
}
FLUTTER_PLUGIN_EXPORT void grab_update(void* viewer, float x, float y) {
//std::packaged_task<void()> lambda([=]() mutable {
FLUTTER_PLUGIN_EXPORT void grab_update(const void* const viewer, float x, float y) {
((FilamentViewer*)viewer)->grabUpdate(x, y);
//});
// auto fut = _tp->add_task(lambda);
// fut.wait();
}
FLUTTER_PLUGIN_EXPORT void grab_end(void* viewer) {
//std::packaged_task<void()> lambda([=]() mutable {
FLUTTER_PLUGIN_EXPORT void grab_end(const void* const viewer) {
((FilamentViewer*)viewer)->grabEnd();
//});
// auto fut = _tp->add_task(lambda);
// fut.wait();
}
FLUTTER_PLUGIN_EXPORT void* get_asset_manager(void* viewer) {
//std::packaged_task<void*()> lambda([=]() mutable {
FLUTTER_PLUGIN_EXPORT void* get_asset_manager(const void* const viewer) {
return (void*)((FilamentViewer*)viewer)->getAssetManager();
//});
// auto fut = _tp->add_task(lambda);
// fut.wait();
//return fut.get();
}
FLUTTER_PLUGIN_EXPORT void apply_weights(
@@ -324,11 +172,7 @@ extern "C" {
const char* const entityName,
float* const weights,
int count) {
// //std::packaged_task<void()> lambda([=]() mutable {
// ((AssetManager*)assetManager)->setMorphTargetWeights(asset, entityName, weights, count);
// });
// auto fut = _tp->add_task(lambda);
// fut.wait();
}
FLUTTER_PLUGIN_EXPORT void set_morph_target_weights(
@@ -339,16 +183,12 @@ extern "C" {
const int numWeights
) {
//std::packaged_task<void()> lambda([=]() mutable {
return ((AssetManager*)assetManager)->setMorphTargetWeights(
asset,
entityName,
weights,
numWeights
);
//});
// auto fut = _tp->add_task(lambda);
// fut.wait();
}
FLUTTER_PLUGIN_EXPORT bool set_morph_animation(
@@ -360,7 +200,6 @@ extern "C" {
int numFrames,
float frameLengthInMs) {
//std::packaged_task<void()> lambda([=]() mutable {
return ((AssetManager*)assetManager)->setMorphAnimationBuffer(
asset,
entityName,
@@ -369,9 +208,6 @@ extern "C" {
numFrames,
frameLengthInMs
);
//});
// auto fut = _tp->add_task(lambda);
// fut.wait();
}
FLUTTER_PLUGIN_EXPORT void set_bone_animation(
@@ -384,7 +220,6 @@ extern "C" {
const char** const meshNames,
int numMeshTargets,
float frameLengthInMs) {
//std::packaged_task<void()> lambda([=]() mutable {
((AssetManager*)assetManager)->setBoneAnimationBuffer(
asset,
frameData,
@@ -395,10 +230,7 @@ extern "C" {
numMeshTargets,
frameLengthInMs
);
//});
// auto fut = _tp->add_task(lambda);
// fut.wait();
}
}
@@ -435,13 +267,9 @@ extern "C" {
EntityId asset,
int index,
bool loop,
bool reverse) {
//std::packaged_task<void()> lambda([=]() mutable {
((AssetManager*)assetManager)->playAnimation(asset, index, loop, reverse);
//});
// auto fut = _tp->add_task(lambda);
// fut.wait();
bool reverse,
float crossfade) {
((AssetManager*)assetManager)->playAnimation(asset, index, loop, reverse, crossfade);
}
FLUTTER_PLUGIN_EXPORT void set_animation_frame(
@@ -449,11 +277,7 @@ extern "C" {
EntityId asset,
int animationIndex,
int animationFrame) {
// //std::packaged_task<void()> lambda([=]() mutable {
// ((AssetManager*)assetManager)->setAnimationFrame(asset, animationIndex, animationFrame);
// });
// auto fut = _tp->add_task(lambda);
// fut.wait();
}
FLUTTER_PLUGIN_EXPORT int get_animation_count(
@@ -462,9 +286,8 @@ extern "C" {
//std::packaged_task<int()> lambda([=]() mutable {
auto names = ((AssetManager*)assetManager)->getAnimationNames(asset);
return names->size();
//});
// auto fut = _tp->add_task(lambda);
// fut.wait();
//return fut.get();
}
@@ -474,49 +297,32 @@ extern "C" {
char* const outPtr,
int index
) {
//std::packaged_task<void()> lambda([=]() mutable {
auto names = ((AssetManager*)assetManager)->getAnimationNames(asset);
string name = names->at(index);
strcpy(outPtr, name.c_str());
//});
// auto fut = _tp->add_task(lambda);
// fut.wait();
}
FLUTTER_PLUGIN_EXPORT int get_morph_target_name_count(void* assetManager, EntityId asset, const char* meshName) {
//std::packaged_task<int()> lambda([=]() mutable {
unique_ptr<vector<string>> names = ((AssetManager*)assetManager)->getMorphTargetNames(asset, meshName);
return names->size();
//});
// auto fut = _tp->add_task(lambda);
// fut.wait();
//return fut.get();
}
FLUTTER_PLUGIN_EXPORT void get_morph_target_name(void* assetManager, EntityId asset, const char* meshName, char* const outPtr, int index ) {
//std::packaged_task<void()> lambda([=]() mutable {
unique_ptr<vector<string>> names = ((AssetManager*)assetManager)->getMorphTargetNames(asset, meshName);
string name = names->at(index);
strcpy(outPtr, name.c_str());
//});
// auto fut = _tp->add_task(lambda);
// fut.wait();
}
FLUTTER_PLUGIN_EXPORT void remove_asset(void* viewer, EntityId asset) {
//std::packaged_task<void()> lambda([=]() mutable {
FLUTTER_PLUGIN_EXPORT void remove_asset(const void* const viewer, EntityId asset) {
((FilamentViewer*)viewer)->removeAsset(asset);
//});
// auto fut = _tp->add_task(lambda);
// fut.wait();
}
FLUTTER_PLUGIN_EXPORT void clear_assets(void* viewer) {
//std::packaged_task<void()> lambda([=]() mutable {
FLUTTER_PLUGIN_EXPORT void clear_assets(const void* const viewer) {
((FilamentViewer*)viewer)->clearAssets();
//});
// auto fut = _tp->add_task(lambda);
// fut.wait();
}
FLUTTER_PLUGIN_EXPORT void load_texture(void* assetManager, EntityId asset, const char* assetPath, int renderableIndex) {
@@ -528,59 +334,31 @@ extern "C" {
}
FLUTTER_PLUGIN_EXPORT void transform_to_unit_cube(void* assetManager, EntityId asset) {
//std::packaged_task<void()> lambda([=]() mutable {
((AssetManager*)assetManager)->transformToUnitCube(asset);
//});
// auto fut = _tp->add_task(lambda);
// fut.wait();
}
FLUTTER_PLUGIN_EXPORT void set_position(void* assetManager, EntityId asset, float x, float y, float z) {
//std::packaged_task<void()> lambda([=]() mutable {
((AssetManager*)assetManager)->setPosition(asset, x, y, z);
//});
// auto fut = _tp->add_task(lambda);
// fut.wait();
}
FLUTTER_PLUGIN_EXPORT void set_rotation(void* assetManager, EntityId asset, float rads, float x, float y, float z) {
//std::packaged_task<void()> lambda([=]() mutable {
((AssetManager*)assetManager)->setRotation(asset, rads, x, y, z);
//});
// auto fut = _tp->add_task(lambda);
// fut.wait();
}
FLUTTER_PLUGIN_EXPORT void set_scale(void* assetManager, EntityId asset, float scale) {
//std::packaged_task<void()> lambda([=]() mutable {
((AssetManager*)assetManager)->setScale(asset, scale);
//});
// auto fut = _tp->add_task(lambda);
// fut.wait();
}
FLUTTER_PLUGIN_EXPORT void stop_animation(void* assetManager, EntityId asset, int index) {
//std::packaged_task<void()> lambda([=]() mutable {
((AssetManager*)assetManager)->stopAnimation(asset, index);
//});
// auto fut = _tp->add_task(lambda);
// fut.wait();
}
FLUTTER_PLUGIN_EXPORT int hide_mesh(void* assetManager, EntityId asset, const char* meshName) {
//std::packaged_task<void()> lambda([=]() mutable {
return ((AssetManager*)assetManager)->hide(asset, meshName);
//});
// auto fut = _tp->add_task(lambda);
// fut.wait();
}
FLUTTER_PLUGIN_EXPORT int reveal_mesh(void* assetManager, EntityId asset, const char* meshName) {
//std::packaged_task<void()> lambda([=]() mutable {
return ((AssetManager*)assetManager)->reveal(asset, meshName);
//});
// auto fut = _tp->add_task(lambda);
// fut.wait();
}
FLUTTER_PLUGIN_EXPORT void ios_dummy() {

View File

@@ -28,7 +28,9 @@ class AnimationBuilder {
required this.meshName,
required int framerate}) {
_frameLengthInMs = 1000 / framerate;
morphNames = controller.getMorphTargetNames(asset, meshName);
controller.getMorphTargetNames(asset, meshName).then((value) {
morphNames = value;
});
}
void set() {

View File

@@ -1,20 +1,15 @@
import 'dart:async';
import 'dart:ffi';
import 'dart:io';
import 'dart:isolate';
import 'dart:ui' as ui;
import 'package:ffi/ffi.dart';
import 'package:flutter/animation.dart';
import 'package:flutter/scheduler.dart';
import 'package:flutter/services.dart';
import 'package:polyvox_filament/animations/bone_animation_data.dart';
import 'package:polyvox_filament/animations/morph_animation_data.dart';
import 'package:polyvox_filament/generated_bindings.dart';
typedef AssetManager = Pointer<Void>;
typedef FilamentViewer = Pointer<Void>;
typedef AssetManager = int;
typedef FilamentEntity = int;
const FilamentEntity FILAMENT_ASSET_ERROR = 0;
@@ -34,23 +29,13 @@ class FilamentController {
final _initialized = Completer();
Future get initialized => _initialized.future;
late NativeLibrary _nativeLibrary;
late FilamentViewer _viewer;
late AssetManager _assetManager;
bool _rendering = false;
final TickerProvider _tickerProvider;
Ticker? _ticker;
///
/// This now uses an FFI implementation.
/// Platform channels are only used to setup the context/texture (since this is platform-specific) and the render ticker.
/// All other methods directly invoke the FFI functions defined in PolyvoxFilamentApi.cpp,
/// which itself uses a threadpool so that calls are run on a separate thread.
/// This controller uses platform channels to bridge Dart with the C/C++ code for the Filament API.
/// Setting up the context/texture (since this is platform-specific) and the render ticker are platform-specific; all other methods are passed through by the platform channel to the methods specified in PolyvoxFilamentApi.h.
///
FilamentController(this._tickerProvider) {
FilamentController() {
_channel.setMethodCallHandler((call) async {
throw Exception("Unknown method channel invocation ${call.method}");
});
@@ -58,10 +43,6 @@ class FilamentController {
_textureIdController.onListen = () {
_textureIdController.add(_textureId);
};
_nativeLibrary = NativeLibrary(Platform.isAndroid || Platform.isLinux
? DynamicLibrary.open("libpolyvox_filament_plugin.so")
: DynamicLibrary.process());
}
Future initialize() async {
@@ -70,126 +51,106 @@ class FilamentController {
}
Future setRendering(bool render) async {
_rendering = render;
_channel.invokeMethod("setRendering", render);
}
void render() {
_nativeLibrary.render(_viewer, 0);
_channel.invokeMethod("render");
}
int _frameLengthInMicroseconds = 1000000 ~/ 60;
Future setFrameRate(int framerate) async {
_frameLengthInMicroseconds = 1000000 ~/ framerate;
_nativeLibrary.set_frame_interval(_viewer, 1 / framerate);
_channel.invokeMethod("setFrameInterval", 1000.0 / framerate);
}
void setPixelRatio(double ratio) {
_pixelRatio = ratio;
}
int _last = 0;
Future createViewer(int width, int height) async {
size = ui.Size(width * _pixelRatio, height * _pixelRatio);
_textureId =
await _channel.invokeMethod("createTexture", [size.width, size.height]);
_textureIdController.add(_textureId);
var glContext =
Pointer<Void>.fromAddress(await _channel.invokeMethod("getContext"));
final resourceLoader = Pointer<ResourceLoaderWrapper>.fromAddress(
await _channel.invokeMethod("getResourceLoader"));
await _channel
.invokeMethod("createFilamentViewer", [size.width, size.height]);
_viewer = _nativeLibrary.create_filament_viewer(glContext, resourceLoader);
if (Platform.isLinux) {
// don't pass a surface to the SwapChain as we are effectively creating a headless SwapChain that will render into a RenderTarget associated with a texture
_nativeLibrary.create_swap_chain(
_viewer, nullptr, size.width.toInt(), size.height.toInt());
// if (Platform.isLinux) {
// // don't pass a surface to the SwapChain as we are effectively creating a headless SwapChain that will render into a RenderTarget associated with a texture
// _nativeLibrary.create_swap_chain(
// nullptr, size.width.toInt(), size.height.toInt());
var glTextureId = await _channel.invokeMethod("getGlTextureId");
// var glTextureId = await _channel.invokeMethod("getGlTextureId");
_nativeLibrary.create_render_target(
_viewer, glTextureId, size.width.toInt(), size.height.toInt());
} else {
var surface =
Pointer<Void>.fromAddress(await _channel.invokeMethod("getSurface"));
_nativeLibrary.create_swap_chain(
_viewer, surface, size.width.toInt(), size.height.toInt());
}
// await _channel.invokeMethod("create_render_target(
// glTextureId, size.width.toInt(), size.height.toInt());
// } else {
_nativeLibrary.update_viewport_and_camera_projection(
_viewer, size.width.toInt(), size.height.toInt(), 1.0);
// }
await _channel.invokeMethod("updateViewportAndCameraProjection",
[size.width.toInt(), size.height.toInt(), 1.0]);
_initialized.complete(true);
_assetManager = _nativeLibrary.get_asset_manager(_viewer);
_ticker = _tickerProvider.createTicker((Duration elapsed) async {
if (elapsed.inMicroseconds - _last > _frameLengthInMicroseconds) {
render();
_last = elapsed.inMicroseconds;
}
});
_ticker!.start();
_assetManager = await _channel.invokeMethod("getAssetManager");
}
Future resize(int width, int height,
{double contentScaleFactor = 1.0}) async {
// await setRendering(false);
// _textureIdController.add(null);
// _nativeLibrary.destroy_swap_chain(_viewer);
// await _channel.invokeMethod("destroy_swap_chain(_viewer);
// size = ui.Size(width * _pixelRatio, height * _pixelRatio);
// _textureId = await _channel.invokeMethod("resize",
// [width * _pixelRatio, height * _pixelRatio, contentScaleFactor]);
// _textureIdController.add(_textureId);
// _nativeLibrary.create_swap_chain(_viewer, nullptr, width, height);
// _nativeLibrary.create_render_target(
// _viewer, await _channel.invokeMethod("getGlTextureId"), width, height);
// _nativeLibrary.update_viewport_and_camera_projection(
// _viewer, width, height, contentScaleFactor);
// await _channel.invokeMethod("create_swap_chain( nullptr, width, height);
// await _channel.invokeMethod("create_render_target(
// await _channel.invokeMethod("getGlTextureId"), width, height);
// await _channel.invokeMethod("update_viewport_and_camera_projection(
// width, height, contentScaleFactor);
// await setRendering(true);
}
void clearBackgroundImage() async {
_nativeLibrary.clear_background_image(_viewer);
await _channel.invokeMethod("clearBackgroundImage");
}
void setBackgroundImage(String path) async {
_nativeLibrary.set_background_image(
_viewer, path.toNativeUtf8().cast<Char>());
await _channel.invokeMethod("setBackgroundImage", path);
}
void setBackgroundColor(Color color) async {
_nativeLibrary.set_background_color(
_viewer,
color.red.toDouble() / 255.0,
color.green.toDouble() / 255.0,
color.blue.toDouble() / 255.0,
color.alpha.toDouble() / 255.0);
await _channel.invokeMethod("setBackgroundColor", [
color.red.toDouble() / 255.0,
color.green.toDouble() / 255.0,
color.blue.toDouble() / 255.0,
color.alpha.toDouble() / 255.0
]);
}
void setBackgroundImagePosition(double x, double y,
{bool clamp = false}) async {
_nativeLibrary.set_background_image_position(_viewer, x, y, clamp ? 1 : 0);
await _channel
.invokeMethod("setBackgroundImagePosition", [x, y, clamp ? 1 : 0]);
}
void loadSkybox(String skyboxPath) async {
_nativeLibrary.load_skybox(_viewer, skyboxPath.toNativeUtf8().cast<Char>());
await _channel.invokeMethod("loadSkybox", skyboxPath);
}
void loadIbl(String lightingPath, {double intensity = 30000}) async {
_nativeLibrary.load_ibl(
_viewer, lightingPath.toNativeUtf8().cast<Char>(), intensity);
await _channel.invokeMethod("loadIbl", [lightingPath, intensity]);
}
void removeSkybox() async {
_nativeLibrary.remove_skybox(_viewer);
await _channel.invokeMethod("removeSkybox");
}
void removeIbl() async {
_nativeLibrary.remove_ibl(_viewer);
await _channel.invokeMethod("removeIbl");
}
// copied from LightManager.h
@@ -200,8 +161,7 @@ class FilamentController {
// FOCUSED_SPOT, //!< Physically correct spot light.
// SPOT, //!< Spot light with coupling of outer cone and illumination disabled.
// };
FilamentEntity addLight(
Future<FilamentEntity> addLight(
int type,
double colour,
double intensity,
@@ -211,94 +171,97 @@ class FilamentController {
double dirX,
double dirY,
double dirZ,
bool castShadows) {
return _nativeLibrary.add_light(_viewer, type, colour, intensity, posX,
posY, posZ, dirX, dirY, dirZ, castShadows ? 1 : 0);
bool castShadows) async {
var entity = await _channel.invokeMethod("addLight", [
type,
colour,
intensity,
posX,
posY,
posZ,
dirX,
dirY,
dirZ,
castShadows ? 1 : 0
]);
return entity as FilamentEntity;
}
void removeLight(FilamentEntity light) async {
_nativeLibrary.remove_light(_viewer, light);
await _channel.invokeMethod("removeLight", light);
}
void clearLights() async {
_nativeLibrary.clear_lights(_viewer);
await _channel.invokeMethod("clearLights");
}
FilamentEntity loadGlb(String path, {bool unlit = false}) {
var asset = _nativeLibrary.load_glb(
_assetManager, path.toNativeUtf8().cast<Char>(), unlit ? 1 : 0);
Future<FilamentEntity> loadGlb(String path, {bool unlit = false}) async {
var asset = await _channel
.invokeMethod("loadGlb", [_assetManager, path, unlit ? 1 : 0]);
if (asset == FILAMENT_ASSET_ERROR) {
throw Exception("An error occurred loading the asset at $path");
}
return asset;
}
FilamentEntity loadGltf(String path, String relativeResourcePath) {
return _nativeLibrary.load_gltf(
_assetManager,
path.toNativeUtf8().cast<Char>(),
relativeResourcePath.toNativeUtf8().cast<Char>());
Future<FilamentEntity> loadGltf(
String path, String relativeResourcePath) async {
var entity = await _channel
.invokeMethod("loadGltf", [_assetManager, path, relativeResourcePath]);
return entity as FilamentEntity;
}
void panStart(double x, double y) async {
_nativeLibrary.grab_begin(_viewer, x * _pixelRatio, y * _pixelRatio, 1);
await _channel
.invokeMethod("grabBegin", [x * _pixelRatio, y * _pixelRatio, 1]);
}
void panUpdate(double x, double y) async {
_nativeLibrary.grab_update(_viewer, x * _pixelRatio, y * _pixelRatio);
await _channel
.invokeMethod("grabUpdate", [x * _pixelRatio, y * _pixelRatio]);
}
void panEnd() async {
_nativeLibrary.grab_end(_viewer);
await _channel.invokeMethod("grabEnd");
}
void rotateStart(double x, double y) async {
_nativeLibrary.grab_begin(_viewer, x * _pixelRatio, y * _pixelRatio, 0);
await _channel
.invokeMethod("grabBegin", [x * _pixelRatio, y * _pixelRatio, 0]);
}
void rotateUpdate(double x, double y) async {
_nativeLibrary.grab_update(_viewer, x * _pixelRatio, y * _pixelRatio);
await _channel
.invokeMethod("grabUpdate", [x * _pixelRatio, y * _pixelRatio]);
}
void rotateEnd() async {
_nativeLibrary.grab_end(_viewer);
await _channel.invokeMethod("grabEnd");
}
void setMorphTargetWeights(
FilamentEntity asset, String meshName, List<double> weights) {
FilamentEntity asset, String meshName, List<double> weights) async {
var weightPtr = calloc<Float>(weights.length);
for (int i = 0; i < weights.length; i++) {
weightPtr[i] = weights[i];
}
_nativeLibrary.set_morph_target_weights(_assetManager, asset,
meshName.toNativeUtf8().cast<Char>(), weightPtr, weights.length);
await _channel.invokeMethod("setMorphTargetWeights",
[_assetManager, asset, meshName, weightPtr, weights.length]);
calloc.free(weightPtr);
}
List<String> getMorphTargetNames(FilamentEntity asset, String meshName) {
var meshNamePtr = meshName.toNativeUtf8().cast<Char>();
var count = _nativeLibrary.get_morph_target_name_count(
_assetManager, asset, meshNamePtr);
var names = <String>[];
for (int i = 0; i < count; i++) {
var outPtr = calloc<Char>(255);
_nativeLibrary.get_morph_target_name(
_assetManager, asset, meshNamePtr, outPtr, i);
names.add(outPtr.cast<Utf8>().toDartString());
}
return names;
Future<List<String>> getMorphTargetNames(
FilamentEntity asset, String meshName) async {
var names = await _channel
.invokeMethod("getMorphTargetNames", [_assetManager, asset, meshName]);
return names.cast<String>();
}
List<String> getAnimationNames(FilamentEntity asset) {
var count = _nativeLibrary.get_animation_count(_assetManager, asset);
var names = <String>[];
for (int i = 0; i < count; i++) {
var outPtr = calloc<Char>(255);
_nativeLibrary.get_animation_name(_assetManager, asset, outPtr, i);
names.add(outPtr.cast<Utf8>().toDartString());
}
return names;
Future<List<String>> getAnimationNames(FilamentEntity asset) async {
var names = await _channel
.invokeMethod("getAnimationNames", [_assetManager, asset]);
return names.cast<String>();
}
///
@@ -312,14 +275,15 @@ class FilamentController {
for (int i = 0; i < animation.data.length; i++) {
data.elementAt(i).value = animation.data[i];
}
_nativeLibrary.set_morph_animation(
_assetManager,
asset,
animation.meshName.toNativeUtf8().cast<Char>(),
data,
animation.numMorphWeights,
animation.numFrames,
animation.frameLengthInMs);
await _channel.invokeMethod("setMorphAnimation", [
_assetManager,
asset,
animation.meshName,
data,
animation.numMorphWeights,
animation.numFrames,
animation.frameLengthInMs
]);
calloc.free(data);
}
@@ -349,84 +313,89 @@ class FilamentController {
offset += 1;
}
_nativeLibrary.set_bone_animation(
_assetManager,
asset,
data,
numFrames,
1,
boneNames,
meshNames,
animation.meshNames.length,
animation.frameLengthInMs);
await _channel.invokeMethod("setBoneAnimation", [
_assetManager,
asset,
data,
numFrames,
1,
boneNames,
meshNames,
animation.meshNames.length,
animation.frameLengthInMs
]);
calloc.free(data);
}
void removeAsset(FilamentEntity asset) async {
_nativeLibrary.remove_asset(_viewer, asset);
await _channel.invokeMethod("removeAsset", asset);
}
void clearAssets() async {
_nativeLibrary.clear_assets(_viewer);
await _channel.invokeMethod("clearAssets");
}
void zoomBegin() async {
_nativeLibrary.scroll_begin(_viewer);
await _channel.invokeMethod("scrollBegin");
}
void zoomUpdate(double z) async {
_nativeLibrary.scroll_update(_viewer, 0.0, 0.0, z);
await _channel.invokeMethod("scrollUpdate", [0.0, 0.0, z]);
}
void zoomEnd() async {
_nativeLibrary.scroll_end(_viewer);
await _channel.invokeMethod("scrollEnd");
}
void playAnimation(FilamentEntity asset, int index,
{bool loop = false, bool reverse = false}) async {
_nativeLibrary.play_animation(
_assetManager, asset, index, loop ? 1 : 0, reverse ? 1 : 0);
{bool loop = false, bool reverse = false, double crossfade = 0.0}) async {
await _channel.invokeMethod("playAnimation", [
_assetManager,
asset,
index,
loop ? 1 : 0,
reverse ? 1 : 0,
crossfade
]);
}
void setAnimationFrame(
FilamentEntity asset, int index, int animationFrame) async {
_nativeLibrary.set_animation_frame(
_assetManager, asset, index, animationFrame);
await _channel.invokeMethod(
"setAnimationFrame", [_assetManager, asset, index, animationFrame]);
}
void stopAnimation(FilamentEntity asset, int animationIndex) async {
_nativeLibrary.stop_animation(_assetManager, asset, animationIndex);
await _channel
.invokeMethod("stopAnimation", [_assetManager, asset, animationIndex]);
}
void setCamera(FilamentEntity asset, String? name) async {
if (_nativeLibrary.set_camera(
_viewer, asset, name?.toNativeUtf8()?.cast<Char>() ?? nullptr) !=
1) {
if (await _channel.invokeMethod("setCamera", [asset, name]) != 1) {
throw Exception("Failed to set camera");
}
;
}
void setCameraFocalLength(double focalLength) async {
_nativeLibrary.set_camera_focal_length(_viewer, focalLength);
await _channel.invokeMethod("setCameraFocalLength", focalLength);
}
void setCameraFocusDistance(double focusDistance) async {
_nativeLibrary.set_camera_focus_distance(_viewer, focusDistance);
await _channel.invokeMethod("setCameraFocusDistance", focusDistance);
}
void setCameraPosition(double x, double y, double z) async {
_nativeLibrary.set_camera_position(_viewer, x, y, z);
await _channel.invokeMethod("setCameraPosition", [x, y, z]);
}
void setCameraExposure(
double aperture, double shutterSpeed, double sensitivity) async {
_nativeLibrary.set_camera_exposure(
_viewer, aperture, shutterSpeed, sensitivity);
await _channel.invokeMethod(
"setCameraExposure", [aperture, shutterSpeed, sensitivity]);
}
void setCameraRotation(double rads, double x, double y, double z) async {
_nativeLibrary.set_camera_rotation(_viewer, rads, x, y, z);
await _channel.invokeMethod("setCameraRotation", [rads, x, y, z]);
}
void setCameraModelMatrix(List<double> matrix) async {
@@ -435,42 +404,43 @@ class FilamentController {
for (int i = 0; i < 16; i++) {
ptr.elementAt(i).value = matrix[i];
}
_nativeLibrary.set_camera_model_matrix(_viewer, ptr);
await _channel.invokeMethod("setCameraModelMatrix", [ptr]);
}
void setTexture(FilamentEntity asset, String assetPath,
{int renderableIndex = 0}) async {
_nativeLibrary.set_texture(_assetManager, asset);
await _channel.invokeMethod("setTexture", [_assetManager, asset]);
}
void transformToUnitCube(FilamentEntity asset) async {
_nativeLibrary.transform_to_unit_cube(_assetManager, asset);
await _channel.invokeMethod("transformToUnitCube", [_assetManager, asset]);
}
void setPosition(FilamentEntity asset, double x, double y, double z) async {
_nativeLibrary.set_position(_assetManager, asset, x, y, z);
await _channel.invokeMethod("setPosition", [_assetManager, asset, x, y, z]);
}
void setScale(FilamentEntity asset, double scale) async {
_nativeLibrary.set_scale(_assetManager, asset, scale);
await _channel.invokeMethod("setScale", [_assetManager, asset, scale]);
}
void setRotation(
FilamentEntity asset, double rads, double x, double y, double z) async {
_nativeLibrary.set_rotation(_assetManager, asset, rads, x, y, z);
await _channel
.invokeMethod("setRotation", [_assetManager, asset, rads, x, y, z]);
}
void hide(FilamentEntity asset, String meshName) {
if (_nativeLibrary.hide_mesh(
_assetManager, asset, meshName.toNativeUtf8().cast<Char>()) !=
void hide(FilamentEntity asset, String meshName) async {
if (await _channel
.invokeMethod("hideMesh", [_assetManager, asset, meshName]) !=
1) {
throw Exception("Failed to hide mesh $meshName");
}
}
void reveal(FilamentEntity asset, String meshName) {
if (_nativeLibrary.reveal_mesh(
_assetManager, asset, meshName.toNativeUtf8().cast<Char>()) !=
void reveal(FilamentEntity asset, String meshName) async {
if (await _channel
.invokeMethod("revealMesh", [_assetManager, asset, meshName]) !=
1) {
throw Exception("Failed to reveal mesh $meshName");
}

View File

@@ -107,7 +107,6 @@ class _FilamentGestureDetectorState extends State<FilamentGestureDetector> {
onPointerDown: !widget.enableControls
? null
: (d) async {
print("a");
// if (d.buttons == kTertiaryButton || _rotating) {
// widget.controller
// .rotateStart(d.localPosition.dx, d.localPosition.dy);

View File

@@ -735,6 +735,7 @@ class NativeLibrary {
int index,
int loop,
int reverse,
double crossfade,
) {
return _play_animation(
assetManager,
@@ -742,15 +743,16 @@ class NativeLibrary {
index,
loop,
reverse,
crossfade,
);
}
late final _play_animationPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId, ffi.Int, ffi.Int,
ffi.Int)>>('play_animation');
late final _play_animation = _play_animationPtr
.asFunction<void Function(ffi.Pointer<ffi.Void>, int, int, int, int)>();
ffi.Int, ffi.Float)>>('play_animation');
late final _play_animation = _play_animationPtr.asFunction<
void Function(ffi.Pointer<ffi.Void>, int, int, int, int, double)>();
void set_animation_frame(
ffi.Pointer<ffi.Void> assetManager,
@@ -1193,7 +1195,7 @@ class NativeLibrary {
late final _ios_dummy = _ios_dummyPtr.asFunction<void Function()>();
}
class __mbstate_t extends ffi.Union {
final class __mbstate_t extends ffi.Union {
@ffi.Array.multi([128])
external ffi.Array<ffi.Char> __mbstate8;
@@ -1201,7 +1203,7 @@ class __mbstate_t extends ffi.Union {
external int _mbstateL;
}
class __darwin_pthread_handler_rec extends ffi.Struct {
final class __darwin_pthread_handler_rec extends ffi.Struct {
external ffi
.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Pointer<ffi.Void>)>>
__routine;
@@ -1211,7 +1213,7 @@ class __darwin_pthread_handler_rec extends ffi.Struct {
external ffi.Pointer<__darwin_pthread_handler_rec> __next;
}
class _opaque_pthread_attr_t extends ffi.Struct {
final class _opaque_pthread_attr_t extends ffi.Struct {
@ffi.Long()
external int __sig;
@@ -1219,7 +1221,7 @@ class _opaque_pthread_attr_t extends ffi.Struct {
external ffi.Array<ffi.Char> __opaque;
}
class _opaque_pthread_cond_t extends ffi.Struct {
final class _opaque_pthread_cond_t extends ffi.Struct {
@ffi.Long()
external int __sig;
@@ -1227,7 +1229,7 @@ class _opaque_pthread_cond_t extends ffi.Struct {
external ffi.Array<ffi.Char> __opaque;
}
class _opaque_pthread_condattr_t extends ffi.Struct {
final class _opaque_pthread_condattr_t extends ffi.Struct {
@ffi.Long()
external int __sig;
@@ -1235,7 +1237,7 @@ class _opaque_pthread_condattr_t extends ffi.Struct {
external ffi.Array<ffi.Char> __opaque;
}
class _opaque_pthread_mutex_t extends ffi.Struct {
final class _opaque_pthread_mutex_t extends ffi.Struct {
@ffi.Long()
external int __sig;
@@ -1243,7 +1245,7 @@ class _opaque_pthread_mutex_t extends ffi.Struct {
external ffi.Array<ffi.Char> __opaque;
}
class _opaque_pthread_mutexattr_t extends ffi.Struct {
final class _opaque_pthread_mutexattr_t extends ffi.Struct {
@ffi.Long()
external int __sig;
@@ -1251,7 +1253,7 @@ class _opaque_pthread_mutexattr_t extends ffi.Struct {
external ffi.Array<ffi.Char> __opaque;
}
class _opaque_pthread_once_t extends ffi.Struct {
final class _opaque_pthread_once_t extends ffi.Struct {
@ffi.Long()
external int __sig;
@@ -1259,7 +1261,7 @@ class _opaque_pthread_once_t extends ffi.Struct {
external ffi.Array<ffi.Char> __opaque;
}
class _opaque_pthread_rwlock_t extends ffi.Struct {
final class _opaque_pthread_rwlock_t extends ffi.Struct {
@ffi.Long()
external int __sig;
@@ -1267,7 +1269,7 @@ class _opaque_pthread_rwlock_t extends ffi.Struct {
external ffi.Array<ffi.Char> __opaque;
}
class _opaque_pthread_rwlockattr_t extends ffi.Struct {
final class _opaque_pthread_rwlockattr_t extends ffi.Struct {
@ffi.Long()
external int __sig;
@@ -1275,7 +1277,7 @@ class _opaque_pthread_rwlockattr_t extends ffi.Struct {
external ffi.Array<ffi.Char> __opaque;
}
class _opaque_pthread_t extends ffi.Struct {
final class _opaque_pthread_t extends ffi.Struct {
@ffi.Long()
external int __sig;
@@ -1285,7 +1287,7 @@ class _opaque_pthread_t extends ffi.Struct {
external ffi.Array<ffi.Char> __opaque;
}
class ResourceBuffer extends ffi.Struct {
final class ResourceBuffer extends ffi.Struct {
external ffi.Pointer<ffi.Void> data;
@ffi.Uint32()
@@ -1295,7 +1297,7 @@ class ResourceBuffer extends ffi.Struct {
external int id;
}
class ResourceLoaderWrapper extends ffi.Struct {
final class ResourceLoaderWrapper extends ffi.Struct {
external LoadResource mLoadResource;
external FreeResource mFreeResource;
@@ -1484,13 +1486,3 @@ const int WINT_MAX = 2147483647;
const int SIG_ATOMIC_MIN = -2147483648;
const int SIG_ATOMIC_MAX = 2147483647;
const int __DARWIN_WCHAR_MAX = 2147483647;
const int __DARWIN_WCHAR_MIN = -2147483648;
const int __DARWIN_WEOF = -1;
const int _FORTIFY_SOURCE = 2;
const int NULL = 0;

View File

@@ -4,7 +4,7 @@ version: 0.0.1
homepage:
environment:
sdk: ">=2.17.1 <3.0.0"
sdk: ">=3.0.0 <3.11.0"
flutter: ">=1.20.0"
dependencies: