add animation fading and revert to platform channel handler
This commit is contained in:
Binary file not shown.
@@ -21,6 +21,23 @@ class MyApp extends StatefulWidget {
|
||||
}
|
||||
|
||||
class _MyAppState extends State<MyApp> with SingleTickerProviderStateMixin {
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
return MaterialApp(
|
||||
// showPerformanceOverlay: true,
|
||||
color: Colors.white,
|
||||
home: Scaffold(backgroundColor: Colors.white, body: ExampleWidget()));
|
||||
}
|
||||
}
|
||||
|
||||
class ExampleWidget extends StatefulWidget {
|
||||
@override
|
||||
State<StatefulWidget> createState() {
|
||||
return _ExampleWidgetState();
|
||||
}
|
||||
}
|
||||
|
||||
class _ExampleWidgetState extends State<ExampleWidget> {
|
||||
late FilamentController _filamentController;
|
||||
|
||||
FilamentEntity? _cube;
|
||||
@@ -28,8 +45,7 @@ class _MyAppState extends State<MyApp> with SingleTickerProviderStateMixin {
|
||||
FilamentEntity? _light;
|
||||
|
||||
final weights = List.filled(255, 0.0);
|
||||
List<String> _targetNames = [];
|
||||
List<String> _animationNames = [];
|
||||
|
||||
bool _loop = false;
|
||||
bool _vertical = false;
|
||||
bool _rendering = false;
|
||||
@@ -38,7 +54,7 @@ class _MyAppState extends State<MyApp> with SingleTickerProviderStateMixin {
|
||||
@override
|
||||
void initState() {
|
||||
super.initState();
|
||||
_filamentController = FilamentController(this);
|
||||
_filamentController = FilamentController();
|
||||
}
|
||||
|
||||
void onClick(int index) async {
|
||||
@@ -61,6 +77,9 @@ class _MyAppState extends State<MyApp> with SingleTickerProviderStateMixin {
|
||||
_filamentController.setFrameRate(_framerate);
|
||||
});
|
||||
break;
|
||||
case -6:
|
||||
_filamentController.setBackgroundColor(Color(0xFF73C9FA));
|
||||
break;
|
||||
|
||||
case 0:
|
||||
_filamentController.setBackgroundImage('assets/background.ktx');
|
||||
@@ -76,18 +95,17 @@ class _MyAppState extends State<MyApp> with SingleTickerProviderStateMixin {
|
||||
_filamentController.removeSkybox();
|
||||
break;
|
||||
case 3:
|
||||
_cube = _filamentController.loadGlb('assets/cube.glb');
|
||||
_animationNames = _filamentController.getAnimationNames(_cube!);
|
||||
_cube = await _filamentController.loadGlb('assets/cube.glb');
|
||||
break;
|
||||
|
||||
case 4:
|
||||
if (_cube != null) {
|
||||
_filamentController.removeAsset(_cube!);
|
||||
}
|
||||
_cube = _filamentController.loadGltf('assets/cube.gltf', 'assets');
|
||||
_cube =
|
||||
await _filamentController.loadGltf('assets/cube.gltf', 'assets');
|
||||
break;
|
||||
case 5:
|
||||
_flightHelmet ??= _filamentController.loadGltf(
|
||||
_flightHelmet ??= await _filamentController.loadGltf(
|
||||
'assets/FlightHelmet/FlightHelmet.gltf', 'assets/FlightHelmet');
|
||||
break;
|
||||
case 6:
|
||||
@@ -102,16 +120,6 @@ class _MyAppState extends State<MyApp> with SingleTickerProviderStateMixin {
|
||||
_filamentController.setMorphTargetWeights(
|
||||
_cube!, "Cube.001", List.filled(8, 0));
|
||||
break;
|
||||
case 9:
|
||||
for (int i = 0; i < _animationNames.length; i++) {
|
||||
print("Playing animation ${_animationNames[i]}");
|
||||
_filamentController.playAnimation(_cube!, i, loop: _loop);
|
||||
}
|
||||
|
||||
break;
|
||||
case 10:
|
||||
_filamentController.stopAnimation(_cube!, 0);
|
||||
break;
|
||||
case 11:
|
||||
setState(() {
|
||||
_loop = !_loop;
|
||||
@@ -142,12 +150,32 @@ class _MyAppState extends State<MyApp> with SingleTickerProviderStateMixin {
|
||||
.set();
|
||||
break;
|
||||
case 16:
|
||||
_targetNames = _filamentController.getMorphTargetNames(_cube!, "Cube");
|
||||
setState(() {});
|
||||
var names =
|
||||
await _filamentController.getMorphTargetNames(_cube!, "Cube");
|
||||
await showDialog(
|
||||
context: context,
|
||||
builder: (ctx) {
|
||||
return Container(
|
||||
height: 100,
|
||||
width: 100,
|
||||
color: Colors.white,
|
||||
child: Text(names.join(",")));
|
||||
});
|
||||
|
||||
break;
|
||||
case 17:
|
||||
_animationNames = _filamentController.getAnimationNames(_cube!);
|
||||
setState(() {});
|
||||
var animationNames =
|
||||
await _filamentController.getAnimationNames(_cube!);
|
||||
|
||||
await showDialog(
|
||||
context: context,
|
||||
builder: (ctx) {
|
||||
return Container(
|
||||
height: 100,
|
||||
width: 100,
|
||||
color: Colors.white,
|
||||
child: Text(animationNames.join(",")));
|
||||
});
|
||||
|
||||
break;
|
||||
case 18:
|
||||
@@ -192,14 +220,13 @@ class _MyAppState extends State<MyApp> with SingleTickerProviderStateMixin {
|
||||
_filamentController.setBackgroundImagePosition(25, 25);
|
||||
break;
|
||||
case 29:
|
||||
_light = _filamentController.addLight(
|
||||
_light = await _filamentController.addLight(
|
||||
1, 6500, 15000000, 0, 1, 0, 0, -1, 0, true);
|
||||
_light = _filamentController.addLight(
|
||||
2, 6500, 15000000, 0, 0, 1, 0, 0, -1, true);
|
||||
break;
|
||||
case 30:
|
||||
if (_light != null) {
|
||||
_filamentController.removeLight(_light!);
|
||||
_light = null;
|
||||
}
|
||||
break;
|
||||
case 31:
|
||||
@@ -236,6 +263,22 @@ class _MyAppState extends State<MyApp> with SingleTickerProviderStateMixin {
|
||||
setState(() {
|
||||
_coneHidden = !_coneHidden;
|
||||
});
|
||||
break;
|
||||
case 34:
|
||||
_filamentController.playAnimation(_cube!, 0,
|
||||
loop: false, crossfade: 0.5);
|
||||
break;
|
||||
case 35:
|
||||
_filamentController.playAnimation(_cube!, 1,
|
||||
loop: false, crossfade: 0.5);
|
||||
break;
|
||||
case 36:
|
||||
_filamentController.playAnimation(_cube!, 2,
|
||||
loop: false, crossfade: 0.5);
|
||||
break;
|
||||
case 37:
|
||||
_filamentController.stopAnimation(_cube!, 0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -247,92 +290,89 @@ class _MyAppState extends State<MyApp> with SingleTickerProviderStateMixin {
|
||||
onClick(value);
|
||||
},
|
||||
child: Container(
|
||||
margin: EdgeInsets.symmetric(vertical: 10), child: child));
|
||||
color: Colors.transparent,
|
||||
padding: EdgeInsets.symmetric(vertical: 10, horizontal: 10),
|
||||
child: child));
|
||||
}
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
return MaterialApp(
|
||||
// showPerformanceOverlay: true,
|
||||
color: Colors.white,
|
||||
home: Scaffold(
|
||||
backgroundColor: Colors.white,
|
||||
body: Row(children: [
|
||||
SingleChildScrollView(
|
||||
child: Column(
|
||||
mainAxisAlignment: MainAxisAlignment.center,
|
||||
crossAxisAlignment: CrossAxisAlignment.center,
|
||||
children: [
|
||||
Text(
|
||||
"Target names : ${_targetNames.join(",")}, Animation names : ${_animationNames.join(",")}"),
|
||||
_item(value: -1, child: Text("initialize")),
|
||||
_item(value: -2, child: Text("render")),
|
||||
_item(value: -4, child: Text("Rendering: $_rendering ")),
|
||||
_item(value: -5, child: Text("$_framerate fps")),
|
||||
_item(value: 0, child: Text("load background image")),
|
||||
_item(
|
||||
value: 1,
|
||||
child: Text('load skybox'),
|
||||
),
|
||||
_item(
|
||||
value: -3,
|
||||
child: Text('load IBL'),
|
||||
),
|
||||
_item(
|
||||
value: 2,
|
||||
child: Text('remove skybox'),
|
||||
),
|
||||
_item(value: 3, child: Text('load cube GLB')),
|
||||
_item(
|
||||
value: 33,
|
||||
child: Text(_coneHidden ? 'show cone' : 'hide cone')),
|
||||
_item(value: 4, child: Text('load cube GLTF')),
|
||||
_item(value: 21, child: Text('swap cube texture')),
|
||||
_item(value: 22, child: Text('transform to unit cube')),
|
||||
_item(value: 23, child: Text('set position to 1, 1, -1')),
|
||||
_item(value: 32, child: Text('construct bone animation')),
|
||||
_item(value: 24, child: Text('rotate by pi around Y axis')),
|
||||
_item(value: 5, child: Text('load flight helmet')),
|
||||
_item(value: 6, child: Text('remove cube')),
|
||||
_item(value: 20, child: Text('clear all assets')),
|
||||
_item(value: 7, child: Text('set all weights to 1')),
|
||||
_item(value: 8, child: Text('set all weights to 0')),
|
||||
_item(value: 9, child: Text('play all animations')),
|
||||
_item(value: 10, child: Text('stop animations')),
|
||||
_item(
|
||||
value: 11,
|
||||
child: Text(
|
||||
_loop ? "don't loop animation" : "loop animation")),
|
||||
_item(value: 14, child: Text('set camera')),
|
||||
_item(value: 15, child: Text('animate weights')),
|
||||
_item(value: 16, child: Text('get target names')),
|
||||
_item(value: 17, child: Text('get animation names')),
|
||||
_item(value: 18, child: Text('pan left')),
|
||||
_item(value: 19, child: Text('pan right')),
|
||||
_item(
|
||||
value: 25,
|
||||
child: Text(
|
||||
_vertical ? 'set horizontal' : 'set vertical')),
|
||||
_item(value: 26, child: Text('set camera pos to 0,0,3')),
|
||||
_item(value: 27, child: Text('toggle framerate')),
|
||||
_item(value: 28, child: Text('set bg image pos')),
|
||||
_item(value: 29, child: Text('add light')),
|
||||
_item(value: 30, child: Text('remove light')),
|
||||
_item(value: 31, child: Text('clear all lights')),
|
||||
_item(value: 32, child: Text('set camera model matrix')),
|
||||
])),
|
||||
Container(
|
||||
width: _vertical ? 200 : 400,
|
||||
height: _vertical ? 400 : 200,
|
||||
alignment: Alignment.center,
|
||||
child: SizedBox(
|
||||
child: FilamentGestureDetector(
|
||||
showControlOverlay: true,
|
||||
controller: _filamentController,
|
||||
child: FilamentWidget(
|
||||
controller: _filamentController,
|
||||
)),
|
||||
)),
|
||||
])));
|
||||
return Row(children: [
|
||||
SingleChildScrollView(
|
||||
child: Column(
|
||||
mainAxisAlignment: MainAxisAlignment.center,
|
||||
crossAxisAlignment: CrossAxisAlignment.center,
|
||||
children: [
|
||||
_item(value: -1, child: Text("initialize")),
|
||||
_item(value: -2, child: Text("render")),
|
||||
_item(value: -4, child: Text("Rendering: $_rendering ")),
|
||||
_item(value: -5, child: Text("$_framerate fps")),
|
||||
_item(value: -6, child: Text("set background color")),
|
||||
_item(value: 0, child: Text("load background image")),
|
||||
_item(
|
||||
value: 1,
|
||||
child: Text('load skybox'),
|
||||
),
|
||||
_item(
|
||||
value: -3,
|
||||
child: Text('load IBL'),
|
||||
),
|
||||
_item(
|
||||
value: 2,
|
||||
child: Text('remove skybox'),
|
||||
),
|
||||
_item(value: 3, child: Text('load cube GLB')),
|
||||
_item(
|
||||
value: 33,
|
||||
child: Text(_coneHidden ? 'show cone' : 'hide cone')),
|
||||
_item(value: 4, child: Text('load cube GLTF')),
|
||||
_item(value: 21, child: Text('swap cube texture')),
|
||||
_item(value: 22, child: Text('transform to unit cube')),
|
||||
_item(value: 23, child: Text('set position to 1, 1, -1')),
|
||||
_item(value: 32, child: Text('construct bone animation')),
|
||||
_item(value: 24, child: Text('rotate by pi around Y axis')),
|
||||
_item(value: 5, child: Text('load flight helmet')),
|
||||
_item(value: 6, child: Text('remove cube')),
|
||||
_item(value: 20, child: Text('clear all assets')),
|
||||
_item(value: 7, child: Text('set all weights to 1')),
|
||||
_item(value: 8, child: Text('set all weights to 0')),
|
||||
_item(value: 9, child: Text('play all animations')),
|
||||
_item(value: 34, child: Text('play animation 0')),
|
||||
_item(value: 35, child: Text('play animation 1')),
|
||||
_item(value: 36, child: Text('play animation 2')),
|
||||
_item(value: 37, child: Text('stop animation 0')),
|
||||
_item(
|
||||
value: 11,
|
||||
child: Text(_loop ? "don't loop animation" : "loop animation")),
|
||||
_item(value: 14, child: Text('set camera')),
|
||||
_item(value: 15, child: Text('animate weights')),
|
||||
_item(value: 16, child: Text('get target names')),
|
||||
_item(value: 17, child: Text('get animation names')),
|
||||
_item(value: 18, child: Text('pan left')),
|
||||
_item(value: 19, child: Text('pan right')),
|
||||
_item(
|
||||
value: 25,
|
||||
child: Text(_vertical ? 'set horizontal' : 'set vertical')),
|
||||
_item(value: 26, child: Text('set camera pos to 0,0,3')),
|
||||
_item(value: 27, child: Text('toggle framerate')),
|
||||
_item(value: 28, child: Text('set bg image pos')),
|
||||
_item(value: 29, child: Text('add light')),
|
||||
_item(value: 30, child: Text('remove light')),
|
||||
_item(value: 31, child: Text('clear all lights')),
|
||||
_item(value: 32, child: Text('set camera model matrix')),
|
||||
])),
|
||||
Container(
|
||||
width: _vertical ? 200 : 400,
|
||||
height: _vertical ? 400 : 200,
|
||||
alignment: Alignment.center,
|
||||
child: SizedBox(
|
||||
child: FilamentGestureDetector(
|
||||
showControlOverlay: true,
|
||||
controller: _filamentController,
|
||||
child: FilamentWidget(
|
||||
controller: _filamentController,
|
||||
)),
|
||||
)),
|
||||
]);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user