add animation fading and revert to platform channel handler

This commit is contained in:
Nick Fisher
2023-08-08 10:44:10 +08:00
parent 6a9a1a0795
commit 44aa3109bc
16 changed files with 1038 additions and 855 deletions

View File

@@ -17,7 +17,7 @@ namespace polyvox {
class AssetManager {
public:
AssetManager(ResourceLoaderWrapper* loader,
AssetManager(const ResourceLoaderWrapper* const loader,
NameComponentManager *ncm,
Engine *engine,
Scene *scene);
@@ -40,7 +40,6 @@ namespace polyvox {
size_t getLightEntityCount(EntityId e) const noexcept;
void updateAnimations();
bool setMorphAnimationBuffer(
EntityId entityId,
const char* entityName,
@@ -59,7 +58,7 @@ namespace polyvox {
const char** const meshName,
int numMeshTargets,
float frameLengthInMs);
void playAnimation(EntityId e, int index, bool loop, bool reverse);
void playAnimation(EntityId e, int index, bool loop, bool reverse, float crossfade = 0.3f);
void stopAnimation(EntityId e, int index);
void setMorphTargetWeights(const char* const entityName, float *weights, int count);
void loadTexture(EntityId entity, const char* resourcePath, int renderableIndex);
@@ -69,7 +68,7 @@ namespace polyvox {
private:
AssetLoader* _assetLoader = nullptr;
ResourceLoaderWrapper* _resourceLoaderWrapper;
const ResourceLoaderWrapper* const _resourceLoaderWrapper;
NameComponentManager* _ncm = nullptr;
Engine* _engine;
Scene* _scene;