add animation fading and revert to platform channel handler

This commit is contained in:
Nick Fisher
2023-08-08 10:44:10 +08:00
parent 6a9a1a0795
commit 44aa3109bc
16 changed files with 1038 additions and 855 deletions

View File

@@ -107,7 +107,7 @@ static constexpr float4 sFullScreenTriangleVertices[3] = {
static const uint16_t sFullScreenTriangleIndices[3] = {0, 1, 2};
FilamentViewer::FilamentViewer(void* context, ResourceLoaderWrapper* resourceLoaderWrapper)
FilamentViewer::FilamentViewer(const void* context, const ResourceLoaderWrapper* const resourceLoaderWrapper)
: _resourceLoaderWrapper(resourceLoaderWrapper) {
#if TARGET_OS_IPHONE
@@ -137,13 +137,14 @@ FilamentViewer::FilamentViewer(void* context, ResourceLoaderWrapper* resourceLoa
_view = _engine->createView();
decltype(_view->getBloomOptions()) opts;
opts.enabled = false;//true;
// opts.strength = 0.6f;
opts.enabled = true;
opts.strength = 0.6f;
_view->setBloomOptions(opts);
_view->setScene(_scene);
_view->setCamera(_mainCamera);
// ToneMapper *tm = new ACESToneMapper();
ToneMapper *tm = new LinearToneMapper();
colorGrading = ColorGrading::Builder().toneMapper(tm).build(*_engine);
delete tm;
@@ -168,8 +169,7 @@ FilamentViewer::FilamentViewer(void* context, ResourceLoaderWrapper* resourceLoa
// options.minScale = filament::math::float2{ minScale };
// options.maxScale = filament::math::float2{ maxScale };
// options.sharpness = sharpness;
options.quality = View::QualityLevel::ULTRA;
// options.quality = View::QualityLevel::ULTRA;
_view->setDynamicResolutionOptions(options);
View::MultiSampleAntiAliasingOptions multiSampleAntiAliasingOptions;
@@ -206,7 +206,7 @@ FilamentViewer::FilamentViewer(void* context, ResourceLoaderWrapper* resourceLoa
.package(IMAGE_PACKAGE, IMAGE_IMAGE_SIZE)
.build(*_engine);
_imageMaterial->setDefaultParameter("showImage",0);
_imageMaterial->setDefaultParameter("backgroundColor", RgbType::sRGB, float3(0.f));
_imageMaterial->setDefaultParameter("backgroundColor", RgbaType::sRGB, float4(0.5f, 0.5f, 0.5f, 1.0f));
_imageMaterial->setDefaultParameter("image", _imageTexture, _imageSampler);
_imageScale = mat4f { 1.0f , 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f };
@@ -251,7 +251,6 @@ void FilamentViewer::setFrameInterval(float frameInterval) {
}
int32_t FilamentViewer::addLight(LightManager::Type t, float colour, float intensity, float posX, float posY, float posZ, float dirX, float dirY, float dirZ, bool shadows) {
Log("Adding light of type %d with colour %f intensity %f at (%f, %f, %f) with direction (%f, %f, %f) with shadows %d", t, colour, intensity, posX, posY, posZ, dirX, dirY, dirZ, shadows);
auto light = EntityManager::get().create();
LightManager::Builder(t)
.color(Color::cct(colour))
@@ -262,14 +261,22 @@ int32_t FilamentViewer::addLight(LightManager::Type t, float colour, float inten
.build(*_engine, light);
_scene->addEntity(light);
_lights.push_back(light);
return Entity::smuggle(light);
auto entityId = Entity::smuggle(light);
Log("Added light under entity ID %d of type %d with colour %f intensity %f at (%f, %f, %f) with direction (%f, %f, %f) with shadows %d", entityId, t, colour, intensity, posX, posY, posZ, dirX, dirY, dirZ, shadows);
return entityId;
}
void FilamentViewer::removeLight(int32_t id) {
Log("Removing light with entity ID %d", id);
auto e = utils::Entity::import(id);
_scene->removeEntities(&e, 1);
EntityManager::get().destroy(1, &e);
void FilamentViewer::removeLight(EntityId entityId) {
Log("Removing light with entity ID %d", entityId);
auto entity = utils::Entity::import(entityId);
if(entity.isNull()) {
Log("Error: light entity not found under ID %d", entityId);
} else {
remove(_lights.begin(), _lights.end(), entity);
_scene->remove(entity);
EntityManager::get().destroy(1, &entity);
}
}
void FilamentViewer::clearLights() {
@@ -388,7 +395,6 @@ void FilamentViewer::setBackgroundColor(const float r, const float g, const floa
_imageMaterial->setDefaultParameter("showImage", 0);
_imageMaterial->setDefaultParameter("backgroundColor", RgbaType::sRGB, float4(r, g, b, a));
const Viewport& vp = _view->getViewport();
Log("Image width %d height %d vp width %d height %d", _imageWidth, _imageHeight, vp.width, vp.height);
_imageMaterial->setDefaultParameter("transform", _imageScale);
}
@@ -522,9 +528,9 @@ FilamentViewer::~FilamentViewer() {
Renderer *FilamentViewer::getRenderer() { return _renderer; }
void FilamentViewer::createSwapChain(void *surface, uint32_t width, uint32_t height) {
void FilamentViewer::createSwapChain(const void *surface, uint32_t width, uint32_t height) {
#if TARGET_OS_IPHONE
_swapChain = _engine->createSwapChain(surface, filament::backend::SWAP_CHAIN_CONFIG_APPLE_CVPIXELBUFFER);
_swapChain = _engine->createSwapChain((void*)surface, filament::backend::SWAP_CHAIN_CONFIG_APPLE_CVPIXELBUFFER);
#else
if(surface) {
_swapChain = _engine->createSwapChain(surface);