add animation fading and revert to platform channel handler

This commit is contained in:
Nick Fisher
2023-08-08 10:44:10 +08:00
parent 6a9a1a0795
commit 44aa3109bc
16 changed files with 1038 additions and 855 deletions

View File

@@ -28,7 +28,9 @@ class AnimationBuilder {
required this.meshName,
required int framerate}) {
_frameLengthInMs = 1000 / framerate;
morphNames = controller.getMorphTargetNames(asset, meshName);
controller.getMorphTargetNames(asset, meshName).then((value) {
morphNames = value;
});
}
void set() {

View File

@@ -1,20 +1,15 @@
import 'dart:async';
import 'dart:ffi';
import 'dart:io';
import 'dart:isolate';
import 'dart:ui' as ui;
import 'package:ffi/ffi.dart';
import 'package:flutter/animation.dart';
import 'package:flutter/scheduler.dart';
import 'package:flutter/services.dart';
import 'package:polyvox_filament/animations/bone_animation_data.dart';
import 'package:polyvox_filament/animations/morph_animation_data.dart';
import 'package:polyvox_filament/generated_bindings.dart';
typedef AssetManager = Pointer<Void>;
typedef FilamentViewer = Pointer<Void>;
typedef AssetManager = int;
typedef FilamentEntity = int;
const FilamentEntity FILAMENT_ASSET_ERROR = 0;
@@ -34,23 +29,13 @@ class FilamentController {
final _initialized = Completer();
Future get initialized => _initialized.future;
late NativeLibrary _nativeLibrary;
late FilamentViewer _viewer;
late AssetManager _assetManager;
bool _rendering = false;
final TickerProvider _tickerProvider;
Ticker? _ticker;
///
/// This now uses an FFI implementation.
/// Platform channels are only used to setup the context/texture (since this is platform-specific) and the render ticker.
/// All other methods directly invoke the FFI functions defined in PolyvoxFilamentApi.cpp,
/// which itself uses a threadpool so that calls are run on a separate thread.
/// This controller uses platform channels to bridge Dart with the C/C++ code for the Filament API.
/// Setting up the context/texture (since this is platform-specific) and the render ticker are platform-specific; all other methods are passed through by the platform channel to the methods specified in PolyvoxFilamentApi.h.
///
FilamentController(this._tickerProvider) {
FilamentController() {
_channel.setMethodCallHandler((call) async {
throw Exception("Unknown method channel invocation ${call.method}");
});
@@ -58,10 +43,6 @@ class FilamentController {
_textureIdController.onListen = () {
_textureIdController.add(_textureId);
};
_nativeLibrary = NativeLibrary(Platform.isAndroid || Platform.isLinux
? DynamicLibrary.open("libpolyvox_filament_plugin.so")
: DynamicLibrary.process());
}
Future initialize() async {
@@ -70,126 +51,106 @@ class FilamentController {
}
Future setRendering(bool render) async {
_rendering = render;
_channel.invokeMethod("setRendering", render);
}
void render() {
_nativeLibrary.render(_viewer, 0);
_channel.invokeMethod("render");
}
int _frameLengthInMicroseconds = 1000000 ~/ 60;
Future setFrameRate(int framerate) async {
_frameLengthInMicroseconds = 1000000 ~/ framerate;
_nativeLibrary.set_frame_interval(_viewer, 1 / framerate);
_channel.invokeMethod("setFrameInterval", 1000.0 / framerate);
}
void setPixelRatio(double ratio) {
_pixelRatio = ratio;
}
int _last = 0;
Future createViewer(int width, int height) async {
size = ui.Size(width * _pixelRatio, height * _pixelRatio);
_textureId =
await _channel.invokeMethod("createTexture", [size.width, size.height]);
_textureIdController.add(_textureId);
var glContext =
Pointer<Void>.fromAddress(await _channel.invokeMethod("getContext"));
final resourceLoader = Pointer<ResourceLoaderWrapper>.fromAddress(
await _channel.invokeMethod("getResourceLoader"));
await _channel
.invokeMethod("createFilamentViewer", [size.width, size.height]);
_viewer = _nativeLibrary.create_filament_viewer(glContext, resourceLoader);
if (Platform.isLinux) {
// don't pass a surface to the SwapChain as we are effectively creating a headless SwapChain that will render into a RenderTarget associated with a texture
_nativeLibrary.create_swap_chain(
_viewer, nullptr, size.width.toInt(), size.height.toInt());
// if (Platform.isLinux) {
// // don't pass a surface to the SwapChain as we are effectively creating a headless SwapChain that will render into a RenderTarget associated with a texture
// _nativeLibrary.create_swap_chain(
// nullptr, size.width.toInt(), size.height.toInt());
var glTextureId = await _channel.invokeMethod("getGlTextureId");
// var glTextureId = await _channel.invokeMethod("getGlTextureId");
_nativeLibrary.create_render_target(
_viewer, glTextureId, size.width.toInt(), size.height.toInt());
} else {
var surface =
Pointer<Void>.fromAddress(await _channel.invokeMethod("getSurface"));
_nativeLibrary.create_swap_chain(
_viewer, surface, size.width.toInt(), size.height.toInt());
}
// await _channel.invokeMethod("create_render_target(
// glTextureId, size.width.toInt(), size.height.toInt());
// } else {
_nativeLibrary.update_viewport_and_camera_projection(
_viewer, size.width.toInt(), size.height.toInt(), 1.0);
// }
await _channel.invokeMethod("updateViewportAndCameraProjection",
[size.width.toInt(), size.height.toInt(), 1.0]);
_initialized.complete(true);
_assetManager = _nativeLibrary.get_asset_manager(_viewer);
_ticker = _tickerProvider.createTicker((Duration elapsed) async {
if (elapsed.inMicroseconds - _last > _frameLengthInMicroseconds) {
render();
_last = elapsed.inMicroseconds;
}
});
_ticker!.start();
_assetManager = await _channel.invokeMethod("getAssetManager");
}
Future resize(int width, int height,
{double contentScaleFactor = 1.0}) async {
// await setRendering(false);
// _textureIdController.add(null);
// _nativeLibrary.destroy_swap_chain(_viewer);
// await _channel.invokeMethod("destroy_swap_chain(_viewer);
// size = ui.Size(width * _pixelRatio, height * _pixelRatio);
// _textureId = await _channel.invokeMethod("resize",
// [width * _pixelRatio, height * _pixelRatio, contentScaleFactor]);
// _textureIdController.add(_textureId);
// _nativeLibrary.create_swap_chain(_viewer, nullptr, width, height);
// _nativeLibrary.create_render_target(
// _viewer, await _channel.invokeMethod("getGlTextureId"), width, height);
// _nativeLibrary.update_viewport_and_camera_projection(
// _viewer, width, height, contentScaleFactor);
// await _channel.invokeMethod("create_swap_chain( nullptr, width, height);
// await _channel.invokeMethod("create_render_target(
// await _channel.invokeMethod("getGlTextureId"), width, height);
// await _channel.invokeMethod("update_viewport_and_camera_projection(
// width, height, contentScaleFactor);
// await setRendering(true);
}
void clearBackgroundImage() async {
_nativeLibrary.clear_background_image(_viewer);
await _channel.invokeMethod("clearBackgroundImage");
}
void setBackgroundImage(String path) async {
_nativeLibrary.set_background_image(
_viewer, path.toNativeUtf8().cast<Char>());
await _channel.invokeMethod("setBackgroundImage", path);
}
void setBackgroundColor(Color color) async {
_nativeLibrary.set_background_color(
_viewer,
color.red.toDouble() / 255.0,
color.green.toDouble() / 255.0,
color.blue.toDouble() / 255.0,
color.alpha.toDouble() / 255.0);
await _channel.invokeMethod("setBackgroundColor", [
color.red.toDouble() / 255.0,
color.green.toDouble() / 255.0,
color.blue.toDouble() / 255.0,
color.alpha.toDouble() / 255.0
]);
}
void setBackgroundImagePosition(double x, double y,
{bool clamp = false}) async {
_nativeLibrary.set_background_image_position(_viewer, x, y, clamp ? 1 : 0);
await _channel
.invokeMethod("setBackgroundImagePosition", [x, y, clamp ? 1 : 0]);
}
void loadSkybox(String skyboxPath) async {
_nativeLibrary.load_skybox(_viewer, skyboxPath.toNativeUtf8().cast<Char>());
await _channel.invokeMethod("loadSkybox", skyboxPath);
}
void loadIbl(String lightingPath, {double intensity = 30000}) async {
_nativeLibrary.load_ibl(
_viewer, lightingPath.toNativeUtf8().cast<Char>(), intensity);
await _channel.invokeMethod("loadIbl", [lightingPath, intensity]);
}
void removeSkybox() async {
_nativeLibrary.remove_skybox(_viewer);
await _channel.invokeMethod("removeSkybox");
}
void removeIbl() async {
_nativeLibrary.remove_ibl(_viewer);
await _channel.invokeMethod("removeIbl");
}
// copied from LightManager.h
@@ -200,8 +161,7 @@ class FilamentController {
// FOCUSED_SPOT, //!< Physically correct spot light.
// SPOT, //!< Spot light with coupling of outer cone and illumination disabled.
// };
FilamentEntity addLight(
Future<FilamentEntity> addLight(
int type,
double colour,
double intensity,
@@ -211,94 +171,97 @@ class FilamentController {
double dirX,
double dirY,
double dirZ,
bool castShadows) {
return _nativeLibrary.add_light(_viewer, type, colour, intensity, posX,
posY, posZ, dirX, dirY, dirZ, castShadows ? 1 : 0);
bool castShadows) async {
var entity = await _channel.invokeMethod("addLight", [
type,
colour,
intensity,
posX,
posY,
posZ,
dirX,
dirY,
dirZ,
castShadows ? 1 : 0
]);
return entity as FilamentEntity;
}
void removeLight(FilamentEntity light) async {
_nativeLibrary.remove_light(_viewer, light);
await _channel.invokeMethod("removeLight", light);
}
void clearLights() async {
_nativeLibrary.clear_lights(_viewer);
await _channel.invokeMethod("clearLights");
}
FilamentEntity loadGlb(String path, {bool unlit = false}) {
var asset = _nativeLibrary.load_glb(
_assetManager, path.toNativeUtf8().cast<Char>(), unlit ? 1 : 0);
Future<FilamentEntity> loadGlb(String path, {bool unlit = false}) async {
var asset = await _channel
.invokeMethod("loadGlb", [_assetManager, path, unlit ? 1 : 0]);
if (asset == FILAMENT_ASSET_ERROR) {
throw Exception("An error occurred loading the asset at $path");
}
return asset;
}
FilamentEntity loadGltf(String path, String relativeResourcePath) {
return _nativeLibrary.load_gltf(
_assetManager,
path.toNativeUtf8().cast<Char>(),
relativeResourcePath.toNativeUtf8().cast<Char>());
Future<FilamentEntity> loadGltf(
String path, String relativeResourcePath) async {
var entity = await _channel
.invokeMethod("loadGltf", [_assetManager, path, relativeResourcePath]);
return entity as FilamentEntity;
}
void panStart(double x, double y) async {
_nativeLibrary.grab_begin(_viewer, x * _pixelRatio, y * _pixelRatio, 1);
await _channel
.invokeMethod("grabBegin", [x * _pixelRatio, y * _pixelRatio, 1]);
}
void panUpdate(double x, double y) async {
_nativeLibrary.grab_update(_viewer, x * _pixelRatio, y * _pixelRatio);
await _channel
.invokeMethod("grabUpdate", [x * _pixelRatio, y * _pixelRatio]);
}
void panEnd() async {
_nativeLibrary.grab_end(_viewer);
await _channel.invokeMethod("grabEnd");
}
void rotateStart(double x, double y) async {
_nativeLibrary.grab_begin(_viewer, x * _pixelRatio, y * _pixelRatio, 0);
await _channel
.invokeMethod("grabBegin", [x * _pixelRatio, y * _pixelRatio, 0]);
}
void rotateUpdate(double x, double y) async {
_nativeLibrary.grab_update(_viewer, x * _pixelRatio, y * _pixelRatio);
await _channel
.invokeMethod("grabUpdate", [x * _pixelRatio, y * _pixelRatio]);
}
void rotateEnd() async {
_nativeLibrary.grab_end(_viewer);
await _channel.invokeMethod("grabEnd");
}
void setMorphTargetWeights(
FilamentEntity asset, String meshName, List<double> weights) {
FilamentEntity asset, String meshName, List<double> weights) async {
var weightPtr = calloc<Float>(weights.length);
for (int i = 0; i < weights.length; i++) {
weightPtr[i] = weights[i];
}
_nativeLibrary.set_morph_target_weights(_assetManager, asset,
meshName.toNativeUtf8().cast<Char>(), weightPtr, weights.length);
await _channel.invokeMethod("setMorphTargetWeights",
[_assetManager, asset, meshName, weightPtr, weights.length]);
calloc.free(weightPtr);
}
List<String> getMorphTargetNames(FilamentEntity asset, String meshName) {
var meshNamePtr = meshName.toNativeUtf8().cast<Char>();
var count = _nativeLibrary.get_morph_target_name_count(
_assetManager, asset, meshNamePtr);
var names = <String>[];
for (int i = 0; i < count; i++) {
var outPtr = calloc<Char>(255);
_nativeLibrary.get_morph_target_name(
_assetManager, asset, meshNamePtr, outPtr, i);
names.add(outPtr.cast<Utf8>().toDartString());
}
return names;
Future<List<String>> getMorphTargetNames(
FilamentEntity asset, String meshName) async {
var names = await _channel
.invokeMethod("getMorphTargetNames", [_assetManager, asset, meshName]);
return names.cast<String>();
}
List<String> getAnimationNames(FilamentEntity asset) {
var count = _nativeLibrary.get_animation_count(_assetManager, asset);
var names = <String>[];
for (int i = 0; i < count; i++) {
var outPtr = calloc<Char>(255);
_nativeLibrary.get_animation_name(_assetManager, asset, outPtr, i);
names.add(outPtr.cast<Utf8>().toDartString());
}
return names;
Future<List<String>> getAnimationNames(FilamentEntity asset) async {
var names = await _channel
.invokeMethod("getAnimationNames", [_assetManager, asset]);
return names.cast<String>();
}
///
@@ -312,14 +275,15 @@ class FilamentController {
for (int i = 0; i < animation.data.length; i++) {
data.elementAt(i).value = animation.data[i];
}
_nativeLibrary.set_morph_animation(
_assetManager,
asset,
animation.meshName.toNativeUtf8().cast<Char>(),
data,
animation.numMorphWeights,
animation.numFrames,
animation.frameLengthInMs);
await _channel.invokeMethod("setMorphAnimation", [
_assetManager,
asset,
animation.meshName,
data,
animation.numMorphWeights,
animation.numFrames,
animation.frameLengthInMs
]);
calloc.free(data);
}
@@ -349,84 +313,89 @@ class FilamentController {
offset += 1;
}
_nativeLibrary.set_bone_animation(
_assetManager,
asset,
data,
numFrames,
1,
boneNames,
meshNames,
animation.meshNames.length,
animation.frameLengthInMs);
await _channel.invokeMethod("setBoneAnimation", [
_assetManager,
asset,
data,
numFrames,
1,
boneNames,
meshNames,
animation.meshNames.length,
animation.frameLengthInMs
]);
calloc.free(data);
}
void removeAsset(FilamentEntity asset) async {
_nativeLibrary.remove_asset(_viewer, asset);
await _channel.invokeMethod("removeAsset", asset);
}
void clearAssets() async {
_nativeLibrary.clear_assets(_viewer);
await _channel.invokeMethod("clearAssets");
}
void zoomBegin() async {
_nativeLibrary.scroll_begin(_viewer);
await _channel.invokeMethod("scrollBegin");
}
void zoomUpdate(double z) async {
_nativeLibrary.scroll_update(_viewer, 0.0, 0.0, z);
await _channel.invokeMethod("scrollUpdate", [0.0, 0.0, z]);
}
void zoomEnd() async {
_nativeLibrary.scroll_end(_viewer);
await _channel.invokeMethod("scrollEnd");
}
void playAnimation(FilamentEntity asset, int index,
{bool loop = false, bool reverse = false}) async {
_nativeLibrary.play_animation(
_assetManager, asset, index, loop ? 1 : 0, reverse ? 1 : 0);
{bool loop = false, bool reverse = false, double crossfade = 0.0}) async {
await _channel.invokeMethod("playAnimation", [
_assetManager,
asset,
index,
loop ? 1 : 0,
reverse ? 1 : 0,
crossfade
]);
}
void setAnimationFrame(
FilamentEntity asset, int index, int animationFrame) async {
_nativeLibrary.set_animation_frame(
_assetManager, asset, index, animationFrame);
await _channel.invokeMethod(
"setAnimationFrame", [_assetManager, asset, index, animationFrame]);
}
void stopAnimation(FilamentEntity asset, int animationIndex) async {
_nativeLibrary.stop_animation(_assetManager, asset, animationIndex);
await _channel
.invokeMethod("stopAnimation", [_assetManager, asset, animationIndex]);
}
void setCamera(FilamentEntity asset, String? name) async {
if (_nativeLibrary.set_camera(
_viewer, asset, name?.toNativeUtf8()?.cast<Char>() ?? nullptr) !=
1) {
if (await _channel.invokeMethod("setCamera", [asset, name]) != 1) {
throw Exception("Failed to set camera");
}
;
}
void setCameraFocalLength(double focalLength) async {
_nativeLibrary.set_camera_focal_length(_viewer, focalLength);
await _channel.invokeMethod("setCameraFocalLength", focalLength);
}
void setCameraFocusDistance(double focusDistance) async {
_nativeLibrary.set_camera_focus_distance(_viewer, focusDistance);
await _channel.invokeMethod("setCameraFocusDistance", focusDistance);
}
void setCameraPosition(double x, double y, double z) async {
_nativeLibrary.set_camera_position(_viewer, x, y, z);
await _channel.invokeMethod("setCameraPosition", [x, y, z]);
}
void setCameraExposure(
double aperture, double shutterSpeed, double sensitivity) async {
_nativeLibrary.set_camera_exposure(
_viewer, aperture, shutterSpeed, sensitivity);
await _channel.invokeMethod(
"setCameraExposure", [aperture, shutterSpeed, sensitivity]);
}
void setCameraRotation(double rads, double x, double y, double z) async {
_nativeLibrary.set_camera_rotation(_viewer, rads, x, y, z);
await _channel.invokeMethod("setCameraRotation", [rads, x, y, z]);
}
void setCameraModelMatrix(List<double> matrix) async {
@@ -435,42 +404,43 @@ class FilamentController {
for (int i = 0; i < 16; i++) {
ptr.elementAt(i).value = matrix[i];
}
_nativeLibrary.set_camera_model_matrix(_viewer, ptr);
await _channel.invokeMethod("setCameraModelMatrix", [ptr]);
}
void setTexture(FilamentEntity asset, String assetPath,
{int renderableIndex = 0}) async {
_nativeLibrary.set_texture(_assetManager, asset);
await _channel.invokeMethod("setTexture", [_assetManager, asset]);
}
void transformToUnitCube(FilamentEntity asset) async {
_nativeLibrary.transform_to_unit_cube(_assetManager, asset);
await _channel.invokeMethod("transformToUnitCube", [_assetManager, asset]);
}
void setPosition(FilamentEntity asset, double x, double y, double z) async {
_nativeLibrary.set_position(_assetManager, asset, x, y, z);
await _channel.invokeMethod("setPosition", [_assetManager, asset, x, y, z]);
}
void setScale(FilamentEntity asset, double scale) async {
_nativeLibrary.set_scale(_assetManager, asset, scale);
await _channel.invokeMethod("setScale", [_assetManager, asset, scale]);
}
void setRotation(
FilamentEntity asset, double rads, double x, double y, double z) async {
_nativeLibrary.set_rotation(_assetManager, asset, rads, x, y, z);
await _channel
.invokeMethod("setRotation", [_assetManager, asset, rads, x, y, z]);
}
void hide(FilamentEntity asset, String meshName) {
if (_nativeLibrary.hide_mesh(
_assetManager, asset, meshName.toNativeUtf8().cast<Char>()) !=
void hide(FilamentEntity asset, String meshName) async {
if (await _channel
.invokeMethod("hideMesh", [_assetManager, asset, meshName]) !=
1) {
throw Exception("Failed to hide mesh $meshName");
}
}
void reveal(FilamentEntity asset, String meshName) {
if (_nativeLibrary.reveal_mesh(
_assetManager, asset, meshName.toNativeUtf8().cast<Char>()) !=
void reveal(FilamentEntity asset, String meshName) async {
if (await _channel
.invokeMethod("revealMesh", [_assetManager, asset, meshName]) !=
1) {
throw Exception("Failed to reveal mesh $meshName");
}

View File

@@ -107,7 +107,6 @@ class _FilamentGestureDetectorState extends State<FilamentGestureDetector> {
onPointerDown: !widget.enableControls
? null
: (d) async {
print("a");
// if (d.buttons == kTertiaryButton || _rotating) {
// widget.controller
// .rotateStart(d.localPosition.dx, d.localPosition.dy);

View File

@@ -735,6 +735,7 @@ class NativeLibrary {
int index,
int loop,
int reverse,
double crossfade,
) {
return _play_animation(
assetManager,
@@ -742,15 +743,16 @@ class NativeLibrary {
index,
loop,
reverse,
crossfade,
);
}
late final _play_animationPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId, ffi.Int, ffi.Int,
ffi.Int)>>('play_animation');
late final _play_animation = _play_animationPtr
.asFunction<void Function(ffi.Pointer<ffi.Void>, int, int, int, int)>();
ffi.Int, ffi.Float)>>('play_animation');
late final _play_animation = _play_animationPtr.asFunction<
void Function(ffi.Pointer<ffi.Void>, int, int, int, int, double)>();
void set_animation_frame(
ffi.Pointer<ffi.Void> assetManager,
@@ -1193,7 +1195,7 @@ class NativeLibrary {
late final _ios_dummy = _ios_dummyPtr.asFunction<void Function()>();
}
class __mbstate_t extends ffi.Union {
final class __mbstate_t extends ffi.Union {
@ffi.Array.multi([128])
external ffi.Array<ffi.Char> __mbstate8;
@@ -1201,7 +1203,7 @@ class __mbstate_t extends ffi.Union {
external int _mbstateL;
}
class __darwin_pthread_handler_rec extends ffi.Struct {
final class __darwin_pthread_handler_rec extends ffi.Struct {
external ffi
.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Pointer<ffi.Void>)>>
__routine;
@@ -1211,7 +1213,7 @@ class __darwin_pthread_handler_rec extends ffi.Struct {
external ffi.Pointer<__darwin_pthread_handler_rec> __next;
}
class _opaque_pthread_attr_t extends ffi.Struct {
final class _opaque_pthread_attr_t extends ffi.Struct {
@ffi.Long()
external int __sig;
@@ -1219,7 +1221,7 @@ class _opaque_pthread_attr_t extends ffi.Struct {
external ffi.Array<ffi.Char> __opaque;
}
class _opaque_pthread_cond_t extends ffi.Struct {
final class _opaque_pthread_cond_t extends ffi.Struct {
@ffi.Long()
external int __sig;
@@ -1227,7 +1229,7 @@ class _opaque_pthread_cond_t extends ffi.Struct {
external ffi.Array<ffi.Char> __opaque;
}
class _opaque_pthread_condattr_t extends ffi.Struct {
final class _opaque_pthread_condattr_t extends ffi.Struct {
@ffi.Long()
external int __sig;
@@ -1235,7 +1237,7 @@ class _opaque_pthread_condattr_t extends ffi.Struct {
external ffi.Array<ffi.Char> __opaque;
}
class _opaque_pthread_mutex_t extends ffi.Struct {
final class _opaque_pthread_mutex_t extends ffi.Struct {
@ffi.Long()
external int __sig;
@@ -1243,7 +1245,7 @@ class _opaque_pthread_mutex_t extends ffi.Struct {
external ffi.Array<ffi.Char> __opaque;
}
class _opaque_pthread_mutexattr_t extends ffi.Struct {
final class _opaque_pthread_mutexattr_t extends ffi.Struct {
@ffi.Long()
external int __sig;
@@ -1251,7 +1253,7 @@ class _opaque_pthread_mutexattr_t extends ffi.Struct {
external ffi.Array<ffi.Char> __opaque;
}
class _opaque_pthread_once_t extends ffi.Struct {
final class _opaque_pthread_once_t extends ffi.Struct {
@ffi.Long()
external int __sig;
@@ -1259,7 +1261,7 @@ class _opaque_pthread_once_t extends ffi.Struct {
external ffi.Array<ffi.Char> __opaque;
}
class _opaque_pthread_rwlock_t extends ffi.Struct {
final class _opaque_pthread_rwlock_t extends ffi.Struct {
@ffi.Long()
external int __sig;
@@ -1267,7 +1269,7 @@ class _opaque_pthread_rwlock_t extends ffi.Struct {
external ffi.Array<ffi.Char> __opaque;
}
class _opaque_pthread_rwlockattr_t extends ffi.Struct {
final class _opaque_pthread_rwlockattr_t extends ffi.Struct {
@ffi.Long()
external int __sig;
@@ -1275,7 +1277,7 @@ class _opaque_pthread_rwlockattr_t extends ffi.Struct {
external ffi.Array<ffi.Char> __opaque;
}
class _opaque_pthread_t extends ffi.Struct {
final class _opaque_pthread_t extends ffi.Struct {
@ffi.Long()
external int __sig;
@@ -1285,7 +1287,7 @@ class _opaque_pthread_t extends ffi.Struct {
external ffi.Array<ffi.Char> __opaque;
}
class ResourceBuffer extends ffi.Struct {
final class ResourceBuffer extends ffi.Struct {
external ffi.Pointer<ffi.Void> data;
@ffi.Uint32()
@@ -1295,7 +1297,7 @@ class ResourceBuffer extends ffi.Struct {
external int id;
}
class ResourceLoaderWrapper extends ffi.Struct {
final class ResourceLoaderWrapper extends ffi.Struct {
external LoadResource mLoadResource;
external FreeResource mFreeResource;
@@ -1484,13 +1486,3 @@ const int WINT_MAX = 2147483647;
const int SIG_ATOMIC_MIN = -2147483648;
const int SIG_ATOMIC_MAX = 2147483647;
const int __DARWIN_WCHAR_MAX = 2147483647;
const int __DARWIN_WCHAR_MIN = -2147483648;
const int __DARWIN_WEOF = -1;
const int _FORTIFY_SOURCE = 2;
const int NULL = 0;