add animation fading and revert to platform channel handler
This commit is contained in:
@@ -1,20 +1,15 @@
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import 'dart:async';
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import 'dart:ffi';
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import 'dart:io';
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import 'dart:isolate';
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import 'dart:ui' as ui;
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import 'package:ffi/ffi.dart';
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import 'package:flutter/animation.dart';
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import 'package:flutter/scheduler.dart';
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import 'package:flutter/services.dart';
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import 'package:polyvox_filament/animations/bone_animation_data.dart';
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import 'package:polyvox_filament/animations/morph_animation_data.dart';
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import 'package:polyvox_filament/generated_bindings.dart';
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typedef AssetManager = Pointer<Void>;
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typedef FilamentViewer = Pointer<Void>;
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typedef AssetManager = int;
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typedef FilamentEntity = int;
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const FilamentEntity FILAMENT_ASSET_ERROR = 0;
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@@ -34,23 +29,13 @@ class FilamentController {
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final _initialized = Completer();
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Future get initialized => _initialized.future;
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late NativeLibrary _nativeLibrary;
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late FilamentViewer _viewer;
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late AssetManager _assetManager;
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bool _rendering = false;
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final TickerProvider _tickerProvider;
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Ticker? _ticker;
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///
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/// This now uses an FFI implementation.
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/// Platform channels are only used to setup the context/texture (since this is platform-specific) and the render ticker.
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/// All other methods directly invoke the FFI functions defined in PolyvoxFilamentApi.cpp,
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/// which itself uses a threadpool so that calls are run on a separate thread.
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/// This controller uses platform channels to bridge Dart with the C/C++ code for the Filament API.
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/// Setting up the context/texture (since this is platform-specific) and the render ticker are platform-specific; all other methods are passed through by the platform channel to the methods specified in PolyvoxFilamentApi.h.
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///
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FilamentController(this._tickerProvider) {
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FilamentController() {
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_channel.setMethodCallHandler((call) async {
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throw Exception("Unknown method channel invocation ${call.method}");
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});
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@@ -58,10 +43,6 @@ class FilamentController {
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_textureIdController.onListen = () {
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_textureIdController.add(_textureId);
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};
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_nativeLibrary = NativeLibrary(Platform.isAndroid || Platform.isLinux
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? DynamicLibrary.open("libpolyvox_filament_plugin.so")
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: DynamicLibrary.process());
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}
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Future initialize() async {
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@@ -70,126 +51,106 @@ class FilamentController {
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}
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Future setRendering(bool render) async {
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_rendering = render;
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_channel.invokeMethod("setRendering", render);
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}
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void render() {
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_nativeLibrary.render(_viewer, 0);
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_channel.invokeMethod("render");
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}
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int _frameLengthInMicroseconds = 1000000 ~/ 60;
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Future setFrameRate(int framerate) async {
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_frameLengthInMicroseconds = 1000000 ~/ framerate;
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_nativeLibrary.set_frame_interval(_viewer, 1 / framerate);
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_channel.invokeMethod("setFrameInterval", 1000.0 / framerate);
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}
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void setPixelRatio(double ratio) {
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_pixelRatio = ratio;
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}
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int _last = 0;
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Future createViewer(int width, int height) async {
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size = ui.Size(width * _pixelRatio, height * _pixelRatio);
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_textureId =
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await _channel.invokeMethod("createTexture", [size.width, size.height]);
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_textureIdController.add(_textureId);
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var glContext =
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Pointer<Void>.fromAddress(await _channel.invokeMethod("getContext"));
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final resourceLoader = Pointer<ResourceLoaderWrapper>.fromAddress(
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await _channel.invokeMethod("getResourceLoader"));
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await _channel
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.invokeMethod("createFilamentViewer", [size.width, size.height]);
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_viewer = _nativeLibrary.create_filament_viewer(glContext, resourceLoader);
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if (Platform.isLinux) {
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// don't pass a surface to the SwapChain as we are effectively creating a headless SwapChain that will render into a RenderTarget associated with a texture
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_nativeLibrary.create_swap_chain(
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_viewer, nullptr, size.width.toInt(), size.height.toInt());
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// if (Platform.isLinux) {
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// // don't pass a surface to the SwapChain as we are effectively creating a headless SwapChain that will render into a RenderTarget associated with a texture
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// _nativeLibrary.create_swap_chain(
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// nullptr, size.width.toInt(), size.height.toInt());
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var glTextureId = await _channel.invokeMethod("getGlTextureId");
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// var glTextureId = await _channel.invokeMethod("getGlTextureId");
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_nativeLibrary.create_render_target(
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_viewer, glTextureId, size.width.toInt(), size.height.toInt());
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} else {
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var surface =
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Pointer<Void>.fromAddress(await _channel.invokeMethod("getSurface"));
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_nativeLibrary.create_swap_chain(
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_viewer, surface, size.width.toInt(), size.height.toInt());
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}
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// await _channel.invokeMethod("create_render_target(
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// glTextureId, size.width.toInt(), size.height.toInt());
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// } else {
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_nativeLibrary.update_viewport_and_camera_projection(
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_viewer, size.width.toInt(), size.height.toInt(), 1.0);
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// }
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await _channel.invokeMethod("updateViewportAndCameraProjection",
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[size.width.toInt(), size.height.toInt(), 1.0]);
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_initialized.complete(true);
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_assetManager = _nativeLibrary.get_asset_manager(_viewer);
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_ticker = _tickerProvider.createTicker((Duration elapsed) async {
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if (elapsed.inMicroseconds - _last > _frameLengthInMicroseconds) {
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render();
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_last = elapsed.inMicroseconds;
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}
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});
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_ticker!.start();
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_assetManager = await _channel.invokeMethod("getAssetManager");
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}
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Future resize(int width, int height,
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{double contentScaleFactor = 1.0}) async {
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// await setRendering(false);
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// _textureIdController.add(null);
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// _nativeLibrary.destroy_swap_chain(_viewer);
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// await _channel.invokeMethod("destroy_swap_chain(_viewer);
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// size = ui.Size(width * _pixelRatio, height * _pixelRatio);
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// _textureId = await _channel.invokeMethod("resize",
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// [width * _pixelRatio, height * _pixelRatio, contentScaleFactor]);
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// _textureIdController.add(_textureId);
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// _nativeLibrary.create_swap_chain(_viewer, nullptr, width, height);
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// _nativeLibrary.create_render_target(
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// _viewer, await _channel.invokeMethod("getGlTextureId"), width, height);
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// _nativeLibrary.update_viewport_and_camera_projection(
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// _viewer, width, height, contentScaleFactor);
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// await _channel.invokeMethod("create_swap_chain( nullptr, width, height);
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// await _channel.invokeMethod("create_render_target(
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// await _channel.invokeMethod("getGlTextureId"), width, height);
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// await _channel.invokeMethod("update_viewport_and_camera_projection(
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// width, height, contentScaleFactor);
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// await setRendering(true);
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}
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void clearBackgroundImage() async {
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_nativeLibrary.clear_background_image(_viewer);
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await _channel.invokeMethod("clearBackgroundImage");
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}
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void setBackgroundImage(String path) async {
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_nativeLibrary.set_background_image(
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_viewer, path.toNativeUtf8().cast<Char>());
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await _channel.invokeMethod("setBackgroundImage", path);
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}
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void setBackgroundColor(Color color) async {
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_nativeLibrary.set_background_color(
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_viewer,
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color.red.toDouble() / 255.0,
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color.green.toDouble() / 255.0,
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color.blue.toDouble() / 255.0,
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color.alpha.toDouble() / 255.0);
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await _channel.invokeMethod("setBackgroundColor", [
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color.red.toDouble() / 255.0,
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color.green.toDouble() / 255.0,
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color.blue.toDouble() / 255.0,
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color.alpha.toDouble() / 255.0
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]);
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}
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void setBackgroundImagePosition(double x, double y,
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{bool clamp = false}) async {
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_nativeLibrary.set_background_image_position(_viewer, x, y, clamp ? 1 : 0);
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await _channel
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.invokeMethod("setBackgroundImagePosition", [x, y, clamp ? 1 : 0]);
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}
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void loadSkybox(String skyboxPath) async {
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_nativeLibrary.load_skybox(_viewer, skyboxPath.toNativeUtf8().cast<Char>());
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await _channel.invokeMethod("loadSkybox", skyboxPath);
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}
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void loadIbl(String lightingPath, {double intensity = 30000}) async {
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_nativeLibrary.load_ibl(
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_viewer, lightingPath.toNativeUtf8().cast<Char>(), intensity);
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await _channel.invokeMethod("loadIbl", [lightingPath, intensity]);
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}
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void removeSkybox() async {
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_nativeLibrary.remove_skybox(_viewer);
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await _channel.invokeMethod("removeSkybox");
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}
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void removeIbl() async {
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_nativeLibrary.remove_ibl(_viewer);
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await _channel.invokeMethod("removeIbl");
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}
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// copied from LightManager.h
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@@ -200,8 +161,7 @@ class FilamentController {
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// FOCUSED_SPOT, //!< Physically correct spot light.
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// SPOT, //!< Spot light with coupling of outer cone and illumination disabled.
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// };
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FilamentEntity addLight(
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Future<FilamentEntity> addLight(
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int type,
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double colour,
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double intensity,
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@@ -211,94 +171,97 @@ class FilamentController {
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double dirX,
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double dirY,
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double dirZ,
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bool castShadows) {
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return _nativeLibrary.add_light(_viewer, type, colour, intensity, posX,
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posY, posZ, dirX, dirY, dirZ, castShadows ? 1 : 0);
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bool castShadows) async {
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var entity = await _channel.invokeMethod("addLight", [
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type,
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colour,
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intensity,
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posX,
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posY,
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posZ,
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dirX,
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dirY,
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dirZ,
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castShadows ? 1 : 0
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]);
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return entity as FilamentEntity;
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}
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void removeLight(FilamentEntity light) async {
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_nativeLibrary.remove_light(_viewer, light);
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await _channel.invokeMethod("removeLight", light);
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}
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void clearLights() async {
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_nativeLibrary.clear_lights(_viewer);
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await _channel.invokeMethod("clearLights");
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}
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FilamentEntity loadGlb(String path, {bool unlit = false}) {
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var asset = _nativeLibrary.load_glb(
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_assetManager, path.toNativeUtf8().cast<Char>(), unlit ? 1 : 0);
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Future<FilamentEntity> loadGlb(String path, {bool unlit = false}) async {
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var asset = await _channel
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.invokeMethod("loadGlb", [_assetManager, path, unlit ? 1 : 0]);
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if (asset == FILAMENT_ASSET_ERROR) {
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throw Exception("An error occurred loading the asset at $path");
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}
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return asset;
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}
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FilamentEntity loadGltf(String path, String relativeResourcePath) {
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return _nativeLibrary.load_gltf(
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_assetManager,
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path.toNativeUtf8().cast<Char>(),
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relativeResourcePath.toNativeUtf8().cast<Char>());
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Future<FilamentEntity> loadGltf(
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String path, String relativeResourcePath) async {
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var entity = await _channel
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.invokeMethod("loadGltf", [_assetManager, path, relativeResourcePath]);
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return entity as FilamentEntity;
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}
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void panStart(double x, double y) async {
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_nativeLibrary.grab_begin(_viewer, x * _pixelRatio, y * _pixelRatio, 1);
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await _channel
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.invokeMethod("grabBegin", [x * _pixelRatio, y * _pixelRatio, 1]);
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}
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void panUpdate(double x, double y) async {
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_nativeLibrary.grab_update(_viewer, x * _pixelRatio, y * _pixelRatio);
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await _channel
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.invokeMethod("grabUpdate", [x * _pixelRatio, y * _pixelRatio]);
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}
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void panEnd() async {
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_nativeLibrary.grab_end(_viewer);
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await _channel.invokeMethod("grabEnd");
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}
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void rotateStart(double x, double y) async {
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_nativeLibrary.grab_begin(_viewer, x * _pixelRatio, y * _pixelRatio, 0);
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await _channel
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.invokeMethod("grabBegin", [x * _pixelRatio, y * _pixelRatio, 0]);
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}
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void rotateUpdate(double x, double y) async {
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_nativeLibrary.grab_update(_viewer, x * _pixelRatio, y * _pixelRatio);
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await _channel
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.invokeMethod("grabUpdate", [x * _pixelRatio, y * _pixelRatio]);
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}
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void rotateEnd() async {
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_nativeLibrary.grab_end(_viewer);
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await _channel.invokeMethod("grabEnd");
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}
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void setMorphTargetWeights(
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FilamentEntity asset, String meshName, List<double> weights) {
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FilamentEntity asset, String meshName, List<double> weights) async {
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var weightPtr = calloc<Float>(weights.length);
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for (int i = 0; i < weights.length; i++) {
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weightPtr[i] = weights[i];
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}
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_nativeLibrary.set_morph_target_weights(_assetManager, asset,
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meshName.toNativeUtf8().cast<Char>(), weightPtr, weights.length);
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await _channel.invokeMethod("setMorphTargetWeights",
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[_assetManager, asset, meshName, weightPtr, weights.length]);
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calloc.free(weightPtr);
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}
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List<String> getMorphTargetNames(FilamentEntity asset, String meshName) {
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var meshNamePtr = meshName.toNativeUtf8().cast<Char>();
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var count = _nativeLibrary.get_morph_target_name_count(
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_assetManager, asset, meshNamePtr);
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var names = <String>[];
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for (int i = 0; i < count; i++) {
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var outPtr = calloc<Char>(255);
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_nativeLibrary.get_morph_target_name(
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_assetManager, asset, meshNamePtr, outPtr, i);
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names.add(outPtr.cast<Utf8>().toDartString());
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}
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return names;
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Future<List<String>> getMorphTargetNames(
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FilamentEntity asset, String meshName) async {
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var names = await _channel
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.invokeMethod("getMorphTargetNames", [_assetManager, asset, meshName]);
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return names.cast<String>();
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}
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List<String> getAnimationNames(FilamentEntity asset) {
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var count = _nativeLibrary.get_animation_count(_assetManager, asset);
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var names = <String>[];
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for (int i = 0; i < count; i++) {
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var outPtr = calloc<Char>(255);
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_nativeLibrary.get_animation_name(_assetManager, asset, outPtr, i);
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names.add(outPtr.cast<Utf8>().toDartString());
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}
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return names;
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Future<List<String>> getAnimationNames(FilamentEntity asset) async {
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var names = await _channel
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.invokeMethod("getAnimationNames", [_assetManager, asset]);
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return names.cast<String>();
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}
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///
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@@ -312,14 +275,15 @@ class FilamentController {
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for (int i = 0; i < animation.data.length; i++) {
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data.elementAt(i).value = animation.data[i];
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}
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_nativeLibrary.set_morph_animation(
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_assetManager,
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asset,
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animation.meshName.toNativeUtf8().cast<Char>(),
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data,
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animation.numMorphWeights,
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animation.numFrames,
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animation.frameLengthInMs);
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await _channel.invokeMethod("setMorphAnimation", [
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_assetManager,
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asset,
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animation.meshName,
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data,
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animation.numMorphWeights,
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animation.numFrames,
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animation.frameLengthInMs
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]);
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calloc.free(data);
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}
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@@ -349,84 +313,89 @@ class FilamentController {
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offset += 1;
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}
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_nativeLibrary.set_bone_animation(
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_assetManager,
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asset,
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data,
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numFrames,
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1,
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boneNames,
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meshNames,
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animation.meshNames.length,
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animation.frameLengthInMs);
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await _channel.invokeMethod("setBoneAnimation", [
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_assetManager,
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asset,
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data,
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numFrames,
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1,
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boneNames,
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meshNames,
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animation.meshNames.length,
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animation.frameLengthInMs
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]);
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calloc.free(data);
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}
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void removeAsset(FilamentEntity asset) async {
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_nativeLibrary.remove_asset(_viewer, asset);
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await _channel.invokeMethod("removeAsset", asset);
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}
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void clearAssets() async {
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_nativeLibrary.clear_assets(_viewer);
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await _channel.invokeMethod("clearAssets");
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}
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void zoomBegin() async {
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_nativeLibrary.scroll_begin(_viewer);
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await _channel.invokeMethod("scrollBegin");
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}
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void zoomUpdate(double z) async {
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_nativeLibrary.scroll_update(_viewer, 0.0, 0.0, z);
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await _channel.invokeMethod("scrollUpdate", [0.0, 0.0, z]);
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}
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void zoomEnd() async {
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_nativeLibrary.scroll_end(_viewer);
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await _channel.invokeMethod("scrollEnd");
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}
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void playAnimation(FilamentEntity asset, int index,
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{bool loop = false, bool reverse = false}) async {
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_nativeLibrary.play_animation(
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_assetManager, asset, index, loop ? 1 : 0, reverse ? 1 : 0);
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{bool loop = false, bool reverse = false, double crossfade = 0.0}) async {
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await _channel.invokeMethod("playAnimation", [
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_assetManager,
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asset,
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||||
index,
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||||
loop ? 1 : 0,
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reverse ? 1 : 0,
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crossfade
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]);
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}
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||||
|
||||
void setAnimationFrame(
|
||||
FilamentEntity asset, int index, int animationFrame) async {
|
||||
_nativeLibrary.set_animation_frame(
|
||||
_assetManager, asset, index, animationFrame);
|
||||
await _channel.invokeMethod(
|
||||
"setAnimationFrame", [_assetManager, asset, index, animationFrame]);
|
||||
}
|
||||
|
||||
void stopAnimation(FilamentEntity asset, int animationIndex) async {
|
||||
_nativeLibrary.stop_animation(_assetManager, asset, animationIndex);
|
||||
await _channel
|
||||
.invokeMethod("stopAnimation", [_assetManager, asset, animationIndex]);
|
||||
}
|
||||
|
||||
void setCamera(FilamentEntity asset, String? name) async {
|
||||
if (_nativeLibrary.set_camera(
|
||||
_viewer, asset, name?.toNativeUtf8()?.cast<Char>() ?? nullptr) !=
|
||||
1) {
|
||||
if (await _channel.invokeMethod("setCamera", [asset, name]) != 1) {
|
||||
throw Exception("Failed to set camera");
|
||||
}
|
||||
;
|
||||
}
|
||||
|
||||
void setCameraFocalLength(double focalLength) async {
|
||||
_nativeLibrary.set_camera_focal_length(_viewer, focalLength);
|
||||
await _channel.invokeMethod("setCameraFocalLength", focalLength);
|
||||
}
|
||||
|
||||
void setCameraFocusDistance(double focusDistance) async {
|
||||
_nativeLibrary.set_camera_focus_distance(_viewer, focusDistance);
|
||||
await _channel.invokeMethod("setCameraFocusDistance", focusDistance);
|
||||
}
|
||||
|
||||
void setCameraPosition(double x, double y, double z) async {
|
||||
_nativeLibrary.set_camera_position(_viewer, x, y, z);
|
||||
await _channel.invokeMethod("setCameraPosition", [x, y, z]);
|
||||
}
|
||||
|
||||
void setCameraExposure(
|
||||
double aperture, double shutterSpeed, double sensitivity) async {
|
||||
_nativeLibrary.set_camera_exposure(
|
||||
_viewer, aperture, shutterSpeed, sensitivity);
|
||||
await _channel.invokeMethod(
|
||||
"setCameraExposure", [aperture, shutterSpeed, sensitivity]);
|
||||
}
|
||||
|
||||
void setCameraRotation(double rads, double x, double y, double z) async {
|
||||
_nativeLibrary.set_camera_rotation(_viewer, rads, x, y, z);
|
||||
await _channel.invokeMethod("setCameraRotation", [rads, x, y, z]);
|
||||
}
|
||||
|
||||
void setCameraModelMatrix(List<double> matrix) async {
|
||||
@@ -435,42 +404,43 @@ class FilamentController {
|
||||
for (int i = 0; i < 16; i++) {
|
||||
ptr.elementAt(i).value = matrix[i];
|
||||
}
|
||||
_nativeLibrary.set_camera_model_matrix(_viewer, ptr);
|
||||
await _channel.invokeMethod("setCameraModelMatrix", [ptr]);
|
||||
}
|
||||
|
||||
void setTexture(FilamentEntity asset, String assetPath,
|
||||
{int renderableIndex = 0}) async {
|
||||
_nativeLibrary.set_texture(_assetManager, asset);
|
||||
await _channel.invokeMethod("setTexture", [_assetManager, asset]);
|
||||
}
|
||||
|
||||
void transformToUnitCube(FilamentEntity asset) async {
|
||||
_nativeLibrary.transform_to_unit_cube(_assetManager, asset);
|
||||
await _channel.invokeMethod("transformToUnitCube", [_assetManager, asset]);
|
||||
}
|
||||
|
||||
void setPosition(FilamentEntity asset, double x, double y, double z) async {
|
||||
_nativeLibrary.set_position(_assetManager, asset, x, y, z);
|
||||
await _channel.invokeMethod("setPosition", [_assetManager, asset, x, y, z]);
|
||||
}
|
||||
|
||||
void setScale(FilamentEntity asset, double scale) async {
|
||||
_nativeLibrary.set_scale(_assetManager, asset, scale);
|
||||
await _channel.invokeMethod("setScale", [_assetManager, asset, scale]);
|
||||
}
|
||||
|
||||
void setRotation(
|
||||
FilamentEntity asset, double rads, double x, double y, double z) async {
|
||||
_nativeLibrary.set_rotation(_assetManager, asset, rads, x, y, z);
|
||||
await _channel
|
||||
.invokeMethod("setRotation", [_assetManager, asset, rads, x, y, z]);
|
||||
}
|
||||
|
||||
void hide(FilamentEntity asset, String meshName) {
|
||||
if (_nativeLibrary.hide_mesh(
|
||||
_assetManager, asset, meshName.toNativeUtf8().cast<Char>()) !=
|
||||
void hide(FilamentEntity asset, String meshName) async {
|
||||
if (await _channel
|
||||
.invokeMethod("hideMesh", [_assetManager, asset, meshName]) !=
|
||||
1) {
|
||||
throw Exception("Failed to hide mesh $meshName");
|
||||
}
|
||||
}
|
||||
|
||||
void reveal(FilamentEntity asset, String meshName) {
|
||||
if (_nativeLibrary.reveal_mesh(
|
||||
_assetManager, asset, meshName.toNativeUtf8().cast<Char>()) !=
|
||||
void reveal(FilamentEntity asset, String meshName) async {
|
||||
if (await _channel
|
||||
.invokeMethod("revealMesh", [_assetManager, asset, meshName]) !=
|
||||
1) {
|
||||
throw Exception("Failed to reveal mesh $meshName");
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user