add animation fading and revert to platform channel handler
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@@ -107,7 +107,6 @@ class _FilamentGestureDetectorState extends State<FilamentGestureDetector> {
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onPointerDown: !widget.enableControls
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? null
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: (d) async {
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print("a");
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// if (d.buttons == kTertiaryButton || _rotating) {
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// widget.controller
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// .rotateStart(d.localPosition.dx, d.localPosition.dy);
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