example project fixes
This commit is contained in:
@@ -225,6 +225,7 @@
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files = (
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);
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inputPaths = (
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"${TARGET_BUILD_DIR}/${INFOPLIST_PATH}",
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);
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name = "Thin Binary";
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outputPaths = (
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@@ -1,6 +1,7 @@
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import 'dart:math';
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import 'dart:typed_data';
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import 'package:flutter/material.dart';
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import 'package:flutter/rendering.dart';
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import 'package:vector_math/vector_math.dart' as v;
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import 'package:polyvox_filament/filament_controller.dart';
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@@ -42,6 +43,7 @@ class _ExampleWidgetState extends State<ExampleWidget> {
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FilamentEntity? _cube;
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FilamentEntity? _flightHelmet;
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List<String>? _animations;
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FilamentEntity? _light;
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final weights = List.filled(255, 0.0);
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@@ -57,182 +59,96 @@ class _ExampleWidgetState extends State<ExampleWidget> {
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_filamentController = FilamentController();
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}
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void onClick(int index) async {
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switch (index) {
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case -1:
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await _filamentController.initialize();
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break;
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case -2:
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bool _initialized = false;
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bool _coneHidden = false;
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Widget _item(void Function() onTap, String text) {
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return GestureDetector(
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onTap: onTap,
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child: Container(
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color: Colors.transparent,
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padding: EdgeInsets.symmetric(vertical: 10, horizontal: 10),
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child: Text(text)));
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}
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@override
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Widget build(BuildContext context) {
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var children = [
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_initialized
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? Container()
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: _item(() async {
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await _filamentController.initialize();
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setState(() {
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_initialized = true;
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});
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}, "initialize"),
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_item(() {
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_filamentController.render();
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break;
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case -4:
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}, "render"),
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_item(() {
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setState(() {
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_rendering = !_rendering;
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_filamentController.setRendering(_rendering);
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});
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break;
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case -5:
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}, "Rendering: $_rendering "),
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_item(() {
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setState(() {
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_framerate = _framerate == 60 ? 30 : 60;
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_filamentController.setFrameRate(_framerate);
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});
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break;
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case -6:
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}, "$_framerate fps"),
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_item(() {
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_filamentController.setBackgroundColor(Color(0xFF73C9FA));
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break;
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case 0:
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}, "set background color"),
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_item(() {
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_filamentController.setBackgroundImage('assets/background.ktx');
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break;
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case 1:
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}, "load background image"),
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_item(() {
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_filamentController
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.loadSkybox('assets/default_env/default_env_skybox.ktx');
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break;
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case -3:
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}, 'load skybox'),
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_item(() {
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_filamentController.loadIbl('assets/default_env/default_env_ibl.ktx');
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break;
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case 2:
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_filamentController.removeSkybox();
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break;
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case 3:
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}, 'load IBL'),
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_item(
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() {
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_filamentController.removeSkybox();
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},
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'remove skybox',
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),
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_item(() async {
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_cube = await _filamentController.loadGlb('assets/cube.glb');
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break;
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case 4:
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_animations = await _filamentController.getAnimationNames(_cube!);
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setState(() {});
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}, 'load cube GLB'),
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_item(() async {
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if (_coneHidden) {
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_filamentController.reveal(_cube!, "Cone");
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} else {
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_filamentController.hide(_cube!, "Cone");
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}
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setState(() {
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_coneHidden = !_coneHidden;
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});
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}, _coneHidden ? 'show cone' : 'hide cone'),
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_item(() async {
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if (_cube != null) {
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_filamentController.removeAsset(_cube!);
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}
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_cube =
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await _filamentController.loadGltf('assets/cube.gltf', 'assets');
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break;
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case 5:
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_flightHelmet ??= await _filamentController.loadGltf(
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'assets/FlightHelmet/FlightHelmet.gltf', 'assets/FlightHelmet');
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break;
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case 6:
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_filamentController.removeAsset(_cube!);
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break;
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case 7:
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_filamentController.setMorphTargetWeights(
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_cube!, "Cube.001", List.filled(8, 1.0));
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break;
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case 8:
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_filamentController.setMorphTargetWeights(
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_cube!, "Cube.001", List.filled(8, 0));
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break;
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case 11:
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setState(() {
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_loop = !_loop;
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});
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break;
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case 14:
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_filamentController.setCamera(_cube!, "Camera_Orientation");
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break;
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case 15:
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final animation = AnimationBuilder(
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controller: _filamentController,
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asset: _cube!,
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framerate: 30,
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meshName: "Cube.001")
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.setDuration(4)
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.interpolateMorphWeights(0, 4, 0, 1)
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// .interpolateBoneTransform(
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// "Bone.001",
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// "Cube.001",
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// 2,
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// 4,
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// v.Vector3.zero(),
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// v.Vector3.zero(),
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// // Vec3(x: 1, y: 1, z: 1),
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// v.Quaternion(0, 0, 0, 1),
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// v.Quaternion(1, 1, 1, 1))
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// Quaternion(x: 1, y: 1, z: 1, w: 1))
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.set();
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break;
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case 16:
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var names =
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await _filamentController.getMorphTargetNames(_cube!, "Cube");
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await showDialog(
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context: context,
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builder: (ctx) {
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return Container(
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height: 100,
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width: 100,
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color: Colors.white,
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child: Text(names.join(",")));
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});
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break;
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case 17:
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var animationNames =
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await _filamentController.getAnimationNames(_cube!);
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await showDialog(
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context: context,
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builder: (ctx) {
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return Container(
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height: 100,
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width: 100,
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color: Colors.white,
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child: Text(animationNames.join(",")));
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});
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break;
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case 18:
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_filamentController.panStart(1, 1);
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_filamentController.panUpdate(1, 2);
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_filamentController.panEnd();
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break;
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case 19:
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_filamentController.panStart(1, 1);
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_filamentController.panUpdate(0, 0);
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_filamentController.panEnd();
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break;
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case 20:
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_filamentController.clearAssets();
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break;
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case 21:
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}, 'load cube GLTF'),
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_item(() async {
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_filamentController.setTexture(_cube!, "assets/background.png");
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break;
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case 22:
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}, 'swap cube texture'),
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_item(() async {
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_filamentController.transformToUnitCube(_cube!);
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break;
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case 23:
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}, 'transform to unit cube'),
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_item(() async {
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_filamentController.setPosition(_cube!, 1.0, 1.0, -1.0);
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break;
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case 24:
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_filamentController.setRotation(_cube!, pi / 2, 0.0, 1.0, 0.0);
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break;
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case 25:
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setState(() {
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_vertical = !_vertical;
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});
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break;
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case 26:
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_filamentController.setCameraPosition(0, 0, 3);
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_filamentController.setCameraRotation(0, 0, 1, 0);
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break;
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case 27:
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_framerate = _framerate == 60 ? 30 : 60;
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_filamentController.setFrameRate(_framerate);
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break;
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case 28:
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_filamentController.setBackgroundImagePosition(25, 25);
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break;
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case 29:
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_light = await _filamentController.addLight(
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1, 6500, 15000000, 0, 1, 0, 0, -1, 0, true);
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break;
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case 30:
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if (_light != null) {
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_filamentController.removeLight(_light!);
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_light = null;
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}
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break;
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case 31:
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_filamentController.clearLights();
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break;
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case 32:
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}, 'set position to 1, 1, -1'),
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_item(() async {
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var frameData = Float32List.fromList(
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List<double>.generate(120, (i) => i / 120).expand((x) {
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var vals = List<double>.filled(7, x);
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@@ -252,126 +168,261 @@ class _ExampleWidgetState extends State<ExampleWidget> {
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// "Cube.001",
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// BoneTransform([Vec3(x: 0, y: 0.0, z: 0.0)],
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// [Quaternion(x: 1, y: 1, z: 1, w: 1)]));
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// break;
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break;
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case 33:
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if (_coneHidden) {
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_filamentController.reveal(_cube!, "Cone");
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} else {
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_filamentController.hide(_cube!, "Cone");
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}
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setState(() {
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_coneHidden = !_coneHidden;
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});
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break;
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case 34:
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_filamentController.playAnimation(_cube!, 0,
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loop: false, crossfade: 0.5);
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break;
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case 35:
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_filamentController.playAnimation(_cube!, 1,
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loop: false, crossfade: 0.5);
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break;
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case 36:
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_filamentController.playAnimation(_cube!, 2,
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loop: false, crossfade: 0.5);
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break;
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case 37:
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_filamentController.stopAnimation(_cube!, 0);
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break;
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}, 'construct bone animation'),
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_item(() async {
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_filamentController.removeAsset(_cube!);
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}, 'remove cube'),
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_item(() async {
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_filamentController.clearAssets();
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}, 'clear all assets'),
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];
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if (_animations != null) {
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children.addAll(_animations!.map((a) => _item(() {
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_filamentController.playAnimation(_cube!, _animations!.indexOf(a),
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replaceActive: true, crossfade: 0.5);
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}, "play animation ${_animations!.indexOf(a)} (replace/fade)")));
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children.addAll(_animations!.map((a) => _item(() {
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_filamentController.playAnimation(_cube!, _animations!.indexOf(a),
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replaceActive: false);
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}, "play animation ${_animations!.indexOf(a)} (noreplace)")));
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}
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}
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bool _coneHidden = false;
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return Padding(
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padding: EdgeInsets.only(top: 20, left: 20),
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child: Row(children: [
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Expanded(
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child: SingleChildScrollView(
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child: Column(
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mainAxisAlignment: MainAxisAlignment.center,
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crossAxisAlignment: CrossAxisAlignment.center,
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children: children
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// _item(24 () async { 'rotate by pi around Y axis'),
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// _item(5 () async { 'load flight helmet'),
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Widget _item({int value = 0, Widget? child = null}) {
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return GestureDetector(
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onTap: () {
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onClick(value);
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},
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child: Container(
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color: Colors.transparent,
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padding: EdgeInsets.symmetric(vertical: 10, horizontal: 10),
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child: child));
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}
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@override
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Widget build(BuildContext context) {
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return Row(children: [
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SingleChildScrollView(
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child: Column(
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mainAxisAlignment: MainAxisAlignment.center,
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crossAxisAlignment: CrossAxisAlignment.center,
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children: [
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_item(value: -1, child: Text("initialize")),
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_item(value: -2, child: Text("render")),
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_item(value: -4, child: Text("Rendering: $_rendering ")),
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_item(value: -5, child: Text("$_framerate fps")),
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_item(value: -6, child: Text("set background color")),
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_item(value: 0, child: Text("load background image")),
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_item(
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value: 1,
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child: Text('load skybox'),
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),
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_item(
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value: -3,
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child: Text('load IBL'),
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),
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_item(
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value: 2,
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child: Text('remove skybox'),
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),
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_item(value: 3, child: Text('load cube GLB')),
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_item(
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value: 33,
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child: Text(_coneHidden ? 'show cone' : 'hide cone')),
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_item(value: 4, child: Text('load cube GLTF')),
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_item(value: 21, child: Text('swap cube texture')),
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_item(value: 22, child: Text('transform to unit cube')),
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_item(value: 23, child: Text('set position to 1, 1, -1')),
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_item(value: 32, child: Text('construct bone animation')),
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_item(value: 24, child: Text('rotate by pi around Y axis')),
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_item(value: 5, child: Text('load flight helmet')),
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_item(value: 6, child: Text('remove cube')),
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_item(value: 20, child: Text('clear all assets')),
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_item(value: 7, child: Text('set all weights to 1')),
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_item(value: 8, child: Text('set all weights to 0')),
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_item(value: 9, child: Text('play all animations')),
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_item(value: 34, child: Text('play animation 0')),
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_item(value: 35, child: Text('play animation 1')),
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_item(value: 36, child: Text('play animation 2')),
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_item(value: 37, child: Text('stop animation 0')),
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_item(
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value: 11,
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child: Text(_loop ? "don't loop animation" : "loop animation")),
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_item(value: 14, child: Text('set camera')),
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_item(value: 15, child: Text('animate weights')),
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_item(value: 16, child: Text('get target names')),
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_item(value: 17, child: Text('get animation names')),
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_item(value: 18, child: Text('pan left')),
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_item(value: 19, child: Text('pan right')),
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_item(
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value: 25,
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child: Text(_vertical ? 'set horizontal' : 'set vertical')),
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_item(value: 26, child: Text('set camera pos to 0,0,3')),
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_item(value: 27, child: Text('toggle framerate')),
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_item(value: 28, child: Text('set bg image pos')),
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_item(value: 29, child: Text('add light')),
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_item(value: 30, child: Text('remove light')),
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_item(value: 31, child: Text('clear all lights')),
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_item(value: 32, child: Text('set camera model matrix')),
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])),
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Container(
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width: _vertical ? 200 : 400,
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height: _vertical ? 400 : 200,
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alignment: Alignment.center,
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child: FilamentGestureDetector(
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showControlOverlay: true,
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controller: _filamentController,
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child: FilamentWidget(
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controller: _filamentController,
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)),
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),
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]);
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// _item(7 () async { 'set all weights to 1'),
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// _item(8 () async { 'set all weights to 0'),
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// _item(9 () async { 'play all animations'),
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// _item(34 () async { 'play animation 0'),
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// _item(34 () async { 'play animation 0 (noreplace)'),
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// _item(35 () async { 'play animation 1'),
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// _item(34 () async { 'play animation 0 (noreplace)'),
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// _item(36 () async { 'play animation 2'),
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// _item(34 () async { 'play animation 0 (noreplace)'),
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// _item(36 () async { 'play animation 3'),
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// _item(34 () async { 'play animation 3 (noreplace)'),
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// _item(37 () async { 'stop animation 0'),
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// _item(11 () async {
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// Text(
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// _loop ? "don't loop animation" : "loop animation")),
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// _item(14 () async { 'set camera'),
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||||
// _item(15 () async { 'animate weights'),
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// _item(16 () async { 'get target names'),
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// _item(17 () async { 'get animation names'),
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// _item(18 () async { 'pan left'),
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// _item(19 () async { 'pan right'),
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// _item(25 () async {
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// Text(_vertical ? 'set horizontal' : 'set vertical')),
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// _item(26 () async { 'set camera pos to 0,0,3'),
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// _item(27 () async { 'toggle framerate'),
|
||||
// _item(28 () async { 'set bg image pos'),
|
||||
// _item(29 () async { 'add light'),
|
||||
// _item(30 () async { 'remove light'),
|
||||
// _item(31 () async { 'clear all lights'),
|
||||
// _item(32 () async { 'set camera model matrix'),
|
||||
))),
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Container(
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width: _vertical ? 200 : 400,
|
||||
height: _vertical ? 400 : 200,
|
||||
alignment: Alignment.center,
|
||||
child: FilamentGestureDetector(
|
||||
showControlOverlay: true,
|
||||
controller: _filamentController,
|
||||
child: FilamentWidget(
|
||||
controller: _filamentController,
|
||||
)),
|
||||
),
|
||||
]));
|
||||
}
|
||||
}
|
||||
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||||
// case -1:
|
||||
|
||||
|
||||
// break;
|
||||
// case -2:
|
||||
// _filamentController.render();
|
||||
// break;
|
||||
// case -4:
|
||||
// setState(() {
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||||
// _rendering = !_rendering;
|
||||
// _filamentController.setRendering(_rendering);
|
||||
// });
|
||||
// break;
|
||||
// case -5:
|
||||
// setState(() {
|
||||
// _framerate = _framerate == 60 ? 30 : 60;
|
||||
// _filamentController.setFrameRate(_framerate);
|
||||
// });
|
||||
// break;
|
||||
// case -6:
|
||||
// _filamentController.setBackgroundColor(Color(0xFF73C9FA));
|
||||
// break;
|
||||
|
||||
|
||||
// case 5:
|
||||
// _flightHelmet ??= await _filamentController.loadGltf(
|
||||
// 'assets/FlightHelmet/FlightHelmet.gltf', 'assets/FlightHelmet');
|
||||
// break;
|
||||
// case 7:
|
||||
// _filamentController.setMorphTargetWeights(
|
||||
// _cube!, "Cube.001", List.filled(8, 1.0));
|
||||
// break;
|
||||
// case 8:
|
||||
// _filamentController.setMorphTargetWeights(
|
||||
// _cube!, "Cube.001", List.filled(8, 0));
|
||||
// break;
|
||||
// case 11:
|
||||
// setState(() {
|
||||
// _loop = !_loop;
|
||||
// });
|
||||
// break;
|
||||
// case 14:
|
||||
// _filamentController.setCamera(_cube!, "Camera_Orientation");
|
||||
// break;
|
||||
// case 15:
|
||||
// final animation = AnimationBuilder(
|
||||
// controller: _filamentController,
|
||||
// asset: _cube!,
|
||||
// framerate: 30,
|
||||
// meshName: "Cube.001")
|
||||
// .setDuration(4)
|
||||
// .interpolateMorphWeights(0, 4, 0, 1)
|
||||
// // .interpolateBoneTransform(
|
||||
// // "Bone.001",
|
||||
// // "Cube.001",
|
||||
// // 2,
|
||||
// // 4,
|
||||
// // v.Vector3.zero(),
|
||||
// // v.Vector3.zero(),
|
||||
// // // Vec3(x: 1, y: 1, z: 1),
|
||||
// // v.Quaternion(0, 0, 0, 1),
|
||||
// // v.Quaternion(1, 1, 1, 1))
|
||||
// // Quaternion(x: 1, y: 1, z: 1, w: 1))
|
||||
// .set();
|
||||
// break;
|
||||
// case 16:
|
||||
// var names =
|
||||
// await _filamentController.getMorphTargetNames(_cube!, "Cube");
|
||||
// await showDialog(
|
||||
// context: context,
|
||||
// builder: (ctx) {
|
||||
// return Container(
|
||||
// height: 100,
|
||||
// width: 100,
|
||||
// color: Colors.white,
|
||||
// child: Text(names.join(",")));
|
||||
// });
|
||||
|
||||
// break;
|
||||
// case 17:
|
||||
// var animationNames =
|
||||
// await _filamentController.getAnimationNames(_cube!);
|
||||
|
||||
// await showDialog(
|
||||
// context: context,
|
||||
// builder: (ctx) {
|
||||
// return Container(
|
||||
// height: 100,
|
||||
// width: 100,
|
||||
// color: Colors.white,
|
||||
// child: Text(animationNames.join(",")));
|
||||
// });
|
||||
|
||||
// break;
|
||||
// case 18:
|
||||
// _filamentController.panStart(1, 1);
|
||||
// _filamentController.panUpdate(1, 2);
|
||||
// _filamentController.panEnd();
|
||||
// break;
|
||||
// case 19:
|
||||
// _filamentController.panStart(1, 1);
|
||||
// _filamentController.panUpdate(0, 0);
|
||||
// _filamentController.panEnd();
|
||||
// break;
|
||||
// case 20:
|
||||
// _filamentController.clearAssets();
|
||||
// break;
|
||||
// case 21:
|
||||
// break;
|
||||
// case 22:
|
||||
// break;
|
||||
// case 23:
|
||||
// break;
|
||||
// case 24:
|
||||
// _filamentController.setRotation(_cube!, pi / 2, 0.0, 1.0, 0.0);
|
||||
// break;
|
||||
// case 25:
|
||||
// setState(() {
|
||||
// _vertical = !_vertical;
|
||||
// });
|
||||
// break;
|
||||
// case 26:
|
||||
// _filamentController.setCameraPosition(0, 0, 3);
|
||||
// _filamentController.setCameraRotation(0, 0, 1, 0);
|
||||
// break;
|
||||
// case 27:
|
||||
// _framerate = _framerate == 60 ? 30 : 60;
|
||||
// _filamentController.setFrameRate(_framerate);
|
||||
// break;
|
||||
// case 28:
|
||||
// _filamentController.setBackgroundImagePosition(25, 25);
|
||||
// break;
|
||||
// case 29:
|
||||
// _light = await _filamentController.addLight(
|
||||
// 1, 6500, 15000000, 0, 1, 0, 0, -1, 0, true);
|
||||
// break;
|
||||
// case 30:
|
||||
// if (_light != null) {
|
||||
// _filamentController.removeLight(_light!);
|
||||
// _light = null;
|
||||
// }
|
||||
// break;
|
||||
// case 31:
|
||||
// _filamentController.clearLights();
|
||||
// break;
|
||||
// case 32:
|
||||
|
||||
// // break;
|
||||
// break;
|
||||
// case 33:
|
||||
|
||||
// break;
|
||||
// case 34:
|
||||
// var duration =
|
||||
// await _filamentController.getAnimationDuration(_cube!, 0);
|
||||
// _filamentController.playAnimation(_cube!, 0,
|
||||
// loop: false, crossfade: 0.5);
|
||||
// await Future.delayed(
|
||||
// Duration(milliseconds: (duration * 1000.0).toInt()));
|
||||
// print("animation complete");
|
||||
// // showDialog(
|
||||
// // context: context,
|
||||
// // builder: (context) {
|
||||
// // return Container(
|
||||
// // width: 100,
|
||||
// // height: 100,
|
||||
// // color: Colors.white,
|
||||
// // child: "animation complete!");
|
||||
// // });
|
||||
// break;
|
||||
// case 35:
|
||||
// _filamentController.playAnimation(_cube!, 1,
|
||||
// loop: false, crossfade: 0.5);
|
||||
// break;
|
||||
// case 36:
|
||||
// _filamentController.playAnimation(_cube!, 2,
|
||||
// loop: false, crossfade: 0.5);
|
||||
// break;
|
||||
// case 37:
|
||||
// _filamentController.stopAnimation(_cube!, 0);
|
||||
// break;
|
||||
@@ -6,7 +6,7 @@ description: Demonstrates how to use the polyvox_filament plugin.
|
||||
publish_to: 'none' # Remove this line if you wish to publish to pub.dev
|
||||
|
||||
environment:
|
||||
sdk: ">=2.12.0 <3.0.0"
|
||||
sdk: ">=2.12.0 <4.0.0"
|
||||
|
||||
# Dependencies specify other packages that your package needs in order to work.
|
||||
# To automatically upgrade your package dependencies to the latest versions
|
||||
|
||||
Reference in New Issue
Block a user