feat: use existing material instances when creating an instance of GeometrySceneAsset and no material instance is passed
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@@ -63,6 +63,11 @@ namespace thermion
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return nullptr;
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}
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if(materialInstanceCount == 0) {
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materialInstanceCount = _materialInstanceCount;
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materialInstances = _materialInstances;
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}
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std::unique_ptr<GeometrySceneAsset> instance = std::make_unique<GeometrySceneAsset>(
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_engine,
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_vertexBuffer,
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