add abstract def for getNameForEntity
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@@ -277,4 +277,9 @@ abstract class FilamentController {
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/// [x] and [y] must be in local logical coordinates (i.e. where 0,0 is at top-left of the FilamentWidget).
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///
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void pick(int x, int y);
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///
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/// Retrieves the name assigned to the given FilamentEntity (usually corresponds to the glTF mesh name).
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///
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String? getNameForEntity(FilamentEntity entity);
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}
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