refactor!: rename removeAsset to destroyAsset
use render thread methods for lights
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@@ -1,6 +1,4 @@
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import 'package:thermion_dart/thermion_dart.dart';
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import 'package:test/test.dart';
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import 'package:vector_math/vector_math_64.dart';
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import 'helpers.dart';
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void main() async {
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@@ -11,7 +9,12 @@ void main() async {
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var asset = await viewer.loadGlb("file://${testHelper.testDir}/assets/cube.glb");
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await testHelper.capture(viewer, "asset_loaded");
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await viewer.destroyAssets();
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await viewer.destroyLights();
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await viewer.removeSkybox();
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await viewer.removeIbl();
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await testHelper.capture(viewer, "assets_cleared");
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asset = await viewer.loadGlb("file://${testHelper.testDir}/assets/cube.glb");
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await testHelper.capture(viewer, "asset_reloaded");
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}, bg: kRed);
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});
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});
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