refactor!: rename removeAsset to destroyAsset
use render thread methods for lights
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@@ -16,7 +16,7 @@ void main() async {
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var model = await viewer
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.loadGlb("file://${testHelper.testDir}/assets/cube.glb");
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await testHelper.capture(viewer, "load_glb_from_file");
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await viewer.removeAsset(model);
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await viewer.destroyAsset(model);
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});
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});
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@@ -41,11 +41,11 @@ void main() async {
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await testHelper.capture(viewer, "load_glb_from_buffer_with_instances");
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await viewer.removeAsset(instance);
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await viewer.destroyAsset(instance);
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await testHelper.capture(viewer, "load_glb_from_buffer_instance_removed");
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await viewer.removeAsset(model);
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await viewer.destroyAsset(model);
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await testHelper.capture(viewer, "load_glb_from_buffer_original_removed");
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}, bg: kRed);
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@@ -125,7 +125,7 @@ void main() async {
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"baseColorFactor", 1.0, 1.0, 0.0, 1.0);
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await model.setMaterialInstanceAt(materialInstance);
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await testHelper.capture(viewer, "gltf_set_material_instance");
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await viewer.removeAsset(model);
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await viewer.destroyAsset(model);
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await viewer.destroyMaterialInstance(materialInstance);
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});
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});
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