refactor!: rename removeAsset to destroyAsset
use render thread methods for lights
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@@ -145,7 +145,7 @@ void main() async {
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await testHelper.capture(
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viewer, "geometry_bounding_box_not_visible");
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await cube.setBoundingBoxVisibility(true);
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await viewer.removeAsset(cube);
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await viewer.destroyAsset(cube);
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await testHelper.capture(
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viewer, "geometry_bounding_box_removed");
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},
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@@ -229,7 +229,7 @@ void main() async {
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// await testHelper.capture(viewer, "texture_applied_to_geometry");
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// await viewer.removeAsset(cube);
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// await viewer.destroyAsset(cube);
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// await viewer.destroyTexture(texture);
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// await viewer.dispose();
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// });
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@@ -338,7 +338,7 @@ void main() async {
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// await viewer.setToneMapping(ToneMapper.LINEAR);
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// final unlit = await viewer.createUnlitMaterialInstance();
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// await viewer.removeAsset(cube);
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// await viewer.destroyAsset(cube);
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// cube = await viewer.createGeometry(GeometryHelper.cube(),
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// materialInstance: unlit);
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// var reconstructedTexture = await viewer.createTexture(pixelBufferPng);
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