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@@ -132,7 +132,7 @@ class _FilamentWidgetState extends State<FilamentWidget> {
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var size = ((context.findRenderObject()) as RenderBox).size;
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try {
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widget.controller.createViewer(size.width.toInt(), size.height.toInt());
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await widget.controller.createViewer(size.width.toInt(), size.height.toInt());
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} catch (err) {
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setState(() {
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_error = err.toString();
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@@ -188,21 +188,21 @@ class _FilamentWidgetState extends State<FilamentWidget> {
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_resizeTimer?.cancel();
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_resizeTimer = Timer(Duration(milliseconds: 500), () async {
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setState(() {
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_resizing = true;
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});
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// setState(() {
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// _resizing = true;
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// });
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// TODO - we could snapshot the widget to display while we resize?
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print("Resizing to $newSize");
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await widget.controller
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.resize(newSize.width.toInt(), newSize.height.toInt());
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WidgetsBinding.instance.addPostFrameCallback((_) async {
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setState(() {
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_resizing = false;
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widget.onResize?.call();
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});
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});
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// await widget.controller
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// .resize(newSize.width.toInt(), newSize.height.toInt());
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// WidgetsBinding.instance.addPostFrameCallback((_) async {
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// setState(() {
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// _resizing = false;
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// widget.onResize?.call();
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// });
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// });
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});
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});
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},
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@@ -403,8 +403,9 @@ bool PolyvoxFilamentPlugin::MakeOpenGLTexture(uint32_t width, uint32_t height,st
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if(!_context || !wglMakeCurrent(whdc, _context)) {
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std::cout << "Failed to switch OpenGL context." << std::endl;
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} else {
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uint8_t* data = (uint8_t*)_pixelData.get();
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} else if (_glTextureId != 0) {
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// uint8_t* data = (uint8_t*)_pixelData.get();
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uint8_t* data = new uint8_t[width*height*4];
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glBindTexture(GL_TEXTURE_2D, _glTextureId);
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glGetTexImage(GL_TEXTURE_2D,0,GL_RGBA,GL_UNSIGNED_BYTE,data);
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@@ -470,6 +471,8 @@ void PolyvoxFilamentPlugin::DestroyTexture(
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// TODO
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result->Error("NOT_IMPLEMENTED", "Method is not implemented %s", methodCall.method_name());
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#else
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std::lock_guard<std::mutex> guard(_renderMutex);
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HWND hwnd = _pluginRegistrar->GetView()
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->GetNativeWindow();
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@@ -482,9 +485,11 @@ void PolyvoxFilamentPlugin::DestroyTexture(
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// for now we will just unregister the Flutter texture and delete the GL texture
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// we will leave the pixel data/PixelBufferTexture intact - these will be replaced on the next call to createTexture
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// if we wanted to be militant about cleaning up unused memory we could delete here first
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_textureRegistrar->UnregisterTexture(_flutterTextureId);
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_flutterTextureId = -1;
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glDeleteTextures(1, &_glTextureId);
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// _textureRegistrar->UnregisterTexture(_flutterTextureId);
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// _flutterTextureId = -1;
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// glDeleteTextures(1, &_glTextureId);
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// _glTextureId = 0;
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// wglMakeCurrent(NULL, NULL);
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result->Success(flutter::EncodableValue(true));
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#endif
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}
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