feat: move HighlightOverlay to nested class, move createGeometry to SceneManager, add queueRelativePositionUpdateFromViewportVector
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@@ -16,10 +16,13 @@
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#include <filament/IndexBuffer.h>
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#include <filament/InstanceBuffer.h>
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#include <utils/NameComponentManager.h>
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#include "material/gizmo.h"
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#include "utils/NameComponentManager.h"
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#include "CustomGeometry.hpp"
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#include "Gizmo.hpp"
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#include "GridOverlay.hpp"
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#include "ResourceBuffer.hpp"
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#include "components/CollisionComponentManager.hpp"
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@@ -46,10 +49,33 @@ namespace thermion_filament
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const ResourceLoaderWrapperImpl *const loader,
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Engine *engine,
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Scene *scene,
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Scene *highlightScene,
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const char *uberArchivePath);
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~SceneManager();
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class HighlightOverlay {
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public:
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HighlightOverlay(EntityId id, SceneManager* const sceneManager, Engine* const engine, float r, float g, float b);
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~HighlightOverlay();
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bool isValid() {
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return !_entity.isNull();
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}
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private:
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MaterialInstance* _highlightMaterialInstance;
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CustomGeometry* _newGeometry;
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FilamentInstance* _newInstance;
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Entity _entity;
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Engine* const _engine;
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SceneManager* const _sceneManager;
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};
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////
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/// @brief Load the glTF file from the specified path and adds all entities to the scene.
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/// @param uri the path to the asset. Should be either asset:// (representing a Flutter asset), or file:// (representing a filesystem file).
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/// @param relativeResourcePath the (relative) path to the asset's resources.
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/// @return the glTF entity.
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///
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EntityId loadGltf(const char *uri, const char *relativeResourcePath, bool keepData = false);
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////
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@@ -77,6 +103,7 @@ namespace thermion_filament
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void queuePositionUpdate(EntityId e, float x, float y, float z, bool relative);
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void queueRotationUpdate(EntityId e, float rads, float x, float y, float z, float w, bool relative);
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void queueRelativePositionUpdateWorldAxis(EntityId entity, float viewportCoordX, float viewportCoordY, float x, float y, float z);
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void queueRelativePositionUpdateFromViewportVector(EntityId entityId, float viewportCoordX, float viewportCoordY);
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const utils::Entity *getCameraEntities(EntityId e);
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size_t getCameraEntityCount(EntityId e);
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const utils::Entity *getLightEntities(EntityId e) noexcept;
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@@ -158,7 +185,15 @@ namespace thermion_filament
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bool addAnimationComponent(EntityId entity);
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void removeAnimationComponent(EntityId entity);
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void setStencilHighlight(EntityId entity);
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/// @brief renders an outline around the specified entity.
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///
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///
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void setStencilHighlight(EntityId entity, float r, float g, float b);
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/// @brief removes the outline around the specified entity.
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///
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///
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void removeStencilHighlight(EntityId entity);
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/// @brief returns the number of instances of the FilamentAsset represented by the given entity.
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/// @param entityId
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@@ -188,16 +223,56 @@ namespace thermion_filament
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///
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void setLayerEnabled(int layer, bool enabled);
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///
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/// Creates an entity with the specified geometry/material and adds to the scene.
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/// If [keepData] is true, stores
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///
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EntityId createGeometry(
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float *vertices,
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uint32_t numVertices,
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uint16_t *indices,
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uint32_t numIndices,
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filament::RenderableManager::PrimitiveType primitiveType = RenderableManager::PrimitiveType::TRIANGLES,
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const char *materialPath = nullptr,
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bool keepData = false
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);
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friend class FilamentViewer;
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Gizmo* gizmo = nullptr;
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gltfio::MaterialProvider * const unlitMaterialProvider() {
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return _unlitMaterialProvider;
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}
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bool isGeometryEntity(EntityId entity) {
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return _geometry.find(entity) != _geometry.end();
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}
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CustomGeometry* const getGeometry(EntityId entityId) {
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return _geometry[entityId];
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}
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Scene* const getScene() {
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return _scene;
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}
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bool isGltfAsset(EntityId entity) {
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return getAssetByEntityId(entity) != nullptr;
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}
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gltfio::FilamentInstance *getInstanceByEntityId(EntityId entityId);
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gltfio::FilamentAsset *getAssetByEntityId(EntityId entityId);
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gltfio::FilamentInstance *createGltfAssetInstance(FilamentAsset* asset) {
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return _assetLoader->createInstance(asset);
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}
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private:
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gltfio::AssetLoader *_assetLoader = nullptr;
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const ResourceLoaderWrapperImpl *const _resourceLoaderWrapper;
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Engine *_engine = nullptr;
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Scene *_scene = nullptr;
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Scene *_highlightScene = nullptr;
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View* _view = nullptr;
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gltfio::MaterialProvider *_ubershaderProvider = nullptr;
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@@ -214,19 +289,20 @@ namespace thermion_filament
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gltfio::FilamentInstance *>
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_instances;
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tsl::robin_map<EntityId, gltfio::FilamentAsset *> _assets;
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tsl::robin_map<EntityId, CustomGeometry*> _geometry;
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tsl::robin_map<EntityId, HighlightOverlay *> _highlighted;
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tsl::robin_map<EntityId, std::tuple<math::float3, bool, math::quatf, bool, float>> _transformUpdates;
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AnimationComponentManager *_animationComponentManager = nullptr;
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CollisionComponentManager *_collisionComponentManager = nullptr;
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gltfio::FilamentInstance *getInstanceByEntityId(EntityId entityId);
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gltfio::FilamentAsset *getAssetByEntityId(EntityId entityId);
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utils::Entity findEntityByName(
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const gltfio::FilamentInstance *instance,
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const char *entityName);
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GridOverlay* _gridOverlay = nullptr;
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GridOverlay* _gridOverlay = nullptr;
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};
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}
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