feat: add removeStencilHighlight, accept color param for setStencilHighlight, queuePositionUpdateFromViewportCoords to ThermionDartApi

This commit is contained in:
Nick Fisher
2024-09-07 17:55:40 +08:00
parent 9b91da3798
commit 8044adcc50
2 changed files with 5 additions and 3 deletions

View File

@@ -198,6 +198,7 @@ extern "C"
EMSCRIPTEN_KEEPALIVE void transform_to_unit_cube(void *sceneManager, EntityId asset);
EMSCRIPTEN_KEEPALIVE void queue_position_update(void *sceneManager, EntityId entity, float x, float y, float z, bool relative);
EMSCRIPTEN_KEEPALIVE void queue_relative_position_update_world_axis(void *sceneManager, EntityId entity, float viewportX, float viewportY, float x, float y, float z);
EMSCRIPTEN_KEEPALIVE void queue_position_update_from_viewport_coords(void *sceneManager, EntityId entity, float viewportX, float viewportY);
EMSCRIPTEN_KEEPALIVE void queue_rotation_update(void *sceneManager, EntityId entity, float rads, float x, float y, float z, float w, bool relative);
EMSCRIPTEN_KEEPALIVE void set_position(void *sceneManager, EntityId entity, float x, float y, float z);
EMSCRIPTEN_KEEPALIVE void set_rotation(void *sceneManager, EntityId entity, float rads, float x, float y, float z, float w);
@@ -248,7 +249,7 @@ extern "C"
EMSCRIPTEN_KEEPALIVE bool add_animation_component(void *const sceneManager, EntityId entityId);
EMSCRIPTEN_KEEPALIVE void remove_animation_component(void *const sceneManager, EntityId entityId);
EMSCRIPTEN_KEEPALIVE EntityId create_geometry(void *const viewer, float *vertices, int numVertices, uint16_t *indices, int numIndices, int primitiveType, const char *materialPath);
EMSCRIPTEN_KEEPALIVE EntityId create_geometry(void *const sceneManager, float *vertices, int numVertices, uint16_t *indices, int numIndices, int primitiveType, const char *materialPath);
EMSCRIPTEN_KEEPALIVE EntityId get_parent(void *const sceneManager, EntityId child);
EMSCRIPTEN_KEEPALIVE void set_parent(void *const sceneManager, EntityId child, EntityId parent, bool preserveScaling);
EMSCRIPTEN_KEEPALIVE void test_collisions(void *const sceneManager, EntityId entity);
@@ -259,7 +260,8 @@ extern "C"
EMSCRIPTEN_KEEPALIVE void set_layer_enabled(void *const sceneManager, int layer, bool enabled);
EMSCRIPTEN_KEEPALIVE void pick_gizmo(void *const sceneManager, int x, int y, void (*callback)(EntityId entityId, int x, int y));
EMSCRIPTEN_KEEPALIVE void set_gizmo_visibility(void *const sceneManager, bool visible);
EMSCRIPTEN_KEEPALIVE void set_stencil_highlight(void *const sceneManager, EntityId entity);
EMSCRIPTEN_KEEPALIVE void set_stencil_highlight(void *const sceneManager, EntityId entity, float r, float g, float b);
EMSCRIPTEN_KEEPALIVE void remove_stencil_highlight(void *const sceneManager, EntityId entity);
#ifdef __cplusplus
}

View File

@@ -102,7 +102,7 @@ extern "C"
void (*callback)(bool));
EMSCRIPTEN_KEEPALIVE void set_post_processing_ffi(void *const viewer, bool enabled);
EMSCRIPTEN_KEEPALIVE void reset_to_rest_pose_ffi(void *const sceneManager, EntityId entityId, void(*callback)());
EMSCRIPTEN_KEEPALIVE void create_geometry_ffi(void *const viewer, float *vertices, int numVertices, uint16_t *indices, int numIndices, int primitiveType, const char *materialPath, void (*callback)(EntityId));
EMSCRIPTEN_KEEPALIVE void create_geometry_ffi(void *const sceneManager, float *vertices, int numVertices, uint16_t *indices, int numIndices, int primitiveType, const char *materialPath, void (*callback)(EntityId));
#ifdef __cplusplus
}