add implementation for setMorphWeights
This commit is contained in:
@@ -55,6 +55,8 @@ namespace polyvox {
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int numMorphWeights,
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int numFrames,
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float frameLengthInMs);
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void setMorphTargetWeights(EntityId entityId, const char* const entityName, const float* const weights, int count);
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void playAnimation(EntityId e, int index, bool loop, bool reverse);
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void stopAnimation(EntityId e, int index);
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void setMorphTargetWeights(const char* const entityName, float *weights, int count);
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@@ -100,9 +100,11 @@ namespace polyvox {
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private:
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void createImageRenderable();
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void loadResources(std::string relativeResourcePath);
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void cleanup();
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Manipulator<float>* _manipulator = nullptr;
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void cleanup();
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bool _panning = false;
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float _startX;
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float _startY;
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math::mat4f _cameraPosition;
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math::mat4f _cameraRotation;
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@@ -48,6 +48,14 @@ void apply_weights(
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int count
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);
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void set_morph_target_weights(
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void* assetManager,
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EntityId asset,
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const char *const entityName,
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const float *const morphData,
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int numWeights
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);
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bool set_morph_animation(
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void* assetManager,
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EntityId asset,
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@@ -44,7 +44,7 @@ public:
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std::unique_lock<std::mutex> lock(access);
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auto ret = pt.get_future();
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tasks.push_back([pt=std::make_shared<packaged_task<Rt()>>(std::move(pt))]{ (*pt)();});
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tasks.push_back([pt=std::make_shared<std::packaged_task<Rt()>>(std::move(pt))]{ (*pt)();});
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cond.notify_one();
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@@ -316,7 +316,11 @@ void AssetManager::updateAnimations() {
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}
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}
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if(asset.mAnimating) {
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asset.mAnimator->updateBoneMatrices();
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if(!asset.mAnimator) {
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Log("WARNING");
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} else {
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asset.mAnimator->updateBoneMatrices();
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}
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}
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}
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}
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@@ -345,8 +349,29 @@ void AssetManager::remove(EntityId entityId) {
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sceneAsset.mAsset = nullptr; // still need to remove this somewhere...
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}
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void AssetManager::setMorphTargetWeights(const char* const entityName, float *weights, int count) {
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// TODO
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void AssetManager::setMorphTargetWeights(EntityId entityId, const char* const entityName, const float* const weights, const int count) {
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const auto& pos = _entityIdLookup.find(entityId);
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if(pos == _entityIdLookup.end()) {
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Log("ERROR: asset not found for entity.");
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return;
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}
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auto& asset = _assets[pos->second];
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auto entity = findEntityByName(asset, entityName);
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if(!entity) {
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Log("Warning: failed to find entity %s", entityName);
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return;
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}
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RenderableManager &rm = _engine->getRenderableManager();
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rm.setMorphWeights(
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rm.getInstance(entity),
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weights,
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count
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);
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}
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utils::Entity AssetManager::findEntityByName(SceneAsset asset, const char* entityName) {
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@@ -47,8 +47,6 @@
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#include <gltfio/materials/uberarchive.h>
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#include <camutils/Manipulator.h>
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#include <utils/NameComponentManager.h>
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#include <imageio/ImageDecoder.h>
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@@ -56,6 +54,8 @@
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#include "math.h"
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#include <math/mat4.h>
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#include <math/TVecHelpers.h>
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#include <math/quat.h>
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#include <math/scalar.h>
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#include <math/vec3.h>
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@@ -137,17 +137,18 @@ FilamentViewer::FilamentViewer(void* context, ResourceLoaderWrapper* resourceLoa
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_view = _engine->createView();
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decltype(_view->getBloomOptions()) opts;
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opts.enabled = false;
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opts.enabled = false;//true;
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// opts.strength = 0.6f;
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_view->setBloomOptions(opts);
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_view->setScene(_scene);
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_view->setCamera(_mainCamera);
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ToneMapper *tm = new LinearToneMapper();
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colorGrading = ColorGrading::Builder().toneMapper(tm).build(*_engine);
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delete tm;
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ToneMapper *tm = new LinearToneMapper();
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colorGrading = ColorGrading::Builder().toneMapper(tm).build(*_engine);
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delete tm;
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_view->setColorGrading(colorGrading);
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_view->setColorGrading(colorGrading);
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_cameraFocalLength = 28.0f;
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_mainCamera->setLensProjection(_cameraFocalLength, 1.0f, kNearPlane,
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@@ -586,11 +587,6 @@ void FilamentViewer::clearAssets() {
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_view->setCamera(_mainCamera);
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}
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if(_manipulator) {
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delete _manipulator;
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_manipulator = nullptr;
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}
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_assetManager->destroyAll();
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Log("Cleared all assets");
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@@ -641,52 +637,56 @@ void FilamentViewer::setCameraFocusDistance(float focusDistance) {
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///
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bool FilamentViewer::setCamera(EntityId entityId, const char *cameraName) {
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auto asset = _assetManager->getAssetByEntityId(entityId);
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if(!asset) {
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Log("Failed to find asset attached to specified entity id.");
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}
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size_t count = asset->getCameraEntityCount();
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if (count == 0) {
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Log("Failed, no cameras found in current asset.");
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return false;
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}
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const utils::Entity* cameras = asset->getCameraEntities();
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const utils::Entity target;
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int i = -1;
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if(!cameraName) {
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i = 0;
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} else {
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for (int j = 0; j < count; j++) {
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auto inst = _ncm->getInstance(cameras[j]);
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const char *name = _ncm->getName(inst);
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if (strcmp(name, cameraName) == 0) {
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i = j;
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break;
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}
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auto asset = _assetManager->getAssetByEntityId(entityId);
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if(!asset) {
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Log("Failed to find asset attached to specified entity id.");
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}
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if(i == -1) {
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size_t count = asset->getCameraEntityCount();
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if (count == 0) {
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Log("Failed, no cameras found in current asset.");
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return false;
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}
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const utils::Entity* cameras = asset->getCameraEntities();
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utils::Entity target;
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if(!cameraName) {
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auto inst = _ncm->getInstance(cameras[0]);
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const char *name = _ncm->getName(inst);
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target = cameras[0];
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Log("No camera specified, using first : %s", name);
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} else {
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for (int j = 0; j < count; j++) {
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auto inst = _ncm->getInstance(cameras[j]);
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const char *name = _ncm->getName(inst);
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if (strcmp(name, cameraName) == 0) {
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target = cameras[j];
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break;
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}
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}
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}
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if(target.isNull()) {
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Log("Unable to locate camera under name %s ", cameraName);
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return false;
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}
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}
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Camera *camera = _engine->getCameraComponent(target);
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_view->setCamera(camera);
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Camera *camera = _engine->getCameraComponent(target);
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if(!camera) {
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Log("Failed to retrieve camera component for target");
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}
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_view->setCamera(camera);
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const Viewport &vp = _view->getViewport();
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const double aspect = (double)vp.width / vp.height;
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const Viewport &vp = _view->getViewport();
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const double aspect = (double)vp.width / vp.height;
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// const float aperture = camera->getAperture();
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// const float shutterSpeed = camera->getShutterSpeed();
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// const float sens = camera->getSensitivity();
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// camera->setExposure(1.0f);
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// const float aperture = camera->getAperture();
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// const float shutterSpeed = camera->getShutterSpeed();
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// const float sens = camera->getSensitivity();
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// camera->setExposure(1.0f);
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camera->setScaling({1.0 / aspect, 1.0});
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return true;
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camera->setScaling({1.0 / aspect, 1.0});
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return true;
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}
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void FilamentViewer::loadSkybox(const char *const skyboxPath) {
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@@ -788,7 +788,7 @@ void FilamentViewer::render(uint64_t frameTimeInNanos) {
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}
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if(_frameCount == 60) {
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Log("1 sec average for asset animation update %f", _elapsed);
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//Log("1 sec average for asset animation update %f", _elapsed);
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_elapsed = 0;
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_frameCount = 0;
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}
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@@ -800,15 +800,6 @@ void FilamentViewer::render(uint64_t frameTimeInNanos) {
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_elapsed += tmr.elapsed();
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_frameCount++;
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if(_manipulator) {
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math::float3 eye, target, upward;
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Camera& cam =_view->getCamera();
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_manipulator->update((float(frameTimeInNanos) - float(_lastFrameTimeInNanos)) / 1000000);
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_lastFrameTimeInNanos = frameTimeInNanos;
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_manipulator->getLookAt(&eye, &target, &upward);
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cam.lookAt(eye, target, upward);
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}
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// Render the scene, unless the renderer wants to skip the frame.
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if (_renderer->beginFrame(_swapChain, frameTimeInNanos)) {
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_renderer->render(_view);
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@@ -843,10 +834,6 @@ void FilamentViewer::updateViewportAndCameraProjection(
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}
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void FilamentViewer::setCameraPosition(float x, float y, float z) {
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if(_manipulator) {
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delete _manipulator;
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_manipulator = nullptr;
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}
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Camera& cam =_view->getCamera();
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_cameraPosition = math::mat4f::translation(math::float3(x,y,z));
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@@ -854,10 +841,6 @@ void FilamentViewer::setCameraPosition(float x, float y, float z) {
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}
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void FilamentViewer::setCameraRotation(float rads, float x, float y, float z) {
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if(_manipulator) {
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delete _manipulator;
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_manipulator = nullptr;
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}
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Camera& cam =_view->getCamera();
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_cameraRotation = math::mat4f::rotation(rads, math::float3(x,y,z));
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@@ -865,10 +848,6 @@ void FilamentViewer::setCameraRotation(float rads, float x, float y, float z) {
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}
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void FilamentViewer::setCameraModelMatrix(const float* const matrix) {
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if(_manipulator) {
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delete _manipulator;
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_manipulator = nullptr;
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}
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Camera& cam =_view->getCamera();
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mat4 modelMatrix(
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@@ -892,48 +871,40 @@ void FilamentViewer::setCameraModelMatrix(const float* const matrix) {
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cam.setModelMatrix(modelMatrix);
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}
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void FilamentViewer::_createManipulator() {
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if(_manipulator) {
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delete _manipulator;
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}
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Camera& cam =_view->getCamera();
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math::float3 home = cam.getPosition();
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math::float3 fv = cam.getForwardVector();
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math::float3 tp = home + fv;
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Viewport const& vp = _view->getViewport();
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_manipulator = Manipulator<float>::Builder()
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.viewport(vp.width, vp.height)
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.orbitHomePosition(home[0], home[1], home[2])
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.targetPosition(tp[0], tp[1], tp[2])
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.build(Mode::ORBIT);
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_lastFrameTimeInNanos = 0;
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// Log("Created orbit manipulator for vp width %d height %d with home %f %f %f and target pos %f %f %f ", vp.width, vp.height, home[0], home[1], home[2], tp[0], tp[1], tp[2]);
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}
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void FilamentViewer::grabBegin(float x, float y, bool pan) {
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if (!_view || !_mainCamera || !_swapChain) {
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Log("View not ready, ignoring grab");
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return;
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}
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if(!_manipulator) {
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_createManipulator();
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} else {
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Log("Error - calling grabBegin while another grab session is active. This will probably cause weirdness");
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return;
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}
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_manipulator->grabBegin(x, y, pan);
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_panning = pan;
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_startX = x;
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_startY = y;
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}
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void FilamentViewer::grabUpdate(float x, float y) {
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if (!_view || !_mainCamera || !_swapChain) {
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Log("View not ready, ignoring grab");
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return;
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}
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if(_manipulator) {
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_manipulator->grabUpdate(x, y);
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} else {
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Log("Error - trying to use a manipulator when one is not available. Ensure you call grabBegin before grabUpdate/grabEnd");
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}
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if (!_view || !_swapChain) {
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Log("View not ready, ignoring grab");
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return;
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}
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Camera& cam =_view->getCamera();
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auto eye = cam.getPosition();// math::float3 {0.0f, 0.5f, 50.0f } ;// ; //
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auto target = eye + cam.getForwardVector();
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auto upward = cam.getUpVector();
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Viewport const& vp = _view->getViewport();
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if(_panning) {
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auto trans = cam.getModelMatrix() * mat4::translation(math::float3 { 10 * (x - _startX) / vp.width, 10 * (y - _startY) / vp.height, 0.0f });
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cam.setModelMatrix(trans);
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} else {
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auto trans = cam.getModelMatrix() * mat4::rotation(
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0.01,
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// math::float3 { 0.0f, 1.0f, 0.0f });
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math::float3 { (y - _startY) / vp.height, (x - _startX) / vp.width, 0.0f });
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cam.setModelMatrix(trans);
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}
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_startX = x;
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_startY = y;
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}
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void FilamentViewer::grabEnd() {
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@@ -941,59 +912,21 @@ void FilamentViewer::grabEnd() {
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Log("View not ready, ignoring grab");
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return;
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}
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if(_manipulator) {
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_manipulator->grabEnd();
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delete _manipulator;
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_manipulator = nullptr;
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Camera& cam =_view->getCamera();
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math::mat4 camMatrix = cam.getModelMatrix();
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// math::float3 home = cam.getPosition();
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// math::float3 fv = cam.getForwardVector();
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Log("Destroyed manipulator, end camera model matrix was %0.3f %0.3f %03.f %03.f %0.3f %0.3f %03.f %03.f %0.3f %0.3f %03.f %03.f %0.3f %0.3f %03.f %03.f ",
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camMatrix[0][0],
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camMatrix[0][1],
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camMatrix[0][2],
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camMatrix[0][3],
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camMatrix[1][0],
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camMatrix[1][1],
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camMatrix[1][2],
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camMatrix[1][3],
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camMatrix[2][0],
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camMatrix[2][1],
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camMatrix[2][2],
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camMatrix[2][3],
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camMatrix[3][0],
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camMatrix[3][1],
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camMatrix[3][2],
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camMatrix[3][3]
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);
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} else {
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Log("Error - trying to call GrabEnd when a manipulator is not available. Ensure you call grabBegin before grabUpdate/grabEnd");
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}
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}
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void FilamentViewer::scrollBegin() {
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if(!_manipulator) {
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_createManipulator();
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}
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// noop
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}
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void FilamentViewer::scrollUpdate(float x, float y, float delta) {
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if(!_manipulator) {
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Log("No manipulator has been created - ensure you call scrollStart before scroll");
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return;
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}
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_manipulator->scroll(x, y, delta);
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Camera& cam =_view->getCamera();
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Viewport const& vp = _view->getViewport();
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auto trans = cam.getModelMatrix() * mat4::translation(math::float3 {0.0f, 0.0f, delta });
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cam.setModelMatrix(trans);
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}
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void FilamentViewer::scrollEnd() {
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if(!_manipulator) {
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Log("No manipulator has been created - ensure you call scrollStart before scroll/scrollEnd");
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return;
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}
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delete _manipulator;
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_manipulator = nullptr;
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Log("Destroyed manipulator");
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}
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} // namespace polyvox
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@@ -332,6 +332,26 @@ extern "C" {
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// fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT void set_morph_target_weights(
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void* assetManager,
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EntityId asset,
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const char* const entityName,
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const float* const weights,
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const int numWeights
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) {
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//std::packaged_task<void()> lambda([=]() mutable {
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return ((AssetManager*)assetManager)->setMorphTargetWeights(
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asset,
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entityName,
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weights,
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numWeights
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);
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//});
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// auto fut = _tp->add_task(lambda);
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// fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT bool set_morph_animation(
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void* assetManager,
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EntityId asset,
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@@ -264,9 +264,16 @@ class FilamentController {
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_nativeLibrary.grab_end(_viewer);
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}
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void setMorphTargetWeights(FilamentEntity asset, List<double> weights) {
|
||||
throw Exception("TODO");
|
||||
// _nativeLibrary.set_morph_target_weights(_assetManager, asset, Float32List.fromList(weights));
|
||||
void setMorphTargetWeights(
|
||||
FilamentEntity asset, String meshName, List<double> weights) {
|
||||
var weightPtr = calloc<Float>(weights.length);
|
||||
for (int i = 0; i < weights.length; i++) {
|
||||
weightPtr[i] = weights[i];
|
||||
}
|
||||
|
||||
_nativeLibrary.set_morph_target_weights(_assetManager, asset,
|
||||
meshName.toNativeUtf8().cast<Char>(), weightPtr, weights.length);
|
||||
calloc.free(weightPtr);
|
||||
}
|
||||
|
||||
List<String> getMorphTargetNames(FilamentEntity asset, String meshName) {
|
||||
@@ -300,6 +307,7 @@ class FilamentController {
|
||||
/// Each frame is [numWeights] in length, and each entry is the weight to be applied to the morph target located at that index in the mesh primitive at that frame.
|
||||
///
|
||||
void setMorphAnimation(FilamentEntity asset, MorphAnimation animation) async {
|
||||
print("Setting morph animation");
|
||||
var data = calloc<Float>(animation.data.length);
|
||||
for (int i = 0; i < animation.data.length; i++) {
|
||||
data.elementAt(i).value = animation.data[i];
|
||||
@@ -393,8 +401,13 @@ class FilamentController {
|
||||
_nativeLibrary.stop_animation(_assetManager, asset, animationIndex);
|
||||
}
|
||||
|
||||
void setCamera(FilamentEntity asset, String name) async {
|
||||
_nativeLibrary.set_camera(_viewer, asset, name.toNativeUtf8().cast<Char>());
|
||||
void setCamera(FilamentEntity asset, String? name) async {
|
||||
if (_nativeLibrary.set_camera(
|
||||
_viewer, asset, name?.toNativeUtf8()?.cast<Char>() ?? nullptr) !=
|
||||
1) {
|
||||
throw Exception("Failed to set camera");
|
||||
}
|
||||
;
|
||||
}
|
||||
|
||||
void setCameraFocalLength(double focalLength) async {
|
||||
|
||||
@@ -618,6 +618,35 @@ class NativeLibrary {
|
||||
void Function(ffi.Pointer<ffi.Void>, int, ffi.Pointer<ffi.Char>,
|
||||
ffi.Pointer<ffi.Float>, int)>();
|
||||
|
||||
void set_morph_target_weights(
|
||||
ffi.Pointer<ffi.Void> assetManager,
|
||||
int asset,
|
||||
ffi.Pointer<ffi.Char> entityName,
|
||||
ffi.Pointer<ffi.Float> morphData,
|
||||
int numWeights,
|
||||
) {
|
||||
return _set_morph_target_weights(
|
||||
assetManager,
|
||||
asset,
|
||||
entityName,
|
||||
morphData,
|
||||
numWeights,
|
||||
);
|
||||
}
|
||||
|
||||
late final _set_morph_target_weightsPtr = _lookup<
|
||||
ffi.NativeFunction<
|
||||
ffi.Void Function(
|
||||
ffi.Pointer<ffi.Void>,
|
||||
EntityId,
|
||||
ffi.Pointer<ffi.Char>,
|
||||
ffi.Pointer<ffi.Float>,
|
||||
ffi.Int)>>('set_morph_target_weights');
|
||||
late final _set_morph_target_weights =
|
||||
_set_morph_target_weightsPtr.asFunction<
|
||||
void Function(ffi.Pointer<ffi.Void>, int, ffi.Pointer<ffi.Char>,
|
||||
ffi.Pointer<ffi.Float>, int)>();
|
||||
|
||||
int set_morph_animation(
|
||||
ffi.Pointer<ffi.Void> assetManager,
|
||||
int asset,
|
||||
@@ -1225,8 +1254,6 @@ class ResourceBuffer extends ffi.Struct {
|
||||
}
|
||||
|
||||
class ResourceLoaderWrapper extends ffi.Struct {
|
||||
external ffi.Pointer<ffi.Void> mOwner;
|
||||
|
||||
external LoadResource mLoadResource;
|
||||
|
||||
external FreeResource mFreeResource;
|
||||
@@ -1234,6 +1261,8 @@ class ResourceLoaderWrapper extends ffi.Struct {
|
||||
external LoadResourceFromOwner mLoadResourceFromOwner;
|
||||
|
||||
external FreeResourceFromOwner mFreeResourceFromOwner;
|
||||
|
||||
external ffi.Pointer<ffi.Void> mOwner;
|
||||
}
|
||||
|
||||
typedef LoadResource = ffi.Pointer<
|
||||
|
||||
Reference in New Issue
Block a user